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	<id>https://aderack.com/game-maker/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MikeMazeguy</id>
	<title>The Game-Maker Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://aderack.com/game-maker/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MikeMazeguy"/>
	<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Special:Contributions/MikeMazeguy"/>
	<updated>2026-07-05T06:14:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Links&amp;diff=23436</id>
		<title>Links</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Links&amp;diff=23436"/>
		<updated>2017-08-06T12:42:45Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here accumulates a repository of general links about, regarding, and associated with [[Game-Maker]].&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Game-Maker Game-Maker] (Wikipedia)&lt;br /&gt;
* [http://facebook.com/RSD.Game.Maker RSD Game-Maker] (Facebook)&lt;br /&gt;
* [https://plus.google.com/105218244663345233260/posts RSD Game-Maker] (Google Plus)&lt;br /&gt;
* [http://www.reddit.com/r/RSDGameMaker/ RSDGameMaker] (reddit)&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130504/176610/The_Making_and_Unmaking_of_a_GameMaker_Maker.php The Making and Unmaking of a Game-Maker Maker] (Gamasutra)&lt;br /&gt;
** [http://www.gamasutra.com/blogs/EJRTairne/20130512/192139/Bonus_Time_with_Andy_Stone.php Bonus Time with Andy Stone] (Gamasutra)&lt;br /&gt;
** [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)&lt;br /&gt;
* [http://www.pcmuseum.ca/details.asp?id=36382&amp;amp;type=software Personal Computer Museum]: A very brief overview&lt;br /&gt;
* [http://creatools.gameclassification.com/EN/creatools/32-RSD-Game-Maker/index.html Game Creation Tools Classification]&lt;br /&gt;
* [http://www.diygamer.com/tag/the-game-maker-archive/ The Game-Maker Archive (DIYGamer)]&lt;br /&gt;
* [http://www.aderack.com/journal/tag/game-maker/ Game-Maker articles] (gloaming.aderack.com)&lt;br /&gt;
* [http://gamemakingtools.ryliejamesthomas.com/wiki/index.php?title=Game-Maker Game Making Tools Wiki]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PL8681A3C1F0851CF2 RSD Game-Maker] (YouTube)&lt;br /&gt;
* [https://twitter.com/RSDGameMaker RSD Game-Maker] (Twitter)&lt;br /&gt;
* [https://twitter.com/#!/ejrtairne/rsd-game-maker-people RSD Game-Maker People] (Twitter list)&lt;br /&gt;
&amp;lt;!-- * [http://demu.org/index.php?pag=list&amp;amp;list-type=thumbnail&amp;amp;term=Game-Maker&amp;amp;order=title Game-Maker games] (Demu.org) --&amp;gt;&lt;br /&gt;
* [http://www.mobygames.com/game-group/game-engine-rsd-game-maker RSD Game-Maker grouping] (MobyGames)&lt;br /&gt;
* [https://archive.org/search.php?query=subject%3A%22Game-Maker+games%22&amp;amp;sort=titleSorter Software Library: MS-DOS Games / Filter: Game-Maker games] (archive.org)&lt;br /&gt;
* [https://archive.org/search.php?query=subject%3A%22Game-Maker+Archive+featured+games%22&amp;amp;sort=titleSorter Game-Maker Archive Featured Games] (archive.org)&lt;br /&gt;
&lt;br /&gt;
== Personal sites ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://effluviaofascatteredmind.blogspot.com/2011/06/rsd-gamemaker.html RSD GameMaker (eoasm)]''' - [[RSD]] CEO and Lead Programmer [[Andy Stone]] reminisces about Game-Maker&lt;br /&gt;
* [http://www.mazeguy.net/blobs1.html Mazeguy's ''Invasion of the Blobs!'' pages] -- [[Mike Perrucci]] muses about his Game-Maker days.&lt;br /&gt;
* [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Sylvain Martin's recollections]&lt;br /&gt;
** [http://sylvainhb.blogspot.com/search/label/game%20maker Bilou Homebrew's Blog] -- [[Sylvain Martin]] conducts a forensic analysis of Game-Maker's file formats.&lt;br /&gt;
* [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html cly5m's unfinished Game-Maker games] -- Clysm, of course, being the ''Seiklus'' guy.&lt;br /&gt;
* [http://t3-i.com/history/index.htm The History of T3 Software] -- Including some information about RSD Game-Maker development.&lt;br /&gt;
&lt;br /&gt;
== Fun ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.glorioustrainwrecks.com/node/7454 Game-Maker Source Release Jam / KotM #85] (Glorious Trainwrecks)&lt;br /&gt;
* [http://games.usvsth3m.com/2048/rsd-game-maker-edition/ 2048: RSD Game-Maker Edition] (UsVsThem)&lt;br /&gt;
* [http://games.usvsth3m.com/fight/whats-the-best-rsd-game-maker-game/fight What's the Best RSD Game-Maker Game? FIGHT!] (UsVsThem)&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
=== Image utilities ===&lt;br /&gt;
&lt;br /&gt;
* '''[https://github.com/AnimatorPro/Animator-Pro/downloads Autodesk Animator binary ]'''&lt;br /&gt;
** [http://animatorpro.org/# Autodesk Animator source code]&lt;br /&gt;
* [http://www.programmersheaven.com/download/3236/download.aspx Dave's Targa Animator] -- For working with .FLI files.&lt;br /&gt;
* [http://www.hpo4.dk/ml-consulting/anm/index.php MLC Deluxe Paint Animation Decoder] -- For playing .ANM files (Barracuda) in Media Player.&lt;br /&gt;
* [http://sylvainhb.blogspot.com/2009/03/bbl-to-png-converter.html .BBL to .PNG converter] -- Perl script by Sylvain Martin. Optimized for Linux.&lt;br /&gt;
** '''[http://sylvainhb.blogspot.com/2009/03/vgmaps-tool-for-rds-game-maker.html VGMaps tool]''' -- Perl script by Sylvain Martin, used to render level maps on this wiki. Optimized for Linux.&lt;br /&gt;
** [http://sylvainhb.blogspot.com/2009/03/bbl-metadata.html .BBL metadata extractor] -- Perl script by Sylvain Martin. Optimized for Linux.&lt;br /&gt;
** [http://www.run.montefiore.ulg.ac.be/%7Emartin/pppteam/gmdump.c .GAM to XML converter] -- POSIX C program by Sylvain Martin. &lt;br /&gt;
*** [http://139.165.223.2/~martin/scene/gam2xml.pl .GAM to XML converter] -- Perl Script by Sylvain Martin. Optimized for Linux.&lt;br /&gt;
&lt;br /&gt;
=== Music utilities === &lt;br /&gt;
&lt;br /&gt;
* '''[http://www.vgmpf.com/Wiki/index.php?title=AdLib_Visual_Composer AdLib Visual Composer]''' - For composing .ROL files and building sound banks.&lt;br /&gt;
* [http://openmpt.org/ Open MPT] - Modplug tracker (for converting tracker files to MIDI).&lt;br /&gt;
* [http://www.dcee.net/Files/Music/Convert/ Various other converters] - MIDI to .ROL, and so on. Expect to do lots of cleanup.&lt;br /&gt;
* '''[http://cd.textfiles.com/soundsensations/CONVERT/ROL-CMF/ ROL2CMF]''' - For converting .ROL files and sound banks into .CMF files.&lt;br /&gt;
* [http://www.programmersheaven.com/download/4470/download.aspx CMFStuff - Utilities For Working With CMF Music Files]&lt;br /&gt;
* [http://www.winamp.com/plugin/adplug/10240 AdPlug] -- WinAmp plugin for [[.CMF]] files&lt;br /&gt;
&lt;br /&gt;
=== Playback utilities ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.dosbox.com/ DOSBox] -- for playing Game-Maker and its games on modern Windows machines.&lt;br /&gt;
** '''[http://dfendreloaded.sourceforge.net/ D-Fend Reloaded]''' -- Good Windows frontend for DOSBox.&lt;br /&gt;
** '''[http://members.quicknet.nl/blankendaalr/dbgl/ DBGL: DOSBox Game Launcher]''' -- D-Fend inspired frontend for various platforms (Windows, OS X, Linux).&lt;br /&gt;
** [http://boxer.washboardabs.net/ Boxer] Decent DOSBox frontend for Mac OS X. &lt;br /&gt;
* [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm Joy2Key] -- for mapping joysticks to keystrokes.&lt;br /&gt;
* '''[http://www.dev-labs.com/kr/keyboard.html Keyboard Remapper]''' -- Flexible key mapping software for Windows&lt;br /&gt;
* '''[http://pqrs.org/macosx/keyremap4macbook/ KeyRemap4MacBook]'''  -- Flexible key mapping software for Mac OS&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.scribd.com/doc/36682846/Text Mike Wiering's Clean Game Library] (see section 3.3)&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.google.com/products?q=xbox+360+controller+wired&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;ei=irIRTMy7C8Kclgfl593DBg&amp;amp;sa=X&amp;amp;oi=mode_link&amp;amp;ct=mode&amp;amp;ved=0CBsQ_AU Wired Xbox 360 controller] -- for half-decent joypad control.&lt;br /&gt;
&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
[[Category: Top-level categories]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Game-Maker_Tutor&amp;diff=23435</id>
		<title>Game-Maker Tutor</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Game-Maker_Tutor&amp;diff=23435"/>
		<updated>2017-08-06T12:39:21Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Game-Maker Tutor'''''&lt;br /&gt;
|file=[[File:tutor-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[:Category:Demo games|Demo game]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' August 20, [[1993]][[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[G. Andrew Stone]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Animation]]'', ''[[Pipemare]]'', ''[[Houses]]'', ''[[Penguin Pete]]''&lt;br /&gt;
}}{{Disambig|RSD|Game-Maker Demo}}&lt;br /&gt;
&lt;br /&gt;
'''''Tutor''''' is one of the more overt demo games to come with [[Game-Maker]]. If you're just getting into the software, one of the best first steps is probably to give this game a try. It quickly runs through most of the practical logic of Game-Maker's tools and game engine, in particular the operations of background blocks. Characters are scraped from all of RSD's other demo games, lending the game an extra after school special crossover feel.&lt;br /&gt;
&lt;br /&gt;
[[File:Terrance.png|center]]&lt;br /&gt;
&lt;br /&gt;
''Tutor'' is sort of a sequel to, sort of an upgrade of, and either way a replacement for the earlier game ''[[Animation]]''. ''Tutor'' itself saw several upgrades over its lifetime; at first [[Pete Pipeman]] wound his way through a single map, and later the map was broken up into segments starring different protagonists -- as with its companion game, ''[[Houses]]''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
''TUTOR'' is not a game. It is a demonstration of some of Game-Maker's features.  &lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:tutor.png|thumb|320px|Courting disaster in ''Tutor'']]&lt;br /&gt;
 &lt;br /&gt;
Move  the character around the scene  with  the  '''arrow  keys'''. You  will be able  to  observe and  experience  the following Game-Maker capabilities.   &lt;br /&gt;
&lt;br /&gt;
* '''Scrolling and scrolling control'''.  ''TUTOR'' has scrolling set to permit horizontal scrolling only.&lt;br /&gt;
&lt;br /&gt;
*  '''Solid blocks''' stop the character.&lt;br /&gt;
&lt;br /&gt;
*  '''One way doors'''.  Blocks with one  solid  side  prevent  the character  from  entering  the block from one side, but allow it  to move through the  block from the other sides.&lt;br /&gt;
&lt;br /&gt;
*  '''Shooting'''.  Press the  '''space''' key to try it out.&lt;br /&gt;
&lt;br /&gt;
*  Blocks can '''change upon contact'''  with the character  into other blocks.&lt;br /&gt;
&lt;br /&gt;
*  The  character  can  '''change into another  character''' as you travel from level to level.&lt;br /&gt;
&lt;br /&gt;
[[File:TutorMap.png|thumb|320px|The winding path of ''Tutor'']]&lt;br /&gt;
&lt;br /&gt;
*  Blocks  can  '''change after a set time''' has elapsed.  You can use  this  feature  to  create background animation by having blocks    change   into  other blocks in rapid succession.&lt;br /&gt;
&lt;br /&gt;
* Blocks can '''change on contact and  on  time'''.   ''TUTOR'' shows a case where  block  &amp;quot;1&amp;quot; changes to &amp;quot;2&amp;quot; and  block  &amp;quot;3&amp;quot;  to &amp;quot;4&amp;quot; and  then  back to  the  first blocks based on time.  But &amp;quot;1&amp;quot; also changes to &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; to &amp;quot;1&amp;quot;  upon   contact  with  the character.   You  can  set  up some  tricky  stuff with  this arrangement.&lt;br /&gt;
&lt;br /&gt;
*  '''Gravity'''.  It pulls you this way and that.&lt;br /&gt;
&lt;br /&gt;
*  '''Keys and Doors'''. You can set up  'special  counters'   that force  you to contact  one  or more  blocks, such as pictures of  keys, before another block will change,  such  as  a door changing to an open door.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Created by: Recreational Software Designs&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Characters are borrowed from ''[[Pipemare]]'', ''[[Penguin Pete]]'', and ''[[Houses]]''.&lt;br /&gt;
* Some background blocks are borrowed from ''[[Sample]]'' and ''[[Terrain]]''.&lt;br /&gt;
* The whole game is basically a remix of ''[[Animation]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed with [[Game-Maker]], beginning with v2.0 -- replacing the earlier demo game ''[[Animation]]''.&lt;br /&gt;
&lt;br /&gt;
In addition, full versions of Game-Maker and its gameware were illegally distributed on several shovelware CD-ROMs in the early-mid 1990s, such as '''[[:Category: Softkey Entertainment Pack|Softkey Entertainment Pack]]'''[[Category: Softkey Entertainment Pack]] (July 1996)&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
''Tutor'' was introduced to the archive with the upgrade to Game-Maker 2.0 in August 1993.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;iY2e2MvZyzw&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Tutor_1020 archive.org entry]&lt;br /&gt;
* [http://www.demu.org/resource/Tutor_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=0mhm43skKM Older clip]&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/tutor.php Play ''Tutor'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/tutor.zip Game-Maker Tutor]''''' (344.2 kB)&lt;br /&gt;
* [[:File:TutorMap.png|Tutor map]] (46 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Demo games]]&lt;br /&gt;
[[Category: G. Andrew Stone]]&lt;br /&gt;
[[Category: Recreational Software Designs]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Multiple characters]]&lt;br /&gt;
[[Category: Educational]]&lt;br /&gt;
[[Category: Old discoveries]]&lt;br /&gt;
[[Category: Game-Maker 3.0 CD]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: New Hampshire]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Pakmon&amp;diff=23434</id>
		<title>Pakmon</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Pakmon&amp;diff=23434"/>
		<updated>2017-08-06T12:39:02Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Pakmon'''''&lt;br /&gt;
|file=[[File:Pakmon.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[2010]][[Category: 2010]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 27&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Pakmon 2'' and ''Pakmon 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Zapak]]'', ''[[Pakdream]]'', ''[[Anyworld]]'', ''[[Pac]]'', ''[[PC-Man's World]]'', ''[[Techno Pac-Man]]''&lt;br /&gt;
}}{{PendingHeader}}{{Disambig|A-J Games|Pac| or [[Erwin Bergervoet]]'s ''[[PC-Man]]''}}&lt;br /&gt;
This is Gary Acord's most recent game and the sequel to ''[[Pakdream]]'', which is in turn a sequel to ''[[Zapak]]''. It's very long.&lt;br /&gt;
&lt;br /&gt;
Honestly, this isn't too bad. [[Gary Acord]] came up with a few interesting solutions for [[Xferplay]]-based ''Pac-Man'' clones, and this one has plenty of variety to it. On its own, without any of the cross-comparisons to Acord's other games, ''Zapak'' would be sort of notable in a few respects.&lt;br /&gt;
&lt;br /&gt;
After finishing this game, he went back and trickled its levels and some of its other elements into all of the other games in his catalog. All of the levels here seem more or less original, and therefore would be the template for most of the ''Pac Man''-style maze levels in most of the other Acord games.&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Pakdream|Pakmon|Zapak series{{!}}(Overview)|[[Zapak series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
If you like ''Pac-Man'', ''Pakmon'' goes one  step  beyond.&lt;br /&gt;
&lt;br /&gt;
[[File:PakmonSprite.gif|center]]&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pakmon.png|320px|thumb|Hey, those enemies look familiar. ''Pakmon''.]]&lt;br /&gt;
&lt;br /&gt;
: Arrows move around.&lt;br /&gt;
: Spacebar fires weapon.&lt;br /&gt;
: Z jumps left. X jumps right. &lt;br /&gt;
: A fires secondary weapon. &lt;br /&gt;
: N, M tight squeeze left or right. &lt;br /&gt;
: P picks up objects. B drops bombs. &lt;br /&gt;
: F1 is help screen.&lt;br /&gt;
: F2 is inventory/health screen.&lt;br /&gt;
: F3 joggles sound.&lt;br /&gt;
: F5 saves game. F6 loads game.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Most of the maps are reused in most of Acord's other games, particularly ''[[Zapak]]'' and ''[[Pakdream]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;uppkJJrfGUE&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Pakmon_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Pakmon_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/pakmon.php Play ''Pakmon'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/pakmon.zip Pakmon]''''' (835 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Maze game]]&lt;br /&gt;
[[Category: Tributes]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Zapak series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Capn_Zapn_1:_Kozmik_Journeys&amp;diff=23433</id>
		<title>Capn Zapn 1: Kozmik Journeys</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Capn_Zapn_1:_Kozmik_Journeys&amp;diff=23433"/>
		<updated>2017-08-06T12:38:43Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Capn Zapn 1: Kozmik Journeys'''''&lt;br /&gt;
|file=[[File:capnzapn.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1992]] (original release)[[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Capn Zapn 2'' and ''Capn Zapn 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Superheroes]]'', ''[[Anyworld]]'', ''[[Penguin Pete]]'', ''[[Terrain]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--assembled of indiscriminate treasures, tenaciously revised into his circumferential reflection. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be difficult to unpack the work of Gary Acord. Each of his games is a magpie's nest, built of found treasures and frequently revised into a shape that satisfies and reflects his person. You can pick back through the generations, build a timeline for a game's versions and a place of origin for most of its elements. To do so would tell you some about Acord's interests and way of thinking, but it would do little to illuminate the game's ultimate forms and behaviors.&lt;br /&gt;
&lt;br /&gt;
Of Acord's frequent themes, one of his most regular is his love of superhero comics. In his various biographies he trumpets an early status in comic book fandom, an interest that he seems to have maintained through the decades. Of his seventeen Game-Maker games, at least nine overtly involve superheroes (including his game ''[[Superheroes]]'') and most of the rest seem informed by Silver Age logic and narrative tropes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just as the games comprise a tangle of whispers... [the mechanics, operating on a situational rather than a universal basis; dream logic; he seems aware of the games' strange reasoning, pitching it as &amp;quot;surreal&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A collection without a taxonomy; a moment-to-moment congregate, rather than an organized vision; an intuitive snapshot of an unfiltered cloud of interests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters form and disperse and reform -- sometimes as other versions of themselves, sometimes as other characters entirely. [We discussed &amp;quot;definitive&amp;quot; versions of characters, and a DC-style multiverse.] This manifests in the same forms reasserting themselves with new names and slight variation, and in characters simply changing mid-game for no clear reason. Even within an individual manifestation, characters animate in jarring and unpredictable ways, often contorting or shape-shifting on a whim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A roiling stew of Platonic elements, asserting themselves in a nondeterministic sequence of often disorienting relationships.&lt;br /&gt;
&lt;br /&gt;
His games embody a continual work in progress, each fragment responding to the whims of the moment rather than an overarching philosophy or identity.&lt;br /&gt;
&lt;br /&gt;
Capn Zapn is one of Acord's earliest efforts and one of his most representational. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's unclear what distinguishes [the character of] Capn Zapn from [[Major Marvel]]. [Insert his explanation here.]&lt;br /&gt;
&lt;br /&gt;
To what end? What does Acord mean to express here?&lt;br /&gt;
&lt;br /&gt;
Pretty straightforward structure compared to other Gary Acord projects.&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Capn Zapn series{{!}}(Overview)|Capn Zapn|Ultimare|[[Capn Zapn series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
You are Capn Zapn, space explorer, traveling to other worlds collecting treasures and fighting monsters. &lt;br /&gt;
&lt;br /&gt;
[[File:CapnZapn.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Superhero adventure game with arcade-style action, easy-moving character, scrolling screens, fully animated enemies &amp;amp; bizarre worlds. &lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:capnzapnshot.png|320px|thumb|The same old routine in ''Capn Zapn'']]&lt;br /&gt;
&lt;br /&gt;
: Arrows move around&lt;br /&gt;
: Spacebar fires weapon&lt;br /&gt;
: Z jumps left, X jumps right.&lt;br /&gt;
: A fires secondary weapon.&lt;br /&gt;
: N, M tight squeeze left or right&lt;br /&gt;
: P picks up objects. B drops bombs.&lt;br /&gt;
: F1 is help screen.&lt;br /&gt;
: F2 is inventory/health screen.&lt;br /&gt;
: F3 joggles sound&lt;br /&gt;
: F5 saves game. F6 loads game.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
Some background graphics ripped from Jill of the Jungle&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* Levels 1, 2, and 6 appear mostly original. &lt;br /&gt;
* Levels 3 and 4 are based on ''[[Penguin Pete]]''.&lt;br /&gt;
* level 5 is based on ''[[Terrain]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
Also available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* '''[[:Category: Mustang - 202 Games|Mustang - 202 Games]]'''[[Category: Mustang - 202 Games]] (September? 1994),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 3-10: Education|PSL Monthly #3-10: Education]]'''[[Category: PSL Monthly 3-10: Education]] (August 1995)&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;m7LLCOFYrH8&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/CapnZapn_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/CapnZapn_1020 demu.org entry]&lt;br /&gt;
* [http://www.myabandonware.com/game/capn-zapn-43q My Abandonware entry]&lt;br /&gt;
* [http://home-of-the-underdogs.org/43-content/games/action/25099-capn-zapn Home of the Underdogs entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* [http://pleaseregisterthisshareware.tumblr.com/post/117695334116/capn-zapn-1-kozmik-journeys-1994-acord-games Please Register This Shareware tumblr]&lt;br /&gt;
* [https://youtu.be/H35-xViDxIc Obscure Indie Gaming World: Dattorz Playing Capn Zapn] (YouTube)&lt;br /&gt;
* [https://www.youtube.com/watch?v=E11SL_sJLck A and Jay marvel at Capn Zapn (DOS)] (YouTube)&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/capnzapn.php Play ''Capn Zapn'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/capnzap.zip Capn Zapn]''''' (988 kB)&lt;br /&gt;
* [[Media:CapnZapn1.png|Level 1 map]] (? kB) &lt;br /&gt;
* [[Media:CapnZapn2.png|Level 2 map]] (? kB) &lt;br /&gt;
* [[Media:CapnZapn3.png|Level 3 map]] (? kB) &lt;br /&gt;
* [[Media:CapnZapn4.png|Level 4 map]] (? kB) &lt;br /&gt;
* Level 5 map (? kB) &lt;br /&gt;
* Level 6 map (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Capn Zapn series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Jaxon_Zoose_1:_Zapped_by_the_Light&amp;diff=23432</id>
		<title>Jaxon Zoose 1: Zapped by the Light</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Jaxon_Zoose_1:_Zapped_by_the_Light&amp;diff=23432"/>
		<updated>2017-08-06T12:38:26Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Jaxon Zoose 1: Zapped by the Light!'''''&lt;br /&gt;
|file=[[File:jaxonl.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' ~1992-[[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Jaxon Zoose 2'' and ''Jaxon Zoose 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Superheroes]]'', ''[[Anyworld]]'', ''[[Sample]]'', ''[[Houses]]'', ''[[Pipemare]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
Jaxon is like a much taller [[Sgt. Super]], and plays like [[Zapman]]. Or [[Zapper]]. &lt;br /&gt;
&lt;br /&gt;
Pretty straightforward structure, compared to some Gary Acord projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Jaxon Zoose series{{!}}(Overview)|Jaxon Zoose|Superheroes|[[Jaxon Zoose series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:jaxonlshot.png|320px|thumb|Deciding on a plan in ''Jaxon Zoose'']]&lt;br /&gt;
&lt;br /&gt;
You are Jaxon Zoose, an android super-hero who has embarked on a mission to save humankind from space invaders. &lt;br /&gt;
&lt;br /&gt;
[[File:Zoose.gif|center]]&lt;br /&gt;
&lt;br /&gt;
=== About ''Jaxon Zoose'' ===&lt;br /&gt;
&lt;br /&gt;
The concept of ''Jaxon Zoose'' was inspired by an enthusiasm  for games like ''Captain Comic'',  ''Commander Keen'', ''Wolfenstein 3D'', ''Spear Of Destiny'', ''Prince Of Persia'', ''Out Of This World'', ''Crystal  Caves'', ''Secret Agent'',  ''Obitus'',  ''Rescue Rover'', ''Catacombs 3D'', ''Monuments Of Mars'', ''Jill Of The Jungle'', &amp;amp; ''Zeliard''! Frustrated  that  not enough  new  games were coming out,  I  became  compelled  to create some new ones.&lt;br /&gt;
&lt;br /&gt;
We  distribute  ''Jaxon Zoose'' as shareware because  we  believe that users will find enjoyment in  playing the games which is the number one  concern  above all others. We also have faith that people will recognize our hard  work  &amp;amp; dedication,  and will  register and support our products,in order that we will have more incentive to  create more new exciting things.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:Jaxon1.png|320px|thumb|The first level of ''Jaxon Zoose'']]&lt;br /&gt;
&lt;br /&gt;
: Arrow keys - move around.&lt;br /&gt;
: X - jump right.&lt;br /&gt;
: Z - jump left.&lt;br /&gt;
: Space Bar - shoot weapon.&lt;br /&gt;
: A - shoot secondary weapon.         &lt;br /&gt;
: P - pick up objects.&lt;br /&gt;
: D - drop objects.&lt;br /&gt;
: B - drops bombs, if any.&lt;br /&gt;
: M, N - small jump right or left&lt;br /&gt;
: F1 - instuctions.&lt;br /&gt;
: F2 - inventory.&lt;br /&gt;
: F5 - saves game.&lt;br /&gt;
: F6 - loads game.&lt;br /&gt;
: F1O - tells about ACORD GAMES.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
&lt;br /&gt;
* All of Acord's games seem to have derived their basic control scheme from ''[[Penguin Pete]]''.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
&lt;br /&gt;
* The first level appears to be largely original.&lt;br /&gt;
* Levels 2, 3, and 4 are based on ''[[Sample]]'', ''[[Houses]]'', and ''[[Animation]]''. &lt;br /&gt;
* Levels 5-6 are based on ''[[Pipemare]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
Also available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Public Software Library's '''[[:Category:PSL Monthly 3-10: Education|PSL Monthly 3-10: Education]]'''[[Category:PSL Monthly 3-10: Education]] (August 1995)&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;8sPyKkcPbfo&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/JaxonZoose_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/JaxonZoose_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/zoose.php Play ''Jaxon Zoose'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/jaxon.zip Jaxon Zoose]''''' (686 kB)&lt;br /&gt;
* [[Media:Jaxon1.png|Level 1 map]] (? kB) &lt;br /&gt;
* [[Media:Jaxon2.png|Level 2 map]] (? kB) &lt;br /&gt;
* [[Media:Jaxon3.png|Level 3 map]] (? kB) &lt;br /&gt;
* [[Media:Jaxon4.png|Level 4 map]] (? kB) &lt;br /&gt;
* [[Media:Jaxon5.png|Level 5 map]] (? kB) &lt;br /&gt;
* [[Media:Jaxon6.png|Level 6 map]] (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Jaxon Zoose series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Major_Marvel_1&amp;diff=23431</id>
		<title>Major Marvel 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Major_Marvel_1&amp;diff=23431"/>
		<updated>2017-08-06T12:38:07Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Major Marvel'''''&lt;br /&gt;
|file=[[File:marvel.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1992]] (original release)[[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Major Marvel 2'' and ''Major Marvel 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Superheroes]]'', ''[[Anyworld]]'', ''[[Terrain]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
Is Major Marvel the Earth-2 Capn Zapn?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Major Marvel series{{!}}(Overview)|Major Marvel|Ultimare|[[Major Marvel series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:marvelshot.png|320px|thumb|''Major Marvel'' demonstrates what he's made of.]]&lt;br /&gt;
&lt;br /&gt;
A spaceship crashes on Earth, and its inhabitant is forced to try to live in a world he knows little about, until he can repair his starcraft. Before he can finish his task, he encounters human beings. Luckily for him, he has a chameleon-like ability to change from his large eyed, blue-skinned form to any shape he chooses.  &lt;br /&gt;
&lt;br /&gt;
