“The barbers have finally found Fuzzy, but this time, he’s fighting back!”
The original Fuzz Power seemed like it wanted to be a low-rent answer to Hudson’s Adventure Island or Wonder Boy. Inspired by the Action 52 Owns game jam, Jables’s Adventure designer Jason Boyer reinvented the game into a short yet transcendent tale of a wild man’s battle against a deranged cult of barbers.
I’m going to again stress how short the game is: it’s only three brief levels and a boss. Yet the mechanics are deep enough, and the world that Boyer has painted is rich enough, to sustain a much broader design. Consider the game as it stands only a taste.
Fuzz Power begins with what seems like a deliberately painful barbershop quartet serenade over interminable crawling text. Just when you think it’s over, there’s another page. Go ahead and skip it; I think it’s expected, and meant to instill hatred for the antagonists. The game itself is fairly straightforward, and completely gorgeous and full of character. Your shaggy protagonist can roll forward to defeat enemies; when hit, they shear off a bit of his full-body mane. The game moves quickly, and does a good job of signposting how to play.
The first and only boss is a bit of a headache until you learn the secret, at which point he also becomes rather easy to pass. Yet he’s cleverly animated and he bodes well for any future expansion of this game.
Go download Fuzz Power at Boyer’s site, then bug him to build on his foundation here. This is the start of a real winner.
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