<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://aderack.com/game-maker/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=139.165.203.248</id>
	<title>The Game-Maker Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://aderack.com/game-maker/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=139.165.203.248"/>
	<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Special:Contributions/139.165.203.248"/>
	<updated>2026-06-27T09:28:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Bloodwar&amp;diff=13032</id>
		<title>Bloodwar</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Bloodwar&amp;diff=13032"/>
		<updated>2012-01-04T15:55:53Z</updated>

		<summary type="html">&lt;p&gt;139.165.203.248: some more information provided.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Bloodwar'''''&lt;br /&gt;
|file=[[File:unknown.png|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Unknown]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' ?&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' ?&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html  Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ?&lt;br /&gt;
}}[[File:Bloodwar.png|thumb|320px|A literal screenshot of ''Bloodwar'']]&lt;br /&gt;
&lt;br /&gt;
A top-down shooter inspired by ''Alien Breed'', located in a space-station-in-distress, with upgradable weapons to be found in secret hideouts. The game was lost in a disk crash after 3 levels were developed:&lt;br /&gt;
* docking bay, featuring aliens, corpses and a hidden flamethrower&lt;br /&gt;
* cargo area, with small platforms tracing a maze over a huge empty area which you shouldn't 'fall in'.&lt;br /&gt;
* hydroponic air-renewal facility, invaded with giant green spiders and odd alien lifeforms.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [http://sylvainhb.blogspot.com/p/rsd-game-maker.html My RSD Game-Maker Years (Bilou HomeBrew)]&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
* [http://www.studio-quena.be/cyborgjeff/site/1996/12/30/303-blood-war-captain-blood-in-the-aliens-ship/ Cyborg Jeff's Alien Ship theme]&lt;br /&gt;
* [http://www.studio-quena.be/cyborgjeff/site/1996/12/24/299blood-war-captain-blood-in-the-labyrinth/ Cyborg Jeff's Labyrinth theme]&lt;br /&gt;
&lt;br /&gt;
[[Category: Unknown games]]&lt;br /&gt;
[[Category: PPP Team]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Shooters]]&lt;br /&gt;
[[Category: Victims of Entropy]]&lt;/div&gt;</summary>
		<author><name>139.165.203.248</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Virtual_Mario&amp;diff=11564</id>
		<title>Virtual Mario</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Virtual_Mario&amp;diff=11564"/>
		<updated>2011-07-12T11:45:45Z</updated>

		<summary type="html">&lt;p&gt;139.165.203.248: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Virtual Mario (v5.0)'''''&lt;br /&gt;
|file=[[File:VMarioTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' September 1, [[1997]][[Category: 1997]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 65&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Dylan Durdle]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Jario!]]'', ''[[Luigi's Heroic Debut!]]'', ''[[Super Mario 5]]'', ''[[Pipemare]]'', ''[[Penguin Pete]]'', ''[[Nebula]]'', ''[[Houses]]''}}[[Category:Pending articles]]&amp;lt;center&amp;gt;'''FULL ENTRY COMING SOON!'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An attempt at a ''Super Mario Bros.'' tribute, using elements from ''Super Mario World'', ''Mario 64'', ''[[Nebula]]'', ''[[Penguin Pete]]'', and ''[[Pipemare]]'', amongst other games. Although the visuals are ripped straight out of ''Super Mario World'', the actual behavior is limited by Game-Maker's logic. There are, therefore, a few curious workarounds in place. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:VMario.png|thumb|320px|DMD Software's '''Virtual Mario'']]&lt;br /&gt;