[[File:MajMarvel.gif|center]]&lt;br /&gt;
&lt;br /&gt;
In human form, he quickly learns to communicate with the human beings after some turbulent experiences. In time, he grows so fond of the people &amp;amp; this beautiful blue world that by the time he repairs his craft he becomes too bonded with his new-found friends and their planet to leave. &lt;br /&gt;
&lt;br /&gt;
About this time, evil aliens attack Earth, and kidnap the president of the United Nations. Although the aliens are from a different world than he is, &amp;amp; he knows nothing about who they are or where they are from, he has the ability to rescue the kidnapped President, with his starcraft, powers, and knowledge, and he offers his services to the United Nations, &amp;amp; he becomes known to the world as Major Marvel, defender of freedom, justice, liberty, and Earth!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:Marvel1.png|320px|thumb|Level 1 of ''Major Marvel'']]&lt;br /&gt;
&lt;br /&gt;
YOU GUIDE MAJOR MARVEL WITH:&lt;br /&gt;
&lt;br /&gt;
: Arrow keys - move around.&lt;br /&gt;
: [X] - jump right.&lt;br /&gt;
: [Z] - jump left.&lt;br /&gt;
: [Space Bar] -  shoot low. &lt;br /&gt;
: [A] - shoot high.&lt;br /&gt;
: [P] - pick up objects.&lt;br /&gt;
: [D] - drop objects.  &lt;br /&gt;
: [B] - drop bombs, if you have any.&lt;br /&gt;
: [N] - small right jump.&lt;br /&gt;
: [F1] - instructions&lt;br /&gt;
: [F2] - inventory&lt;br /&gt;
: [F5] - saves game&lt;br /&gt;
: [F6] - loads saved game&lt;br /&gt;
: [F1O]- about Acord Games&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
All of the levels are based to some extent on ''[[Terrain]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;ba3NFC6iXwc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/MajorMarvel_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/MajorMarvel_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/marvel.php Play ''Major Marvel'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/marvel.zip Major Marvel]''''' (493 kB)&lt;br /&gt;
* [[Media:Marvel1.png|Level 1 map]] (? kB) &lt;br /&gt;
* Level 2 map (? kB) &lt;br /&gt;
* [[Media:Marvel3.png|Level 3 map]] (? kB) &lt;br /&gt;
* [[Media:Marvel4.png|Level 4 map]] (? kB) &lt;br /&gt;
* Level 5 map (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Major Marvel series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Anyworld_1&amp;diff=23430</id>
		<title>Anyworld 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Anyworld_1&amp;diff=23430"/>
		<updated>2017-08-06T12:37:26Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Anyworld'''''&lt;br /&gt;
|file=[[File:anyworld.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 26&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Anyworld 2'' and ''Anyworld 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Zapper]]'', ''[[The Fantastic Zapman]]'', ''[[Capn Zapn]]'', ''[[Jaxon Zoose]]'', ''[[Street Wolf]]'', ''[[Superheroes]]'', ''[[Ultimare]]'', ''[[Zapak]]'', ''[[Slinker]]'', ''[[Paper Airplane]]'', ''[[The Return of A-J]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
As with ''[[Superheroes]]'' and ''[[Ultimare]]'', ''Anyworld'' seems to essentially be an [[Acord]] megamix. &lt;br /&gt;
&lt;br /&gt;
[[File:Ultimare2.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Superheroes|Anyworld|Zapper series{{!}}(Overview)|[[Zapper series]]}}&lt;br /&gt;
{{SeriesNav|Superheroes|Anyworld|Capn Zapn series{{!}}(Overview)|[[Capn Zapn series]]}}&lt;br /&gt;
{{SeriesNav|Superheroes|Anyworld|Major Marvel series{{!}}(Overview)|[[Major Marvel series]]}}&lt;br /&gt;
{{SeriesNav|Superheroes|Anyworld|Jaxon Zoose series{{!}}(Overview)|[[Jaxon Zoose series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
''Anyworld''! This game may take place in your world, my world, or their world, but whatever world, this is a game filled with action in which you get to choose from several characters. &lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:anyworldShot.png|320px|thumb|There's no world like ''Anyworld'']]&lt;br /&gt;
&lt;br /&gt;
: Arrow keys - move around.&lt;br /&gt;
: [X] - jump right. [Z]-jump left.&lt;br /&gt;
: [Space] - shoot low. &lt;br /&gt;
: [A] - shoot high.&lt;br /&gt;
: [P] - pick up objects.&lt;br /&gt;
: [N] - small right jump.&lt;br /&gt;
: [F1] - instructions.&lt;br /&gt;
: [F2] - inventory.&lt;br /&gt;
: [F4] - toggle sound.&lt;br /&gt;
: [F5] - save game. [F6]-load game&lt;br /&gt;
: [F7] - joystick setup.&lt;br /&gt;
: [F1O] - about Acord Games.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
The game stars:&lt;br /&gt;
* [[Zapper]] (levels 1-4, 6, and 8), &lt;br /&gt;
* the biplane from [[Ultimare]] (levels 5, 7, 9-13), &lt;br /&gt;
* the distorted sprite from [[Zapak]] (levels 14-16), &lt;br /&gt;
and features cameos from: &lt;br /&gt;
* [[Capn Zapn]], &lt;br /&gt;
* [[Street Wolf]], &lt;br /&gt;
* [[Jaxon Zoose]], &lt;br /&gt;
* the character from David Wallin's ''[[Slinker]]'' (levels 17-18) &lt;br /&gt;
* and the cursor sprite from ''[[The Return of A-J]]''.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
* Levels 6, 8, 11, 13, 15, 18-19, and 21 seem mostly original. &lt;br /&gt;
* Level 1 is based on ''[[Terrain]]''. &lt;br /&gt;
* Level 2 is based on ''[[Sample]]''. &lt;br /&gt;
* Levels 3-4 are based on ''[[Nebula]]''. &lt;br /&gt;
* Levels 5, 7, 10, 12, 14, and 16-17 are based on Matt Bell's ''[[Paper Airplane]]''. &lt;br /&gt;
* Level 9 is based on ''[[Slinker]]''. &lt;br /&gt;
* Levels 20-20e are based on early maps from a demo version of ''[[The Return of A-J]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;KF8PdbOGJ9w&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Anyworld_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/BallieD.Plumber_1020 demu.org entry]&lt;br /&gt;
* [http://www.myabandonware.com/game/anyworld-43p My Abandonware entry]&lt;br /&gt;
* [http://home-of-the-underdogs.org/43-content/games/action/25100-anyworld Home of the Underdogs entry]&lt;br /&gt;
* [http://annarchive.com/dos_shareware.html Annarchive]&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/anywrld.zip Anyworld]''''' (1.6 MB)&lt;br /&gt;
* Level 1 map (? kB) Level 2 map (? kB) Level 3 map (? kB) &lt;br /&gt;
* [[Media:Anyworld04.png|Level 4 map]] (? kB) [[Media:Anyworld05.png|Level 5 map]] (? kB) Level 6 map (? kB) &lt;br /&gt;
* Level 7 map (? kB) [[Media:Anyworld08.png|Level 8 map]] (? kB) [[Media:Anyworld09.png|Level 9 map]] (? kB) &lt;br /&gt;
* [[Media:Anyworld10.png|Level 10 map]] (? kB) [[Media:Anyworld11.png|Level 11 map]] (? kB) [[Media:Anyworld12.png|Level 12 map]] (? kB) &lt;br /&gt;
* Level 13 map (? kB) [[Media:Anyworld14.png|Level 14 map]] (? kB) Level 15 map (? kB) &lt;br /&gt;
* [[Media:Anyworld16.png|Level 16 map]] (? kB) [[Media:Anyworld17.png|Level 17 map]] (? kB) Level 18 map (? kB) &lt;br /&gt;
* Level 19 map (? kB) [[Media:Anyworld20.png|Level 20 map]] (? kB) &lt;br /&gt;
** [[Media:Anyworld20a.png|Level 20a map]] (? kB) [[Media:Anyworld20b.png|Level 20b map]] (? kB) [[Media:Anyworld20c.png|Level 20c map]] (? kB) &lt;br /&gt;
** [[Media:Anyworld20d.png|Level 20d map]] (? kB) [[Media:Anyworld20e.png|Level 20e map]] (? kB) &lt;br /&gt;
* Level 21 map (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Multiple characters]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Zapper series]]&lt;br /&gt;
[[Category: Major Marvel series]]&lt;br /&gt;
[[Category: Capn Zapn series]]&lt;br /&gt;
[[Category: Jaxon Zoose series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Dogs_1&amp;diff=23429</id>
		<title>Dogs 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Dogs_1&amp;diff=23429"/>
		<updated>2017-08-06T12:37:10Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Dogs'''''&lt;br /&gt;
|file=[[File:dogs.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' ~1992-[[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 7&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Dogs 2'' and ''Dogs 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Street Wolf]]'', ''[[The Head]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
Hey, this is very slightly different.&lt;br /&gt;
&lt;br /&gt;
An inscrutable web of levels and links, nearly impossible to rationally navigate...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dog.gif|center]]&lt;br /&gt;
&lt;br /&gt;
You'll begin to think the world has gone to the dogs, as you become entranced into a surrealistic dimension, viewed from the perspective of a dog, as you run jump and shoot your way through this fast moving VGA arcade game and its 4 way scrolling screens and gargantuan worlds.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:dogsShot.png|320px|thumb|Leading the pack in ''Dogs'']]&lt;br /&gt;
&lt;br /&gt;
: Arrow keys - move around.&lt;br /&gt;
: [X] - jump right. [Z] - jump left.&lt;br /&gt;
: [Space] - shoot low. &lt;br /&gt;
: [A] - shoot high.&lt;br /&gt;
: [P] - pick up objects.&lt;br /&gt;
: [M] - small right jump.&lt;br /&gt;
: [N] - small left jump.&lt;br /&gt;
: [F1] - instructions.&lt;br /&gt;
: [F2] - inventory.&lt;br /&gt;
: [F4] - toggle sound.&lt;br /&gt;
: [F5] - save game. [F6] - load game&lt;br /&gt;
: [F7] - joystick setup.&lt;br /&gt;
: [F1O] - about Acord Games.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
As with ''[[The Head]]'', the levels are all variations of a level from ''[[Street Wolf]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;IMT2tV7DGrU&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.archive.org/details/Dogs_1020 archive.org entry]&lt;br /&gt;
* [http://www.demu.org/resource/Dogs_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/dogs.php Play ''Dogs'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/dogs.zip Dogs]''''' (417 kB)&lt;br /&gt;
* [[Media:Dogs1.png|Level 1 map]] (? kB) &lt;br /&gt;
* [[Media:Dogs2.png|Level 2 map]] (? kB) &lt;br /&gt;
* [[Media:Dogs3.png|Level 3 map]] (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=The_Head_1&amp;diff=23428</id>
		<title>The Head 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=The_Head_1&amp;diff=23428"/>
		<updated>2017-08-06T12:36:54Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''The Head'''''&lt;br /&gt;
|file=[[File:thehead.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' ~1992-[[1993]] (original release)[[Category: 1993|Head, The]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 7&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''The Head 2'' and ''The Head 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Street Wolf]]'', ''[[Dogs]]''&lt;br /&gt;
}}{{PendingHeader}}[[Category: Pending articles|Head, The]]&lt;br /&gt;
Well, hey. He gets points for style, anyway. Neat premise for a game.&lt;br /&gt;
&lt;br /&gt;
An inscrutable web of levels and links, nearly impossible to rationally navigate...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Head.gif|center]]&lt;br /&gt;
&lt;br /&gt;
You'll start to lose your head as you guide the head through a perilous, otherworldly adventure in this fast-moving VGA game!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:theheadShot.png|320px|thumb|Having a decaptivating time with ''The Head'']]&lt;br /&gt;
&lt;br /&gt;
: Arrow keys - move around.&lt;br /&gt;
: [X] - jump right. [Z] - jump left.&lt;br /&gt;
: [Space] - shoot low. &lt;br /&gt;
: [A] - shoot high.&lt;br /&gt;
: [P] - pick up objects.&lt;br /&gt;
: [M] - small right jump.&lt;br /&gt;
: [N] - small left jump&lt;br /&gt;
: [F1] - instructions.&lt;br /&gt;
: [F2] - inventory.&lt;br /&gt;
: [F3] - toggle sound.&lt;br /&gt;
: [F5] - save game. [F6] - load game&lt;br /&gt;
: [F7] - joystick setup.&lt;br /&gt;
: [F1O] - about Acord Games.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
As with ''[[Dogs]]'', the levels are all variations of a level from ''[[Street Wolf]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;tibHXwFGihA&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.archive.org/details/TheHead_1020 archive.org entry]&lt;br /&gt;
* [http://www.demu.org/resource/TheHead_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://fuckyeahshareware.tumblr.com/post/10437447076 Fuck Yeah Shareware]&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/thehead.php Play ''The Head'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/head.zip The Head]''''' (584 kB)&lt;br /&gt;
* [[Media:TheHead1.png|Level 1 map]] (? kB) &lt;br /&gt;
* [[Media:TheHead2.png|Level 2 map]] (? kB) &lt;br /&gt;
* [[Media:TheHead3.png|Level 3 map]] (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware|Head]]&lt;br /&gt;
[[Category: Gary Acord|Head]]&lt;br /&gt;
[[Category: Free-floating|Head]]&lt;br /&gt;
[[Category: Varied perspective|Head]]&lt;br /&gt;
[[Category: Action games|Head]]&lt;br /&gt;
[[Category: New discoveries|Head]]&lt;br /&gt;
[[Category: Complete games|Head]]&lt;br /&gt;
[[Category: Games needing maps|Head]]&lt;br /&gt;
[[Category: Texas|Head]]&lt;br /&gt;
[[Category: United States|Head]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Icemare_with_Sgt._Super&amp;diff=23427</id>
		<title>Icemare with Sgt. Super</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Icemare_with_Sgt._Super&amp;diff=23427"/>
		<updated>2017-08-06T12:36:38Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Icemare with Sgt. Super'''''&lt;br /&gt;
|file=[[File:icemare.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1992]] (original release)[[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 10&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Icemare 2'' and ''Icemare 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Penguin Pete]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
Much as ''[[Pipes]]'' is to ''[[Pipemare]]'', ''[[Icemare]]'' is to ''[[Penguin Pete]]''. &lt;br /&gt;
&lt;br /&gt;
One wonders about the relationship between Sgt. Super and Jaxon Zoose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Trapped in arctic ice flows, a nuclear powered submarine is torn apart, its sections strewn about on the arctic ocean floor and numerous huge icebergs. &lt;br /&gt;
&lt;br /&gt;
[[File:SgtSuper.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Sgt. Super has been recruited by Earth's Super Powers to undertake the rather dangerous task of finding &amp;amp; recovering the lost sections of the submarine from the icy waters &amp;amp; regions. After Sgt. Super gets the 8 submarine pieces, he'll be able to board the ship &amp;amp; reach the game's final scenes.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:icemareShot.png|320px|thumb|Skidding on thin ice in 'Icemare']]&lt;br /&gt;
&lt;br /&gt;
Use the following keys to move Sgt. Super.&lt;br /&gt;
* ARROWS move up, down, left or right.&lt;br /&gt;
* Z  - jump left.&lt;br /&gt;
* X  - jump right.&lt;br /&gt;
* SPACE BAR - throw harpoon.&lt;br /&gt;
* M - throws snowballs.&lt;br /&gt;
* B - drops bombs, if you have any.&lt;br /&gt;
* N - jump up and back down, killing some monsters.&lt;br /&gt;
* P - pick up objects.&lt;br /&gt;
* D - drop objects.&lt;br /&gt;
&lt;br /&gt;
Power level of weapons is:&lt;br /&gt;
* Harpoon (lowest)&lt;br /&gt;
* Killing Jump&lt;br /&gt;
* Snowball&lt;br /&gt;
* Bomb (highest)&lt;br /&gt;
&lt;br /&gt;
Touch a bomb and you acquire it.  Food (such as algae, fish, some starfish, some crabs) increase hit points.&lt;br /&gt;
&lt;br /&gt;
Items such as mines and pebbles increase score.  Gold increases money.  Hearts add a life.&lt;br /&gt;
&lt;br /&gt;
You can also use the numeric keypad (set NumLock to on). 4,6,8, and 2 move left, right, up, and down. 7 jumps left, 9 jumps right. The 'j' key jumps straight up.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The entire game, save the character sprite, is largely based on Joan Stone's ''[[Penguin Pete]]''. Some of the tile properties are different, and there have been some small alterations to the maps.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;ZnGKk7elNgE&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Icemare_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Icemare_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/icemare.php Play ''Icemare'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/icemare.zip Icemare with Sgt. Super]''''' (439 kB)&lt;br /&gt;
* [[Media:Icemare0.PNG|Overworld Map]] (? kB)&lt;br /&gt;
** [[Media:Icemare1.PNG|Maze 1 Map]] (? kB) &lt;br /&gt;
** [[Media:Icemare2.PNG|Maze 2 Map]] (? kB) &lt;br /&gt;
** [[Media:Icemare3.PNG|Maze 3 Map]] (? kB)&lt;br /&gt;
** [[Media:Icemare4.PNG|Maze 4 Map]] (? kB) &lt;br /&gt;
** [[Media:Icemare5.PNG|Maze 5 Map]] (? kB) &lt;br /&gt;
** [[Media:Icemare6.PNG|Maze 6 (and ending) Map]] (? kB)&lt;br /&gt;
** [[Media:IcemareW.PNG|Underwater Map]] (?4 kB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Nonlinear]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Action-adventure]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Appropriation]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Zapper_4:_Escape_from_Neverwhere&amp;diff=23426</id>
		<title>Zapper 4: Escape from Neverwhere</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Zapper_4:_Escape_from_Neverwhere&amp;diff=23426"/>
		<updated>2017-08-06T12:36:14Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Zapper 4: Escape from Neverwhere'''''&lt;br /&gt;
|file=[[File:neverwhere.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1992]] (original release)[[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Zapper 5'' and ''Zapper 6'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Zapper 4-B: Holy Neverwhere!]]'', ''[[The Fantastic Zapman]]'', ''[[Superheroes]]'', ''[[Anyworld]]'', ''[[Nebula]]'', ''[[Sample]]'', ''[[Terrain]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
AKA ''Zapper 4: Lost in Zapperstein'', AKA ''Escape from Neverwhere 1''&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Zapper series{{!}}(Overview)|Escape from Neverwhere|Holy Neverwhere!|[[Zapper series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:neverwhereShot.png|320px|thumb|Up is sideways in ''Escape from Neverwhere'']]&lt;br /&gt;
&lt;br /&gt;
You were sitting at your computer one day, totally absorbed and hypnotized by its trance-inducing coruscations, when suddenly, zap! A ligntning bolt came crashing through the window and surged through you and your computer.   &lt;br /&gt;
&lt;br /&gt;
Blackness overwhelmed you for a few seemingly endless moments. When your consciousness began to return, a swirling light of meaningless gyrations gradually slowed down until something could be made of them. And as things slowly cleared, you found yourself somehow blended into the heart of the computer in a landscape molded from transistors and chips, caught up, captured &amp;amp; trapped in a world beyond the limits of human imagination, another dimension, another time and space, you would come to call the enchanted land of Neverwhere -- a world wherein you will be called ZAPPER!&lt;br /&gt;
&lt;br /&gt;
[[File:Zapper.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Enchanting though this place called Neverwhere may be,  you find  yourself driven and compelled by one obsession.  This feeling  grows so intense that it   overwhelms   your   every thought.   This  drive,   this yearning  to  get out  of this place  and find  some  way  to get back  to the real world of your  loved ones  and  friends becomes your dominant impulse. Your every action becomes more and more bent on getting out -- ESCAPING!&lt;br /&gt;
&lt;br /&gt;
You  have  been  summoned to return to Neverwhere, where you venture  all  the  way  to its capital city Zapperstein  on a reluctant mission to save  the Zargons from an evil ruler... but you never  lose  sight  of your real mission  which is to escape  this   bizarre   world inside the computer &amp;amp; find the way back to  the real world of your  loved  ones and friends.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
Arrow keys - move around.&lt;br /&gt;
[X] - jump right. [Z] - jump left.&lt;br /&gt;
&lt;br /&gt;
[Space Bar] -  shoot low. [A] - shoot high.&lt;br /&gt;
&lt;br /&gt;
[P] - pick up objects.&lt;br /&gt;
&lt;br /&gt;
[D] - drop objects.  &lt;br /&gt;
&lt;br /&gt;
[B] - drop bombs,if any&lt;br /&gt;
&lt;br /&gt;
[N] - small right jump.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* The first level seems basically original. &lt;br /&gt;
* Levels 2 and 3 are based on the first two levels from ''[[Nebula]]''.&lt;br /&gt;
* Level 4 is based on ''[[Sample]]''. &lt;br /&gt;
* Level 5 is based on ''[[Terrain]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
Also available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Public Software Library's '''[[:Category:PSL Monthly 3-10: Education|PSL Monthly 3-10: Education]]'''[[Category:PSL Monthly 3-10: Education]] (August 1995)&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;UiJ3Wuykwfk&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Zapper4EscapefromNeverwhere_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Zapper4EscapefromNeverwhere_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/zapper4.php Play ''Escape from Neverwhere'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/never.zip Zapper 4: Escape from Neverwhere]''''' (1.2 MB)&lt;br /&gt;
* [[Media:Neverwhere1.png|Level 1 map]] (? kB) &lt;br /&gt;
* [[Media:Neverwhere2.png|Level 2 map]] (? kB) &lt;br /&gt;
* [[Media:Neverwhere3.png|Level 3 map]] (? kB) &lt;br /&gt;
* [[Media:Neverwhere4.png|Level 4 map]] (? kB) &lt;br /&gt;
* Level 5 map (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware|Zapper 4 1]]&lt;br /&gt;
[[Category: Gary Acord|Zapper 4 1]]&lt;br /&gt;
[[Category: Varied perspective|Zapper 4 1]]&lt;br /&gt;
[[Category: Action games|Zapper 4 1]]&lt;br /&gt;
[[Category: Character games|Zapper 4 1]]&lt;br /&gt;
[[Category: Sequels|Zapper 4 1]]&lt;br /&gt;
[[Category: New discoveries|Zapper 4 1]]&lt;br /&gt;
[[Category: Zapper series|Zapper 4 1]]&lt;br /&gt;
[[Category: Complete games|Zapper 4 1]]&lt;br /&gt;
[[Category: Eponymous titles|Zapper 4 1]]&lt;br /&gt;
[[Category: Games needing maps|Zapper 4 1]]&lt;br /&gt;
[[Category: Texas|Zapper 4]]&lt;br /&gt;
[[Category: United States|Zapper 4]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Pakdream_1&amp;diff=23425</id>
		<title>Pakdream 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Pakdream_1&amp;diff=23425"/>
		<updated>2017-08-06T12:35:57Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Pakdream'''''&lt;br /&gt;
|file=[[File:pakdream.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 13&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Pakdream 2'' and ''Pakdream 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:'''  ''[[Zapak]]'', ''[[Pakmon]]'', ''[[Anyworld]]'', ''[[Pac]]'', ''[[PC-Man's World]]'', ''[[Techno Pac-Man]]''&lt;br /&gt;
}}{{PendingHeader}}{{Disambig|A-J Games|Pac| or [[Erwin Bergervoet]]'s ''[[PC-Man]]''}}&lt;br /&gt;
&lt;br /&gt;
Apparently this is the sequel to ''[[Zapak]]'', and the precursor to ''[[Pakmon]]''. &lt;br /&gt;
&lt;br /&gt;
[[File:Pakdream2.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Zapak|Pakdream|Pakmon|[[Zapak series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Due to the popularity  of our Pakgame ''[[Zapak]]'', we were compelled to release another game in that style! &lt;br /&gt;
&lt;br /&gt;
[[File:Pakdream1.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Zapak's friend Pak is comical &amp;amp; spectacular in this thrilling arcade PC game, and runs, jumps and shoots his way to a startling, cataclysmic climax!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:pakdreamShot.png|320px|thumb|Changing hues in ''Pakdream'']]&lt;br /&gt;
&lt;br /&gt;
: ARROW KEYS - move around.&lt;br /&gt;
: SPACE BAR - shoot&lt;br /&gt;
: Z - jump left.&lt;br /&gt;
: X - jump right.&lt;br /&gt;
: F1 - in-game information&lt;br /&gt;
: F2 - inventory &amp;amp; status&lt;br /&gt;
: F3 - music on or off&lt;br /&gt;
: F5 - save game&lt;br /&gt;
: F6 - load game&lt;br /&gt;
: F1O - about Acord Games&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Sprites ===&lt;br /&gt;
&lt;br /&gt;
* Nearly every level has a different character sprite. Most are edits of the same one or two original sprites.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
* The game is based roughly on ''[[Nebula]]''. There's an easy mode and a hard mode; each mode has a space level that leads to a red and a green planet, and then the sun. &lt;br /&gt;
* The intro level seems mostly original. &lt;br /&gt;
* One of the space levels has been redecorated with graphics from ''Doom''. &lt;br /&gt;
* Several levels also appear to be retrospectively borrowed from ''[[Pakmon]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;2_Y8ubXcPqc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Pakdream_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Pakdream_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/pakdream.php Play ''Pakdream'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/pakdrm.zip Pakdream]''''' (835 kB)&lt;br /&gt;
&lt;br /&gt;
* [[Media:PakDream00.png|Difficulty select map]] (? kB) &lt;br /&gt;
** [[Media:PakDream01.png|Easy maze 1 map]] (? kB) &lt;br /&gt;
** [[Media:PakDream02.png|Easy maze 2 map]] (? kB) &lt;br /&gt;
** [[Media:PakDream03.png|Easy star map]] (? kB) &lt;br /&gt;
*** [[Media:PakDream04.png|Easy blue map]] (? kB) &lt;br /&gt;
*** [[Media:PakDream05.png|Easy green map]] (? kB) &lt;br /&gt;
*** [[Media:PakDream06.png|Easy red map]] (? kB) &lt;br /&gt;
* Final map (? kB) &lt;br /&gt;
** [[Media:PakDreamh1.png|Hard maze map]] (? kB) &lt;br /&gt;
** [[Media:PakDreamh2.png|Hard star map]] (? kB) &lt;br /&gt;
*** [[Media:PakDreamh4.png|Hard green map]] (? kB) &lt;br /&gt;
*** [[Media:PakDreamh5.png|Hard red map]] (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Maze game]]&lt;br /&gt;
[[Category: Tributes]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Zapak series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Spacecraft_1&amp;diff=23424</id>
		<title>Spacecraft 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Spacecraft_1&amp;diff=23424"/>
		<updated>2017-08-06T12:35:41Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Spacecraft'''''&lt;br /&gt;
|file=[[File:spacecraft.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 7&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Spacecraft 2'' and ''Spacecraft 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Zapper 4-B: Holy Neverwhere!]]'', ''[[Nebula]]'', ''[[Penguin Pete]]''&lt;br /&gt;
}}{{PendingHeader}}{{Disambig|Matthew Groves|Space Cadet}}&lt;br /&gt;
&lt;br /&gt;
Appears to have originally been titled ''Starcraft''. For what that's worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actually a pretty straightforward game, compared to the webs of some other Gary Acord projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Craft.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Fly through space in your starcraft as you battle alien rockets &amp;amp; blast meteors &amp;amp; comets &amp;amp; fight your way to your destination home.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:spacecraft.png|320px|thumb|Still chasing those dots, in ''Spacecraft'']]&lt;br /&gt;
&lt;br /&gt;
: Arrow keys - move around.&lt;br /&gt;
: [X]-jump right. [Z]-jump left.&lt;br /&gt;
: [Space]- shoot low. &lt;br /&gt;
: [A]-shoot high.&lt;br /&gt;
: [P] - pick up objects.&lt;br /&gt;
: [N] - small right jump.&lt;br /&gt;
: [F1]-instructions.&lt;br /&gt;
: [F2]-inventory.&lt;br /&gt;
: [F5]-save game. [F6]-load game&lt;br /&gt;
: [F1O]- about Acord Games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* Levels 1 and 3 are from Acord's game ''[[Holy Neverwhere!]]''.&lt;br /&gt;
* Stage 2 is based on the star map from ''[[Nebula]]''. &lt;br /&gt;
* Level 4 appears basically original. &lt;br /&gt;
* Level 5 is a variation of level 16 from ''[[Zapak]]''. &lt;br /&gt;
* Levels 6 and 7 are based on mazes from ''[[Penguin Pete]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;qQ-F6v2D1BM&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Spacecraft_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Spacecraft_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/spacecraft.php Play ''Spacecraft'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/spacecr.zip Spacecraft]''''' (720 kB)&lt;br /&gt;
* Level 1 map (? kB) &lt;br /&gt;
* [[Media:Spacecraft2.png|Level 2 map]] (? kB) &lt;br /&gt;
* [[Media:Spacecraft3.png|Level 3 map]] (? kB) &lt;br /&gt;
* [[Media:Spacecraft4.png|Level 4 map]] (? kB) &lt;br /&gt;
* [[Media:Spacecraft5.png|Level 5 map]] (? kB) &lt;br /&gt;
* [[Media:Spacecraft6.png|Level 6 map]] (? kB) &lt;br /&gt;
* [[Media:Spacecraft7.png|Level 7 map]] (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Free-floating]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Street_Wolf_1&amp;diff=23423</id>
		<title>Street Wolf 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Street_Wolf_1&amp;diff=23423"/>
		<updated>2017-08-06T12:35:24Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Street Wolf'''''&lt;br /&gt;
|file=[[File:streetwolf.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' ~1992-[[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 7&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Street Wolf 2'' and ''Street Wolf 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Anyworld]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
The character design is pretty solid, actually. Just polish it up and stick it in a sympathetic environment, and we could be on to something. &lt;br /&gt;
