You probably know Kloonigames from Crayon Physics. So hey, here‘s a pseudo-sequel called Cut It. As with the original Crayon Physics, and indeed most of Petri Purho’s games, Cut It is brief, simple, a bit tenuous-feeling. It’s more a rough idea of a game than a complete and polished project. Then again, that’s the idea behind Kloonigames.
At least once a month, Purho makes a new game. Every game takes seven days to make. He’s been doing this for a while now, and has built up a large and varied back catalog. The point isn’t polish; it’s to throw new ideas at the wall and see what patterns they make. Sometimes, as with Crayon Physics or Sticky Notes Shooter, they’re remarkably inventive. Other times, as with The Truth About Game Development or Grammar Nazi, it’s more chin-stroke fare.
Rough as it may be, Cut It fits in the first category. You’ve got a white cube, and you want to bring it safely to a stable surface. To do this you slash out the blocks from beneath it. A floaty set of physics determines where the pieces land. It’s a neat idea for a puzzle game, and basing the puzzles in physics creates a bunch of flexibility for solutions. Of course the physics are rough and hard to predict, and so at times play feels almost random. Still, as with Crayon Physics, there’s something compelling about the basic idea.
You can download Cut It here.
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