&lt;br /&gt;
The Mushroom Kingdom is in great mourn ever since the governor of the Mushroom Kingdom had received a urgent stress call from Princess Toadstool, his daughter. Princess Toadstool, accompanied by Luigi for her safety, were making a trip across the land looking for a mystery Super Mushroom.  &lt;br /&gt;
&lt;br /&gt;
The call was made from the royal family's submarine, somewhere near the northern hemisphere of the planet called &amp;quot;Yoshi's World&amp;quot;.  The message was simple.  The Princess and Luigi were trapped on the shore of Lake Amherst, where their submarine had been wrecked by a violent storm at sea. &lt;br /&gt;
&lt;br /&gt;
[[File:Mario.gif|center]]&lt;br /&gt;
&lt;br /&gt;
This is where Mario's role comes in to play.  Mario must make his way to Lake Amherst to rescue the Princess and Luigi.  Why does Mario have to do the job you ask?  Well,  when Bowser heard word about the Princess and Luigi being stranded on the shore of Lake Amherst, he sent his goons out to stop any rescue ships from coming to the rescue.  &lt;br /&gt;
&lt;br /&gt;
It seems Bowser is up to his no good.  The only one who is capable of beating Bowser's goons and rescuing the Princess and Luigi (by the way, Luigi forgot his fire flower at home, leaving him powerless against Bowser's goons) is Mario.  &lt;br /&gt;
&lt;br /&gt;
This situation would not be as bad as it would be, however Mario was just recently taking a vacation from just had rescued the Princess from Bowser a month earlier, is not in the area (Yoshi's World).  As such, Mario must travel from the planet he is now on to &amp;quot;Yoshi's World&amp;quot;, four planets way, however, he must stop on each planet to pick up the key, which only then can he continue his journey on to the next planet.  &lt;br /&gt;
&lt;br /&gt;
Bowser is also making his way through, therefore Mario must battle against Bowser's goons.  Time is against Mario as he must make it to the submarine wreck (Princess and Luigi) before Bowser does.  Will Mario become the hero once again?&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
&lt;br /&gt;
: 8 (up arrow) = JUMP UP&lt;br /&gt;
: 2 (down arrow) = CROUCH&lt;br /&gt;
: 6 (right arrow) = RIGHT&lt;br /&gt;
: 4 (left arrow) = LEFT&lt;br /&gt;
: 9 = JUMP UP-RIGHT&lt;br /&gt;
: 7 = JUMP UP-LEFT&lt;br /&gt;
: 1 = SHRUNKEN MARIO WALKING LEFT&lt;br /&gt;
: 3 = SHRUNKEN MARIO WALKING RIGHT&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
: INS = FIRE A FIREBALL ONLY WHEN THERE IS A FIRE FLOWER IN MARIO'S INVENTORY (Fires in the direction Mario was last heading!)&lt;br /&gt;
: ENTER = SHOOT A RED SHELL ONLY WHEN THERE IS A RED OR PURPLE SHELL IN MARIO'S INVENTORY (Fires in the right direction. Watch out for the shell when it comes back. Nothing can destroy the shell.)&lt;br /&gt;
: Space Bar = Killer Whomp&lt;br /&gt;
&lt;br /&gt;
====Specialty attacks====&lt;br /&gt;
&lt;br /&gt;
: + = KILLER JUMP (in Northern Hemisphere level)&lt;br /&gt;
: DEL = DROP A BOMB (in Northern Hemisphere/Cave/Underground Pipe Levels)&lt;br /&gt;
: ENTER = THROW A HARPOON (in Northern Hemisphere level)&lt;br /&gt;
: SPACE BAR: fire the laser. (Cave/Underground Pipe levels)&lt;br /&gt;
: B: DROP BOMBS (if you have any). (Cave/Underground Pipe levels)&lt;br /&gt;
&lt;br /&gt;
====Northern Hemisphere attack powers====&lt;br /&gt;
&lt;br /&gt;
# Bomb (highest)&lt;br /&gt;
# Fireball&lt;br /&gt;
# Killing Jump&lt;br /&gt;
# Harpoon (lowest)&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
: p = PICK UP AN OBJECT(SUCH AS THE GREEN SHELL)&lt;br /&gt;
