Jason Rohrer, of all unlikely yet worthy candidates, has been making a few recent motions to the mainstream, with a DSiWare anthology of his early art-narrative games and a hugely successful pay-what-you-want sale for Sleep is Death.
A couple of months ago the Latin America-based Sabarasa Inc. announced, alongside the aforementioned anthology, a DSiWare port of Rohrer’s iPhone puzzle game, Primrose. That port has now materialized.
The game is a bit like a single-player Go or Othello, in that it involves surrounding tiles with tiles of an alternative color. The developer describes Primrose as a relaxing, free-form experience:
Take your time, set your own pace, establish your own goals, and adapt your play style to whatever you feel is more fun. Primrose rules are easy: there are no time limits, no levels or arbitrary objectives and no constrains… You can play for long matches, surviving against the increasing difficulty, or just go all out on a huge single move combo for millions of points.
Primrose costs 200 DSi points, and (no surprise) is rated E for Everybody. You can view the trailer here.
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