&lt;br /&gt;
An inscrutable web of levels and links, nearly impossible to rationally navigate...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:streetwolf.png|320px|thumb|Striking a pose in ''Street Wolf'']]&lt;br /&gt;
&lt;br /&gt;
Abandoned by his parents as an infant on the streets of New York City, taken in and raised by the street dogs of the city, victim of street thugs, bullies and thieves, exposed to nuclear waste dumps and radiation capable of altering his chromosomes and genes...    &lt;br /&gt;
&lt;br /&gt;
[[File:Wolf.gif|center]]&lt;br /&gt;
&lt;br /&gt;
A child grows into a young man with unusual powers and extraordinary strength, with an instinct  for survival, a contempt for evil men who would subjugate others to their dominance, a commitment to justice &amp;amp; honesty, and a fierce strength which unhesitatingly will be used against any evil!&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wolf2.png|320px|thumb|Level 2 of ''Street Wolf'']]&lt;br /&gt;
&lt;br /&gt;
: ARROWS -move around.&lt;br /&gt;
: X - jump right.  Z - jump left.&lt;br /&gt;
: SPACE - shoot low. &lt;br /&gt;
: A - shoot high.         &lt;br /&gt;
: P - pick up objects &lt;br /&gt;
: M - small right jmp  &lt;br /&gt;
: N - small left jump &lt;br /&gt;
: F1 - instructions    &lt;br /&gt;
: F2 - inventory      &lt;br /&gt;
: F4 - toggle sound   &lt;br /&gt;
: F5 - save F6 -load          &lt;br /&gt;
: F7 - joystick setup&lt;br /&gt;
: F1O -about Acord Games&lt;br /&gt;
&lt;br /&gt;
HINT: PICKUP GUN IN FIRST SCREEN BY STANDING ON THE GUN &amp;amp; PRESSING P&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The level 2 and 4 map is also used in ''[[Dogs]]'' and ''[[The Head]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;y41fPa5L1vI&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Streetwolf_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Streetwolf_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/streetwolf.php Play ''Street Wolf'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/strwolf.zip Street Wolf]''''' (395 kB)&lt;br /&gt;
* [[Media:Wolf1.png|Levels 1, 3, and 5 map]] (? kB) &lt;br /&gt;
* [[Media:Wolf2.png|Levels 2 and 4 map]] (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Superheroes_1&amp;diff=23422</id>
		<title>Superheroes 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Superheroes_1&amp;diff=23422"/>
		<updated>2017-08-06T12:35:07Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Superheroes'''''&lt;br /&gt;
|file=[[File:superheroes.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 17&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Superheroes 2'' and ''Superheroes 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Major Marvel]]'', ''[[Capn Zapn]]'', ''[[Jaxon Zoose]]'', ''[[Zapper]]'', ''[[The Fantastic Zapman]]'', ''[[Spacecraft]]'', ''[[Anyworld]]'', ''[[Ultimare]]'', ''[[Sample]]'', ''[[Terrain]]'', ''[[Houses]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
This appears to be a cross-over of several of Acord's characters. Sort of a Justice League of insanity. &lt;br /&gt;
&lt;br /&gt;
Pretty straightforward structure, despite the scale.&lt;br /&gt;
&lt;br /&gt;
[[File:Superheroes1.gif|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Superheroes3.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Ultimare|Superheroes|Anyworld|[[Zapper series]]}}&lt;br /&gt;
{{SeriesNav|Ultimare|Superheroes|Anyworld|[[Capn Zapn series]]}}&lt;br /&gt;
{{SeriesNav|Ultimare|Superheroes|Anyworld|[[Major Marvel series]]}}&lt;br /&gt;
{{SeriesNav|Jaxon Zoose|Superheroes|Anyworld|[[Jaxon Zoose series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Superheroes2.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Join Acord's superheroes -- Zapper, Zapman, Zoose, Capn Zapn, Major Marvel, others -- and run, jump &amp;amp; shoot your way thru 18 unique worlds &amp;amp; areas, as you guide them past alien enemies in a close encounter of the WORST kind!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:superheroesShot.png|320px|thumb|Making houses out of samples in ''Superheroes'']]&lt;br /&gt;
&lt;br /&gt;
: [ARROW KEYS] move around.&lt;br /&gt;
: [Z] jumps left.&lt;br /&gt;
: [X] jumps right.&lt;br /&gt;
: [SPACE BAR] shoots low.  &lt;br /&gt;
: [A] shoots high.&lt;br /&gt;
: [N] jumps low. &lt;br /&gt;
: [P] picks up objects.&lt;br /&gt;
: [D] drops objects.  &lt;br /&gt;
: [B] drops bombs, if any.&lt;br /&gt;
&lt;br /&gt;
: [ESC] exits game.&lt;br /&gt;
&lt;br /&gt;
: [F1] gives instructions.&lt;br /&gt;
: [F2] gives inventory.&lt;br /&gt;
: [F5] saves games.&lt;br /&gt;
: [F6] loads saved games.&lt;br /&gt;
: [F1O] tells about Acord Games.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Sprites ===&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
* [[Major Marvel]] (level 1), &lt;br /&gt;
* [[Capn Zapn]] (levels 3, 18), &lt;br /&gt;
* [[Jaxon Zoose]] (levels 4, 11, 12), &lt;br /&gt;
* [[Sam Stone]] (level 10), &lt;br /&gt;
* the [[Spacecraft]] (level 13), &lt;br /&gt;
* and several versions of [[Zapper]] (levels 5, 14), including:&lt;br /&gt;
** a version without antennae (level 2), &lt;br /&gt;
** a version without mask or hair (levels 6, 9, 16), &lt;br /&gt;
** a sort of Earth-2 variant (levels 7, 17), &lt;br /&gt;
** and a version wearing green pants (levels 8, 15).&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
* Levels 2-4, 10, and 13 appear to be original. &lt;br /&gt;
* Levels 1 and 7 are based on ''[[Terrain]]''. &lt;br /&gt;
* Levels 5-6, 8, and 12 are based on ''[[Nebula]]''. &lt;br /&gt;
* Level 9 is based on ''[[Sample]]''. &lt;br /&gt;
* Level 11 is based on ''Animation''. &lt;br /&gt;
* Levels 14-15 and 17 are based on ''[[Penguin Pete]]''. &lt;br /&gt;
* Levels 16 and 18 are based on ''[[Pipemare]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;ABerPJhRs6w&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Superheroes_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Superheroes_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/superheroes.php Play ''Superheroes (Condensed)'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/super.zip Superheroes]''''' (1.1 MB)&lt;br /&gt;
* [[Media:Superheroes01.png|Level 1 Map]] (? kB) Level 2 Map (? kB) Level 3 Map (? kB)&lt;br /&gt;
* [[Media:Superheroes04.png|Level 4 Map]] (? kB) [[Media:Superheroes05.png|Level 5 Map]] (? kB) [[Media:Superheroes06.png|Level 6 Map]] (? kB)&lt;br /&gt;
* Level 7 Map (? kB) [[Media:Superheroes08.png|Level 8 Map]] (? kB) [[Media:Superheroes09.png|Level 9 Map]] (? kB)&lt;br /&gt;
* [[Media:Superheroes10.png|Level 10 Map]] (? kB) [[Media:Superheroes11.png|Level 11 Map]] (? kB) [[Media:Superheroes12.png|Level 12 Map]] (? kB)&lt;br /&gt;
* Level 13 Map (? kB) [[Media:Superheroes14.png|Level 14 Map]] (? kB) [[Media:Superheroes15.png|Level 15 Map]] (? kB)&lt;br /&gt;
* [[Media:Superheroes16.png|Level 16 Map]] (? kB) [[Media:Superheroes17.png|Level 17 Map]] (? kB) [[Media:Superheroes18.png|Level 18 Map]] (? kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Varied perspective]]&lt;br /&gt;
[[Category: Multiple characters]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Zapper series]]&lt;br /&gt;
[[Category: Major Marvel series]]&lt;br /&gt;
[[Category: Capn Zapn series]]&lt;br /&gt;
[[Category: Jaxon Zoose series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Ultimare_1&amp;diff=23421</id>
		<title>Ultimare 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Ultimare_1&amp;diff=23421"/>
		<updated>2017-08-06T12:34:51Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Ultimare'''''&lt;br /&gt;
|file=[[File:ultimare.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Ultimare 2'' and ''Ultimare 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Spacecraft]]'', ''[[Zapper]]'', ''[[Major Marvel]]'', ''[[Capn Zapn]]'', ''[[Superheroes]]'', ''[[Anyworld]]'', ''[[Nebula]]'', ''[[Paper Airplane]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
Hey, another megamix cross-over. This one kicks off with a female character, in another ''Pac-Man'' clone. Or would that be ''Ms. Pac-Man''?&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimare1.gif|center]]&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|The Fantastic Zapman|Ultimare|Superheroes|[[Zapper series]]}}&lt;br /&gt;
{{SeriesNav|Capn Zapn|Ultimare|Superheroes|[[Capn Zapn series]]}}&lt;br /&gt;
{{SeriesNav|Major Marvel|Ultimare|Superheroes|[[Major Marvel series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:ultimareShot.png|320px|thumb|Women get hungry too, in ''Ultimare'']]&lt;br /&gt;
&lt;br /&gt;
: A nightmare occurs at night&lt;br /&gt;
: in  your  dreams,  but  in  an&lt;br /&gt;
: ultimare reality is as strange&lt;br /&gt;
: as it seems.&lt;br /&gt;
&lt;br /&gt;
: The clock struck twelve,&lt;br /&gt;
: And all was quiet.&lt;br /&gt;
: The moon was full.&lt;br /&gt;
: Twas monsters'night.&lt;br /&gt;
: Vision of a ghoul&lt;br /&gt;
: Came into sight.&lt;br /&gt;
: I lay there soul&lt;br /&gt;
: Filled with fright.&lt;br /&gt;
: Closer closer crept it then,&lt;br /&gt;
: Closer to the bed I lay in&lt;br /&gt;
: Crept what surely was a goblin.&lt;br /&gt;
: Holding an impulsive scream,&lt;br /&gt;
: Hoping that this figure groping&lt;br /&gt;
: Was confined within a dream,&lt;br /&gt;
: Was not that which it did seem,&lt;br /&gt;
: I lay there without a scream.&lt;br /&gt;
: The creaking ofthe wooden floor,&lt;br /&gt;
: Creaking louder even more,&lt;br /&gt;
: Filled my soul with awe &amp;amp; gore.&lt;br /&gt;
: Nearer nearer did it creep,&lt;br /&gt;
: Likely thinking I asleep,&lt;br /&gt;
: Innocently counting sheep.&lt;br /&gt;
: Now it was beside my bed.&lt;br /&gt;
: Undersheet I kept my head,&lt;br /&gt;
: Entire body filled with dread.&lt;br /&gt;
: Soon I feared I would be dead.&lt;br /&gt;
: Its lips touched my cheek,&lt;br /&gt;
: Under sheet I kept my head.&lt;br /&gt;
: &amp;quot;Ghoul or ghost,&lt;br /&gt;
: Whichever are ye,&amp;quot;&lt;br /&gt;
: Screamed I to it to spare me.&lt;br /&gt;
: Answering not my frantic plea,&lt;br /&gt;
: It stood its place silently.&lt;br /&gt;
: Now I flung aside the sheet,&lt;br /&gt;
: And letting out&lt;br /&gt;
: A piercing shreak:&lt;br /&gt;
: Withholding fear&lt;br /&gt;
: With all my might,&lt;br /&gt;
: Stumbling forward,&lt;br /&gt;
: Madly fumbling,&lt;br /&gt;
: I found the switch,&lt;br /&gt;
: Turned on the light.&lt;br /&gt;
: Looking there&lt;br /&gt;
: Where monster stood,&lt;br /&gt;
: Mother's face came into sight.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
: Arrows move around.&lt;br /&gt;
: Spacebar fires weapon.&lt;br /&gt;
: Z jumps left. X jumps right. &lt;br /&gt;
: A fires secondary weapon. &lt;br /&gt;
: N, M tight squeeze left or right. &lt;br /&gt;
: P picks up objects. B drops bombs. &lt;br /&gt;
: F1 is help screen.&lt;br /&gt;
: F2 is inventory/health screen.&lt;br /&gt;
: F3 joggles sound.&lt;br /&gt;
: F5 saves game. F6 loads game.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Sprites ===&lt;br /&gt;
&lt;br /&gt;
The two introductory levels involve Acord's &amp;quot;Girl&amp;quot; character. Other luminaries include: &lt;br /&gt;
* the [[Spacecraft]] (level 1); &lt;br /&gt;
* [[Zapper]], with and without green pants (levels 5-8), &lt;br /&gt;
* [[Major Marvel]] (level 9), &lt;br /&gt;
* [[Capn Zapn]] (level 10), &lt;br /&gt;
* the solar flare from ''[[Nebula]]'' (level 2), &lt;br /&gt;
* some random UFO (levels 3-4), &lt;br /&gt;
* and a biplane supplemented with frames from [[Matt Bell]]'s ''[[Paper Airplane]]'' (the three final levels).&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
* The first intro level, and the two concluding levels, appear mostly original. &lt;br /&gt;
* The second intro level and level 7 are based on ''Terrain''. &lt;br /&gt;
* Levels 1-4 are based on ''Nebula''. &lt;br /&gt;
* Level 5 is based on ''[[Houses]]''. &lt;br /&gt;
* Levels 6 and 8 are based on ''[[Sample]]''. &lt;br /&gt;
* Level 9 is based on ''[[Pipemare]]''. &lt;br /&gt;
* Level 10 is based on ''[[Animation]]''. &lt;br /&gt;
* Level 11 is based on Matt Bell's ''[[Paper Airplane]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;QxVJAW0u0es&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Ultimare_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Ultimare_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/ultimare.php Play ''Ultimare'' online]'''&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/ultimare.zip Ultimare]''''' (1.1 MB)&lt;br /&gt;
* [[Media:Ultimare00.png|Intro 1 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare00!.png|Intro 2 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare01.png|Level 1 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare02.png|Level 2 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare03.png|Level 3 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare04.png|Level 4 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare05.png|Level 5 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare06.png|Level 6 map]] (? kB)&lt;br /&gt;
* Level 7 map (? kB)&lt;br /&gt;
* [[Media:Ultimare08.png|Level 8 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare09.png|Level 9 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare10.png|Level 10 map]] (? kB)&lt;br /&gt;
* [[Media:Ultimare11.png|Level 11 map]] (? kB)&lt;br /&gt;
* Ending 1 map (? kB)&lt;br /&gt;
* Ending 2 map (? kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Multiple characters]]&lt;br /&gt;
[[Category: Maze game]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Capn Zapn series]]&lt;br /&gt;
[[Category: Zapper series]]&lt;br /&gt;
[[Category: Major Marvel series]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Zapak_1:_The_Zap-Pack!&amp;diff=23420</id>
		<title>Zapak 1: The Zap-Pack!</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Zapak_1:_The_Zap-Pack!&amp;diff=23420"/>
		<updated>2017-08-06T12:34:34Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Zapak 1: The Zap-Pack!'''''&lt;br /&gt;
|file=[[File:ZapakTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1993]] (original release)[[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 19&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''Zapak 2'' and ''Zapak 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Pakdream]]'', ''[[Pakmon]]'', ''[[Anyworld]]'', ''[[Pac]]'', ''[[PC-Man's World]]'', ''[[Techno Pac-Man]]'', ''[[The Fantastic Zapman]]''&lt;br /&gt;
}}{{PendingHeader}}{{Disambig|A-J Games|Pac| or [[Erwin Bergervoet]]'s ''[[PC-Man]]''}}&lt;br /&gt;
&lt;br /&gt;
''Zapak'' demonstrates plentiful and confusing digitized graphics. &lt;br /&gt;
&lt;br /&gt;
Apparently the sequel to this is ''[[Pakdream]]'', and the sequel to that is ''[[Pakmon]]''.&lt;br /&gt;
&lt;br /&gt;
Fairly straightforward structure, by Gary Acord standards.&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Zapak series{{!}}(Overview)|Zapak|Pakdream|[[Zapak series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
''ZAPAK 1 THE ZAP-PACK!'' &lt;br /&gt;
&lt;br /&gt;
[[File:Zapak.gif|center]]&lt;br /&gt;
&lt;br /&gt;
This ''Pacman''-like game takes the journey one step beyond -- to the next frontier, to the outer limits of human imagination, and it will arry your gameplaying skills to their stongest-ever, fullest intensity!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:ZapakShot.png|thumb|320px|Proportions are irrelevant in ''Zapak'']]&lt;br /&gt;
&lt;br /&gt;
: ARROW KEYS - move around.&lt;br /&gt;
: SPACE BAR - shoot&lt;br /&gt;
: Z - jump left.&lt;br /&gt;
: X - jump right.&lt;br /&gt;
: F1 - ingame information&lt;br /&gt;
: F2 - inventory &amp;amp; status&lt;br /&gt;
: F3 - music on or off&lt;br /&gt;
: F5 - save game&lt;br /&gt;
: F6 - load game&lt;br /&gt;
: F1O - about Acord Games&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
Gary Acord,  [[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
A variation of level 8 is used as the first level in ''[[The Fantastic Zapman]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;XEhE3yE2k0g&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Zapak_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Zapak_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/zapak.php Play ''Zapak'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/zapak.zip Zapak]''''' (959 kB)&lt;br /&gt;
* [[Media:Zapak01.png|Level 1 map]] (? kB) [[Media:Zapak02.png|Level 2 map]] (? kB) [[Media:Zapak03.png|Level 3 map]] (? kB) &lt;br /&gt;
* [[Media:Zapak04.png|Level 4 map]] (? kB) [[Media:Zapak05.png|Level 5 map]] (? kB) [[Media:Zapak06.png|Level 6 map]] (? kB) &lt;br /&gt;
* [[Media:Zapak07.png|Level 7 map]] (? kB) [[Media:Zapak08.png|Level 8 map]] (? kB) [[Media:Zapak09.png|Level 9 map]] (? kB) &lt;br /&gt;
* Level 10 map (? kB) [[Media:Zapak11.png|Level 11 map]] (? kB) [[Media:Zapak12.png|Level 12 map]] (? kB) &lt;br /&gt;
* Level 13 map (? kB) Level 14 map (? kB) [[Media:Zapak15.png|Level 15 map]] (? kB) &lt;br /&gt;
* [[Media:Zapak16.png|Level 16 map]] (? kB) [[Media:Zapak17.png|Level 17 map]] (? kB) [[Media:Zapak18.png|Level 18 map]] (? kB) &lt;br /&gt;
* [[Media:Zapak19.png|Level 19 map]] (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Maze game]]&lt;br /&gt;
[[Category: Tributes]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Zapak series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Zapman_1:_The_Fantastic_Zapman&amp;diff=23419</id>
		<title>Zapman 1: The Fantastic Zapman</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Zapman_1:_The_Fantastic_Zapman&amp;diff=23419"/>
		<updated>2017-08-06T12:34:16Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Pending}}{{box&lt;br /&gt;
|header='''''Zapman 1: The Fantastic Zapman'''''&lt;br /&gt;
|file=[[File:ZapmanTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1993]] (original release)[[Category: 1993|Fantastic Zapman]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 7&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Gary Acord]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://acordgames.webs.com/ Acord Games]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' ''The Fantastic Zapman 2'' and ''The Fantastic Zapman 3'', hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Zapper 4: Escape from Neverwhere]]'', ''[[Zapper 4-B: Holy Neverwhere!]]'', ''[[Superheroes]]'', ''[[Anyworld]]'', ''[[Zapak]]'', ''[[Nebula]]'', ''[[Pipemare]]'', ''[[Penguin Pete]]'', ''[[Terrain]]''&lt;br /&gt;
}}{{PendingHeader}}&lt;br /&gt;
All of Gary Acord's games are wound together like a fanfic.&lt;br /&gt;
&lt;br /&gt;
This game, however, is straightforward by his standard.&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Holy Neverwhere!|The Fantastic Zapman|Ultimare|[[Zapper series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:ZapmanShot.png|thumb|320px|Dots are life in ''The Fantastic Zapman'']]&lt;br /&gt;
&lt;br /&gt;
While sitting at your computer, lightning hit you &amp;amp; zapped you into another dimension inside your computer, in ''ZAPPER 1: ZAPPER IN NEVERWHERE''. &lt;br /&gt;
&lt;br /&gt;
In Neverwhere you heard legends of a hero named ZAPPER whom the denizens thought you were. &lt;br /&gt;
&lt;br /&gt;
In Game 2, after escaping Neverwhere and returning to Earth you discovered that you had somehow been physically altered. You now had strange red antennas growing from your head &amp;amp; you possessed enormous strength &amp;amp; an ability to make tremendous jumps almost like flying. You donned a costume &amp;amp; fought alien creatures who were attempting to take over the world, and you called yourself Zapper! &lt;br /&gt;
&lt;br /&gt;
[[File:Zapman.gif|center]]&lt;br /&gt;
&lt;br /&gt;
But what became of the original Zapper of Neverwhere? He has been missing for quite some time now. You ponder this question for an interminable period until your head begins spinning &amp;amp; you feel an uncanny power surging through your consciousness. You collapse to the floor in a trance-like state and pictures begin flashing through your mind, &amp;amp; they are so real and amazingly vivid to the extent that you realize that you're witnessing events across vast stretches of space. &lt;br /&gt;
&lt;br /&gt;
You begin to realize that the events unfolding before your mind's eye are very real, that you're watching them with some superpower of clairvoyance. You see a hero in a costume very similar to your own. You realize that he is the original Zapper, and decide to call him Zapman, to distinguish him from yourself. He is on an alien planet or dimension, a place very far away, and the look of desperation on his face shows that he is not happy where he is &amp;amp; is trying to escape. &lt;br /&gt;
&lt;br /&gt;
As events transpire you soon learn that he has been kidnapped by some evil empire of another dimension, and is trying to escape. This is where the story of ''The Fantastic Zapman'' begins, &amp;amp; it is up to you with your skills and dexterity to help maneuver him to free himself  from the evil clutches of his captors! ... without getting  killed or trapped!&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zapman1.png|thumb|320px|Level 1 of ''The Fantastic Zapman'']]&lt;br /&gt;
&lt;br /&gt;
Controls&lt;br /&gt;
: Use arrow keys to move around.&lt;br /&gt;
: The [X] key jumps right.&lt;br /&gt;
: The [Z] key jumps left.&lt;br /&gt;
: The [Space Bar] shoots.&lt;br /&gt;
: The [A] key shoots high.&lt;br /&gt;
: The [P] key picks up objects. Pick up guns, hamburgers,etc.!&lt;br /&gt;
: The [N] key jumps short right.&lt;br /&gt;
&lt;br /&gt;
Special commands&lt;br /&gt;
: [F1] gives in-game instructions&lt;br /&gt;
: [F2] displays inventory.&lt;br /&gt;
: [F5] saves game.&lt;br /&gt;
: [F6] loads a saved game.&lt;br /&gt;
: [F1O] tells about Acord Games.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[Acord Games]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* The first level, a sort of massive ''Pac-Man'' maze, is a variation of level 8 from ''[[Zapak]]''. &lt;br /&gt;
* Levels 2 and 3 are based on the first two levels from ''[[Nebula]]''.&lt;br /&gt;
* Levels 4 and 5 are based on ''[[Pipemare]]''.&lt;br /&gt;
* Level 6 is based on ''[[Penguin Pete]]''.&lt;br /&gt;
* Level 7 is based on ''[[Terrain]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Distributed through contemporary bulletin boards, through the [http://acordgames.webstarts.com/ author's Website], and through several third-party mirror archives.&lt;br /&gt;
&lt;br /&gt;
Also available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Public Software Library's '''[[:Category:PSL Monthly 3-10: Education|PSL Monthly 3-10: Education]]'''[[Category:PSL Monthly 3-10: Education]] (August 1995)&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on [http://www.demu.org/resources?textsearch=gary+acord the site] -- which was swiftly added to the Game-Maker Archive.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;DoVIvIOBXwM&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/EJRTairne/20130516/192184/Inside_the_Mind_of_Gary_Acord.php Inside the Mind of Gary Acord] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/TheFantasticZapman_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/TheFantasticZapman_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/zapman.php Play ''The Fantastic Zapman'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/zapman.zip The Fantastic Zapman]''''' (745 kB)&lt;br /&gt;
* [[Media:Zapman1.png|Level 1 map]] (? kB) &lt;br /&gt;
* [[Media:Zapman2.png|Level 2 map]] (? kB) &lt;br /&gt;
* [[Media:Zapman3.png|Level 3 map]] (? kB) &lt;br /&gt;
* [[Media:Zapman4.png|Level 4 map]] (? kB) &lt;br /&gt;
* [[Media:Zapman5.png|Level 5 map]] (? kB) &lt;br /&gt;
* [[Media:Zapman6.png|Level 6 map]] (? kB) &lt;br /&gt;
* Level 7 map (? kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Gary Acord]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Maze game]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Sequels]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Zapper series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Texas]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Octolris&amp;diff=23418</id>
		<title>Octolris</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Octolris&amp;diff=23418"/>
		<updated>2017-08-06T12:33:44Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Octolris'''''&lt;br /&gt;
|file=[[File:OctolrisTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' June 10, [[1994]][[Category: 1994]] (original release)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 13 (in shareware version)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[A-J Games]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' 10 additional levels&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[A-J's Quest]]''&lt;br /&gt;
}}Remember [http://en.wikipedia.org/wiki/Wacky_WallWalker Wacky WallWalkers]? I used to collect the things. To prevent them from drying out, I would preserve them in clear film canisters filled with dishwashing liquid. Somehow this turned into a running joke in my [[Andrew-Jonathan]] comic.&lt;br /&gt;
&lt;br /&gt;
[[File:A-JOcto.png|320px|center]]&lt;br /&gt;
&lt;br /&gt;
They were never exactly characters; more like a recurring concept. Yet I always felt empathy for the WallWalkers. They seemed sincere, with their huge eyes and surprised expressions. The film tubes weren’t just a grotesquerie; I wanted to protect the Walkers from decay. This, I suppose, plays into the scenario of ''Octolris''.&lt;br /&gt;
&lt;br /&gt;
[[File:Octolris.png|thumb|320px|Searching for the sea in ''Octolris'']]&lt;br /&gt;
&lt;br /&gt;
The game describes the titular hero as the last of the slime octopi; to avoid becoming soup, he embarks on a treacherous journey back to the sea. The levels he navigates make very little sense. He travels from an ambiguous green and purple area to the seashore, then to a disco. Between standard levels, Octolris explores tight mazes — storm drains, air ducts, plumbing.&lt;br /&gt;
&lt;br /&gt;
The character can walk, leap in three directions, and climb up or down certain walls. The mechanics here are sort of unusual. Jumping is an all-or-nothing thing; when you press the key, you travel in a specific arc and land in a specific place. I wanted to address the weirdness of jumping in earlier games like ''[[A-J's Quest]]'', which encourages the player to spam the controls in order to glitch into higher and farther jumps. The mechanic works well; it’s just that I often fail to account for it in the level design, which makes some areas harder than necessary.&lt;br /&gt;
&lt;br /&gt;
[[File:Octolris.gif|center]]&lt;br /&gt;
&lt;br /&gt;
The other oddity is the wall-climbing. To reflect the way that Wacky WallWalkers lose their stickiness and slowly dry out, I chose to mete out the octopus slime. One problem with this idea is that, guess what, I failed to account for it in the level design — so if you run out of slime, you’re stuck. There is no other way to complete most levels. The other problem is that [[Game-Maker]] does not provide a display for special counters, and so the player has no way of understanding how much slime is left. I got around these problems by overwhelming the player with slime refills. Instead I should have just ditched the limit.&lt;br /&gt;
&lt;br /&gt;
If you will, ''Octolris'' seemed to have more legs than many of my games. I see it pop up here and there, and I have gotten some positive feedback.&lt;br /&gt;
&lt;br /&gt;
This game underwent a bunch of revision when [[Game-Maker]] 3.0 came around. In particular all of the menus and interfaces got an overhaul.&lt;br /&gt;
&lt;br /&gt;
:'''''- EJR Tairne'''''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:OctoMap3.png|thumb|320px|Level 2-1 of ''Octolris'']]&lt;br /&gt;
&lt;br /&gt;
Octolris is a slime octopus; the only one of his species. While he was florping around one day, he got snagged in the net of a crazed sushi fishing boat and bludgeoned by one of the workers before he could  escape.&lt;br /&gt;
&lt;br /&gt;
Octolris can live on land for a short while, but he dries up quickly and needs slime to coat his body regularly. When his body is totally covered with the stuff, it becomes adhesive, enabling Octolris to stick to things.&lt;br /&gt;
&lt;br /&gt;
To get back to the story, when he awoke, Octolris found himself in an odd warehouse that smelled like fish. He wriggled out of the net. The air was cold, but moist enough that Octolris could manage. It was very dark, but he was able to find the door.&lt;br /&gt;
&lt;br /&gt;
Octolris made up his mind then and there that he had to find a way back to the ocean. Whatever way there was, he would take it.&lt;br /&gt;
&lt;br /&gt;
He had to get back.&lt;br /&gt;
&lt;br /&gt;
The adventure begins . . . .&lt;br /&gt;
&lt;br /&gt;
[[File:OctoMons.gif|center]]&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:OctoMap1.png|thumb|320px|Level 1-1 of ''Octolris'']]&lt;br /&gt;
&lt;br /&gt;
Here's how to control Octolris&lt;br /&gt;
&lt;br /&gt;
'''Left, right arrows:'''&lt;br /&gt;
: Walk those ways&lt;br /&gt;
'''Up arrow:'''&lt;br /&gt;
: Jump upwards&lt;br /&gt;
'''Up-left, up-right (Home,PgUp):'''&lt;br /&gt;
: Jump those ways&lt;br /&gt;
'''Down arrow:'''&lt;br /&gt;
: Duck, slide down&lt;br /&gt;
'''Slash (/):'''&lt;br /&gt;
: Climb up&lt;br /&gt;
&lt;br /&gt;
[[File:OctoItems.gif|center]]&lt;br /&gt;
&lt;br /&gt;