: d = DROP AN OBJECT(SUCH AS THE GREEN SHELL, SO YOU CAN STAND ON IT)&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
: COIN = adds 1 coin to inventory&lt;br /&gt;
: YELLOW KEYS = opens &amp;quot;Yoshi&amp;quot; doors&lt;br /&gt;
: ORANGE, RED, PURPLE, GREEN, BLUE KEYS = allows Mario to advance&lt;br /&gt;
: MUSHROOM = adds 1 hit point&lt;br /&gt;
: GREEN MUSHROOM = adds 1 life&lt;br /&gt;
: FIRE FLOWER = adds 10 fireballs to your inventory&lt;br /&gt;
: FIRE FLOWER WITH A 99 PRINTED ON IT: adds 99 fireballs to to your inventory&lt;br /&gt;
&lt;br /&gt;
====Specialty items====&lt;br /&gt;
&lt;br /&gt;
: YELLOW KEY WITH 99 PRINTED ON IT:adds 99 yellow keys to your inventory&lt;br /&gt;
: PURPLE SHELL:adds 600 red shells to your inventory&lt;br /&gt;
: RED MUSHROOM WITH 99 PRINTED ON IT:adds 99 hit points to your inventory&lt;br /&gt;
: GREEN MUSHROOM WITH 99 PRINTED ON IT:adds 99 lives to your inventory&lt;br /&gt;
&lt;br /&gt;
====Northern Hemisphere items====&lt;br /&gt;
&lt;br /&gt;
: Touch a bomb and you acquire it.&lt;br /&gt;
: Items such as mines and pebbles increase score. &lt;br /&gt;
: Gold increases money.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
DMD Software is now a non-profit organization! Donations are now used for funding for future projects.&lt;br /&gt;
&lt;br /&gt;
'''Please Note''': Due to the same reasons why we cannot reveal our address or telephone numbers, we therefore cannot reveal the full names of those who have helped contribute to the game.  &lt;br /&gt;
&lt;br /&gt;
'''Programer/Producer/Storyline:'''&lt;br /&gt;
: D M D&lt;br /&gt;
&lt;br /&gt;
'''Graphics:'''&lt;br /&gt;
: D M D, J S (donated data. License #112), G S (donated data. License #114), Nintendo Of America&lt;br /&gt;
&lt;br /&gt;
'''Additional Character/Background/Scenes:'''&lt;br /&gt;
: &amp;quot;Warlock&amp;quot;, &amp;quot;AcidCool&amp;quot;, Nintendo Power Magazine&lt;br /&gt;
&lt;br /&gt;
'''''Penguin Pete'' (Northern Hemisphere levels) was created by:'''&lt;br /&gt;
: J S&lt;br /&gt;
&lt;br /&gt;
'''''Nebula'' (Levels 8-3,8-4,8-5):'''&lt;br /&gt;
: Background/Scenes: G S&lt;br /&gt;
: Monsters: J S&lt;br /&gt;
&lt;br /&gt;
'''Mario 64 Screen Shots and Sound(SFX and Music):'''&lt;br /&gt;
: We appreciate Nintendo Power and Nintendo of America for providing their sound, music and screen shots, that have been included.&lt;br /&gt;
: To order a one year subscription of Nintendo Power Magazine for $25 US/$27.95 CAN, phone 1-800-255-3700.&lt;br /&gt;
&lt;br /&gt;
'''Beta Testers:'''&lt;br /&gt;
: D M D, &amp;quot;Xainith&amp;quot;, &amp;quot;LinkMstr19&amp;quot;, &amp;quot;Warlock&amp;quot;, &amp;quot;SlayerDude&amp;quot;, &amp;quot;SL013&amp;quot;&lt;br /&gt;
: A special thanks goes out to &amp;quot;Xainith,&amp;quot; who has supported DMD Software by lending his support.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
So you're starting the game for the very first time.  You are going to need some pointers and tips to get you started.&lt;br /&gt;
&lt;br /&gt;
# You start the game as a star on a map. Make your way to the planet Earth. &lt;br /&gt;
# When you arrive, you will be presented to the first world. You will see a star behind you(where you came from), a pipe, which you should ignore for just now, and a mushroom, parallel to the pipe. You will also see a box with a &amp;quot;1&amp;quot; in it. Lets visit the mushroom.&lt;br /&gt;
# When there, you will see three items on the top of the screen. This is a &amp;quot;mushroom store&amp;quot; where you can buy items.  The money to buy three items is found in the levels.  