Blastforce and Sword of Legends developer Deadheat has begun to leak information about his Mission Extreme sequel, Super Mission Extreme.
The original Mission Extreme is a crunchy platform shooter that manages to find its own style in favor of simply aping Contra or Metal Slug. There’s a certain exploration element, and death is no kind of a setback. The (well-composed) music doesn’t even skip, and the action doesn’t pause. You just start up again at the last checkpoint, and all your accomplishments remain accomplished.
The sequel has a more stylized, retro presentation, and a handful of new mechanics. You can now hang from ledges, and slash up-close enemies. You can power-up your weapons, increase your rate of fire, and spend experience points to selectively upgrade your stats. There is a new reloading system, which Deadheat promises to add an extra strategic element; a ranking system, rewarding thorough playthroughs with extra features; and custom controls. Current plans include five stages and two bosses, tricker hidden areas, and, as Deadheat puts it, “more shit to blow up”.
The original composer, Nimm One, was originally slated to reprise his role, though it looks like that has fallen through. Deadheat is now receiving offers to fill the position.
Check out the game’s progress at its development blog.
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