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  • Mattias Gerdt, Music For IGF Nominee Cobalt: Part 1 [Interview]

    Oxeye Game Studio’s action platformer Cobalt has received honorable mentions in the technical and visual arts categories for the 2011 Independent Games Festival. It is also a finalist for excellence in sound design. IGF’s judges had this to say about Cobalt: “The soundscape in Oxeye’s Cobalt was also praised for “giving it the amount of [...]

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  • Mattias Gerdt, Music For IGF Nominee Cobalt: Part 1 [Interview]

    Oxeye Game Studio’s action platformer Cobalt has received honorable mentions in the technical and visual arts categories for the 2011 Independent Games Festival. It is also a finalist for excellence in sound design. IGF’s judges had this to say about Cobalt: “The soundscape in Oxeye’s Cobalt was also praised for “giving it the amount of [...]

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  • DIYGamer.com State of the Site + Updates

    Hello friends, fellow readers and indie game lovers. You may have noticed a distinct lack of content and updates from yours truly these past few months. Truth of the matter is that we’ve struggled to gain traction in a world dominated by up-to-the-minute news from mega blogs like Kotaku.com, Joystiq.com and, yes, even IndieGames.com/blog (for [...]


  • screens1 Small Worlds is one of the best indie games of last year, and one of the simplest. It’s won some, been nominated some. Been discussed much.

    With the appropriate praise in hand, David Shute has set himself to a couple of different follow-up projects: one a much larger, more ambitious piece; the other, a simpler project that might be taken as more of a direct follow-up, or a spiritual successor to Small Worlds. For a while, to avoid repeating himself, he meant to focus on the larger project, but then in late February or early March he had a revelation:

    I was sitting on the 9:30 from Stratford a few weeks ago staring out the window at some lovely chunky blocky office buildings and suddenly the game leapt back into the front of my mind along with a whole bunch of really interesting game mechanic ideas, and I haven’t been able to banish it since.

    So I figured, what the heck.

    For now the game is called Entanglement, though that may change. All we know about the game is that it’s about a black dude in a business suit, exploring uncanny lonely spaces; that it’s got a sumptuous pixel art presentation; and that compared to Small Worlds, the game has more of a focus on “interaction and puzzles”, including “a cunning twist that for the moment must remain a tantalising secret.”

    definitelynotsmallworlds2

    The ETA is up in the air; roughly, Shute predicts “weeks rather than months.” Keep an eye on this space, then.

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