Be aware that you should buy items whenever possible.  These &amp;quot;mushroom stores&amp;quot; are only available on the 1st level and after the final level on each map.  As  soon as you pass level one, the store will disappear.  To buy an item, simply touch it.  To view your money amount in reserve, press F2.  To exit the store, move to the key hole that is flashing in the lower right hand corner.  Remember that all flashing key holes always lead to the exit.  Wow, now you know what the pipe is for.  You will see yourself returning to the map through the pipe.  &lt;br /&gt;
# Lets adventure into the first level.  Move onto the first box labeled &amp;quot;1.&amp;quot;  Now you will see a side-scrolling screen.  &lt;br /&gt;
# Before we start, press F1 to see the controls.  &lt;br /&gt;
# Now that you  read the contents, lets experiment.  Hit the fire button.  Opps, a fireball flies out but only once.  You start the game with only one.  You will have to find the fire flowers to shoot more.  Each give you ten (10) shots, so don't go shooting crazy.  Manage the fire power.  This is the hard part of the game.  You will have to learn how to dodge enemies without using fire power.  Don't go close to the enemies!  You can't crush them.  You can only shoot enemies.  By the way, flowers, red twisters (not gray twisters) and yellow stars cannot be killed.  Avoid them or die!  You can walk through a flower without dying when its mouth is closed. &lt;br /&gt;
# Hate those new sound effects?  Shut them off by pressing F4.  Keep the music on, but if you need a quite computer, press F3. Want to see your lives, money, time, and hit points?  Press F2 at any time. Want to use your joystick, press F9.  Follow the prompts. Press F8 to turn the Joystick on and off.  Remember escape takes you out of the game and/or text help screen.  &lt;br /&gt;
# Press F5.  You'll see a &amp;quot;saving game&amp;quot; message.  Use this option often.  You never know when you will take the wrong turn and end up dying or getting stuck.  Press F7 to load the saved game.  &lt;br /&gt;
# By the way, if you ever get stuck between blocks after crouching into a small space, try jumping out of it by pressing up(Jump) or up-left(Jump) and up-right(Jump).  &lt;br /&gt;
# Lets start playing the game.  Remember, always listen to my suggestions and hints that follow.  Don't get to attached to the first level.  Every level is different.  Some levels are side-scrolling, over head view, 2-D, and 3-D. Every map features different sets of levels.  Part 2 and 3 of Virtual Mario contain even more levels, as well as a show down with the &amp;quot;big boss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Part 1===&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
* Save often&lt;br /&gt;
*There are more then 2 exits.  Can you find them all?  Some lead to secret levels, as others lead to warp zones (which allows you to skip to other worlds without beating preceding levels).&lt;br /&gt;
* Collect those yellow keys!  Use them wisely.  You won't be able to  get any more in future levels.  You never know when you will need a couple of them to advance to a warp zone (hint-hint!)&lt;br /&gt;
* Follow the green/purple arrows, but always rush to the red flashing arrows as they indicate the exit.&lt;br /&gt;
* Use your fire flower wisely.&lt;br /&gt;
* Don't fall through the wrong pipes! You might find yourself starting the level over.&lt;br /&gt;
* Watch out for the 4 hidden levels.&lt;br /&gt;
* You can place green shells on top of each other to climb.&lt;br /&gt;
&lt;br /&gt;
Hidden Levels:&lt;br /&gt;
* Hey, who says you can't have hidden levels within hidden levels (hint-hint!)?&lt;br /&gt;
