The Brazilian artist Melly has released a provisionally complete version of his Action 52 Owns game jam entry, Time Warp Tickers.
As with many of its game jam brethren, Melly’s game takes the basic premise of its namesake, and a few visual and audio themes, and fleshes them out with modern mechanics and design sensibilities. In this case you play as a tiny cat in a finger mech, strolling through a surreal chessboard landscape, flicking enemies into each other and into background objects with your mech’s “legs”. Charge the flicks for a stronger result. The game also includes some time warp elements: hold both buttons to slow things down and give yourself room to maneuver.
Time Warp Tickers is both visually and aurally gorgeous, filled with rather neat mechanisms and design ideas, and a very clever example of deconstruction. It manages both to pay tribute to the themes of the game that inspired it and to use those themes as a starting place to do its own thing entirely.
At the moment the game consists of just a single level; Melly promises to soon expand it, and to tweak a few other issues such as the mech’s flick animation. Depending on your home setup, there may also be a few optimization issues. Again, he’s aware of the problems and is at work chopping things down the behind-the-scenes. As he says:
I just rushed through it, so I’m probably doing a LOT of retarded [redacted] under the hood.
I promise cleaning up this mess of a code and optimizing it are two of my top priorities.
You can download the game here, or play a flash version here.
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07/07/2010 12:43 PM
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