The little '''blue hearts''' give you a hit point and the '''vials of slime''' enable you to climb.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
GRAPHICS, ANIMATION:&lt;br /&gt;
: [[Aderack]]&lt;br /&gt;
&lt;br /&gt;
SOUND:&lt;br /&gt;
: Aderack&lt;br /&gt;
&lt;br /&gt;
MUSIC: It's just some PD junk we found as a substitute while we wait for MOD support&lt;br /&gt;
&lt;br /&gt;
TESTING:&lt;br /&gt;
: Aderack&lt;br /&gt;
: M.O.S.H.&lt;br /&gt;
: No Peach Jam&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Eric-Jon Waugh: &lt;br /&gt;
: A sidescrolling platformer, in which the last slime octopus is trying desperately to reach the ocean. There's little of real note about this game, except perhaps that I did some work on the registered version. Since no one ever registered, I rarely had the motivation to bother with the full versions. Once I had the initial idea down, generally I would get bored and move on to another game.&lt;br /&gt;
&lt;br /&gt;
: In the case of ''Octolris'', I still didn't finish the registered portion -- but I did start it. I've got it sitting around somewhere, and I seem to remember that I had a few halfway interesting ideas. Nothing thrilling, but bits of it may have been stronger than bits of the early stages.&lt;br /&gt;
&lt;br /&gt;
: I kind of like the sound effects in this game.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
This game is distributed in the shareware directory of the Game-Maker 3.0 CD-ROM.&lt;br /&gt;
&lt;br /&gt;
During the early 1990s the game also was available for download from:&lt;br /&gt;
* GameLynk's [[Frontline BBS]]&lt;br /&gt;
* the Prophecy BBS&lt;br /&gt;
&lt;br /&gt;
Also available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* '''[[:Category: Mustang - 206 Games|Mustang - 206 Games]]'''[[Category: Mustang - 206 Games]] (April 1995), &lt;br /&gt;
* '''[[:Category: Cream of the Crop 8|Cream of the Crop #8]]'''[[Category: Cream of the Crop 8]] (1995),&lt;br /&gt;
* '''[[:Category: Night Owl 16|Night Owl #16]]'''[[Category: Night Owl 16]] (1995),&lt;br /&gt;
* '''[[:Category: Software Vault: Diamond|Software Vault: Diamond]]'''[[Category: Software Vault: Diamond]] (1995),&lt;br /&gt;
* '''[[:Category: boeder Jump &amp;amp; Run Games|boeder Jump &amp;amp; Run Games]]'''[[Category: boeder Jump &amp;amp; Run Games]] (March 1996), &lt;br /&gt;
* '''[[:Category: PC Games CD-ROM &amp;amp; Mag 2/97|PC Games CD-ROM &amp;amp; Mag 2/97]]''' [[Category: PC Games CD-ROM &amp;amp; Mag 2/97]] (February 1997),&lt;br /&gt;
* '''[[:Category: PC Games CD-ROM &amp;amp; Mag 3/97|PC Games CD-ROM &amp;amp; Mag 3/97]]''' [[Category: PC Games CD-ROM &amp;amp; Mag 3/97]] (March 1997),&lt;br /&gt;
* '''[[:Category: POWERDrive for You 04/97|POWERDrive for You]]''' [[Category: POWERDrive for You 04/97]] (April 1997),&lt;br /&gt;
* '''[[:Category: hemming Jump &amp;amp; Run Games 3. Auflage|hemming Jump &amp;amp; Run Games 3. Auflage]]'''[[Category: hemming Jump &amp;amp; Run Games 3. Auflage]] (May 1997),&lt;br /&gt;
* '''[[:Category: Media Depot Volume 5|Media Depot Volume 5]]'''[[Category: Media Depot Volume 5]] (October 1997),&lt;br /&gt;
* '''[[:Category: Zodiac Super OZ CD|Zodiac Super OZ CD]]'''[[Category: Zodiac Super OZ CD]] (November 1997), and&lt;br /&gt;
* '''[[:Category: PDSL Audio and Music Library CD-ROM|PDSL Audio and Music Library CD-ROM]]'''[[Category: PDSL Audio and Music Library CD-ROM]] (1999).&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
''Octolris'' was retained as part of the archive from the game's inception.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;1-mx29gBPP0&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/journal/2011/05/the-history-of-a-j-games-part-two/ The History of A-J Games, Part Two]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://archive.org/details/Octolris_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Octolris_1020 demu.org entry]&lt;br /&gt;
* [http://bit.ly/1WP2O2T Michael V. Scovetta: The Archives entry]&lt;br /&gt;
&lt;br /&gt;
=== Social Media / Discussion ===&lt;br /&gt;
&lt;br /&gt;
* [http://themushroomkingdom.net/board/index.php?topic=9184.85;wap2 Most Underrated Games] (TheMushroomKingdom.net)&lt;br /&gt;
* [http://themushroomkingdom.net/board/index.php?topic=13571.10;wap2 Your First Video Game] (TheMushroomKingdom.net)&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/octolris.php Play ''Octolris'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/downloads/octolris.zip ''Octolris'']''' (652.4 kB)&lt;br /&gt;
* [[Media:OctoMap1.png|Level 1-1 map]] (174 kB) &lt;br /&gt;
** [[Media:OctoMap2.png|Level 1-2 map]] (22 kB)&lt;br /&gt;
* [[Media:OctoMap3.png|Level 2-1 map]] (48 kB) &lt;br /&gt;
** [[Media:OctoMap4.png|Level 2-2 map]] (29 kB)&lt;br /&gt;
* [[Media:OctoMap5.png|Level 3-1 map]] (44 kB) &lt;br /&gt;
** [[Media:OctoMap6.png|Level 3-2 map]] (7 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: A-J Games]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Accomplishments]]&lt;br /&gt;
[[Category: Game-Maker 3.0 CD]]&lt;br /&gt;
[[Category: Frontline BBS]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Based on a Comic]]&lt;br /&gt;
[[Category: Maine]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Friction&amp;diff=23417</id>
		<title>Friction</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Friction&amp;diff=23417"/>
		<updated>2017-08-06T12:33:27Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured}}{{box&lt;br /&gt;
|header='''''Friction'''''&lt;br /&gt;
|file=[[File:FrictionTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' March, [[1995]][[Category: 1995]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 13 (in shareware version)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[A-J Games]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' 20 additional levels&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}''Friction'' harks back to my first glimpse of [[RSD]]’s software, in those ads in the back of ''VideoGames &amp;amp; Computer Entertainment''.&lt;br /&gt;
&lt;br /&gt;
I’ve [[Dungeon Erghuck|talked of]] how those shots caused my mind to race. They spoke of magic and variety, like a trip to the arcade or the front desk at Kay-Bee Toys, or a new disk in the mail filled with unknown surprises. In particular the image of [[Block Designer]], its sandbox window filled with tiles from G. Oliver Stone’s ''[[Pipemare]]'', called to mind radically diverse games like ''Tower Toppler'', ''Alleycat'', and ''Arkanoid'' — none of which, as it turns out, [[Game-Maker]] was meant to replicate.&lt;br /&gt;
&lt;br /&gt;
Still that hypothetical game stayed with me — something involving towers and bridges and inscrutable barriers. It was a vertiginous thing where the player passed in front of and behind objects, collected power-ups, and found the best and safest route skyward. It would be something to do with poles and gravity — leaping or climbing from pole to pole, as on a giant jungle gym. Scattered around the poles would be obstacles, threats, and bonuses. &lt;br /&gt;
&lt;br /&gt;
[[File:Hank.gif|center]]&lt;br /&gt;
&lt;br /&gt;
The previous summer I had tasked myself to break down Game-Maker into [[Zark|its]] [[The Patchwork Heart|constituent]] [[Clyde &amp;amp; Zeke|elements]], so as to show off its properties. That notion returned with a new clarity, and I went back to basics. My new game would simply explore the engine’s physics. Gravity could go up or down, or it could be static. Tiles could be solid or not, on various sides. They could injure or heal; increase or decrease counters. They could animate, and change on contact with the player. These would be my limitations; rather than fight against the engine’s boundaries, I would demonstrate its features.&lt;br /&gt;
&lt;br /&gt;
I drew every tile by hand, in RSD’s own tools. Although I used [[Deluxe Paint]] for the menus and splash screens, I restrained myself to just a few colors, simple geometry, and a consistent shading technique. Every element was new, every piece was simple, and every part of the game served to illustrate the basic concepts at its core. The result was an action puzzler called Friction, which — some quirks aside — may also be the finest game to rise from my Game-Maker career.&lt;br /&gt;
&lt;br /&gt;
[[File:Friction.png|thumb|320px|Climbing around in ''Friction'']]&lt;br /&gt;
&lt;br /&gt;
As I focused on the background physics, I focused on the environment. As I took pains to clearly demonstrate the physics, it happened that I found a sense of level design. For possibly the first time I agonized over a game’s maps. Each tile had to be placed just right, and to stretch out and highlight the fairly limited palette of concepts I had to introduce them carefully, one at a time.&lt;br /&gt;
&lt;br /&gt;
Whereas most of my games had been object-oriented — they were about the character, or about mimicking a game that I liked — ''Friction'' was all about the subject. The story, the character, the visuals all served the game’s central purpose as extrapolated and narrated by the level design. Since I had extrapolated that purpose from the engine rather than imposed it upon Game-Maker, I also hit fewer of the engine’s limitations — meaning those limits showed less clearly. By embracing the given boundaries, ''Friction'' is one of my few games not to feel defined by them. In that sense I would consider it my first mature design.&lt;br /&gt;
&lt;br /&gt;
It had its problems, of course. Even with all of my concessions I felt that the engine did not want to work with me. Due to issues with the physics and certain “features” like the helpful way that characters bump their way around corners, I had trouble keeping the character aligned with the ropes and poles. I also hit the Pac problem: due to the engine’s persistent counters, if the player picks up a key and then dies then he begins his next life with that counter still increased.&lt;br /&gt;
&lt;br /&gt;
Thus puzzles are never truly reset, and the player can easily bank items for later use. In retrospect I suppose I could have placed a tile at the start of each level that drained any artificially raised counters — but I was not yet at that level of hackery. I was still approaching the engine in earnest, and I expected features to work as proscribed.&lt;br /&gt;
&lt;br /&gt;
[[File:Friction09.png|thumb|320px|Level 9 of ''Friction'']]&lt;br /&gt;
&lt;br /&gt;
The game has a story, though it is of no consequence. I figured that anyone who would be inclined to acrobatically leap around on ropes and poles would be something of a daredevil; this brought to mind an old whimsy stemming from a DOS-based brainstorming and poetry generation suite, Rosemary K. West’s '''Thunder Thought and Versifier'''.&lt;br /&gt;
&lt;br /&gt;
Basically this software called from a huge database of nouns, verbs, adjectives, and phrases. The user would choose a template and set a few variables; the software would randomly fill in the structure with content from the database. When I got the software I scrubbed the databases and then entered the bare minimum of my own content — which meant that the same words and phrases tended to recur with some regularity. One of the first proper nouns that I entered, which quickly became a joke, was a reference to a genial hot dog vendor in my home town. Through poem after poem, “Hank the Hot Dogger” went on wild adventures and learned deep life lessons. On the basis of his name, I figured he would make a good protagonist here.&lt;br /&gt;
&lt;br /&gt;
By this point in my design career I was big on customization. If I was going to make something, I figured I might as well use all original elements. Whether they were any good or not, at least they were my own. Accordingly I recorded and edited all new sound effects which would have a long life in future Game-Maker projects, well beyond my tenure. I’ve lost count of how often I’ve heard the grunts and chomp sounds reused in other users’ games.&lt;br /&gt;
&lt;br /&gt;
The only thing left to customize was the music. I’ve talked about this before, but here’s a missing chapter in the tale. Since its introduction to Game-Maker I had been frustrated with the [[Music|Creative Music Format]] that RSD’s engine supported. As I now understand it, RSD had grander plans for music but Creative’s code was ready to hand so with a deadline at their heels they slapped it in to provide at least provisional support.&lt;br /&gt;
&lt;br /&gt;
[[File:Friction05.png|thumb|320px|Level 5 of ''Friction'']]&lt;br /&gt;
&lt;br /&gt;
That would have been fine, as CMF is a perfectly respectable format from an aural perspective. It’s a sequenced format, like MIDI, that uses the Sound Blaster’s Yamaha FM chip — a close cousin to the chip in the Sega Genesis, one of my favorite sound chips in any game console. The problem is the lack of any obvious compositional tools. This means that nearly every Game-Maker game draws from a small pool of library tracks, in particular the six tunes that shipped with Game-Maker and the scores to several early Epic Megagames releases.&lt;br /&gt;
&lt;br /&gt;
There [[AdLib Visual Composer|were]] tools available, as I would later discover — some more practical than others — but the support wasn’t what it could be. Furthermore by the time I lost patience with the situation, other better music formats had become prevalent. Later Epic Megagames releases used Amiga-style module formats, which sounded great and were simple to compose. With ''Friction'' I felt I had played fair and mastered every aspect of RSD’s engine. I had created something totally new and original within the given boundaries. The time was up: I wanted to finish the job, and write the music. I had been playing with Scream Tracker; I felt I could do a decent job. I was ready. Where was the feature?&lt;br /&gt;
&lt;br /&gt;
Thus began my nagging, which RSD must have loved as it was constant. And thus began the spiral into my fabled “strike” from design — a decision with no immediate and obvious benefit to anyone.&lt;br /&gt;
&lt;br /&gt;
: '''''- EJR Tairne'''''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Hank was roaring down a dark country road when his car broke down. At that instant, the clouds decided to let loose their burden of rain.&lt;br /&gt;
&lt;br /&gt;
The blackness was of pitch, but in the glare of his headlights Hank was able to see a house about a block away. Having not much of a choice, he trotted over, hoping for assistance.&lt;br /&gt;
&lt;br /&gt;
After pounding the door until his knuckles were raw, recieving no answer, Hank started back to his car. Once he turned around, however, he heard the door open  behind him. Hank spun around on his heel to stand face to face with a small robed figure. He jumped back in surprise, but the figure did nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... He-Hello?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No reply.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My car broke down about a block back in that direction.&amp;quot; He gestured. &amp;quot;Can I use your phone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again, no reply.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, I -- I need some help, here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The figure pointed at him. Suddenly Hank felt strange. His head started spinning and he collapsed.&lt;br /&gt;
&lt;br /&gt;
When he awoke, Hank found himself in the middle of a field, with nothing anywhere in sight except for large structures, somewhat resembling the climbing sets in a playground. Hank knew not what else to do, so he grabbed a rope and began to climb. Maybe somewhere up here is the way out of this hellish place. There has to be a way out.&lt;br /&gt;
&lt;br /&gt;
... Hasn't there?&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:friction-hazards.gif|320px|thumb|Hazards on your path]]&lt;br /&gt;
&lt;br /&gt;
* The '''arrow keys''' move Hank in those directions.&lt;br /&gt;
* '''Silver poles''' let you slide down. '''Golden poles''' let you slide up.&lt;br /&gt;
* You can climb on '''ropes'''. &lt;br /&gt;
* To open a door you need a '''key'''. &lt;br /&gt;
&lt;br /&gt;
=== Items and mechanisms ===&lt;br /&gt;
&lt;br /&gt;
* Hearts give HP. A-Js are 1-Ups. &lt;br /&gt;
* Items such as grapes, floppy disks, dollar bills, and apples give you extra points.&lt;br /&gt;
* Stepping on springboards bounces Hank up slightly.&lt;br /&gt;
* Blocks move around in your path.&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* If the rope is burning, find another route.&lt;br /&gt;
* Water and spikes are dangerous if landed on. Spikes will kill you even if you just touch the side.&lt;br /&gt;
* Watch out for lasers -- they zap you instantly. With flames, however, you have time to dodge.&lt;br /&gt;
* Snakes, Dwids, and noses pose a constant threat. Watch how they move.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Graphics: [[Aderack]]&lt;br /&gt;
* Sounds: Aderack&lt;br /&gt;
* Testing: M.O.S.H.&lt;br /&gt;
* Engine: [[RSD]]&lt;br /&gt;
&lt;br /&gt;
And ''who'' is this mysterious M.O.S.H.?&lt;br /&gt;
&lt;br /&gt;
Morphio - [[OmegAkira]] - Silverhawk - Hackman&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Eric-Jon Waugh:&lt;br /&gt;
: A puzzle game involving the use of ropes and poles. Some of the character movement is a bit off, although that's more due to the engine than the design. The graphics also are very simple, but hey -- they work.&lt;br /&gt;
&lt;br /&gt;
: Although the files (and related reviews!) have now been removed, ''Friction'' is one of two games which mysteriously wound up on ZDNet Downloads. And through whatever weird machinations produce our daily dose of surprise, both games were given three (out of five) stars!&lt;br /&gt;
&lt;br /&gt;
: Not the most glowing score in the world, but it's certainly adequate, especially considering how out-of-the-blue it was.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Sixteen Bits CD-ROM|Sixteen Bits CD-ROM]]'''[[Category: Sixteen Bits CD-ROM]] (June 1996),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 4-05|PSL Monthly #4-05]]'''[[Category: PSL Monthly 4-05]] (1996), &lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 4-08: Games, Sound|PSL Monthly #4-08: Games, Sound]]'''[[Category: PSL Monthly 4-08: Games, Sound]] (1996), and&lt;br /&gt;
* PC-Ohio's '''[[:Category: Shareware Extravaganza 8|Shareware Extravaganza 8]]'''[[Category: Shareware Extravaganza 8]] (1997).&lt;br /&gt;
&lt;br /&gt;
In addition, for several years ''[[Friction]]'' and ''[[Zoom the Super Bear]]'' were available fom ZDNet Downloads. Both games received a three-star rating (out of five).&lt;br /&gt;
&lt;br /&gt;
== Archive History==&lt;br /&gt;
&lt;br /&gt;
''Friction'' was retained as part of the archive from the game's inception.&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
&lt;br /&gt;
''Hank's car broke down, and when he knocks on the closest house's door for help, the silent inhabitant just points at him and make him collapse.''&lt;br /&gt;
&lt;br /&gt;
''A puzzle/action game where you have to hop from rope to pole to collect keys that will let you proceed to the next level. 13 levels in the shareware package, and 10 more for registered users.''&lt;br /&gt;
&lt;br /&gt;
''Puzzles involve ropes along which you move freely in both directions, fireman (?) poles that pull you either up or down.''&lt;br /&gt;
&lt;br /&gt;
: '''''- Pype/[[PPP Team]]'''''&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;8nV5rSGFkAM&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/journal/2014/03/the-history-of-a-j-games-part-ten/ The History of A-J Games: Part Ten]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://archive.org/details/Friction_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Friction_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* [http://pcug.org.au/pcug/16bits/96_06/sln_0696.htm Sixteen Bits Online: June 1996]&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/friction.php Play ''Friction'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/downloads/friction.zip ''Friction'']''' (386.6 kB)&lt;br /&gt;
* [[Media:Friction01.png|Level 1 Map]] (9.2 kB)&lt;br /&gt;
* [[Media:Friction02.png|Level 2 Map]] (10.8 kB)&lt;br /&gt;
* [[Media:Friction03.png|Level 3 Map]] (17.3 kB)&lt;br /&gt;
* [[Media:Friction04.png|Level 4 Map]] (34.6 kB)&lt;br /&gt;
* [[Media:Friction05.png|Level 5 Map]] (28.6 kB)&lt;br /&gt;
* [[Media:Friction06.png|Level 6 Map]] (11.8 kB)&lt;br /&gt;
* [[Media:Friction07.png|Level 7 Map]] (28.6 kB)&lt;br /&gt;
* [[Media:Friction08.png|Level 8 Map]] (9.9 kB)&lt;br /&gt;
* [[Media:Friction09.png|Level 9 Map]] (19.7 kB)&lt;br /&gt;
* [[Media:Friction10.png|Level 10 Map]] (24.5 kB)&lt;br /&gt;
* [[Media:Friction11.png|Level 11 Map]] (49.5 kB)&lt;br /&gt;
* [[Media:Friction12.png|Level 12 Map]] (30.5 kB)&lt;br /&gt;
* [[Media:Friction13.png|Level 13 Map]] (37.0 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: A-J Games]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Puzzle-action]]&lt;br /&gt;
[[Category: Experimental]]&lt;br /&gt;
[[Category: Accomplishments]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Maine]]&lt;br /&gt;
[[Category: United States]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Baxter_vs._the_Brain_Snatching_Aliens&amp;diff=23416</id>
		<title>Baxter vs. the Brain Snatching Aliens</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Baxter_vs._the_Brain_Snatching_Aliens&amp;diff=23416"/>
		<updated>2017-08-06T12:32:48Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Baxter vs. the Brain Snatching Aliens'''''&lt;br /&gt;
|file=[[File:BaxterTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' May 5, [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 2 (in demo version)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[John Donald Carlucci]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://johndonaldcarlucci.blogspot.com/ John Donald Carlucci (Blogspot)]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Complete game&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Baxter and Art Gecco]]''&lt;br /&gt;
}}Novelist [[John Donald Carlucci]] spent the early '90s fiddling with [[shareware]] projects. Of those, perhaps the most prominent is ''Baxter''. &lt;br /&gt;
&lt;br /&gt;
''Baxter'' is a rather polished character platformer, with apparently original music by a certain Summer King. The game consists of a few phases, which in the shareware episode mostly occur in geological layers of a single map. The top layer is a matter of hopping through the countryside, avoiding or falling down sinkholes in the Earth. &lt;br /&gt;
&lt;br /&gt;
When you find the right sinkhole, you progress to the second layer. Here you scuttle around beneath the soil, clearing tunnels and searching for an exit. When you do find the right tunnel, you fall through the blackness, down, down, until you hit the roof of a secret science fiction super base.&lt;br /&gt;
&lt;br /&gt;
Here the game turns rather more violent and difficult, as you wind your way through a maze of corridors and traps to find the exit. Monsters appear from wall panels; area lasers periodically zap the character; platforms give unreliable passage across acid pools. Also of note are the teleporters, which make navigation even trickier than it might be.&lt;br /&gt;
&lt;br /&gt;
''Baxter'' does plenty with scant material. The character is well-drawn and well-animated, but only can jump vertically. This is fine. The level design is varied and attractive, and the game takes quite a while to finish, yet it nearly all fits in the one map. The visuals are simple but colorful, and completely original.&lt;br /&gt;
&lt;br /&gt;
[[File:Baxtershot.png|thumb|320px|Digging up trouble in ''Baxter vs. the Brain Snatching Aliens'']]&lt;br /&gt;
&lt;br /&gt;
Rather than fight the engine and the tools at hand, ''Baxter'' works within the boundaries to find its own identity. Although one side effect is a natural comparison to games like [[Stefan Meisse]]'s ''[[Caves]]'', this level of comfort hides many of the normal design and engine quirks faced by [[Game-Maker]] projects. As a result, rather like [[Jeremy LaMar]]'s ''[[Blinky]]'' series, ''Baxter'' has found something of its own life and distribution apart from the Game-Maker community. &lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Baxter series{{!}}(Overview)|Baxter vs. the Brain Snatching Aliens|Baxter and Art Gecco|[[Baxter series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:BaxterMain.png|thumb|320px|Level 1 of ''Baxter vs. the Brain Snatching Aliens'']]&lt;br /&gt;
&lt;br /&gt;
And so it begins...&lt;br /&gt;
&lt;br /&gt;
The super secret organization  C.H.E.E.S.E. has called in its best agent in an effort to cope with one of the most fiendish plots for world- enslavement ever hatched.&lt;br /&gt;
&lt;br /&gt;
Aliens from Mars have taken the five scientists working on project Timeslip.  They have developed the first fully-functional time travel unit and C.H.E.E.S.E. wants it back.  From the little information the organization has gathered, it appears that the aliens have used this time machine to establish bases throughout history.  They are planning an invasion of not just the Earth, But all of the Earth's history.&lt;br /&gt;
&lt;br /&gt;
[[File:Baxter.gif|center]]&lt;br /&gt;
&lt;br /&gt;
The sickening part is that the aliens have removed the brains of the scientists and taken them into the past also. It has been theorized that this provides easier access to the scientist's knowledge, with little chance of escape.&lt;br /&gt;
&lt;br /&gt;
That's the theory, but the boys in C.H.E.E.S.E. research are a bit twisted.&lt;br /&gt;
&lt;br /&gt;
Taking an experimental Laser gun from the organization's armorer Cubed, Baxter travels to the woods on the outskirts of the city.  There are many underground passages and caves in this area and the locals have reported strange lights in the night sky.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
Press the ESC key to return to the game.  If playing the game, ESC ends the game.&lt;br /&gt;
&lt;br /&gt;
===Function keys===&lt;br /&gt;
&lt;br /&gt;
: F1   Displays help message.&lt;br /&gt;
: F2   Status and inventory.&lt;br /&gt;
: F3   Toggle Music.&lt;br /&gt;
: F4   Toggle Sound.&lt;br /&gt;
: F5   Saves the game.&lt;br /&gt;
: F6   Restores a saved game.&lt;br /&gt;
: F10  Talk about Virtual Prime, Inc.&lt;br /&gt;
&lt;br /&gt;
===Firing keys===&lt;br /&gt;
&lt;br /&gt;
          E&lt;br /&gt;
&lt;br /&gt;
       A     D&lt;br /&gt;
&lt;br /&gt;
          X&lt;br /&gt;
&lt;br /&gt;
These keys control the experimental Laser that Baxter uses. Be careful.&lt;br /&gt;
&lt;br /&gt;
===Movement keys===&lt;br /&gt;
&lt;br /&gt;
Movement left or right is controlled by the left or right arrow keys.  The up arrow key controls Baxter's tremendous jumping ability.  Watch out that you don't smash his head on too many ceiling.&lt;br /&gt;
&lt;br /&gt;
Some of the manuvers Baxter must perform are tricky, so keep trying.  Don't get angry, the world is depending on you.&lt;br /&gt;
&lt;br /&gt;
Baxter is a tough game with some tough mazes to solve. I suggest you have a sharp pencil and lots of paper to map when you begin a maze.&lt;br /&gt;
&lt;br /&gt;
I designed this thing and I still get lost in the mazes.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Design and Conception: [[John Donald Carlucci]]&lt;br /&gt;
&lt;br /&gt;
Music: Summer King&lt;br /&gt;
&lt;br /&gt;
Animations and Fli work: John Donald Carlucci&lt;br /&gt;
&lt;br /&gt;
Virtual Prime, inc Desin team&lt;br /&gt;
&lt;br /&gt;
Get started will ya... Baxter is waiting.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* '''[[:Category: Mustang - 202 Games|Mustang 202 Games Spezial]]'''[[Category: Mustang - 202 Games]] (September? 1994), &lt;br /&gt;
* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995), &lt;br /&gt;
* Beachware's '''[[:Category: 1000 Games for Windows and DOS|1000 Games for Windows and DOS]]'''[[Category: 1000 Games for Windows and DOS]] (November 1995),&lt;br /&gt;
* '''[[:Category: Night Owl Games 3|Night Owl Games 3]]'''[[Category: Night Owl Games 3]] (1995), &lt;br /&gt;
* '''[[:Category: Pepe's Power Games|Pepe's Power Games]]'''[[Category: Pepe's Power Games]] (1995), and&lt;br /&gt;
* '''[[:Category: Action-Games Top-Selektion|Action-Games Top-Selektion]]'''[[Category: Action-Games Top-Selektion]] (199x).&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
This game was provided to the archive on September 15, 2010, by [[Mike Perrucci]] -- who in turn found it on an Internet archive of '''Software Vault: Games 2'''.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;KFXr9dVAXeY&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Baxter archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Baxter demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/baxter.php Play ''Baxter'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/baxter.zip Baxter vs. the Brain Snatching Aliens]''''' (229.1kB)&lt;br /&gt;
* [[Media:BaxterMain.png|Main map]] (127.2 kB)&lt;br /&gt;
* [[Media:BaxterHall.png|Passage map]] (39.3 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games|Baxter 1]]&lt;br /&gt;
[[Category: Shareware|Baxter 1]]&lt;br /&gt;
[[Category: John Donald Carlucci|Baxter 1]]&lt;br /&gt;
[[Category: Side-scrolling|Baxter 1]]&lt;br /&gt;
[[Category: Action-adventure|Baxter 1]]&lt;br /&gt;
[[Category: Platformers|Baxter 1]]&lt;br /&gt;
