IGF Nuovo Award winner and Space Fuck! designer Cactus has released an update of his older… well, maybe the best term is roguelike platformer, Krebswelte. In Krebswelte you jump and aim and shoot; every bit of the level geometry is destructible (though it slowly refills, to prevent you from painting yourself into a corner); few objects are helpful, though treasure allows you to buy weapon upgrades, all the better to destroy your world.
The levels are randomly generated; as in a roguelike the only constant is an increase in difficulty from level to level, and only a single life to die… sort of. Usually. There are a bunch of quirks that make exceptions to the rules, and they’re best found for yourself.
The game is simple yet charismatic. The occasional NPC will chip in with a droll “Hello sir!” or “Fuck off!” There are far more particle effects than required, which actually slows down the game on some weaker computers despite the game’s otherwise minimalist presentation.
Improvements include the ability to reload by hitting “DOWN + Z” (or “R”), an increased rate of treasure chests, and a bunch of less obvious performance fixes.
You can download the game at Cactus’ blog.
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