Stop
  • Mattias Gerdt, Music For IGF Nominee Cobalt: Part 1 [Interview]

    Oxeye Game Studio’s action platformer Cobalt has received honorable mentions in the technical and visual arts categories for the 2011 Independent Games Festival. It is also a finalist for excellence in sound design. IGF’s judges had this to say about Cobalt: “The soundscape in Oxeye’s Cobalt was also praised for “giving it the amount of [...]

    Related Posts with Thumbnails
  • DIYGamer.com State of the Site + Updates

    Hello friends, fellow readers and indie game lovers. You may have noticed a distinct lack of content and updates from yours truly these past few months. Truth of the matter is that we’ve struggled to gain traction in a world dominated by up-to-the-minute news from mega blogs like Kotaku.com, Joystiq.com and, yes, even IndieGames.com/blog (for [...]

  • Same Ol’ Ball Game… Mount & Blade: With Fire and Sword [Preview]

    Earlier this year I had my first experience with a strategy series called Mount & Blade, and it’s successive sequel Mount & Blade: Warband. Despite being a huge strategy and RPG fan prior to playing these games I had, for whatever reason, completely passed them over when they were initially released. So, when I finally [...]

  • Nintendo Doesn’t Want “Garage” Developers, Who Don’t Need Nintendo

    Everybody wins! During this past GDC Nintendo of America President, Reggie Fils-Aime, told Gamasutra that the company wasn’t looking to “do business” with the garage developers of the world. Essentially, anybody who doesn’t consider themselves a full time game developer, either by choice or because they need another job to make money and support themselves. [...]

  • Have Many Laughs, Shoot Many Robots [GDC 2011]

    The Game Developers Conference is more than just showing off new technology for aspiring game developers and industry folk. In many ways, it’s a great place for developers to show off their work they’ve already completed to other developers and to people like us, the press (if we can so be called). So it was [...]

  • Mattias Gerdt, Music For IGF Nominee Cobalt: Part 1 [Interview]

    Oxeye Game Studio’s action platformer Cobalt has received honorable mentions in the technical and visual arts categories for the 2011 Independent Games Festival. It is also a finalist for excellence in sound design. IGF’s judges had this to say about Cobalt: “The soundscape in Oxeye’s Cobalt was also praised for “giving it the amount of [...]

    Related Posts with Thumbnails
  • DIYGamer.com State of the Site + Updates

    Hello friends, fellow readers and indie game lovers. You may have noticed a distinct lack of content and updates from yours truly these past few months. Truth of the matter is that we’ve struggled to gain traction in a world dominated by up-to-the-minute news from mega blogs like Kotaku.com, Joystiq.com and, yes, even IndieGames.com/blog (for [...]


  • finck As of yesterday, Within a Deep Forest and Knytt designer Nifflas has unleashed his briefly-awaited, user-supported, toss-’em-up FiNCK. As reported earlier, the game’s abrupt announcement and release are due to an impulsive yet inspired development cycle, brought on by affection for the odd man out of the NES Marios.

    FiNCK (“Fire Nuclear Crocodile Killer”; yes, it’s nonsense) has the same grab-and-toss mechanics as Super Mario Bros. 2 and a few other gems like Rescue Rangers, and Pastel’s much longer-coming Life+. Perhaps understandably enough, considering the free level editor and Nifflas’ existing fanbase, the game only comes with five (in effect) demonstration levels.

    Of course if you want to play your custom levels, that’s four bucks; if you want a copy of the soundtrack, that’s another three. Again, with the development scene around Nifflas’ earlier Knytt Stories, which one might compare to a modern-day ZZT, you can see the reasoning here. I guess time will show how that pricing model works out.

    The game is as elegant and simplistic as all of Nifflas’ work, if maybe a bit more rudimentary than usual — deliberately so. The mechanics feel a bit floatier and less refined than in, say, Knytt. The visuals are pared down and a little rougher than they need to be. And again, the levels are barely there, and seem mostly to exist to demonstrate the mechanics for future level editors. And yet the enhancements and additions to the basic Doki Doki ruleset are seamless, and you can tell he’s been thinking about a game like this for years.

    Oh, the music is as atmospheric and nifty as ever. Thus the extra soundtrack option.

    All in all, FiNCK comes off like a neat little experiment that Nifflas whipped up and then tossed to the community, to see what happens. (The controls are even set up like an NES emulator.) Given the tools and motivation, maybe they can make him the SMB2 sequel he’s always wanted to play.

    You can download FiNCK here.

    Related Posts with Thumbnails

    Glad you liked it. Would you like to share?

    Sharing this page …

    Thanks! Close

    Add New Comment

    • Image

    Showing 0 comments

    Trackbacks

    Trackback URL
    blog comments powered by Disqus