[[Category: Corridor runners|Baxter 1]]&lt;br /&gt;
[[Category: Character games|Baxter 1]]&lt;br /&gt;
[[Category: New discoveries|Baxter 1]]&lt;br /&gt;
[[Category: Experimental]]&lt;br /&gt;
[[Category: Original music|Baxter 1]]&lt;br /&gt;
[[Category: Baxter series|Baxter 1]]&lt;br /&gt;
[[Category: Eponymous titles|Baxter 1]]&lt;br /&gt;
[[Category: Complete games|Baxter 1]]&lt;br /&gt;
[[Category: Compilation CD-ROMs|Baxter 1]]&lt;br /&gt;
[[Category: Florida|Baxter 1]]&lt;br /&gt;
[[Category: United States|Baxter 1]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Cosmo_War&amp;diff=23415</id>
		<title>Cosmo War</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Cosmo_War&amp;diff=23415"/>
		<updated>2017-08-06T12:32:33Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Cosmo War'''''&lt;br /&gt;
|file=[[File:CosmoTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' 9/16/[[1995]][[Category: 1995]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none}}Attempts at a scrolling shooter within Game-Maker's engine are [[Zark|many]] and [[Rocket Fighter|tortured]]. No one ever really succeeded; the closest anyone got was by taking out the shooting and focusing on fast-paced [[Hurdles|dodging]].&lt;br /&gt;
&lt;br /&gt;
Although'' Cosmo War'' is no exception, it is notable for its particular techniques. Namely, large enemy ships are designed as background elements. As background elements, they can fire projectiles at the player’s ship. Of course, as background elements they are immune to the player’s atacks. Oh well. Might as well try everything.&lt;br /&gt;
&lt;br /&gt;
Speaking of backgrounds, it's also worth noting that every level has its own distinct and completely different theme. Following the standard space fleet level you find a sort of technological maze, then a moon landing stage, followed by a jungle stage reminiscent of a forced-scrolling ''Ikari Warriors''. &lt;br /&gt;
&lt;br /&gt;
[[File:cosmo-moon.png|thumb|320px|Level 3 of PPP Team's ''Cosmo War'']]&lt;br /&gt;
&lt;br /&gt;
Apparently the game is inspired by Epic Megagames’ ''Zone 66''. Compared to other GM space shooters, which try to ape Japanese designs, ''Cosmo War'' feels more like an homage to the Bitmap Brothers. As with most of [[PPP Team]]’s work, its tone is distinctly, if ineffably, European.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Captain Osmo is on a serious mission in Video Zone 45 when he tumbles out and -- wham -- enters a new dimension...&lt;br /&gt;
&lt;br /&gt;
[[File:cosmoship.png|center]]&lt;br /&gt;
&lt;br /&gt;
OUR DIMENSION..!!!!&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:cosmo-jungle.png|thumb|320px|Level 4 of PPP Team's ''Cosmo War'']]&lt;br /&gt;
&lt;br /&gt;
:To play, use the directional keys ..........&lt;br /&gt;
:Space, to shoot&lt;br /&gt;
:Enter, to drop bombs&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Game made by:&lt;br /&gt;
: Piet from PPP Team SFT&lt;br /&gt;
&lt;br /&gt;
BG graphics to levels 2-4 ripped from:&lt;br /&gt;
: ''Zone 66'', by Epic Megagames.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Along with several other PPP Team titles, this game was added to the archive on September 29, 2010. It was located on an FTP archive maintained by [[Pierre Martin]], after contact with his brother [[Sylvain Martin]], through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[[File:cosmoships.png|thumb|320px|Early ship designs from ''Cosmo War'']]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;7I9s55FQlSQ&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sites ===&lt;br /&gt;
&lt;br /&gt;
* [http://sylvainhb.blogspot.com/p/rsd-game-maker.html My RSD Game-Maker Years (Bilou Homebrew)]&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/10/gamemaker-archive-brussels-spout-book-1/ DIYGamer article]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/CosmoWar_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/CosmoWar_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/cosmowar.php Play ''Cosmo War'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/cosmowar.zip Cosmo War]''''' (305.7 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Freeware]]&lt;br /&gt;
[[Category: PPP Team]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Shooters]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Belgium]]&lt;br /&gt;
[[Category: Pierre Martin]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Blork_Carnage:_The_Adventure_of_Jack_Booster&amp;diff=23414</id>
		<title>Blork Carnage: The Adventure of Jack Booster</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Blork_Carnage:_The_Adventure_of_Jack_Booster&amp;diff=23414"/>
		<updated>2017-08-06T12:32:17Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Blork Carnage: The Adventure of Jack Booster'''''&lt;br /&gt;
|file=[[File:BlorkTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' May, [[1995]][[Category: 1995|Blork Carnage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 13&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Badman]]'', ''[[Panzer III]]'', ''[[Cosmo War]]''}}Another PPP action platformer, this one inspired by Apogee games such as ''Duke Nukem''. Indeed, here more than in any of PPP’s other games, the shareware flavor shines through. The way the character moves and animates; the style of level design; the tone to the background graphics and overall presentation — it feels like something you might have downloaded from your local BBS in mid-1993.&lt;br /&gt;
&lt;br /&gt;
Somehow it's also reminiscent of some Sega Master System games, like ''Quartet'' and ''Golvellius''.&lt;br /&gt;
&lt;br /&gt;
''Blork Carnage'' is a fairly tough game, with one-hit kills (at the start) and a few nigh-impossible jumps (jumping being an occasional sticking point in PPP’s games). This is one of PPP’s earliest games, and as such it’s fairly simple and straightforward, rather like ''[[Biokid]]''. It also is the origin of several background elements and a sort of mascot character that will pop up again and again.&lt;br /&gt;
&lt;br /&gt;
Also significant is just how many of PPP Team's later games are in some way spun off of Jack Booster's adventure here. In a sense, ''Blork Carnage'' is the glue holding their library together.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:Blork1.png|thumb|320px|Level 1 of ''Blork Carnage'']]&lt;br /&gt;
&lt;br /&gt;
January 5&lt;br /&gt;
&lt;br /&gt;
Mr. Jack Boost,&lt;br /&gt;
&lt;br /&gt;
As chairman of the 3rd Continent, I hold you liable for damages caused by your brother.&lt;br /&gt;
&lt;br /&gt;
I quote:&lt;br /&gt;
&lt;br /&gt;
* Unauthorized reproduction of Blorks.&lt;br /&gt;
* Transformation of their genes.&lt;br /&gt;
* Degradation of the First and Second Continents.&lt;br /&gt;
* Illegal detention [illegible] -tres galactic, aliens and human hostages.&lt;br /&gt;
&lt;br /&gt;
I beg you to return to Earth to bring order here.&lt;br /&gt;
&lt;br /&gt;
S. Valenti&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:Blork.png|thumb|320px|PPP Team's ''Blork Carnage'']]&lt;br /&gt;
&lt;br /&gt;
* ESC: Get out&lt;br /&gt;
* F1-F4: Info&lt;br /&gt;
* F5-F8: Load/Save&lt;br /&gt;
&lt;br /&gt;
[[File:JackBoost.png|center]]&lt;br /&gt;
&lt;br /&gt;
* Numerical keypad: Move&lt;br /&gt;
* /*-: Basic weapon&lt;br /&gt;
* A/Z/Q/S: Special weapons&lt;br /&gt;
* P: Buy&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[PPP Team]] Software presents: &lt;br /&gt;
&lt;br /&gt;
'''The Adventure of Jack Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Episode 1: Blork Carnage'''&lt;br /&gt;
&lt;br /&gt;
Development team:&lt;br /&gt;
: Piet (P. Martin)&lt;br /&gt;
: Pierrick (P. Hansen)&lt;br /&gt;
: Pypen (S. Martin)&lt;br /&gt;
&lt;br /&gt;
Jack Boost is an original character copyrighted by [[PPP Team]]. Free distribution and use of the game is granted. Production of derivative works without prior consent is forbidden.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
Along with several other PPP Team titles, this game was added to the archive on September 25, 2010. It was provided by [[Sylvain Martin]], after contact through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;a1IpwplwxXc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sites ===&lt;br /&gt;
&lt;br /&gt;
* [http://sylvainhb.blogspot.com/p/rsd-game-maker.html My RSD Game-Maker Years (Bilou Homebrew)]&lt;br /&gt;
* [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=23&amp;amp;lid=208 Cyborg Jeff's site]&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/10/gamemaker-archive-brussels-spout-book-1/ DIYGamer article]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/BlorkCarnageTheAdventureofJackBoost_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/BlorkCarnageTheAdventureofJackBoost_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/blork.php Play ''Blork Carnage'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/blork.zip Blork Carnage]''''' (864.9 kB)&lt;br /&gt;
* Soundtrack: &lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/07/28/450-ambiance-alien-space/ spaceship] (630.9 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/01/23/321-jack-boost-panzer-attack/ boss battle] (241.2 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/01/20/crimes-in-the-city/ audio teaser/labs (possibly)] (341.8 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games|Blork Carnage]]&lt;br /&gt;
[[Category: Freeware|Blork Carnage]]&lt;br /&gt;
[[Category: PPP Team|Blork Carnage]]&lt;br /&gt;
[[Category: Side-scrolling|Blork Carnage]]&lt;br /&gt;
[[Category: Action-platformer|Blork Carnage]]&lt;br /&gt;
[[Category: Character games|Blork Carnage]]&lt;br /&gt;
[[Category: New discoveries|Blork Carnage]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Belgium]]&lt;br /&gt;
[[Category: Pierre Martin]]&lt;br /&gt;
[[Category: Pierrick Hansen]]&lt;br /&gt;
[[Category: Sylvain Martin]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=4_to_Save_Toon_Land&amp;diff=23413</id>
		<title>4 to Save Toon Land</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=4_to_Save_Toon_Land&amp;diff=23413"/>
		<updated>2017-08-06T12:32:01Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''4 to Save Toon Land'''''&lt;br /&gt;
|file=[[File:ToonTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Incomplete]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' N/A (begun [[1995]][[Category: 1995|Four to Save]])&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Badman II]]''}}One of [[PPP Team]]’s half-completed experiments, ''4 to Save Toon Land'' is one of the more ambitious [[Game-Maker]] games. There are at least two elements that stand out: its approach to storytelling, and its multifaceted approach to level design.&lt;br /&gt;
&lt;br /&gt;
On the former count, the game starts off with a cursor that the player can scroll across a lushly illustrated backdrop. As the player scrolls, the images and some accompanying captions gradually paint the scenario. Houses begin to burn, malevolent figures loom, and plight is established.&lt;br /&gt;
&lt;br /&gt;
Eventually the player is supplied a choice of four characters, each with unique abilities and dimensions. Apparently the main reason they abandoned the game was the headache of accounting for four separate perspectives when designing the levels. What they did finish, however, they composed very well. You find passages that tall characters simply can’t fit through, blocks that only some characters can break, and various other tricks to ensure that each character can wind its own path and find its own secrets.&lt;br /&gt;
&lt;br /&gt;
If you can imagine a sequel to ''Clash at Demonhead'' produced for the Sega Genesis, maybe around the same time as ''Kid Chameleon'' and ''Alisia Dragoon'', that’s sort of the game’s tone. If it were finished, ''4 to Save Toon Land'' might have been the best thing ever done with Game-Maker. As it stands, it’s a neat demonstration of how much potential still lays untapped even in such a limited framework.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Toon.png|thumb|320px|The four heroes of Toon Land]]&lt;br /&gt;
&lt;br /&gt;
Everything was calm in Toon Land ...&lt;br /&gt;
&lt;br /&gt;
But not for long.&lt;br /&gt;
&lt;br /&gt;
For the cruel Machiavelik has begun to sow terror.&lt;br /&gt;
&lt;br /&gt;
4 heroes have been chosen for this mission:&lt;br /&gt;
&lt;br /&gt;
[[File:4heroes.png|center]]&lt;br /&gt;
&lt;br /&gt;
* Tiny -- one of the survivor of Fury of the Furries (a Kalisto game)&lt;br /&gt;
&lt;br /&gt;
* Gan -- a.k.a. [[Futurboy]]&lt;br /&gt;
&lt;br /&gt;
* Skott -- a terminator android under cover&lt;br /&gt;
&lt;br /&gt;
* Mol -- a punk mole seeking for revenge after [[Badman_II|Badman]].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Toon1.png|thumb|320px|Skott explores the depths of Toon Land]]&lt;br /&gt;
&lt;br /&gt;
* F2 Info board&lt;br /&gt;
* F3 Toggle sound&lt;br /&gt;
* F4 Toggle music&lt;br /&gt;
* F5 Save a game&lt;br /&gt;
* F6 Load a ame&lt;br /&gt;
* F8 Use joystick&lt;br /&gt;
* F9 Calibrate joystick&lt;br /&gt;
&lt;br /&gt;
'''Action keys:'''&lt;br /&gt;
* Keypad to make move your hero&lt;br /&gt;
* /*-+ to use your weapon&lt;br /&gt;
* A-G for the sound test !!&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* '''Piet Martin''' : Level design, game concept and storytelling&lt;br /&gt;
* '''Pype Martin''' : Character design for Gan/Futureboy and Mol (a cameo from ''[[Badman II]]'') plus some tiles (reused from ''Badman II'')&lt;br /&gt;
* Atreide Concepts/Kalisto : Tiny character and additional tiles, ripped from ''Fury of the Furries''&lt;br /&gt;
* '''Greg Pogo''' : Skott character design&lt;br /&gt;
* Pierrick Hansen : Voice actor.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Along with several other PPP Team titles, this game was added to the archive on September 25, 2010. It was provided by [[Sylvain Martin]], after contact through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;h9pF8QcyP_E&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sites ===&lt;br /&gt;
&lt;br /&gt;
* [http://sylvainhb.blogspot.com/p/rsd-game-maker.html My RSD Game-Maker Years (Bilou Homebrew)]&lt;br /&gt;
* [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=23&amp;amp;lid=208 Cyborg Jeff's site]&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/10/gamemaker-archive-brussels-spout-book-1/ DIYGamer article]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/4toSaveToonLand_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/4toSaveToonLand_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/toonland.php Play ''4 to Save Toon Land'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/4tstl.zip 4 to Save Toon Land]''''' (468.7 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Feature games|Four to Save Toon Land]]&lt;br /&gt;
[[Category: Game-Maker games|Four to Save Toon Land]]&lt;br /&gt;
[[Category: Incomplete games|Four to Save Toon Land]]&lt;br /&gt;
[[Category: PPP Team|Four to Save Toon Land]]&lt;br /&gt;
[[Category: Side-scrolling|Four to Save Toon Land]]&lt;br /&gt;
[[Category: Multiple characters|Four to Save Toon Land]]&lt;br /&gt;
[[Category: Platformers|Four to Save Toon Land]]&lt;br /&gt;
[[Category: In-game menus|Four to Save Toon Land]]&lt;br /&gt;
[[Category: In-game cinematics|Four to Save Toon Land]]&lt;br /&gt;
[[Category: Experimental|Four to Save Toon Land]]&lt;br /&gt;
[[Category: New discoveries|Four to Save Toon Land]]&lt;br /&gt;
[[Category: Games needing maps|Four to Save Toon Land]]&lt;br /&gt;
[[Category: Belgium|Four to Save]]&lt;br /&gt;
[[Category: Pierre Martin]]&lt;br /&gt;
[[Category: Pierrick Hansen]]&lt;br /&gt;
[[Category: Sylvain Martin]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Dino_Hunt&amp;diff=23412</id>
		<title>Dino Hunt</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Dino_Hunt&amp;diff=23412"/>
		<updated>2017-08-06T12:29:13Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Dino Hunt'''''&lt;br /&gt;
|file=[[File:DinoHuntTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' August 17, [[1993]][[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Two free games + current catalog&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none}}Structure has never been a strength for [[Rob Sherwood]] and Dan Whalen. Within a level there is rarely much, if any, guidance; from one level to the next there is rarely a sense of logical progress. All five levels of ''Dino Hunt'' are exactly the same, save some monster placement. The entrances and exits are obscure, making any forward development arbitrary and unrewarding. &lt;br /&gt;
&lt;br /&gt;
From moment to moment, though, the game is crunchy and satisfying. The protagonist Nicky Neanderthal animates well, and his spears land with a satisfying &amp;quot;chernk&amp;quot;; upon death, dinosaurs spout a stone-chiseled score popup. The palette is muted and subtle, reminiscent of an early Seibu Kaihatsu game. The levels are riddled with rivers, bridges, paths, and forests, that all seem to be leading somewhere. Until you explore a little it really feels like anything could be around the next bend in the scenery. &lt;br /&gt;
&lt;br /&gt;
[[File:Nicky.gif|center]]&lt;br /&gt;
&lt;br /&gt;
So in reality there's little to find, and little reward for finding it. At least the game is fun to play for a while. You've got dinosaurs, you've got a caveman, and you've got straightforward violent arcade action. It's kind of hard, and as with a certain pedigree of arcade game (say, ''Ikari Warriors'') the player will probably die before the limits to the situation become obvious. &lt;br /&gt;
&lt;br /&gt;
[[File:DinoHunt.png|thumb|320px|Searching for prey in ''Dino Hunt'']]&lt;br /&gt;
&lt;br /&gt;
''Dino Hunt'' is simple, and focused very well on its basic premise: forging a violent path through dinosaur-infested wilderness. All the game really needs is some solid and distinctive level design -- using the existing background and monster elements, even -- and we've got a really neat arcade action game. As it is, ''Dino Hunt'' displays a bunch of potential.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
In ''Dino Hunt'' you are Nicky Neanderthal, dino hunter par excellence. &lt;br /&gt;
&lt;br /&gt;
You are the one who has evolved enough to take your spear in hand and travel the land in your pursuit of the dinosaurs, in this prehistoric paradise.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
The idea behind dino hunt is to make it back to your cave after successfully hunting the dinosaurs that inhabit the area where you live.&lt;br /&gt;
&lt;br /&gt;
You move your caveman around the screen shooting the big dinosaurs that you meet up with.&lt;br /&gt;
&lt;br /&gt;
Yo move your man, use the 4 main arrow keys, or the joystick. you can move through the grass, and the dirt, but not through the water or the trees.&lt;br /&gt;
&lt;br /&gt;
To shoot a spear move in the direction of the target, and then press the spacebar. You will launch a spear in that direction.&lt;br /&gt;
&lt;br /&gt;
Entering your cave will put you in the next level, where the monsters are faster, and more plentiful.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
''Dino Hunt'' is a production of [[Sherwood Forest Software]]. It has been produced, directed, drawn, thought up, sweated over, choreographed, written, marketed, and play tested by Rob Sherwood. Of course I am the president of the company so I guess I had to do all of that.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Public Software Library '''[[:Category: PSL Monthly: November 1993|PSL Monthly: November 1993]]'''[[Category: PSL Monthly: November 1993]] (November 1993),&lt;br /&gt;
* Public Software Library '''[[:Category: PSL Monthly 2-01: Games|PSL Monthly #2-01: Games]]'''[[Category: PSL Monthly 2-01: Games]] (January 1994),&lt;br /&gt;
* The Chicago Computer Broker's '''[[:Category: Games 1994|Games 1994]]'''[[Category: Games 1994]] (April 1994),&lt;br /&gt;
* Public Software Library '''[[:Category: PSL Monthly 2-07: Games|PSL Monthly #2-07: Games]]'''[[Category: PSL Monthly 2-07: Games]] (July 1994),&lt;br /&gt;
* Software Company's '''[[:Category: MORE - Dosgames 2.0|MORE - Dosgames 2.0]]'''[[Category: MORE - Dosgames 2.0]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Platinum|Software Vault: Platinum]]'''[[Category: Software Vault: Platinum]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: The Ruby Collection|Software Vault: The Ruby Collection]]'''[[Category: Software Vault: The Ruby Collection]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Emerald|Software Vault: Emerald]]'''[[Category: Software Vault: Emerald]] (1994-95?),&lt;br /&gt;
* Public Software Library '''[[:Category: PSL Monthly Volume 3-01: Games|PSL Monthly Volume #3-01: Games]]'''[[Category: PSL Monthly Volume 3-01: Games]] (January 1995),&lt;br /&gt;
* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 3-10: Education|PSL Monthly #3-10: Education]]'''[[Category: PSL Monthly 3-10: Education]] (August 1995),&lt;br /&gt;
* Beachware's '''[[:Category: 1000 Games for Windows and DOS|1000 Games for Windows and DOS]]'''[[Category: 1000 Games for Windows and DOS]] (November 1995),&lt;br /&gt;
* '''[[:Category: Softkey Entertainment Pack|Softkey Entertainment Pack]]'''[[Category: Softkey Entertainment Pack]] (1996), and&lt;br /&gt;
* International Software Values' '''[[:Category: 10 Tons of Games Mega Collection 1|10 Tons of Games Mega Collection 1]]'''[[Category: 10 Tons of Games Mega Collection 1]] (June 1997).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Discovered on or around October 10, 2010, on the DOS archive site [http://www.demu.org/resource/msdos_DINO_shareware Demu].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;jUJMp_7ohY8&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/dos/dino-hunt MobyGames entry]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/DinoHunt_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/DinoHunt_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* [http://fuckyeahshareware.tumblr.com/post/10433352917 Fuck Yeah Shareware]&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/dinohunt.php Play ''Dino Hunt'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/downloads/dinohunt.zip ''Dino Hunt'']''' (129.2 kB)&lt;br /&gt;
* [[Media:DinoHunt1.png|Level 1 map]] (326.9 kB) &lt;br /&gt;
* [[Media:DinoHunt2.png|Level 2 map]] (328.0 kB) &lt;br /&gt;
* [[Media:DinoHunt3.png|Level 3 map]] (335.4 kB) &lt;br /&gt;
* [[Media:DinoHunt4.png|Level 4 map]] (332.9 kB) &lt;br /&gt;
* [[Media:DinoHunt5.png|Level 5 map]] (338.1 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Sherwood Forest Software]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Pennsylvania]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Rob Sherwood]]&lt;br /&gt;
[[Category: Dan Whalen]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Biokid&amp;diff=23411</id>
		<title>Biokid</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Biokid&amp;diff=23411"/>
		<updated>2017-08-06T12:28:48Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Biokid'''''&lt;br /&gt;
|file=[[File:BiokidTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' December, [[1995]][[Category: 1995|Biokid]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 7&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none}}''Biokid'' is maybe the most representative [[PPP Team|PPP]] game. It’s an action platformer inspired by ''Mega Man'', sporting an understated yet typical example of PPP’s shareware/Commodore-influenced level design. Since most of the levels use the same fairly monochrome tile set and small collection of enemies (each with its own carefully mapped behaviors), it may be easier to abstract and predict the thought processes behind the design — where corridors lead, and why; where to find false walls and booby traps.&lt;br /&gt;
&lt;br /&gt;
The controls are also representative. Most of PPP’s games are designed to be played more or less one-handed; the action keys are all oriented around the directionals in the numerical keypad. Slash shoots left; minus shoots right; asterisk shoots up. It takes a while to adjust to, especially the moving and shooting at once, but ''Biokid'' is probably the best game to train on before moving on to more complicated projects.&lt;br /&gt;
&lt;br /&gt;
[[File:Biokid.png|thumb|320px|PPP Team's ''Biokid'']]&lt;br /&gt;
&lt;br /&gt;
[[File:Biokid-char.png|center]]&lt;br /&gt;
&lt;br /&gt;
The ''Mega Man'' influence extends only to some vague elements of the character and enemy design — nothing that screams out. Well, that and the title. Generally ''Biokid'' stands on its own as a well-animated, well-designed, if rather short, action game.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
The new PPP antivirus has found a virus in your computer. It is named Terminator 007. The only solution to kill it is Biokid...&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Use your keypad to move into your computer..&lt;br /&gt;
&lt;br /&gt;
/*- to kill the little viruses&lt;br /&gt;
&lt;br /&gt;
And find the Japanese power to destroy the biggest&lt;br /&gt;
&lt;br /&gt;
After that your computer will be a little slow, like a prehistoric computer. Then find the end, and it will win...&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
''Biokid'' is a game designed by the studio [[PPP Team]] Software (DEC'95).&lt;br /&gt;
&lt;br /&gt;
Character graphics: Pypein&lt;br /&gt;
&lt;br /&gt;
Level graphics: Piet&lt;br /&gt;
&lt;br /&gt;
Music &amp;amp; sound effects: Piet&lt;br /&gt;
&lt;br /&gt;
Biokid is an original copyrighted character by [[PPP Team]]. Free distribution and use of the game is granted. Production of derivative works without prior consent is forbidden.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
Along with several other PPP Team titles, this game was added to the archive on September 25, 2010. It was provided by [[Sylvain Martin]], after contact through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;EeIwRDLoul8&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sites ===&lt;br /&gt;
&lt;br /&gt;
* [http://sylvainhb.blogspot.com/p/rsd-game-maker.html My RSD Game-Maker Years] (Bilou Homebrew)&lt;br /&gt;
** [http://sylvainhb.blogspot.com/search/label/biokid Blog post (possible sequels) by Sylvain Martin] (Bilou Homebrew)&lt;br /&gt;
** [http://sylvainulg.blogspot.com/search/label/biokid 2008 revival concept art by Sylvain Martin] (Bilou Homebrew)&lt;br /&gt;
* [http://www.wayofthepixel.net/pixelation/index.php?topic=7574.0 More character design discussion (WayOfThePixel)]&lt;br /&gt;
* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/biokid.html PPP Team's download site] &lt;br /&gt;
* [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=23&amp;amp;lid=208 Cyborg Jeff's site]&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/10/gamemaker-archive-brussels-spout-book-1/ DIYGamer article]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Biokid_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Biokid_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/biokid.php Play ''Biokid'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/biokid.zip Biokid]''''' (1.4 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games|Biokid]]&lt;br /&gt;
[[Category: Freeware|Biokid]]&lt;br /&gt;
[[Category: PPP Team|Biokid]]&lt;br /&gt;
[[Category: Side-scrolling|Biokid]]&lt;br /&gt;
[[Category: Action-platformer|Biokid]]&lt;br /&gt;
[[Category: Tributes|Biokid]]&lt;br /&gt;
[[Category: Character games|Biokid]]&lt;br /&gt;
[[Category: New discoveries|Biokid]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Belgium]]&lt;br /&gt;
[[Category: Pierre Martin]]&lt;br /&gt;
[[Category: Sylvain Martin]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Badman_III:_Badboys_Are_Back!&amp;diff=23410</id>
		<title>Badman III: Badboys Are Back!</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Badman_III:_Badboys_Are_Back!&amp;diff=23410"/>
		<updated>2017-08-06T12:28:32Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Badman III: Badboys Are Back!'''''&lt;br /&gt;
|file=[[File:Badman3Title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Incomplete]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' N/A ([[1996]][[Category: 1996|Badman 3]])&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 42&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Badman]]'', ''[[Badman II]]''}}If ''[[Badman II]]'' was sort of the ''Sonic 2'' to ''[[Badman]]''’s ''Sonic the Hedgehog'' — new sidekick and all — the unfinished ''Badman III: Badboys Are Back!'' is [[PPP Team]]’s ''Sonic 3 &amp;amp; Knuckles''. This game is ridiculously huge — so much so that its 42 level nodes account for only the first world and a half or so. Even in its unfinished state the game is so vast and complicated that it’s difficult to take in. &lt;br /&gt;
&lt;br /&gt;
As far as story goes, ''Badman III'' picks up where ''Badman II'' leaves off, recycling the &amp;quot;BadBoys&amp;quot; who abducted Rubish Binn and developing them into a larger, organised team of vilains in the spirit of a sort of Sci-Fi &amp;quot;S.P.E.C.T.R.E.&amp;quot; type organisation (as detailed in Piet Martin's [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=12&amp;amp;lid=58 backstory document]). Several design elements and techniques -- the multiple characters and destructible block monsters -- are derived from an earlier PPP prototype, ''[[4 to Save Toon Land]]''. &lt;br /&gt;