* Watch for entrances to warp zones.  Look out for hidden areas!&lt;br /&gt;
* Collect those power-ups and have FUN in these levels.  Watch your back, these levels contain even harder bad guys.&lt;br /&gt;
&lt;br /&gt;
Basic Tips:&lt;br /&gt;
* Follow the arrows, especially the red arrows.&lt;br /&gt;
* You can float through the air in certain levels(sky world sounds like an obvious level).&lt;br /&gt;
* Spend your money wisely.  You never know when you will need $1000 for an item that is a necessity, not a luxury.&lt;br /&gt;
* SAVE OFTEN, especially if you come across the warp zone.&lt;br /&gt;
* F4 turns the sound affects off.&lt;br /&gt;
* Read all dialogs carefully.&lt;br /&gt;
* Don't forget to write down the password given to you at the end of the current episode.  When is says write this password down, you better WRITE IT DOWN!&lt;br /&gt;
&lt;br /&gt;
Top View Levels:&lt;br /&gt;
* You can walk through certain walls, which appears as cracked walls!&lt;br /&gt;
* Look carefully.&lt;br /&gt;
* Certain enemies follow you as others can't be killed.&lt;br /&gt;
* Collect the power-ups.&lt;br /&gt;
* Don't get lost.  There are always exits, usually hidden.  If you get lost, look for areas that you have yet to cover, by looking for areas that still have the power ups present.&lt;br /&gt;
* Some pipe mazes are hard.  GOOD LUCK! You made it this far, the end is near.&lt;br /&gt;
&lt;br /&gt;
===Part 2 and Part 3===&lt;br /&gt;
&lt;br /&gt;
* No hints are provided, however, the levels are very unique and different than the previous levels.  MAKE SURE YOU REREAD THE STORYLINE!!!!  THE STORYLINE HAS CHANGED AND FEATURES HINTS AND INSTRUCTIONS ON HOW TO FINISH THE GAME.  DON'T FORGET ABOUT FIXING THE SUBMARINE.  FIND THOSE TOOLS AND KEEP COLLECTING MONEY!!!&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&lt;br /&gt;
There are many changes in the new version beyond those listed below. To learn more, please start the game and wait at the screen where it says &amp;quot;Play&amp;quot; and wait for the demo to play in 1 minute's time.  The demo features tips and hints that are only in 5.0.&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
* You can now shoot shells(by pressing enter).  But note, if the shell comes shooting back, you will be injured if hit.&lt;br /&gt;
* The map setup is quite different.  Please ignore all map statments below.&lt;br /&gt;
* There are now SFX through the Soundblaster.  Please ignore all false statements about sound effects coming through the PC Speaker.&lt;br /&gt;
* The mushroom stores have been replaced with Yoshi's house.&lt;br /&gt;
* The registered version now does not include part 1, 2, and 3.  Instead, the whole game is lumped into one game.&lt;br /&gt;
* For upto date details, view the online help file within the games accordingly.&lt;br /&gt;
* You can use green shells as stepping stones(you can pick them up and drop them).&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;CJ2f3ujolv8&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://gens-o.blogspot.com/2010/08/virtual-mario-50.html Virtual Mario 5.0 (boring blog)]&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/vmario5.zip Virtual Mario]''''' (3.0 MB)&lt;br /&gt;
* [[Media:VM0.png|Space map]] (? kB) &lt;br /&gt;
