Or, if you will, “An Invader’s Traumatic Platform Experience.” This is a curious one. Inspired by a game jam about experimental graphical styles, Run, Dino! Run Like the Wind! designer Gideon Simons (aka QuiteOddGames) has blessed the world with an art platformer that seems to borrow more than a page from La La Land‘s warped psyche and then runs that vibe through Jeff Minter’s personal indexing system.
The soundtrack is a constant, irregular hiss; the landscape is made of cubes and small dots. The dots are basically spikes; touch them and you die. You walk on the cubes. As you walk and jump, the landscape subjectively shifts and melts around you. Bits will bend up to become land; bits that were land will bend down off the screen entirely. Sometimes when you jump a pocket will form , surrounded by spikes. Scurry in before you land and the world’s “jaws” snap shut on you.
As disorienting as the game would seem at a glance, it’s actually easy to get a hang of and solid to play. Still, the presentation goes far to raise the player’s stress level — deliberately, I’ll add. And it does it well. The game comes off feeling a bit like a nightmare.
You can download Rise all over the place. GameJolt, for instance.
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