&lt;br /&gt;
Again the visuals have received a total upgrade, this time with the benefit of [[Deluxe Paint]] gradients (lending the game that ''Sonic 3'' flavor of 3D shading). Now the game gives a choice of two characters, each of whom can interact with and navigate the levels very differently. Badman himself controls much more smoothly, and has more abilities. &lt;br /&gt;
&lt;br /&gt;
[[File:Badman3.png|thumb|320px|Toying around in ''Badman III'']]&lt;br /&gt;
&lt;br /&gt;
The team included some in-game cutscenes, and even managed to compose a bit of original music. During development, Piet found an Adlib tracker and discovered that the infamous [[.CMF]] file format is nothing more than a MIDI track with embedded Adlib instruments. Pype then reverse-engineered the format in ASM and developed an experimental .AST -&amp;gt; .CMF converter. Although it never quite worked properly, it did allow the team to insert one original, single-channel melody (&amp;quot;Stille Nacht&amp;quot;) into the aforementioned cutscenes.&lt;br /&gt;
&lt;br /&gt;
Overall ''Badman III ''gives an imposing sense of command and professionalism. Had they ever finished the game, PPP Team would have created a monster the likes of which rarely even saw a commercial release. This is proto-''Cave Story'' material here.&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Badman II|Badman III|Badman series{{!}}(Overview)|[[Badman series]]}}&lt;br /&gt;
&lt;br /&gt;
== Badboys ==&lt;br /&gt;
&lt;br /&gt;
[[File:Badboys0004.png|200px|thumb|right|design sketch of the levels to be covered by the whole Badman cycle]]&lt;br /&gt;
&lt;br /&gt;
The introduction of Burner in ''[[Badman II]]'' was followed by a boom of design documents that produced a storyline for what had been so far a mere collection of disconnected levels, that attempted to mimmic Fury of the Furries scene settings (to get great foreground/background color hints). Before even the bad3.gam file was created, all the characters on the title screen had a name, a suit, a gun, and a mission: take over the galaxy. Burner, Eco, Dalton and Tuba on the first line, Skyboy, Ratman, Toyboy, Ice and Smoke on the bottom line, and Flash (the leader) in the middle.&lt;br /&gt;
&lt;br /&gt;
[[File:Badboys0005.png|200px|thumb|center|design sketch of 'toyboy', boss of the toy zone]]&lt;br /&gt;
&lt;br /&gt;
Funny enough, a review of ''James Pond III: Operation Starfish'' brought the game in a completely unplanned direction right from the start, introducing the Cheese Zone, and then turning the 'School Zone' into 'Toys Zone'.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman3-cheese.png|thumb|320px|An intro cut-scene from ''Badman III'' starring Rex, the guidecat]]&lt;br /&gt;
&lt;br /&gt;
Summary of the previous episode&lt;br /&gt;
&lt;br /&gt;
Party in Egypt in search of his companion Rubish Binn who vanished during the prosecution of Seb Valenti (see Badman 1: &amp;quot;Pneu-Mania&amp;quot;), Badman discovers in the pyramid of Tote-a-Karton a curious room containing none other than a teleporter: Badman foolishly switches in a parallel dimension.&lt;br /&gt;
&lt;br /&gt;
So, overcoming dangers unheard ... Passing countless trials, battle-hardened, he paved his way to the castle par-del in Skyville, to rescue his cowardly companion who had been abducted.&lt;br /&gt;
&lt;br /&gt;
Our national Super-Zero awkwardly bypasses the traps laid by the two Badboys who tried to block his route: #1 Burner and #2 Skyboy...&lt;br /&gt;
&lt;br /&gt;
Armed with the Astroflash Megawatt III of Skyboy, our two friends wander in the gloomy castle of the latter. When, at the turn of a corridor, they meet a friendly guide and familiar places that led them safely to the usual haunt of Skyboy (once Badman manfully clears the surface of the castle!). There, they discover with horror that the Badboys' project (in the most insidious of senses) is to DOMINATE THE WORLD!&lt;br /&gt;
&lt;br /&gt;
Without hesitating a second, our three Zeros teleport from the installation of Skyboy in pursuit of the other Badboys.&lt;br /&gt;
&lt;br /&gt;
The adventure begins (again)!&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman3-choice.png|thumb|320px|Choosing a hero in ''Badman III'']]&lt;br /&gt;
&lt;br /&gt;
=== General instructions ===&lt;br /&gt;
&lt;br /&gt;
: F1: Instructions - help&lt;br /&gt;
: F2: View status&lt;br /&gt;
: F3: Stop ADLIB music&lt;br /&gt;
: F4: Stop SOUNDBLASTER sound&lt;br /&gt;
: F5: Save the game&lt;br /&gt;
: F6: Load the game&lt;br /&gt;
: F10: Calibrate the joystick&lt;br /&gt;
&lt;br /&gt;
If the settings become troublesome, delete the 'config.dat' file in the game directory.&lt;br /&gt;
&lt;br /&gt;
=== Some Blah ===&lt;br /&gt;
&lt;br /&gt;
In this episode of the adventures of super-national zero, the Bold Badman*, You can freely run with Badman (the one with a cape) or his paunchy sidekick Rubish Binn* (the other guy).&lt;br /&gt;
&lt;br /&gt;
[[File:badman3-char.png|center]]&lt;br /&gt;
&lt;br /&gt;
To aid in your decision, several 'SELECT ROUND' or selection levels will be offered throughout your career.&lt;br /&gt;
&lt;br /&gt;
* Any resemblance to persons existing or otherwise, and we would have a good laugh.&lt;br /&gt;
&lt;br /&gt;
=== Badman ===&lt;br /&gt;
&lt;br /&gt;
A super-zero of stupid situations (see previous episode), he possesses an array of weapons and has becomingly fashioned a noisy little car...&lt;br /&gt;
&lt;br /&gt;
Generally he exhibits a disability that exceeds the limits of imagination.&lt;br /&gt;
&lt;br /&gt;
: Jump: 7 8 9&lt;br /&gt;
: Walk: 4 6&lt;br /&gt;
: Fire: / * -&lt;br /&gt;
: Duck and crawl: 1 2 3&lt;br /&gt;
&lt;br /&gt;
=== Rubish Binn ===&lt;br /&gt;
&lt;br /&gt;
Badman's stupid, inept, useless companion. At a thought, I know that he was a garbage man before embarking on his fight against crime. He has the unpleasant habit of being systematically dispatched by the first villain who pass by (see ''[[Badman II]]'').&lt;br /&gt;
&lt;br /&gt;
He has cauliflower ears, and a purple leotard that perhaps he has a little too much cholesterol to be running and jumping around in. &lt;br /&gt;
&lt;br /&gt;
=== Special Moves ===&lt;br /&gt;
&lt;br /&gt;
'''BADMAN'''&lt;br /&gt;
&lt;br /&gt;
Slide&lt;br /&gt;
: [1] [3]&lt;br /&gt;
&lt;br /&gt;
Fire upwards&lt;br /&gt;
: [*]&lt;br /&gt;
&lt;br /&gt;
'''RUBISH BINN'''&lt;br /&gt;
&lt;br /&gt;
Spin around&lt;br /&gt;
: [*]&lt;br /&gt;
&lt;br /&gt;
=== Search, search... ===&lt;br /&gt;
&lt;br /&gt;
* Ace of clubs: 500 Points&lt;br /&gt;
* Ace of hearts: 1 Life&lt;br /&gt;
* Ace of spaces: 2 HP&lt;br /&gt;
* Arrow: Direction&lt;br /&gt;
* Key: (You know this.)&lt;br /&gt;
* END: The exit&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[file:grator 000.png|320px|thumb|The nightmare of integrating levels in ''Badman III'' &amp;lt;br /&amp;gt;(character select &amp;amp; cutscenes in purple)]]&lt;br /&gt;
&lt;br /&gt;
The [[PPP Team]] Software&lt;br /&gt;
&lt;br /&gt;
'''Pierre Martin ALIAS Piet'''&lt;br /&gt;
* 18 years&lt;br /&gt;
* Tracker under ScreamTracker III and Impulse Tracker, although his tracks couldn't be integrated in the game. &lt;br /&gt;
* sound effects&lt;br /&gt;
* some level design and gameplay consultant&lt;br /&gt;
&lt;br /&gt;
'''Pierrick Hansen'''&lt;br /&gt;
* Musician-designer-Programmer&lt;br /&gt;
* Voice Acting for Badman&lt;br /&gt;
* Badman character design, monster design consultant&lt;br /&gt;
&lt;br /&gt;
'''Sylvain Martin ALIAS Pypein'''&lt;br /&gt;
* Graphic artist / programmer&lt;br /&gt;
* Pixel art, most level design and game-maker trickery.&lt;br /&gt;
&lt;br /&gt;
'''Valentin Boigelot ALIAS Tentacle Bob'''&lt;br /&gt;
'''Simon Boigelot ALIAS Puce'''&lt;br /&gt;
* Additional NPC design&lt;br /&gt;
&lt;br /&gt;
'''Pascal Deiting ALIAS Vegeta'''&lt;br /&gt;
'''Lawrence Mazzapichi ALIAS Parmy'''&lt;br /&gt;
'''Francois Bare ALIAS the Clicker'''&lt;br /&gt;
* Quality Control Loop&lt;br /&gt;
&lt;br /&gt;
So add it all up, and you've got a swell band of misfits.&lt;br /&gt;
&lt;br /&gt;
Badman, Rubish Binn and the Badboys are original copyrighted characters by [[PPP Team]]. Free distribution and use of the game is granted. Production of derivative works without prior consent is forbidden.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
Along with several other PPP Team titles, this game was added to the archive on September 25, 2010. It was provided by [[Sylvain Martin]], after contact through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;dl7ftIshIWs&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sites ===&lt;br /&gt;
&lt;br /&gt;
* [http://sylvainhb.blogspot.com/search?q=Badman Sylvain Martin's blog]&lt;br /&gt;
* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/badman3.html PPP Team's download site]&lt;br /&gt;
* [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=23&amp;amp;lid=311 Cyborg Jeff's downloads]&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/12/gamemaker-archive-brussels-spout-book-2/ The Brussels Spout, Book 2 (DIYGamer)]&lt;br /&gt;
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/BadmanIIIBadboysAreBack_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/BadmanIIIBadboysAreBack_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/badman3.php Play ''Badman III'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/badman3.zip Badman III]''''' (451.4 kB)&lt;br /&gt;
* Soundtrack: &lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/07/04/226-badman-iii-in-the-zone/ title song] (370.1 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/12/22/badman-in-the-toys-zone/ badboy fighting theme] (123 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/02/02/326-badman-rubish-bin-in-the-blizzard/ blizzard ambiance (ice zone)] (168.9 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/12/30/304-badboys-are-back/ badboys-are-back theme] (178.7 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/09/06/468-b-a-d-here-comes-the-bad-boys/ B.A.D. story theme] (788.1 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games|Badman 3]]&lt;br /&gt;
[[Category: Incomplete games|Badman 3]]&lt;br /&gt;
[[Category: PPP Team|Badman 3]]&lt;br /&gt;
[[Category: Side-scrolling|Badman 3]]&lt;br /&gt;
[[Category: Multiple characters|Badman 3]]&lt;br /&gt;
[[Category: Action-platformer|Badman 3]]&lt;br /&gt;
[[Category: Character games|Badman 3]]&lt;br /&gt;
[[Category: Sequels|Badman 3]]&lt;br /&gt;
[[Category: Satire|Badman 3]]&lt;br /&gt;
[[Category: In-game cinematics|Badman 3]]&lt;br /&gt;
[[Category: Experimental|Badman 3]]&lt;br /&gt;
[[Category: New discoveries|Badman 3]]&lt;br /&gt;
[[Category: Original music|Badman 3]]&lt;br /&gt;
[[Category: Badman series|Badman 3]]&lt;br /&gt;
[[Category: Eponymous titles|Badman 3]]&lt;br /&gt;
[[Category: Games needing maps|Badman 3]]&lt;br /&gt;
[[Category: Belgium]]&lt;br /&gt;
[[Category: Pierre Martin]]&lt;br /&gt;
[[Category: Pierrick Hansen]]&lt;br /&gt;
[[Category: Sylvain Martin]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;br /&gt;
[[Category: Corrupted games]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Badman_II:_He%27s_Back_Again!&amp;diff=23409</id>
		<title>Badman II: He's Back Again!</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Badman_II:_He%27s_Back_Again!&amp;diff=23409"/>
		<updated>2017-08-06T12:28:16Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Badman II: He's Back Again!'''''&lt;br /&gt;
|file=[[File:Badman2Title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' June 13, [[1996]][[Category: 1996|Badman 2]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 35&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Badman]]'', ''[[Badman III]]'', ''[[4 to Save Toon Land]]''}}Although the first ''[[Badman]]'' is a clean, entertaining game, it's with the sequel that the ''Badman'' series really finds its identity. All of the visuals are original, and indeed both clean and distinctive. All of the sprites, including the character, have received an upgrade. Then after the presentation ropes you in, you start to appreciate the scale of the thing. &lt;br /&gt;
&lt;br /&gt;
The game includes sophisticated boss battles, involving moving and shooting villains and complex solutions. There are all manner of hidden secrets, including a warp zone. And finally we find the most clever credit sequence we’ve seen in years, calling to mind the ''Zelda'' inventory roll and all those NES instruction booklets that named and illustrated all of the game’s monsters and their personalities. &lt;br /&gt;
&lt;br /&gt;
For all of Game-Maker’s limitations, ''Badman II'' is about as good a demonstration as you’ll find of its latent potential.&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Badman|Badman II|Badman III|[[Badman series]]}}&lt;br /&gt;
&lt;br /&gt;
== Boss Battles ==&lt;br /&gt;
&lt;br /&gt;
[[File:Badboys0007.png|200px|thumb|right|a post-design sketch of Burner, as a first step towards the creation of the whole badboys set.]]&lt;br /&gt;
Some PPP Team games were designed to have boss battles that weren't really a success, as a result of Game-Maker's limitation regarding monsters spawning. ''Badman II'' was initially supposed to be a boss-less game, and so it goes until you reach the Factory Zone. When Pype showed Pierrick his first work on ''Badman II'' (including Egypt, Bubble, Forest and a sketch of the factory level), Pierrick urged the creation of boss battles: &amp;quot;It needn't to be huge to be a boss, you know&amp;quot; he said. &amp;quot;In ''Mega Man 1'' on the NES, all the bosses have the same size as your character, but you're trapped in a room until you defeat them and they take a lot of hits to kill&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That was possible to do: all I needed was the generation of a key monster after the final defeat and a door somewhere to open. The second level of the factory was thus dubbed &amp;quot;Arena&amp;quot; and introduced repeated encounters of increasing difficulty with the same monster: &amp;quot;Burner&amp;quot;, which was a red-suit copy of the Badman sprite. To make the encounter interesting, it was needed to ensure that spamming the fire button would not be sufficient to kill Burner in a second. We just managed to translate the documentation related to power levels by then (actually, at the design of the Bubble Zone), so it was &amp;quot;enough&amp;quot; to have two type of movements, one where Burner attacks, but is vulnerable to Badman's shots, and one where he retreats but cannot be hit. The &amp;quot;death animations&amp;quot; were then used to build a &amp;quot;Attack-Retreat-Attack-Retreat-Attack-Die&amp;quot; cycle.&lt;br /&gt;
&lt;br /&gt;
This power mechanism (a monster with high power kills monsters with lower power, two monsters of equal power cross each others unharmed) was then realised to have even more potential: if there was anything on the arena that Burner could &amp;quot;kill&amp;quot;, it could be turned into a shot. A set of &amp;quot;seed generators&amp;quot; were then added at the top of the screen, producing small dots that can barely be noticed by the player, but turn into flames if Burner has the &amp;quot;retreat&amp;quot; power level. An additional &amp;quot;escape chimney&amp;quot; was added at the top-left corner of every arena to ensure they wouldn't be noticed when they turn into flames at the end of their dedicated path. &lt;br /&gt;
&lt;br /&gt;
The multiple encounters allowed the team to increase the rate of the shots and mimmic the typical &amp;quot;boss-that-gets-angry-as-you-shoot-him-more&amp;quot; that couldn't be achieved otherwise.&lt;br /&gt;
&lt;br /&gt;
It was clearly a milestone in PPP Team productions, and has been re-applied (possibly with small tweaks) in all the subsequent games, including ''[[Biokid]]'',''[[Badman III]]'' and ''[[Twinnbee Land]]''. The &amp;quot;SkyBoy&amp;quot; encounter at the end of the game also reuses this technique, but places the door block on the arena (rather than on the &amp;quot;Overworld&amp;quot; castle) to avoid undesired exits that would reset Badboy's hit count, but not Badman's.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman2.png|thumb|320px|An arrowing time in ''Badman II'']]&lt;br /&gt;
&lt;br /&gt;
''PPP CLICKER DATABASE SHELL''&lt;br /&gt;
&lt;br /&gt;
'''USER: -BADMAN-'''&lt;br /&gt;
&lt;br /&gt;
'''Missing...'''&lt;br /&gt;
: '''NAME:''' BINN&lt;br /&gt;
: '''FIRST NAME:''' Rubish&lt;br /&gt;
: '''PROFESSION:''' Justiciary&lt;br /&gt;
: '''AGE:''' 19 years&lt;br /&gt;
: '''Distinguishing signs:''' Wears a purple costume adorned with an &amp;quot;R&amp;quot;, and a purple mask&lt;br /&gt;
:'''Current status:''' In EGYPT, remains of the GREAT PYRAMID, in the company of persons unknown. &lt;br /&gt;
:'''Address:''' 45 rue Software chez PPP&lt;br /&gt;
:'''CHANCES OF SUCCESS: 50%'''&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman 2 Desert map.png|thumb|320px|Desert map from ''Badman II'']]&lt;br /&gt;
&lt;br /&gt;
Move Badman with your '''keypad'''.&lt;br /&gt;
&lt;br /&gt;
Fire with '''/''' and '''-''' &lt;br /&gt;
&lt;br /&gt;
... and then collect the stars!&lt;br /&gt;
&lt;br /&gt;
Duck with the '''down arrow'''.&lt;br /&gt;
&lt;br /&gt;
And '''h''' to call for help (actually release a bomb for self-kill in the case you've managed to lock yourself and want to restart the level).&lt;br /&gt;
&lt;br /&gt;
[[File:badman2-char.png|center]]&lt;br /&gt;
&lt;br /&gt;
Look for the following bonuses&lt;br /&gt;
* Ace of Diamonds: Health&lt;br /&gt;
* Key card: Key&lt;br /&gt;
* Ace of Hearts: 1-Up&lt;br /&gt;
* Logo card: Badmobile (access to bonus level)&lt;br /&gt;
* Gun card: Upgrade shotgun&lt;br /&gt;
* Ace of Clubs: Bonus (500 PTS)&lt;br /&gt;
* Ladder: Ladder, pick with &amp;quot;p&amp;quot;, drop with &amp;quot;d&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
This game was made by [[PPP Team]] Software (95): &lt;br /&gt;
* Piet - Pierrick - Pypein&lt;br /&gt;
&lt;br /&gt;
The Badman, Rubish Binn and the Badboys are original copyrighted characters by [[PPP Team]]. Free distribution and use of the game is granted. Production of derivative works without prior consent is forbidden.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
Along with several other PPP Team titles, this game was added to the archive on September 24, 2010. It was provided by [[Sylvain Martin]], after contact through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;Yuz18hqL4zw&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Demo-run.gif|thumb|Some steps toward a Nintendo DS based ''Badman'' revival (2011, as seen on Sylvain's Blog)]]&lt;br /&gt;
&lt;br /&gt;
=== Sites ===&lt;br /&gt;
&lt;br /&gt;
* [http://sylvainhb.blogspot.com/search?q=Badman Sylvain Martin's blog]&lt;br /&gt;
* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/badman2.html PPP Team's download site]&lt;br /&gt;
* [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=23&amp;amp;lid=310 Cyborg Jeff's downloads]&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/12/gamemaker-archive-brussels-spout-book-2/ The Brussels Spout, Book 2 (DIYGamer)]&lt;br /&gt;
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/BadmanIIHesBackAgain_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/BadmanIIHesBackAgain_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/badman2.php Play ''Badman II'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/badman2.zip Badman II]''''' (451.4 kB)&lt;br /&gt;
* Soundtrack: &lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1995/11/27/67-badman-2-out-of-this-world/ title song] (228.5 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1995/09/05/28-badman-ii-out-of-our-world/ jingle/gameover/random techno] (341.8 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/01/08/311-badman-2-factory-zone/ Burner's Factory] (119.1 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/12/24/badman-ii-skyboys-castle-theme/ sky castle theme] (221.7 kB)&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/02/25/348-badman-rubish-bin-kaktus-battle/ Kaktus Battle (Loufok Desert Zone)] (128.9 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games|Badman 2]]&lt;br /&gt;
[[Category: Freeware|Badman 2]]&lt;br /&gt;
[[Category: PPP Team|Badman 2]]&lt;br /&gt;
[[Category: Side-scrolling|Badman 2]]&lt;br /&gt;
[[Category: Action-platformer|Badman 2]]&lt;br /&gt;
[[Category: Character games|Badman 2]]&lt;br /&gt;
[[Category: Sequels|Badman 2]]&lt;br /&gt;
[[Category: Satire|Badman 2]]&lt;br /&gt;
[[Category: Experimental|Badman 2]]&lt;br /&gt;
[[Category: New discoveries|Badman 2]]&lt;br /&gt;
[[Category: Badman series|Badman 2]]&lt;br /&gt;
[[Category: Eponymous titles|Badman 2]]&lt;br /&gt;
[[Category: Complete games|Badman 2]]&lt;br /&gt;
[[Category: Games needing maps|Badman 2]]&lt;br /&gt;
[[Category: Belgium]]&lt;br /&gt;
[[Category: Pierre Martin]]&lt;br /&gt;
[[Category: Pierrick Hansen]]&lt;br /&gt;
[[Category: Sylvain Martin]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Badman&amp;diff=23408</id>
		<title>Badman</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Badman&amp;diff=23408"/>
		<updated>2017-08-06T12:27:59Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Badman'''''&lt;br /&gt;
|file=[[File:BadmanTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' May 21, [[1995]][[Category: 1995|Badman 1]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 18&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[PPP Team]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Blork Carnage]]'', ''[[Badman II]]'', ''[[Badman III]]''}}Our eponymous hero is basically a chubby, inept satire of DC’s Batman — or at least that’s how he started off. Badman’s first role was as an incidental enemy in [http://sylvainhb.blogspot.com/2009/10/lile-des-colons-that-was-bilou-rpg.html ''Bilou's Quest'' (BASIC)]. Yet after doodling the character for a while, he captured the Martins’ imaginations and rather like Fonzie on Happy Days, he soon became the center of [[PPP Team]]’s attentions. Other ties to earlier games include the overall art design and the antagonist Seb Valenti (who served a more nebulous role in [[Blork Carnage]]).&lt;br /&gt;
&lt;br /&gt;
The first ''Badman'' game is a rough assembly of materials — some borrowed, some original — into a fairly genial Tim Sweeney flavored action platformer (complete with music lifted from ''Jill of the Jungle''). Maybe with a whiff of ''Mighty Bomb Jack''. Notably, ''Badman'' avoids feeling like a typical Game-Maker game. The character’s movements are perfectly married to the level design, and both the character and backdrop strive less to show off than to achieve a certain consistency of style and tone. &lt;br /&gt;
&lt;br /&gt;
Each level has its own fairly original theme. Instead of ice and fire worlds, we have blue skies and desert caves, a rooftop stage, a Japan world (where Badman trades his gun for a samurai sword), a Lego dungeon, a haunted castle, a prison camp, and — well, a ''[[Peach the Lobster]]'' zone. Very little in this game was just slapped together; you get the sense that every tile, every monster placement was agonized over.&lt;br /&gt;
&lt;br /&gt;
The game also borrows a few sounds from ''[[Zark]]'', ''[[Patchwork Heart]]'', and ''Jill of the Jungle''. &lt;br /&gt;
{{SeriesNav|Badman series{{!}}(Overview)|Badman|Badman II|[[Badman series]]}}&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Badman1.png|thumb|320px|PPP Team's ''Badman'']]&lt;br /&gt;
&lt;br /&gt;
P: The Earth is threatened by Seb Valenti... He wants to destroy EVERYTHING!&lt;br /&gt;
&lt;br /&gt;
P: No Problem. What's the number for Bilou?&lt;br /&gt;
&lt;br /&gt;
P: 668171*884&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not here at the moment. Please leave your message after the Beep ...&amp;quot;&lt;br /&gt;
   &lt;br /&gt;
'''CLACK'''&lt;br /&gt;
&lt;br /&gt;
P: Bilou isn't there!&lt;br /&gt;
&lt;br /&gt;
P: Mario?&lt;br /&gt;
[[File:badman-peach-zone.png|thumb|320px|A spiky moment in the &amp;quot;''Peach the Lobster''&amp;quot; zone (officially, the &amp;quot;Field Zone&amp;quot;)]]&lt;br /&gt;
P: Too Old!&lt;br /&gt;
&lt;br /&gt;
P: Superman?&lt;br /&gt;
&lt;br /&gt;
P: Retired!&lt;br /&gt;
&lt;br /&gt;
P: Superwoman?&lt;br /&gt;
&lt;br /&gt;
P: Maternity leave, for the next 32 light years.&lt;br /&gt;
&lt;br /&gt;
P: Mickey?&lt;br /&gt;
&lt;br /&gt;
P: Not competent enough!&lt;br /&gt;
&lt;br /&gt;
P: ....&lt;br /&gt;
&lt;br /&gt;
'''PUFF'''&lt;br /&gt;
&lt;br /&gt;
I am the Terror&lt;br /&gt;
&lt;br /&gt;
Who makes Errors&lt;br /&gt;
&lt;br /&gt;
I Am ....&lt;br /&gt;
&lt;br /&gt;
[[File:badman-char.png]]&lt;br /&gt;
&lt;br /&gt;
: '''BADMAN'''&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
For best results, use the numerical keypad or a joystick&lt;br /&gt;
&lt;br /&gt;
: 8,7,9: Jump&lt;br /&gt;
: 4,6: Walk&lt;br /&gt;
: 2: Duck&lt;br /&gt;
: /,-: Fire&lt;br /&gt;
: P: Surprise!&lt;br /&gt;
&lt;br /&gt;
: F2: view status&lt;br /&gt;
: F3: stop the music&lt;br /&gt;
: F5: Save&lt;br /&gt;
: F6: Load&lt;br /&gt;
: F8: Enable the Joy&lt;br /&gt;
: F9: Calibrate the Joy.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
A new game developed by [[PPP Team]] Software.&lt;br /&gt;
&lt;br /&gt;
Scenario:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Character graphics:&lt;br /&gt;
: Pierrick &amp;amp; Pypein&lt;br /&gt;
Backgrounds:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Music:&lt;br /&gt;
: Epic &amp;amp; GM&lt;br /&gt;
FX: &lt;br /&gt;
: Piet, GM &amp;amp; Pierrick&lt;br /&gt;
Character animation: &lt;br /&gt;
: Piet &amp;amp; Pypein&lt;br /&gt;
Background animation:&lt;br /&gt;
: Piet &amp;amp; Pierrick&lt;br /&gt;
Level design:&lt;br /&gt;
: Piet&lt;br /&gt;
Debugging:&lt;br /&gt;
: Pypein&lt;br /&gt;
Bugging:&lt;br /&gt;
: Piet&lt;br /&gt;
Thanks you:&lt;br /&gt;
: IK and Audrey, for moral support.&lt;br /&gt;
&lt;br /&gt;
Badman is a copyrighted original character from [[PPP Team]].&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
Along with several other PPP Team titles, this game was added to the archive on September 24, 2010. It was provided by [[Sylvain Martin]], after contact through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;6eQLXMY5H58&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sites ===&lt;br /&gt;
&lt;br /&gt;
* [http://sylvainhb.blogspot.com/search?q=Badman Sylvain Martin's blog]&lt;br /&gt;
* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/badman1.html PPP Team's download site]&lt;br /&gt;
* [http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=23&amp;amp;lid=309 Cyborg Jeff's downloads]&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/12/gamemaker-archive-brussels-spout-book-2/ The Brussels Spout, Book 2 (DIYGamer)]&lt;br /&gt;
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/BadmanISavetheWorld_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/BadmanISavetheWorld_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/badman1.php Play ''Badman'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/badman.zip Badman]''''' (451.4 kB)&lt;br /&gt;
* Soundtrack:&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1996/12/31/306-badman-in-the-japanese-falls/ Waterfall level]&lt;br /&gt;
** [http://www.studio-quena.be/cyborgjeff/site/1997/03/29/367-waterfall/ (+CD version)]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker_games|Badman 1]]&lt;br /&gt;
[[Category: Freeware|Badman 1]]&lt;br /&gt;
[[Category: PPP Team|Badman 1]]&lt;br /&gt;
[[Category: Side-scrolling|Badman 1]]&lt;br /&gt;
[[Category: Action-platformer|Badman 1]]&lt;br /&gt;
[[Category: Character games|Badman 1]]&lt;br /&gt;
[[Category: Satire|Badman 1]]&lt;br /&gt;
[[Category: New discoveries|Badman 1]]&lt;br /&gt;
[[Category: Badman series|Badman 1]]&lt;br /&gt;
[[Category: Eponymous titles|Badman 1]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Belgium]]&lt;br /&gt;
[[Category: Pierre Martin]]&lt;br /&gt;
[[Category: Pierrick Hansen]]&lt;br /&gt;
[[Category: Sylvain Martin]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Adventures_in_Melgratta&amp;diff=23407</id>
		<title>Adventures in Melgratta</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Adventures_in_Melgratta&amp;diff=23407"/>
		<updated>2017-08-06T12:27:43Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Adventures in Melgratta'''''&lt;br /&gt;
|file=[[File:Melgratta-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1992]][[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Free game + current catalog&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none}}''Melgratta'' is [[Sherwood]]'s apparent attempt at something between ''Zelda'' and ''Gauntlet'', perhaps by way of Richard Garriott -- and, perhaps, an attempt to capitalize on the brand's namesake. You're a quaint medieval forest adventurer, complete with tunic and green newspaper cap with a feather. The idea is to wander through a convoluted yet somehow empty countryside, collecting treasure and stumbling upon the right path to the next level. &lt;br /&gt;
&lt;br /&gt;
The character has a limited supply of ammunition, which is replenished by picking up arrows around the countryside. There is also a more powerful attack, which necessitates that one find and pick up a large spear item. Firing can be a bit of a chore sometimes, as at point blank range the arrows often pass through enemies. &lt;br /&gt;
&lt;br /&gt;
