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  • Mattias Gerdt, Music For IGF Nominee Cobalt: Part 1 [Interview]

    Oxeye Game Studio’s action platformer Cobalt has received honorable mentions in the technical and visual arts categories for the 2011 Independent Games Festival. It is also a finalist for excellence in sound design. IGF’s judges had this to say about Cobalt: “The soundscape in Oxeye’s Cobalt was also praised for “giving it the amount of [...]

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  • DIYGamer.com State of the Site + Updates

    Hello friends, fellow readers and indie game lovers. You may have noticed a distinct lack of content and updates from yours truly these past few months. Truth of the matter is that we’ve struggled to gain traction in a world dominated by up-to-the-minute news from mega blogs like Kotaku.com, Joystiq.com and, yes, even IndieGames.com/blog (for [...]

  • Same Ol’ Ball Game… Mount & Blade: With Fire and Sword [Preview]

    Earlier this year I had my first experience with a strategy series called Mount & Blade, and it’s successive sequel Mount & Blade: Warband. Despite being a huge strategy and RPG fan prior to playing these games I had, for whatever reason, completely passed them over when they were initially released. So, when I finally [...]

  • Nintendo Doesn’t Want “Garage” Developers, Who Don’t Need Nintendo

    Everybody wins! During this past GDC Nintendo of America President, Reggie Fils-Aime, told Gamasutra that the company wasn’t looking to “do business” with the garage developers of the world. Essentially, anybody who doesn’t consider themselves a full time game developer, either by choice or because they need another job to make money and support themselves. [...]

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    The Game Developers Conference is more than just showing off new technology for aspiring game developers and industry folk. In many ways, it’s a great place for developers to show off their work they’ve already completed to other developers and to people like us, the press (if we can so be called). So it was [...]

  • Mattias Gerdt, Music For IGF Nominee Cobalt: Part 1 [Interview]

    Oxeye Game Studio’s action platformer Cobalt has received honorable mentions in the technical and visual arts categories for the 2011 Independent Games Festival. It is also a finalist for excellence in sound design. IGF’s judges had this to say about Cobalt: “The soundscape in Oxeye’s Cobalt was also praised for “giving it the amount of [...]

    Related Posts with Thumbnails
  • DIYGamer.com State of the Site + Updates

    Hello friends, fellow readers and indie game lovers. You may have noticed a distinct lack of content and updates from yours truly these past few months. Truth of the matter is that we’ve struggled to gain traction in a world dominated by up-to-the-minute news from mega blogs like Kotaku.com, Joystiq.com and, yes, even IndieGames.com/blog (for [...]


  • hydorah The first thing you’ll think of when you see Spanish developer Locomalito‘s Hydorah, and the way you’ll probably see it described, is a Gradius tribute game. After you spend a few minutes with it, you’ll realize it feels more like Darius — the power-ups and weapon types, the progress map, the look of the shield, the wide and narrow playfield.

    Somewhere in there, you’ll notice that the interface and sounds are reminiscent of Treasure’s games, in particular Ikaruga. As you play on, the R-Type references will start to taunt you. And then there’s something weirdly Turrican about the title screen. You get the picture; it’s retro in a blender. As Locomalito says:

    Think of this game as a bastard son of the classics: it has the genes, but it’s not a clone of one or other. It has a lot of original content, so I hope you understand my intentions when you also notice something familiar with the old times

    The save system is curious, and at first feels like it comes from the SNES era. Again that’s deceptive, as it’s a rather progressive mechanism. You have a total of three chances to save, that you can spend between any two levels in the game. So there’s a sort of self-pacing reminiscent of some recent console shooters like (again) Ikaruga or Gradius V, that gradually offer more lives and more credits, the more hours you put in — except it’s more organic. As your skills improve, you can play further without saving, allowing you to conserve your save points for longer and gradually allowing you to expand your range.

    In its presentation and design, Hydorah is just maybe the most professional-feeling indie game out there. It manages to walk the line between overt homage to old-fashioned trial-and-error sensibilities and forward-thinking response to the most annoying side effects to that discipline.

    You can download Hydorah at Locomalito’s website. When you do, you will notice that the download contains the full soundtrack, with a Winamp playlist file and cover artwork.

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    • Picking the Lock-box | DIYgamer

      07/09/2010 01:14 PM

      [...] it takes is a modest investment, to show that the player has tried but maybe needs a bit of ...

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