** [[Media:VM1.png|Level 1 Overworld map]] (? kB) &lt;br /&gt;
*** [[Media:VM1-1.png|Level 1-1 map]] (? kB) &lt;br /&gt;
**** [[Media:VM1-1a.png|Bonus Level 1 map]] (? kB) [[Media:VM1-1b.png|Bonus Level 2 map]] (? kB) &lt;br /&gt;
*** [[Media:VM1-2.png|Level 1-2 map]] (? kB) Level 1-3 map (? kB) [[Media:VM1-4.png|Level 1-4 map]] (? kB) &lt;br /&gt;
*** [[Media:VM1house.png|Mushroom House map]] (? kB) &lt;br /&gt;
** [[Media:VM2.png|Level 2 Overworld map]] (? kB) &lt;br /&gt;
*** [[Media:VM2-1.png|Level 2-1 map]] (? kB) [[Media:VM2-2.png|Level 2-2 map]] (Legend of Zelda, ? kB) [[Media:VM2-3.png|Level 2-3 map]] (? kB) &lt;br /&gt;
** [[Media:VM3.png|Level 3 Overworld map]] (? kB) &lt;br /&gt;
*** [[Media:VM3-1.png|Level 3-1 map]] (PipeMare world, ? kB) [[Media:VM3-2.png|Level 3-2 map]] (? kB) [[Media:VM3-3.png|Level 3-3 map]] (? kB) &lt;br /&gt;
** [[Media:VM4.png|Level 4 Overworld map]] (Pete world? kB) &lt;br /&gt;
*** [[Media:VM4-0.png|Level 4 Hub map]] (? kB) &lt;br /&gt;
**** [[Media:VM4-1.png|Level 4-1 map]] (? kB) [[Media:VM4-2.png|Level 4-2 map]] (? kB) [[Media:VM4-3.png|Level 4-3 map]] (? kB) &lt;br /&gt;
**** [[Media:VM4-4.png|Level 4-4 map]] (? kB) [[Media:VM4-5.png|Level 4-5 map]] (? kB) [[Media:VM4-6.png|Level 4-6 map]] (? kB) &lt;br /&gt;
**** [[Media:VM4-7.png|Level 4-7 map]] (? kB) &lt;br /&gt;
** [[Media:VM5.png|Level 5 Overworld map]] (? kB) &lt;br /&gt;
*** [[Media:VM5-1.png|Level 5-1 map]] (Nebula world, ? kB) [[Media:VM5-2.png|Level 5-2 map]] (? kB) [[Media:VM5-3.png|Level 5-3 map]] (? kB) &lt;br /&gt;
*** [[Media:VM5-4.png|Level 5-4 map]] (? kB) [[Media:VM5-5.png|Level 5-5 map]] (? kB) [[Media:VM5-store.png|Store map]] (? kB) &lt;br /&gt;
** [[Media:VM6.png|Level 6 Overworld map]] (? kB) &lt;br /&gt;
*** [[Media:VM6-1.png|Level 6-1 map]] (? kB) [[Media:VM6-2.png|Level 6-2 map]] (? kB) &lt;br /&gt;
**** [[Media:VM6-2a.png|Trap 1 map]] (? kB) [[Media:VM6-2b.png|Trap 2 map]] (? kB) [[Media:VM6-2c.png|Trap 3 map]] (? kB) &lt;br /&gt;
**** [[Media:VM6-2d.png|Trap 4 map]] (? kB) [[Media:VM6-2e.png|Trap 5 map]] (? kB) [[Media:VM6-2f.png|Trap 6 map]] (? kB) &lt;br /&gt;
*** [[Media:VM6-3.png|Level 6-3 map]] (? kB) [[Media:VM6-4.png|Level 6-4 map]] (? kB) [[Media:VM6-5.png|Level 6-5 map]] (? kB) &lt;br /&gt;
*** [[Media:VM6-6.png|Level 6-6 map]] (? kB) [[Media:VM6-7.png|Level 6-7 map]] (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Freeware]]&lt;br /&gt;
[[Category: Dylan Durdle]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Tributes]]&lt;br /&gt;
[[Category: New discoveries]]&lt;/div&gt;</summary>
		<author><name>139.165.203.248</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Crystal_Quest:_Thal%27s_Quest_for_the_Crystals&amp;diff=10646</id>
		<title>Crystal Quest: Thal's Quest for the Crystals</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Crystal_Quest:_Thal%27s_Quest_for_the_Crystals&amp;diff=10646"/>
		<updated>2011-06-04T12:33:37Z</updated>

		<summary type="html">&lt;p&gt;139.165.203.248: any info on who/how did the music ?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Crystal Quest: Thal's Quest for the Crystals'''''&lt;br /&gt;
|file=[[File:C!uest.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1992]][[Category:1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[M &amp;amp; R Inc]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Complete game&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $10 + $2 S&amp;amp;H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ?&lt;br /&gt;
}}''Crystal Quest'' is a genial, primarily top-down, action-adventure that calls to mind early NES games by weird third parties like Carry Lab and Pony Canyon. You wander around, throwing well-animated flashing bones at monsters, collecting keys and health upgrades, on your mission to find the four crystal shards.&lt;br /&gt;
&lt;br /&gt;
There are four main levels, each linked off of a peaceful hub world. Each level has its own theme, and must be completed to exit to the hub. Especially interesting are the water and mountain levels, which feature different character sprites and somewhat different mechanics. The water level is full of ''Mario''-style current wells that suck the player into oblivion, and the mountaintop is full of randomly slippery patches that the player must work around to reach the summit. &lt;br /&gt;