As is typical in Sherwood games, it can be difficult to figure out where to go or what to do. Every level is set up more or less like a maze, which is further complicated in that it is not immediately obvious what is and is not a wall. Further confusing the issue, collectible objects are often placed behind impassible barriers. Later levels take the player on all manner of further challenges -- platformer stages, overt mazes, and whatnot.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:Melgratta.png|thumb|320px|Avoiding roguery in ''Adventures in Melgratta'']]&lt;br /&gt;
&lt;br /&gt;
Welcome to the magical land of Melgratta. In this place beyond the realm of reality you will find all sorts of creatures, such as fairies, elves, and wizards, just to name a few. &lt;br /&gt;
&lt;br /&gt;
But beware! The forests all full of thieves, that will try to steal gold and other treasures that'll be able to be found laying around in the woods.&lt;br /&gt;
&lt;br /&gt;
[[File:MelgrattaGuy.png|center]]&lt;br /&gt;
&lt;br /&gt;
There are many lands to  be found in melgratta. There are forests, rivers, swamps castles, and caves, just to name a few. &lt;br /&gt;
&lt;br /&gt;
Good luck with your exploring, and please enjoy your stay with us  in Melgratta.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:Melgratta1.png|thumb|320px|Level 1 of ''Adventures in Melgratta'']]&lt;br /&gt;
&lt;br /&gt;
You control the movement of your character by using the four main arrow keys. You can pick up arrows by being on top of them. Once you have an arrow you have 50 shots and only 50, so try to conserve them. You shoot by pressing the spacebar.&lt;br /&gt;
&lt;br /&gt;
You will encounter two types of plants: yellow, and purple. The yellow plants will cure you if you touch them. This is good. The purple ones are poisonous, so it is wise not to touch these.&lt;br /&gt;
&lt;br /&gt;
After about two minutes, the wizard will appear in field #1. Walk into the spell he is casting, and you will be put into field #2. In this area, wait until the castle's drawbridge is lowered and you can get in the castle.&lt;br /&gt;
&lt;br /&gt;
In the castle you must jump over the barrels. To do this you push the &amp;quot;7&amp;quot; or &amp;quot;9&amp;quot; key on the numerical keypad, depending on which way you are facing. Don't stay up in the air too long, or an arrow will hit you.&lt;br /&gt;
&lt;br /&gt;
When you find the exit to the castle, you will be in the dense forest, a maze of trees and plants. Like in the first screen, the yellow plant will help you and purple will hurt. Also look out for shaky ground, that will also cause damage. You must also find the magic lance in the forest. It is the only defense you have against the dragons in the Lost Woods of screen five. You pick this up also by standing on it and pressing the &amp;quot;Z&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
You get to screen five, the Lost Woods, by jumping in the magic pool.  Jump into the pool to be transported to the Lost Woods, where you must find the hermit's cave and then win the game.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
''Adventures in Melgratta'' is one of the many games from [[Sherwood Forest Software]]. The people who bring you this game are Rob Sherwood president, owner, and the guy with the short hair. And Dan Whalen, art director, techno guy, and the one with the long hair.&lt;br /&gt;
&lt;br /&gt;
Any similarity between any person or character in this game and any person or people in real life is purely a coincidence, and not intentional.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly: November 1993|PSL Monthly: November 1993]]'''[[Category: PSL Monthly: November 1993]] (1993),&lt;br /&gt;
* The Chicago Computer Broker's '''[[:Category: Games 1994|Games 1994]]'''[[Category: Games 1994]] (April 1994)&lt;br /&gt;
* '''[[:Category: Gold Medal Software|Gold Medal Software]][[Category: Gold Medal Software]]''' (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Platinum|Software Vault: Platinum]]'''[[Category: Software Vault: Platinum]] (1994), and&lt;br /&gt;
* '''[[:Category: Softkey Entertainment Pack|Softkey Entertainment Pack]][[Category: Softkey Entertainment Pack]]''' (1996).&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
''Adventures in Melgratta'' was added to the archive on August 1, 2010. It was located on one of several shovelware CD-ROMs hosted on cd.archive.org (see [[#Availability]]), during ongoing research for the [http://www.diygamer.com/tag/the-game-maker-archive/ Game-Maker Archive article series] at DIYGamer.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;kcdI2gxHEhE&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/09/gamemaker-archive-part-16-trees-forest/ Trees in the Forest (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/AdventuresinMelgratta_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/AdventuresinMelgratta_1020 demu.org entry]&lt;br /&gt;
* [http://chomikuj.pl/Moonti/STARE+GRY/TOTAL+DOS+COLLECTION+7/TDC+release+7/1993/Adventures+in+Melgratta+*5bSW*5d+(1993)(Sherwood+Forest+Software)+*5bAction*2c+Adventure*5d,4915314787.rar(archive) chomikuj.pl entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/melgratta.php Play ''Adventures in Melgratta'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/melgratta.zip Adventures in Melgratta]''''' (139.6 kB)&lt;br /&gt;
* [[Media:Melgratta1.png|Level 1 map]] (396.5 kB) &lt;br /&gt;
* [[Media:Melgratta2.png|Level 2 map]] (402.0 kB) &lt;br /&gt;
* [[Media:Melgratta3.png|Level 3 map]] (66.0 kB) &lt;br /&gt;
* [[Media:Melgratta4.png|Level 4 map]] (335.9 kB) &lt;br /&gt;
* [[Media:Melgratta5.png|Level 5 map]] (408.7 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Sherwood Forest Software]]&lt;br /&gt;
[[Category: Nonlinear]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Action-adventure]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Pennsylvania]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Rob Sherwood]]&lt;br /&gt;
[[Category: Dan Whalen]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Safari_Sam:_Jungle_Explorer&amp;diff=23406</id>
		<title>Safari Sam: Jungle Explorer</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Safari_Sam:_Jungle_Explorer&amp;diff=23406"/>
		<updated>2017-08-06T12:27:29Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Safari Sam: Jungle Explorer'''''&lt;br /&gt;
|file=[[File:SafariSamTitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' June 14, [[1992]][[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 8&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Free game + current catalog&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none}}This game is a grab bag of half-fulfilled ideas, in an inadvertently offensive setting. As with many Sherwood games, the basic idea is fairly clever; it's sort of a variety game, like ''Skate or Die''. You wander around on a main map, and enter various levels, each of which is a different event with different objectives, different controls, and a different character sprite. The levels are as varied as a ''Toobin'''-style flume ride, a ''Donkey Kong'' style arcade platformer, and a sort of a ''Frogger'' level. All your favorite early '80s arcade games in one.&lt;br /&gt;
&lt;br /&gt;
As usual the problem is in the execution. None of the character sprites has much animation, and some have none at all. The level layout is almost random. It is unclear whether the player need tackle all the levels or none, or exactly how to progress through the game.&lt;br /&gt;
&lt;br /&gt;
The setting and realization are worth a second mention, as from a modern perspective they raise more than a couple of eyebrows. If one recalls that early Tintin book, ''Tintin in the Congo'', that caused such a fuss when it was finally released in English, this game might as well be an adaptation of that. &lt;br /&gt;
&lt;br /&gt;
With its earnest ambition and particularly disjointed command of [[Game-Maker]], it would make sense if ''Safari Sam'' were [[Sherwood]]'s first game. It seems to have come out early in 1992, whereas most of Sherwood's other games started to trickle out the following fall. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
Safari Sam is the primo explorer of the dark continent. He is the guide for most people who want to explore the jungles, rivers, and temples of Africa. So join Sam as he takes you through the many adventures and dangers of ''Safari Sam Jungle Explorer''.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:SafariSam.png|thumb|320px|Avoiding the darkies in ''Safari Sam: Jungle Explorer'']]&lt;br /&gt;
&lt;br /&gt;
This game, ''Safari Sam'', is actually many games in one. you move Sam around the jungle until he comes to one of the areas on the map. When Sam gets to a certain area the game will change to that area. Moving Sam is done by the various arrow keys. Playing the different games are explained below.&lt;br /&gt;
&lt;br /&gt;
[[File:Sam.png|center]]&lt;br /&gt;
&lt;br /&gt;
1: The shrine: Using the arrow keys will move Sam in the direction of the key. Pick up the gems and idols as you travel through the temple. Kill the spiders and snake by throwing powder on them by pushing the spacebar. You can only toss powder after picking up a bag. This is done by standing on a bag.&lt;br /&gt;
&lt;br /&gt;
[[File:SafariSam0.png|thumb|320px|The overworld jungle in ''Safari Sam: Jungle Explorer'']]&lt;br /&gt;
&lt;br /&gt;
2: The Village: You must go from one end of the village to the other end.  You can only walk to the right. This is done pushing the right arrow key. You can jump over a spear by pushing the Up arrow key. You duck by pushing the Down arrow key.&lt;br /&gt;
&lt;br /&gt;
3: The Log Raft Ride: Control Sammy by using the arrow keys as you travel down the river. Dodge the rocks, trees, and other obstacles. But pick up as many lily pads as you can.&lt;br /&gt;
&lt;br /&gt;
4: The Swamp: You must walk through the swamp making sure you step on the animals and other things in the river. If you are on anything when it totally submerges, you are dead.&lt;br /&gt;
&lt;br /&gt;
5: The Elephant Pool: You must make it through the pool before any of the elephants spray water on you. Getting hit with water is a quick way to bite the bullet.&lt;br /&gt;
&lt;br /&gt;
6: The Veldt: Sammy travels to the veldt for some hunting. The arrow keys will move Sammy and the spacebar will shoot the gun. If any animal catches Sammy, he becomes a safari salad.&lt;br /&gt;
&lt;br /&gt;
7: The Hut: Sammy has got to get to the top of the hut. This is not so easy because he must dodge the bananas and coconuts the monkeys are throwing at him. The Up arrow key is used to dodge, the center 5 key and Down arrows are used to climb up and down, and the Left and Right arrow keys are for movement.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
This fine program is brought to you by the lunatic fringe known as [[Sherwood Forest Software]]. The people that we let out of the cage this time to write ''Safari Sam'' is the usual cast of Rob Sherwood and Dan Whalen. Contrary to popular belief, the National Society of Amature Ornithologists had nothing to do with it.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including '''[[:Category: ShareWare Heaven 2|ShareWare Heaven #2]]'''[[Category: ShareWare Heaven 2]] (1993).&lt;br /&gt;
&lt;br /&gt;
== Archive History ===&lt;br /&gt;
&lt;br /&gt;
On September 23, 2010, the title screen was discovered in the distribution archive of ''Airstrike 42''. Following this discovery, a quick Web search turned up an archive of ''Safari Sam'' on a now-unknown (as of October 2015) Web archive of scraped BBS files.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;9q4yzVrqfwg&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/09/gamemaker-archive-part-16-trees-forest/ Trees in the Forest (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/SafariSamJungleExplorer_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/SafariSamJungleExplorer_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/safari.php Play ''Safari Sam'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/safarisam.zip Safari Sam]''''' (149.4 kB)&lt;br /&gt;
* [[Media:SafariSam0.png|Jungle map]] (135.8 kB) &lt;br /&gt;
** [[Media:SafariSam1.png|Shrine map]] (135.7 kB) &lt;br /&gt;
** [[Media:SafariSam2.png|Village map]] (9.3 kB) &lt;br /&gt;
** [[Media:SafariSam3.png|Log Raft map]] (89.8 kB) &lt;br /&gt;
** [[Media:SafariSam4.png|Swamp map]] (36.6 kB) &lt;br /&gt;
** [[Media:SafariSam5.png|Elephant Pool map]] (49.8 kB) &lt;br /&gt;
** [[Media:SafariSam6.png|Veldt map]] (113.7 kB) &lt;br /&gt;
** [[Media:SafariSam7.png|Hut map]] (98.0 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Sherwood Forest Software]]&lt;br /&gt;
[[Category: Nonlinear]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Action-adventure]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Pennsylvania]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Rob Sherwood]]&lt;br /&gt;
[[Category: Dan Whalen]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Air-Strike_42&amp;diff=23405</id>
		<title>Air-Strike 42</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Air-Strike_42&amp;diff=23405"/>
		<updated>2017-08-06T12:27:16Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Air-Strike 42'''''&lt;br /&gt;
|file=[[File:Airstrike-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' 9/16/[[1992]][[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Free game + current catalog&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none}}Of all the attempts at a scrolling shooter within the [[Game-Maker]] engine, ''Air-Strike 42'' is one of the least successful -- along with [[Sherwood]]'s own ''[[Rocket Fighter]]''. There are strong elements, like the fast vertical action and some of the background detail, but there seems to be little actual design going on and the objectives are always unclear.&lt;br /&gt;
&lt;br /&gt;
You shoot bullets, and drop a limited number of bombs. You get extra points for plowing into bunkers and bridges, to blow them up. As usual for a Sherwood game, movement and attacking are limited, and enemies tend to come out of nowhere quickly. &lt;br /&gt;
&lt;br /&gt;
''Air-Strike 42'' is not an easy game to play, and because of the odd mechanics it's not an easy game to figure out. Paradoxically, that confusion may be one of it stronger suits; in some ways it's reminiscent of a random third-rate NES game that you might have bought sight unseen in the late 1980s. You're convinced that it makes sense, but you just can't figure out what it wants from you. In trying to figure it out, your mind opens to many strange and wonderful possibilities.&lt;br /&gt;
&lt;br /&gt;
Here's another positive, or at least a nominally engaging, curio. The maps are full maps. Unlike most shooters, movement isn't contained to a narrow corridor. Rather, every tile is used. You've got a whole auto-repeating environment to explore. Granted, of the six maps, two are duplicates with slightly different enemy position -- and the scale of the maps, combined with unclear goals, means that even if you destroy every enemy on a given map you likely will wander for ages, waiting to randomly transport to the next level.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:Airstrike42.png|thumb|320px|Blazing a trail in ''Airstrike 42'']]&lt;br /&gt;
&lt;br /&gt;
''Air-Strike 42'' is a World War II flight game. You must fly your plane through various theatres of war from Germany to the Mediterranean Sea, over North Africa and finally to the Japanese area for confrontations with zeros and storm dragons. You must evade the planes, as well as surface artillery both in the water as well as the land.&lt;br /&gt;
&lt;br /&gt;
[[File:Air42plane.png|center]]&lt;br /&gt;
&lt;br /&gt;
Flying over cities, and battleships will cause the targets below to catch on fire and blow up.&lt;br /&gt;
&lt;br /&gt;
You will travel from air strip to airstrip and carrier as you travel through various levels of fighting.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:Air-strike4.png|thumb|320px|Level 4 of ''Airstrike 42'']]&lt;br /&gt;
&lt;br /&gt;
You start out in Germany as you travel the various areas of the war. The arrow keys left and right move your plane in that direction. The down arrow will cause you to &amp;quot;hover&amp;quot;. The corresponding positions on the joystick will have the same effect.&lt;br /&gt;
&lt;br /&gt;
You are armed with two weapons: bullets and bombs. You have an unlimited supply of bullets, which you shoot by pressing the spacebar.  &lt;br /&gt;
&lt;br /&gt;
Bombs are more powerful, and are dropped by pushing the 'B' key, but you only have 100 of them.&lt;br /&gt;
&lt;br /&gt;
You gain points by shooting planes down and blowing up boats and cities. This is done by flying over the target. Look for the landing strips, because all take-offs and landings are all done by flying over strips and aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
''Air-Strike 42'' is a creation from the guys at [[Sherwood Forest Software]]. We are Rob Sherwood: owner, developer, boss, and all around nice guy, and Dan Whalen: art director, creative consultant, and the guy with the longer hair, and the rest of the lunatic fringe we try these  things out on, before we send them out to the unsuspecting public.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including '''[[:Category: ShareWare Heaven #2|ShareWare Heaven #2]]'''[[Category: ShareWare Heaven #2]] (1993).&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
''Air-Strike 42'' was added to the archive somewhere between July 25 and September 23, 2010. It was located on the '''ShareWare Heaven #2''' CD-ROM, as hosted on cd.archive.org (see [[#Availability]]), during ongoing research for the [http://www.diygamer.com/tag/the-game-maker-archive/ Game-Maker Archive article series] at DIYGamer.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;YzcB1jdWDmM&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/09/gamemaker-archive-part-16-trees-forest/ Trees in the Forest (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/AirStrike42_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/AirStrike42_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/airstrike.php Play ''Air-Strike 42'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/arstrk42.zip Air-Strike 42]''''' (129.3 kB)&lt;br /&gt;
* [[Media:air-strike1.png|Level 1 map]] (126.1 kB) &lt;br /&gt;
* [[Media:air-strike2.png|Level 2 map]] (139.0 kB) &lt;br /&gt;
* [[Media:air-strike3.png|Level 3 map]] (56.1 kB) &lt;br /&gt;
* [[Media:air-strike4.png|Level 4 map]] (136.9 kB) &lt;br /&gt;
* [[Media:air-strike5.png|Level 5 map]] (98.3 kB) &lt;br /&gt;
* [[Media:air-strike6.png|Level 6 map]] (55.5 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Sherwood Forest Software]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Shooters]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Pennsylvania]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Rob Sherwood]]&lt;br /&gt;
[[Category: Dan Whalen]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=QiQ:_Please_Peace&amp;diff=23404</id>
		<title>QiQ: Please Peace</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=QiQ:_Please_Peace&amp;diff=23404"/>
		<updated>2017-08-06T12:27:00Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''QiQ: Please Peace'''''&lt;br /&gt;
|file=[[File:qiq-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware|Freeware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1998]][[Category: 1998]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Erwin Bergervoet]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://members.chello.nl/~jtm.bergervoet/index800.htm GamesLab Productions]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Octolris]]''&lt;br /&gt;
}}As with ''[[Octolris]]'', ''QiQ'' is a brightly hued game about a springy red creature who can climb up and down webbing. Whenever he leaps, he shouts “Boing!”; at every opportunity he squeals in a high-pitched voice. Also as in ''Octolris'', there are few other moves. You make precise jumps, you climb up and down, and you try to avoid injury. The character also can roll, which allows for more precise movement than the short hops afforded by the arrow keys.&lt;br /&gt;
&lt;br /&gt;
''QiQ'' is a decent enough game. The level design is pretty elaborate and well-constructed. The overall presentation is genial. Aside from the weird movement, the game's only real problem is that its difficulty balance is way too high. Until the player masters the controls, the simplest of barriers can become a huge frustration.&lt;br /&gt;
&lt;br /&gt;
The game includes an extra, unused level that seems to have been used for testing the character's mechanics.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:qiq.png|thumb|320px|Hanging around in ''QiQ'']]&lt;br /&gt;
&lt;br /&gt;
What's happened to QiQ? Why is everything so very green? Why is everyone out to kill QiQ? Find the answers below!&lt;br /&gt;
&lt;br /&gt;
[[File:QiQ.png|center]]&lt;br /&gt;
&lt;br /&gt;
QiQ is an alien, who only has a strange job, he is planet-saver. He works for a sort of god. God tells him what to he has to do. This time he has something strange to do, he has to save the world.&lt;br /&gt;
&lt;br /&gt;
There are so many CFKs and other unpretty things in the air, that almost nobody will survive. QiQ has to talk with the citizens of earth, about what to do.&lt;br /&gt;
&lt;br /&gt;
But when he comes there, the people don't wanted him. They are very very angry to him. But he has something to do, and to finish it! Now it's your turn.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:QiQ1.png|thumb|320px|Level 1 of ''QiQ'']]&lt;br /&gt;
&lt;br /&gt;
: Left arrow    : Poing left&lt;br /&gt;
: Right arrow   : Poing right&lt;br /&gt;
: Up Arrow      : Jump up&lt;br /&gt;
: Down Arrow    : Go down fence (NOT stairs)&lt;br /&gt;
: 1 End         : Roll right&lt;br /&gt;
: 2 Pg Dn       : Roll left&lt;br /&gt;
: 7 Home        : Jump up-right&lt;br /&gt;
: 9 Pg Up       : Jump up-left&lt;br /&gt;
&lt;br /&gt;
===Extra Key Commands===&lt;br /&gt;
&lt;br /&gt;
: C  = Climb up fences or stairs&lt;br /&gt;
: F1 = Instructions&lt;br /&gt;
: F2 = Status Info&lt;br /&gt;
: F5 = Save Game&lt;br /&gt;
: F6 = Load Game&lt;br /&gt;
: F10= About Game Maker&lt;br /&gt;
: F8 = there comes the calibration, but the game doesn't have joystick support. It is to difficult to make a good Joystick support.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
AN '''[[Erwin Bergervoet]]''' Production&lt;br /&gt;
&lt;br /&gt;
(C) 1998 '''Multigames'''&lt;br /&gt;
&lt;br /&gt;
Sounds by X-Sound&lt;br /&gt;
&lt;br /&gt;
Special thanks to: [[Eric-Jon Waugh]]&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
This game is known to have been distributed on local bulletin boards, contemporary to its development. Any other distribution is unknown.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
In ~1998, the author made contact by email to share his recent games ([[PC-Man's World]] and [[QiQ]]) and solicit comments. Both games have been retained since this time.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;V8b65WIYcwQ&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/09/gamemaker-archive-part-15c-easiest-lifting-act-iii/ The Easiest Lifting, Act III (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/QiQPleasePeace_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/QiQPleasePeace_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/qiq.php Play ''QiQ'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/qiq.zip QiQ: Please Peace]''''' (472.0 kB)&lt;br /&gt;
* [[Media:QiQ1.png|Level 1 map]] (73.6 kB) &lt;br /&gt;
* [[Media:QiQT.png|Test Level map]] (21.6 kB) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Freeware]]&lt;br /&gt;
[[Category: Erwin Bergervoet]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Tributes]]&lt;br /&gt;
[[Category: Old discoveries]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Netherlands]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Ballie_D._Plumber_Episode_1:_Ballie_in_D._Pipes&amp;diff=23403</id>
		<title>Ballie D. Plumber Episode 1: Ballie in D. Pipes</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Ballie_D._Plumber_Episode_1:_Ballie_in_D._Pipes&amp;diff=23403"/>
		<updated>2017-08-06T12:26:42Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Ballie D. Plumber Episode 1: &amp;lt;br /&amp;gt;Ballie in D. Pipes'''''&lt;br /&gt;
|file=[[File:ballietitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 6 (in demo version)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Terry Chatman]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Two further episodes&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' 15 more levels&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Nebula]]'', ''[[Pipemare]]'', ''[[Octolris]]'', ''[[Sign of the Hedgehog]]''&lt;br /&gt;
}}About six months after ''[[Shorty_Da_Pimp:_Aliens_Stole_My_Hoe!|Shorty]]'', Terry Chatman has switched pen names and has raised his ambitions. Although he’s still using the ''[[Nebula]]'' tile set, he has designed four to six original maps (depending on how you count). If you spend the five dollars to register, the game promises two further episodes filled with lava levels, space levels, and even more.&lt;br /&gt;
&lt;br /&gt;
For the enemies, Chatman borrowed sprites from a couple of [[A-J Games]] projects; Dark Octopi are the protagonist from ''[[Octolris]]'', and Underlings are monks from the stonehenge stage of ''[[Sign of the Hedgehog]]''. &lt;br /&gt;
&lt;br /&gt;
[[File:Ballie.png|center]]&lt;br /&gt;
&lt;br /&gt;
The protagonist, a small, unshaded blue sphere with a face, is wholly new. Yet to balance that originality, the story and premise are uncannily similar to [[Recreational Software Designs|RSD]]’s ''[[Pipemare]]''. Between the two, the biggest difference is an antagonist with some puzzling innuendo.&lt;br /&gt;
&lt;br /&gt;
Overall ''Ballie'' comes off like a side-scrolling ''Pac-Man'' by way of Eugene Jarvis and informed by a bad porn movie. It lacks the mind-melting charm of ''Shortie Da Pimp'', but it does show creative growth for our young friend.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:ballie1.png|thumb|320px|Familiar territory in ''Ballie D. Plumber'']]&lt;br /&gt;
&lt;br /&gt;
As the Plumber of the Story it SEEMS That one day you have got a call from a girl about some infestation in someones pipes.&lt;br /&gt;
&lt;br /&gt;
You go down to the house address she gave you.&lt;br /&gt;
&lt;br /&gt;
Armed with Wit, a Real ROUND Body, and laser eyes you prepare to venture down into the deadly depths of the plumbing pipes to check on the problem...&lt;br /&gt;
&lt;br /&gt;
not only to your avail That you suddenly find out that this is NO PIPE DREAM!! &lt;br /&gt;
 &lt;br /&gt;
Down There is volcanic lava, spikes octopi, underlings and it seems they have MADE A LAIR DOWN HERE! You decide to back away but your conscience beckons you..&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Hey Ballie, if you rid this house of these baddes you'll be FAMOUS! You'll have wealth!&amp;quot; &lt;br /&gt;
:&amp;quot;Yah i might have all that but i won't have a life when i'm done!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[File:Balliel1.png|thumb|320px|Level 1 in ''Ballie'']]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Aw Come on ballie, you're so small a fly couldn't even see you..&amp;quot;&lt;br /&gt;
:&amp;quot;Hmm i guess your right.. with my firm body i could easily slip into there take out the baddes and be gone!&amp;quot;&lt;br /&gt;
:&amp;quot;Yeah that's what i was saying ballie, Listen here you -----&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly the Lady who called steps in the room..&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;HURRY UP BALLIE!&amp;quot;&lt;br /&gt;
:&amp;quot;ARIGHT LADY I'M GOING IN!, Geez hold your horses..&amp;quot;&lt;br /&gt;
:&amp;quot;Okay..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Ballie2.png|thumb|320px|Level 2 in ''Ballie'']]&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Later, Lady..&amp;quot;&lt;br /&gt;
:&amp;quot;C-Ya Ballie, Oh did i ever tell you who i was?&amp;quot;&lt;br /&gt;
:&amp;quot;No... Who are you?!?!?!!?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Lady Takes off her mask Revealing a real demonic face.. so DEMONIC we can't bear to show you it unless you register!&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I'm Dr. Flame! Remember Me?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Suddenly it all comes back to Ballie...&lt;br /&gt;
&lt;br /&gt;
He gave Dr. Flame a taste of his own medicine 2 years ago.. When he tried to conquer earth.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;NOOOOOOOOOOOOOOOOOOOOOO!&amp;quot;&lt;br /&gt;
:&amp;quot;Yes, Ballie..&amp;quot;&lt;br /&gt;
:&amp;quot;NOOOOOOOOOOOOOOOOOOOOOO!&amp;quot;&lt;br /&gt;
:&amp;quot;YES, BALLIE!&amp;quot;&lt;br /&gt;
:&amp;quot;NOOOOOOOOOOOOOOOOOOOOOO!&amp;quot;&lt;br /&gt;
:&amp;quot;YESSSSSSSSSSSSSS BALLIE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You wonder if he'll try to conquer earth again.. but your in his path.. FAT CHANCE!&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ballie.. i'm going to get rid of you.. once and for all!!!!!&amp;quot;&lt;br /&gt;
:&amp;quot;NOT IF I CAN STOP IT!&amp;quot;&lt;br /&gt;
