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  • Mattias Gerdt, Music For IGF Nominee Cobalt: Part 1 [Interview]

    Oxeye Game Studio’s action platformer Cobalt has received honorable mentions in the technical and visual arts categories for the 2011 Independent Games Festival. It is also a finalist for excellence in sound design. IGF’s judges had this to say about Cobalt: “The soundscape in Oxeye’s Cobalt was also praised for “giving it the amount of [...]

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  • DIYGamer.com State of the Site + Updates

    Hello friends, fellow readers and indie game lovers. You may have noticed a distinct lack of content and updates from yours truly these past few months. Truth of the matter is that we’ve struggled to gain traction in a world dominated by up-to-the-minute news from mega blogs like Kotaku.com, Joystiq.com and, yes, even IndieGames.com/blog (for [...]

  • Same Ol’ Ball Game… Mount & Blade: With Fire and Sword [Preview]

    Earlier this year I had my first experience with a strategy series called Mount & Blade, and it’s successive sequel Mount & Blade: Warband. Despite being a huge strategy and RPG fan prior to playing these games I had, for whatever reason, completely passed them over when they were initially released. So, when I finally [...]

  • Nintendo Doesn’t Want “Garage” Developers, Who Don’t Need Nintendo

    Everybody wins! During this past GDC Nintendo of America President, Reggie Fils-Aime, told Gamasutra that the company wasn’t looking to “do business” with the garage developers of the world. Essentially, anybody who doesn’t consider themselves a full time game developer, either by choice or because they need another job to make money and support themselves. [...]

  • Have Many Laughs, Shoot Many Robots [GDC 2011]

    The Game Developers Conference is more than just showing off new technology for aspiring game developers and industry folk. In many ways, it’s a great place for developers to show off their work they’ve already completed to other developers and to people like us, the press (if we can so be called). So it was [...]

  • Mattias Gerdt, Music For IGF Nominee Cobalt: Part 1 [Interview]

    Oxeye Game Studio’s action platformer Cobalt has received honorable mentions in the technical and visual arts categories for the 2011 Independent Games Festival. It is also a finalist for excellence in sound design. IGF’s judges had this to say about Cobalt: “The soundscape in Oxeye’s Cobalt was also praised for “giving it the amount of [...]

    Related Posts with Thumbnails
  • DIYGamer.com State of the Site + Updates

    Hello friends, fellow readers and indie game lovers. You may have noticed a distinct lack of content and updates from yours truly these past few months. Truth of the matter is that we’ve struggled to gain traction in a world dominated by up-to-the-minute news from mega blogs like Kotaku.com, Joystiq.com and, yes, even IndieGames.com/blog (for [...]


  • wormfood Not to be mistaken for Unnatural Selection, Fault Line creator Nitrome has unleashed its own subversive worm-based browser game. This one, though, takes more of an arcade route and seems to follow the example of Taito’s Syvalion. Mechanically, it seems to; thematically, it’s… you know those old 8-bit games based on horror movies that got flak because you played as Leatherface or Freddy Krueger? Imagine a game like that, based on Tremors.

    In Worm Food you play as a ravenous sand worm. Left and right turn; up speeds up; down speeds down. You can burrow through dirt and swim through water. Doing either speeds you up. You can also use your momentum to burst through and leap into the air. The goal is to gobble up as many villagers as possible within the alloted time, and maybe smash as much as you can along the way. As you progress the game introduces new twists, including spike traps, bottomless pits, and impassible stone walls.

    Although there isn’t really a huge lot to the game, the action has a great sense of pillow fight catharsis. As you dig around, you leave a winding trail behind you that persists until the end of the level. Whatever you destroy stays destroyed. By the end of a level, you will have made it pretty much your own.

    Nitrome has a pretty big back catalog of games, all highly polished, all experimental, and all based around one or two basic mechanics. Generally the strength of the game depends on the strength of the mechanic, and the tunneling/leaping action here works pretty well. It isn’t high art by any means. It is, however, a bit of a hoot. It’s got a charming presentation, it plays well, and it pretty much milks its concept as well as it might.

    You can play Worm Food here.

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    • Best of DIYGamer: July 24-30 | DIYgamer

      07/31/2010 05:02 AM

      [...] Nothin’ But Net: Bounce! Demo Released Block Party: Q.U.B.E. Beta Released Indie JRPG Recettear English Demo Released Nitrome makes ...

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