Continuing with the occasionally lovely Action 52 Owns game jam entries, Guilherme Martins has contributed a lush, completely reenvisioned take on game #23, Bubblegum Rosy, adopting little but the theme — an action platformer about a girl who blows bubbles — and a few visual touches, and extrapolating that into a sturdy, whimsical game of his own creation.
You play as a little girl with a double jump and fluttery hair that slows her descent. To defend yourself, you blow bubbles; different flavors of gum give you different bubble patterns. Your goal is to climb into a large bubble at the end of the level, and drift off to the next screen. For some reason you rescue young men along the way, who then appear on the title screen once you’ve collected them.
There are five levels, littered with branching and rejoining paths, and two game modes. To the best I can tell, the main difference between the mode is that “Classic Mode” does away with the power-ups of “Normal Mode”. This makes for a less tactical, though somewhat easier game. “Classic Mode” also does without the HUD elements — hit points, timer, score — that you normally see.
The game is fairly hard, particularly in “Normal Mode”, though it does provide unlimited lives and gently instructs at the start. The visuals are clean and flat-shaded. One problem is that often the instant-death spikes are a bit hard to see, as they blend in so well with the decor. Another is that the opulent particle effects can often obscure the action.
The ethereal Sega Saturnish music by J.W. Hendricks and Annihilator Beta ties everything together and sets the appropriate tone.
You can download Bubblegirl Rozy here
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