&lt;br /&gt;
Probably the most interesting feature of ''Crystal Quest'' is the intro. The game was originally produced with one of the earliest versions of [[Game-Maker]], before [[RSD]] even supported Sound Blaster effects. Rather as [[Mark A. Janelle]] did with ''[[Barracuda]]'', Robin Ward programmed an original introduction in QBasic and tacked it onto the front. The visuals to the intro and menu appear to have been drawn in [[Deluxe Paint]].&lt;br /&gt;
&lt;br /&gt;
One possible problem with the design to ''Crystal Quest'' is the design of the Crypt and Castle levels. Keys are at a premium; if one unlocks the wrong door, one may be stuck with no way to continue. There is no &amp;quot;suicide&amp;quot; feature, there is no easy escape from levels, and monsters may not be available to kill off the character. &lt;br /&gt;
&lt;br /&gt;
[[File:CQuestshot1.gif|thumb|320px|The overworld to ''Crystal Quest''.]]&lt;br /&gt;
&lt;br /&gt;
Otherwise, ''Crystal Quest'' is a charming game. The levels are all distinctive and memorable. The hub world is generally well designed. The character's animations are cute. Salomon and Ward didn't exactly go to town on the details, but the broad strokes are solid enough and the ambition at hand is strong enough to spill outside of Game-Maker's boundaries.&lt;br /&gt;
&lt;br /&gt;
'''Q:'''    ''The musics are charming, and especially well fitting the atmosphere. They do not sound like any of the well-known sharewares of the nineties that used .CMF files. That is rare enough to be worth of mention. Any info on that ?&lt;br /&gt;
''&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:CQuestshot3.gif|thumb|320px|The treacherous mountains of ''Crystal Quest''.]]&lt;br /&gt;
&lt;br /&gt;
You begin your adventure in the land of Landria.&lt;br /&gt;
&lt;br /&gt;
It is said that all the magic in Landria can be controlled by three magical crystals. Whomever possesses these three crystals will control very strong magical powers.&lt;br /&gt;
&lt;br /&gt;
In the past, there were three continents in Landria, each with its own king. Each of these three kings had one crystal.&lt;br /&gt;
&lt;br /&gt;
One unfortunate day, an evil gargoyle came to the kingdom of Landria and stole the crystals from the kings so that he could be ruler and control the land. He used the powers of the crystals to increase his own strength and make himself more powerful. He then broke each of the three magic crystals into four pieces and hid the twelve pieces all across the three continents of Landria.&lt;br /&gt;
&lt;br /&gt;
[[File:CQuestshot2.gif|thumb|320px|A deep puddle in ''Crystal Quest''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thal.gif|center]]&lt;br /&gt;
&lt;br /&gt;
The kings have chosen you, their bravest knight, to journey about the land and retrieve all the pieces of the crystals from their hiding places on the continents. Then, using the power instilled in the crystals, overpower and destroy the gargoyle. Finally, return the crystals to each of the kings of your kingdom.&lt;br /&gt;
&lt;br /&gt;
Since this game is shareware you will only be able to retrieve the four pieces of one crystal, and not fully complete your quest.&lt;br /&gt;
&lt;br /&gt;
If you have any problems, comments, or questions, please don't hesitate to send me a letter. I love hearing from fellow adventurers.&lt;br /&gt;
&lt;br /&gt;
May luck be with you!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:CQuest3.png|thumb|320px|The Mountain level of ''Crystal Quest''.]]&lt;br /&gt;
&lt;br /&gt;
Move Thal using the Cursor Keys on the Numeric Pad and shoot by hitting the space bar. Hitting F2 will show you your status.&lt;br /&gt;
&lt;br /&gt;
Objects and what they do:&lt;br /&gt;
&lt;br /&gt;
Key - Opens door&lt;br /&gt;
&lt;br /&gt;
Red Skeleton key - Opens red doors.&lt;br /&gt;
&lt;br /&gt;
Blue Skeleton key - Opens blue doors.&lt;br /&gt;
&lt;br /&gt;
Crystal Pieces - Unlock doors on pier to access boat.&lt;br /&gt;
&lt;br /&gt;
Hearts - Give you an extra hit point.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;1 Up&amp;quot; - Gives you an extra life.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[File:CQuest1.png|thumb|320px|The Crypt level of ''Crystal Quest''.]]&lt;br /&gt;
&lt;br /&gt;
Designers: Martin Salomon, Robin Ward&lt;br /&gt;
&lt;br /&gt;
Graphics:  Robin Ward&lt;br /&gt;
&lt;br /&gt;
Sound:     Martin Salomon&lt;br /&gt;
&lt;br /&gt;
Testing:   Jason Kogan&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;fbt21Waw7SE&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/cquest.php Play ''Crystal Quest'' online]'''&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/cquest.zip Crystal Quest]''''' (217.4 kB)&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/cq.zip Crystal Quest (original)]''''' (190 kB)&lt;br /&gt;
* [[Media:CQuest0.png|Overworld map]] (25.9 kB)&lt;br /&gt;
** [[Media:CQuest1.png|Crypt map]] (11.9 kB)&lt;br /&gt;
** [[Media:CQuest2.png|Water map]] (32.8 kB)&lt;br /&gt;
** [[Media:CQuest3.png|Mountain map]] (15.5 kB)&lt;br /&gt;
** [[Media:CQuest4.png|Castle map]] (21.7 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: M &amp;amp; R Inc]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Action-adventure]]&lt;br /&gt;
[[Category: New discoveries]]&lt;/div&gt;</summary>
		<author><name>139.165.203.248</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Category_talk:Character_games&amp;diff=5278</id>
		<title>Category talk:Character games</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Category_talk:Character_games&amp;diff=5278"/>
		<updated>2010-11-29T23:03:14Z</updated>

		<summary type="html">&lt;p&gt;139.165.203.248: Created page with &amp;quot;This category would essentially become interesting if we also know &amp;quot;what else&amp;quot; type of game remain once we remove character games :P&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category would essentially become interesting if we also know &amp;quot;what else&amp;quot; type of game remain once we remove character games :P&lt;/div&gt;</summary>
		<author><name>139.165.203.248</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Maria_Sister&amp;diff=3543</id>
		<title>Maria Sister</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Maria_Sister&amp;diff=3543"/>
		<updated>2010-10-10T12:10:52Z</updated>

		<summary type="html">&lt;p&gt;139.165.203.248: according to my archives ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-scrolling platformer. Despite the title, there's little real similarity to Nintendo's game.&lt;br /&gt;
&lt;br /&gt;
Maria (intended to be a reference to 2UP in the Great Giana Sisters, but no real similarity either) has to collect fashion items in a room and avoid encounters with the fat boys who're in love with her.&lt;br /&gt;
Most baddies are imported from [[PPP Team]] platformers, including Piet Burner, Pype Icer, Jack Boost and random ennemies from Badman.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maria Software]]&lt;/div&gt;</summary>
		<author><name>139.165.203.248</name></author>
		
	</entry>
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