:&amp;quot;Oh But you can't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dr. Flame Shoves Ballie into the pipes and bolts the Lock Shut.. your on your own from here Ballie!&lt;br /&gt;
&lt;br /&gt;
You Think a minute.. with me down here.. HE HAS A GOOD CHANCE OF CONQUERING EARTH! NOOOOOOOOOO! You listen on the door to the entrance...&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;With ballie out of the way I will conquer earth by invading the cities and the water supplies of the world making them pay me a fine for water! I'll be rich...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You Want To Get out of here As Soon as Possible. It's your turn to write the Final Chapter in the Story Line..&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
Arrow keys or joystick move Ballie, but we recommend the numeric keypad (set NumLock to off).  &lt;br /&gt;
&lt;br /&gt;
4, 6, and 2 move left, right, and down.  7 jumps left, 9 jumps right.  The '8' key jumps straight up.&lt;br /&gt;
&lt;br /&gt;
The Longer you hold 7 and 9, The higher ballie will jump.&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt; Shoots Left&lt;br /&gt;
:&amp;gt; Shoots Right&lt;br /&gt;
&lt;br /&gt;
The Underlings Take 2 hits  to destroy because of their size and because of the Dark Which Empowers Them...&lt;br /&gt;
&lt;br /&gt;
Dark Octopi Take 1 Hit  although they have darkness in them they are still size or physically challenged..&lt;br /&gt;
&lt;br /&gt;
:The 'p' picks up objects.  &lt;br /&gt;
:The 'd' key drops objects.  &lt;br /&gt;
&lt;br /&gt;
Items, such as hearts, increase hit points.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
''Ballie D. Plumber'' was created by with help from the following people:&lt;br /&gt;
      &lt;br /&gt;
'''Palette:''' [[Recreational Software Designs|The Stone's]]&lt;br /&gt;
&lt;br /&gt;
'''Map:''' [[Viper]]      &lt;br /&gt;
&lt;br /&gt;
'''Background:''' The Stone's&lt;br /&gt;
&lt;br /&gt;
'''Monster Blocks:''' [[A-J Games|Eric-Jon-Waugh]]&lt;br /&gt;
&lt;br /&gt;
'''Monster Sequencing:''' Viper&lt;br /&gt;
&lt;br /&gt;
'''Character Blocks:''' Viper&lt;br /&gt;
&lt;br /&gt;
'''Character Sequencing:''' Viper&lt;br /&gt;
&lt;br /&gt;
'''Sound:''' Viper&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* Background blocks borrowed from ''[[Nebula]]''.&lt;br /&gt;
* Monster blocks borrowed from ''[[Octolris]]'' and ''[[Sign of the Hedgehog]]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
During the early 1990s this game was available for download from GameLynk's [[Frontline BBS]].&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
This game was introduced to the archive in c1994, through download from the Frontline BBS. &lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;YpoLDxoKZ3k&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/09/gm-archive-15b-easiest-lifting-ii/ The Easiest Lifting, Act II (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/BallieD.Plumber_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/BallieD.Plumber_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* [http://fuckyeahshareware.tumblr.com/post/10440954128 Fuck Yeah Shareware]&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/ballie.php Play ''Ballie D. Plumber'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/ballie.zip Ballie D. Plumber]''''' (327.7 kB)&lt;br /&gt;
* [[Media:Balliel1.png|Level 1 map]] (15.1 kB)&lt;br /&gt;
* [[Media:Ballie2.png|Level 2 map]] (22.4 kB)&lt;br /&gt;
** [[Media:Ballie2a.png|Trap 1 map]] (5.7 kB)&lt;br /&gt;
** [[Media:Ballie2b.png|Trap 2 map]] (5.7 kB)&lt;br /&gt;
* [[Media:Ballie3.png|Level 3 map]] (14.6 kB)&lt;br /&gt;
* [[Media:Ballie4.png|Level 4 map]] (7.4 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Terry Chatman]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Action-platformer]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Old discoveries]]&lt;br /&gt;
[[Category: Frontline BBS]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: California]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Shorty_Da_Pimp:_Aliens_Stole_My_Hoe!&amp;diff=23402</id>
		<title>Shorty Da Pimp: Aliens Stole My Hoe!</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Shorty_Da_Pimp:_Aliens_Stole_My_Hoe!&amp;diff=23402"/>
		<updated>2017-08-06T12:26:23Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Shorty Da Pimp: Aliens Stole My Hoe! &amp;lt;br /&amp;gt;Version .001 Beta'''''&lt;br /&gt;
|file=[[File:shorty-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5 (in demo version)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Terry Chatman]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' 25 more levels&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Nebula]]''&lt;br /&gt;
}}''Shorty Da Pimp'' claims to be a demo of an upcoming 30-level masterpiece. In its distributed form, ''Shorty'' consists of two levels (across five maps), lifted straight from ''[[Nebula]]''. The item and monster placement may be adjusted, but the tiles and geometry are unchanged.&lt;br /&gt;
&lt;br /&gt;
That’s sensible enough, for a designer’s first game; one takes the provided gameware, and alters it just enough to make it one's own. That’s part of the learning process. You would expect a designer to keep such a game private until he completed an original project, but hey. Maybe the world needed to see this.&lt;br /&gt;
&lt;br /&gt;
[[File:shorty.png|thumb|320px|Familiar territory in ''Shorty Da Pimp'']]&lt;br /&gt;
&lt;br /&gt;
What raises more questions is the character sprite. For the protagonist, [[Terry Chatman]] ripped the character sprite from id Software’s ''Commandeer Keen''. In 1994, doing so must have taken some serious work. So Chatman was willing to spend hours ripping and tweaking a highly recognizable character sprite, but was unwilling to design his own maps or background tiles. At least the guy knows what he wants when he sees it.&lt;br /&gt;
&lt;br /&gt;
At this point it would be easy to shrug ''Shorty'' off as random clutter. But then comes the twist: Chatman's sprite edit transforms Keen’s helmet into an afro, and gives his skin a shot of melanin. According to the story, aliens have “done stole [Shorty's] Hoe. And i’m countin’ on ya to get my hoe back.” Those aliens also have developed technology that drains the color from Shorty's cheeks; whenever he gets injured, Shorty turns pale and screams “I’m white!” The goal, therefore, is to recover your prostitute and to make every effort to stay black. A more noble mission, it is hard to imagine.&lt;br /&gt;
&lt;br /&gt;
[[File:Shorty-sprite.png|center]]&lt;br /&gt;
&lt;br /&gt;
So there we have it. ''Nebula'', plus a sprite edit of Billy Blaze. And yet the framework takes the game on a weird tangent to the left, across what probably should be a tired line of racial comedy but which in context is just bizarre enough to be inexplicably charming.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
'Sup... My Name is shorty the PiMP and aliens done stole my Hoe. And i'm countin' on ya to get my hoe back...  My second PiMP's done told  me that these aliens have weapons that will and can turn me white ... they done said if i get my a#$ beat i'll stay white  4 eva.. now i'm countin' on ya to guide me safely through da aliens crib.. and bring my hoe back to me, and keep me BLACK! I've equipped my self with my .38, for my gun. Bottles, Gasoline, and alotta newspaper for da fire bombs... now it's all up to you!&lt;br /&gt;
&lt;br /&gt;
[[File:ShortyLevel1.png|thumb|320px|Level 1 in ''Shorty'']]&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:ShortyLevel2.png|thumb|320px|Level 2 in ''Shorty'']]&lt;br /&gt;
&lt;br /&gt;
'''IN SHORT:'''&lt;br /&gt;
&lt;br /&gt;
To Shoot Da Gun. -- Tap da Space Bar&lt;br /&gt;
&lt;br /&gt;
To Throw fire bombs -- Tap da Enter key&lt;br /&gt;
&lt;br /&gt;
'''Keys -'''&lt;br /&gt;
&lt;br /&gt;
:9- Jump Right&lt;br /&gt;
:7- Jump Left&lt;br /&gt;
:8- Jump Up&lt;br /&gt;
:6- Right&lt;br /&gt;
:4- Left&lt;br /&gt;
:2- Down&lt;br /&gt;
&lt;br /&gt;
'''GOOD LUCK!'''&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
'''Storyline:'''&lt;br /&gt;
:C.H.&lt;br /&gt;
&lt;br /&gt;
'''Graphics, Character:'''&lt;br /&gt;
:C.H.&lt;br /&gt;
  &lt;br /&gt;
'''Background:  '''&lt;br /&gt;
:Greg Stone&lt;br /&gt;
&lt;br /&gt;
'''Monsters:'''&lt;br /&gt;
:Joan Stone&lt;br /&gt;
&lt;br /&gt;
'''Scenes:'''&lt;br /&gt;
:Gregory Stone &amp;amp; &lt;br /&gt;
:C.H.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* Background blocks, maps, monster blocks, and monsters borrowed from ''[[Nebula]]''.&lt;br /&gt;
* Character blocks borrowed from ''[http://en.wikipedia.org/wiki/Commander_Keen Commander Keen]''.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
During the early 1990s this game was available for download from GameLynk's [[Frontline BBS]].&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
This game was introduced to the archive in c1994, through download from the Frontline BBS. &lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;uItzzgsFVgk&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/09/gm-archive-15b-easiest-lifting-ii/ The Easiest Lifting, Act II (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/ShortyDaPimp_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/ShortyDaPimp_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/shorty.php Play ''Shorty Da Pimp'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/shorty.zip Shorty Da Pimp]''''' (387.8 kB)&lt;br /&gt;
* [[Media:ShortyStars.png|Star map]] (102.0 kB) &lt;br /&gt;
* [[Media:ShortyLevel1.png|Level 1 map]] (201.9 kB) &lt;br /&gt;
* [[Media:ShortyLevel2.png|Level 2 map]] (159.4 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Terry Chatman]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Appropriation]]&lt;br /&gt;
[[Category: Satire]]&lt;br /&gt;
[[Category: Old discoveries]]&lt;br /&gt;
[[Category: Frontline BBS]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: California]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Clyde_%26_Zeke&amp;diff=23401</id>
		<title>Clyde &amp; Zeke</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Clyde_%26_Zeke&amp;diff=23401"/>
		<updated>2017-08-06T12:25:50Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Clyde &amp;amp; Zeke'''''&lt;br /&gt;
|file=[[File:ducktitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[:Category:Demo games|Demo game]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 1&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[A-J Games]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}The [[Game-Maker]] 3.0 release deadline was quickly approaching, and I wanted to get in one last game: a simple demo, to show how monsters could also be used as helpful partners. A look out the back window supplied a view of a lake, full of ducks. So there was a theme: one duck following another duck. Why not.&lt;br /&gt;
&lt;br /&gt;
For a character, I found a photograph of a duck and shrank it down to 20×20 pixels. It was going to be swimming, so it didn’t need much animation. I whipped up some actually pretty decent marsh tiles and imported them from [[Deluxe Paint]]. Add a single adversary — a paper boat — and a single pick-up — a school of fish, which restored health. I then quickly threw together a maze level. Find your way from A to B; use your AI partner to protect you. And that’s it.&lt;br /&gt;
&lt;br /&gt;
[[File:DuckMons.gif|center]]&lt;br /&gt;
&lt;br /&gt;
The game only took a day or two to finish and send off. Although RSD received it before finalizing the CD, it arrived late enough to miss appearing on the disc. No great loss, but it is sort of curious.&lt;br /&gt;
&lt;br /&gt;
:'''''- EJR Tairne'''''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:ducks.png|thumb|320px|A marsh maze in ''Clyde &amp;amp; Zeke'']]&lt;br /&gt;
&lt;br /&gt;
Clyde &amp;amp; Zeke have somehow made their ways into a pond, some distance from their own home. You must help these ducks find their way through the marsh.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
Ok. Here's how it goes -- the arrow keys move the ducks. That's it. You collect the scraps of bread and minnows for health, and avoid the paper boats. &lt;br /&gt;
&lt;br /&gt;
[[File:Clyde.png|center]]&lt;br /&gt;
&lt;br /&gt;
Try to use Zeke to get rid of the boats using a whiplash-type strategy, as Zeke is much tougher than Clyde, albeit smaller.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Everything: [[Eric-Jon Waugh]]&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Despite being commissioned for the [[Game-Maker 3.0 CD-ROM]], prior to its appearance on this Wiki this game was not publicly available.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
''Clyde &amp;amp; Zeke'' was retained as part of the archive from the game's inception.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;w6qkIokzzYY&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight]&lt;br /&gt;
* [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://archive.org/details/ClydeZeke_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/ClydeZeke_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/ducks.php Play ''Clyde &amp;amp; Zeke'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/ducks.zip Clyde &amp;amp; Zeke]''''' (243.6 kB)&lt;br /&gt;
* [[Media:DuckMap.png|Marsh map]] (313 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Demo games]]&lt;br /&gt;
[[Category: A-J Games]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Maze game]]&lt;br /&gt;
[[Category: Accomplishments]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Maine]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=The_Patchwork_Heart&amp;diff=23400</id>
		<title>The Patchwork Heart</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=The_Patchwork_Heart&amp;diff=23400"/>
		<updated>2017-08-06T12:25:31Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''The Patchwork Heart'''''&lt;br /&gt;
|file=[[File:hearttitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[:Category:Demo games|Demo game]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]] (original release)[[Category: 1994|Patchwork]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[A-J Games]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Zark]]''&lt;br /&gt;
}}''[[Peach the Lobster|Peach]]'' was an exhausting and time-consuming project, so to follow it up I cooled off by tossing together what seemed like a simple, brainless game. It consists of three maps, one tile set, a character with basically no animation, and no grand plan behind its design.&lt;br /&gt;
&lt;br /&gt;
The character is a golden orb; for variety, and just to dink around with an unfamiliar technique, it emits motion lines when it jumped. The result is a kind of neat trail effect, which also serves as a secondary attack. To set the levels apart, the game plays around with palette swapping. To further break up the sameness, which could make the game confusing in places, every surface that the player touches also turns golden. This allows the player to sort of leave a trail, as well as generally establish a sense of ownership over the level geometry.&lt;br /&gt;
&lt;br /&gt;
The level progression and variety is a little eccentric. The first level is immediately repeated, except with a different goal. After that the game switches to a weightless or top-down close-quarters maze (where the golden trail comes in handy), and then more of an action-platformer level where the idea is to fight through masses of enemies and avoid falling.&lt;br /&gt;
&lt;br /&gt;
The game borrows monsters from ''[[Zark]]''; since the monsters are mostly body parts, they drop pools of blood when defeated. Harking back to a secret from ''Wolfenstein 3D'', the pools restore energy whenever the player touches them. Given the sharing of resources, the game a tenuous story connection to ''Zark''.&lt;br /&gt;
&lt;br /&gt;
[[File:heart01.png|thumb|320px|Bloody business in ''The Patchwork Heart'']]&lt;br /&gt;
&lt;br /&gt;
[[File:HeartBads.png|center]]&lt;br /&gt;
&lt;br /&gt;
Aside from a weird super-jump gimmick, that right there is the game. In retrospect, despite the lack of effort, it’s probably the most playable and progressive of the bunch I developed for [[Recreational Software Designs|RSD]].&lt;br /&gt;
&lt;br /&gt;
Some of the menus were created or altered by [[Gregory Stone]].&lt;br /&gt;
&lt;br /&gt;
:'''''- EJR Tairne'''''&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Zark|The Patchwork Heart|Zark series{{!}}(Overview)|[[Zark series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
L A T E R &amp;amp;nbsp; O N   .   .   .&lt;br /&gt;
&lt;br /&gt;
The labs at Earth's station on the recently-terraformed Venus have sent down a self-propelled ball of uranium, dubbed &amp;quot;Patchwork Heart&amp;quot;, deep into the crust of the planet,to destroy the horrid monsters that appeared soon after the starship Zark destroyed the invading aliens. The creatures appear to be the animated organs of the huge monster that Zark flew through and destroyed. The radiation should hold the monsters at bay, yet in case it doesn't, a special amplification crystal was installed.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:HeartMap1.png|thumb|320px|The first pass of Level 1, in ''The Patchwork Heart'']]&lt;br /&gt;
&lt;br /&gt;
7(Home), 8(Up Arrow), 9(PgUp): Jump left, up, and right, respectively.&lt;br /&gt;
&lt;br /&gt;
4(Left Arrow), 6(Right Arrow): Roll to the left and right&lt;br /&gt;
&lt;br /&gt;
2(Down Arrow: Speed fall downwards&lt;br /&gt;
&lt;br /&gt;
[Space]: Emit wave of radiation&lt;br /&gt;
&lt;br /&gt;
[Enter]: Rocket jump&lt;br /&gt;
&lt;br /&gt;
[Tab]: Suicide&lt;br /&gt;
&lt;br /&gt;
=== Hints &amp;amp; Junk ===&lt;br /&gt;
&lt;br /&gt;
When you touch an idol you get the ability to rocket jump once. Make sure you use it wisely.&lt;br /&gt;
&lt;br /&gt;
If you're caught in a stalemate, press [Tab] to kill yourself and start again from the beginning of the round.&lt;br /&gt;
&lt;br /&gt;
The uranium needs to be kept cool. Roll over the pools left by the defeated enemies to regain some hitpoints.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Graphics, Sound, Animation: [[Eric-Jon Waugh]]&lt;br /&gt;
&lt;br /&gt;
Menu Screens: [[Gregory Stone|Andrew Stone]], Eric-Jon Waugh&lt;br /&gt;
&lt;br /&gt;
All of  the  graphics  in  the game  were  drawn  with [[Deluxe Paint]] ][ Enhanced. The menu animation was done with [[Autodesk Animator]]. The sounds were mastered with [[WinDat]]. The game  engine is Game-Maker Version 3.00 from Recreational Software Designs.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
This game is distributed as gameware with Game-Maker 3.0, as well as several of its demo incarnations -- including the '''[[:Category: CD-ROM Today - Disc 12|''CD-ROM Today'' Disc #12]]'''[[Category: CD-ROM Today - Disc 12]] (June 1995).&lt;br /&gt;
&lt;br /&gt;
Also available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995) and&lt;br /&gt;
** Full description: &amp;quot;Use Guile's Sonic Boom to destroy enemies.&amp;quot;&lt;br /&gt;
* Beachware's '''[[:Category: 1000 Games for Windows and DOS|1000 Games for Windows and DOS]]'''[[Category: 1000 Games for Windows and DOS]] (November 1995).&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
''The Patchwork Heart'' was retained as part of the archive from the game's inception.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;-3oJsfOoPeE&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight]&lt;br /&gt;
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-10-integrator/ The Integrator (DIYGamer)]&lt;br /&gt;
* [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/ThePatchworkHeart_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/ThePatchworkHeart_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/heart.php Play ''The Patchwork Heart'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/heart.zip The Patchwork Heart]''''' (423.0 kB)&lt;br /&gt;
* [[Media:HeartMap1.png|Level 1 Map]] (203.7 kB)&lt;br /&gt;
* [[Media:HeartMap2.png|Level 2 Map]] (208.4 kB)&lt;br /&gt;
* [[Media:HeartMap3.png|Level 3 Map]] (164.3 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games|Patchwork Heart]]&lt;br /&gt;
[[Category: Demo games|Patchwork Heart]]&lt;br /&gt;
[[Category: A-J Games|Patchwork Heart]]&lt;br /&gt;
[[Category: side-scrolling|Patchwork Heart]]&lt;br /&gt;
[[Category: Platformers|Patchwork Heart]]&lt;br /&gt;
[[Category: Sequels|Patchwork Heart]]&lt;br /&gt;
[[Category: Accomplishments|Patchwork Heart]]&lt;br /&gt;
[[Category: Game-Maker 3.0 CD|Patchwork Heart]]&lt;br /&gt;
[[Category: Zark series|Patchwork Heart]]&lt;br /&gt;
[[Category: Eponymous titles|Patchwork Heart]]&lt;br /&gt;
[[Category: Complete games|Patchwork Heart]]&lt;br /&gt;
[[Category: Compilation CD-ROMs|Patchwork Heart]]&lt;br /&gt;
[[Category: Maine|Patchwork]]&lt;br /&gt;
[[Category: United States|Patchwork]]&lt;br /&gt;
[[Category: DIYGamer|Patchwork]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Zark&amp;diff=23399</id>
		<title>Zark</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Zark&amp;diff=23399"/>
		<updated>2017-08-06T12:25:17Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Zark'''''&lt;br /&gt;
|file=[[File:zarktitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[:Category:Demo games|Demo game]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]] (original release)[[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[A-J Games]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Patchwork Heart, The|The Patchwork Heart]]''&lt;br /&gt;
}}Whereas ''[[Glubada Pond]]'' gets caught up in mechanics, and ''[[Crullo: Adventures of a Donut|Crullo]]'' gets caught up in the design tools, ''[[Zark]]'' gets caught up in genre. After ''Crullo'', I chose to stretch [[Game-Maker]]'s boundaries again. Game-Maker really wasn’t made for shooters, especially scrolling space shooters, but that never stopped anyone.&lt;br /&gt;
&lt;br /&gt;
I had some [[Nejillian Flux|earlier experience]], so knew what absolutely didn’t work; it just wasn’t sure what did. One way to create a constant scroll was to ensure that the player’s ship always moved right. Even when backing up, it would move at a lower speed than when moving forward. Since under this scheme it does little good to prevent scrolling back to the left, I let the player flit around and explore at will.&lt;br /&gt;
&lt;br /&gt;
[[File:zark01.png|thumb|320px|A prickly predicament in ''Zark'']]&lt;br /&gt;
[[File:ZarkChar.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Weapon pick-ups are another problem. With Game-Maker you can’t just exchange one weapon type for another on the fly; you can only upgrade from one to the next. That is, if you load all the weapons onto the same key — which is the standard. So instead, ''Zark'' uses a numbered system. Each number represents the number of shots the ship will emit at a time. They spread in various directions and patterns, depending on the number. This works out well, except in that fast-moving monsters tend to skip across the screen rather than moving smoothly. Any shots are classified as monsters. Thus, any fast-moving shots have a good chance of skipping past a target even if you shoot it head-on.&lt;br /&gt;
&lt;br /&gt;
This may be the first time that I experimented with large, multi-block monsters. When the player destroys a weak point, it unleashes a high-power “explosion” monster that swirls around and destroys all the other boss parts, which will themselves unleash swirling explosion monsters. &lt;br /&gt;
&lt;br /&gt;
[[File:ZarkShip.png|center]]&lt;br /&gt;
&lt;br /&gt;
It works pretty well, if you ignore the odd engine bug that may randomly cause an explosion to spawn a boss segment. Not sure why that happens.&lt;br /&gt;
&lt;br /&gt;
Some of the menus were created or altered by [[Gregory Stone]].&lt;br /&gt;
&lt;br /&gt;
:'''''- EJR Tairne'''''&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Zark series{{!}}(Overview)|Zark|The Patchwork Heart|[[Zark series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:ZarkMap1.png|thumb|320px|Level 1 of ''Zark'']]&lt;br /&gt;
&lt;br /&gt;
An evil race from Alpha Centurai is approaching your base on Venus. The stupid planet just got terraformed, and now an alien race is coming to demolish it. Great, just great.&lt;br /&gt;
&lt;br /&gt;
Wanna hear more?  You've been chosen as an ambassador. Ambassador? What the heck do they think they're doing? These alien things are coming with guns and who knows what else to destroy the place. Ambassador? More like a blimmin' leader of a suicide trek into the enemy filled void. Space is dangerous 'nough without any aliens!&lt;br /&gt;
&lt;br /&gt;
Well, you take the most powerful ship on Venus and prepare for trouble.....&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:ZarkMap2.png|thumb|320px|Level 2 of ''Zark'']]&lt;br /&gt;
&lt;br /&gt;
        NUMERICAL KEYPAD     &lt;br /&gt;
 &amp;amp;nbsp;&lt;br /&gt;
               Up&lt;br /&gt;
               |&lt;br /&gt;
         |---|---|---|&lt;br /&gt;
 Up-left-| 7 | 8 | 9 |-Up-right&lt;br /&gt;
         |___|___|___|&lt;br /&gt;
         |---|   |---|&lt;br /&gt;
    Left-| 4 |   | 6 |-Right&lt;br /&gt;
         |___|   |___|&lt;br /&gt;
         |---|---|---|&lt;br /&gt;
 Dwn-lft-| 1 | 2 | 3 |-Dwn-rght&lt;br /&gt;
         |___|___|___|&lt;br /&gt;
               |&lt;br /&gt;
             Down&lt;br /&gt;
 &amp;amp;nbsp;&lt;br /&gt;
     The space bar shoots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Graphics, Game animation, blah, blah, etc., were done by [[Eric-Jon Waugh]].&lt;br /&gt;
&lt;br /&gt;
Menu animations were done by [[Gregory Stone]].&lt;br /&gt;
&lt;br /&gt;
Edit the game freely.&lt;br /&gt;
&lt;br /&gt;
Maybe an ice round or an asteroid belt would be nifty. Or a swoop over Mercury.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
This game is distributed as gameware with Game-Maker 3.0, as well as several of its demo incarnations -- including the '''[[:Category: CD-ROM Today - Disc 12|''CD-ROM Today'' Disc #12]]'''[[Category: CD-ROM Today - Disc 12]] (June 1995).&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
''Zark'' was retained as part of the archive from the game's inception.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;1nQXFb3xOY8&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight]&lt;br /&gt;
* [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/ZARK_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/ZARK_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/zark.php Play ''Zark'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/zark.zip Zark]''''' (644.0 kB)&lt;br /&gt;
* [[Media:ZarkMap1.png|Level 1 (Steel Cliffs) Map]] (64 kB)&lt;br /&gt;
* [[Media:ZarkMap2.png|Level 2 (Into the Gullet) Map]] (243.3 kB)&lt;br /&gt;
* [[Media:ZarkMap3.png|Level 3 (Blue Depths) Map]] (120.2 kB)&lt;br /&gt;
* [[Media:ZarkMap4.png|Level 4 (Showdown) Map]] (37.4 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Demo games]]&lt;br /&gt;
[[Category: A-J Games]]&lt;br /&gt;
[[Category: side-scrolling]]&lt;br /&gt;
[[Category: Shooters]]&lt;br /&gt;
[[Category: Experimental]]&lt;br /&gt;
[[Category: Accomplishments]]&lt;br /&gt;
[[Category: Game-Maker 3.0 CD]]&lt;br /&gt;
[[Category: Zark series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Maine]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Glubada_Pond&amp;diff=23398</id>
		<title>Glubada Pond</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Glubada_Pond&amp;diff=23398"/>
		<updated>2017-08-06T12:24:46Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Glubada Pond'''''&lt;br /&gt;
|file=[[File:glubadatitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[:Category:Demo games|Demo game]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]] (original release)[[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[A-J Games]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}''Glubada Pond'' was inspired both by Taito’s ''Bubble Bobble'' and by Novotrade’s ''Ecco the Dolphin''. As evidenced here, I was both fascinated with monster mechanics and eager to bend [[Game-Maker]] toward different goals and play structures, beyond the standard inventory-based action-adventure games.&lt;br /&gt;
&lt;br /&gt;
The usual Game-Maker structure involves finding power-ups and defeating monsters as you travel a map in search of an end point. Here, I tried a more classical arcade structure. Instead of searching for a destination, how about we clear the level of enemies to move on. Sounds simple enough, right? The idea goes all the way back to ''Space Invaders'' — or ''Breakout'', if you want to get philosophical. The game also draws on the hop-’n-bop structure of games like ''Mario Bros.'' or ''Tumblepop'', where you disable enemies before knocking them out for prizes.&lt;br /&gt;
&lt;br /&gt;
As usual, my ambitions led to wrangling with the engine’s eccentricities. And as usual the wrinkles that they could never quite smooth out determined the game’s identifying quirks. Limits in character idle sequences meant that a character couldn’t just stay put when done moving, so the fish faces the audience and wiggles back and forth. The end result is odd and a little creepy, but certainly memorable.&lt;br /&gt;
&lt;br /&gt;
[[File:GlubFish.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:glubada.png|thumb|320px|Popping around in ''Glubada Pond'']]&lt;br /&gt;
&lt;br /&gt;
Since the only way for a player to progress is to touch a designated exit tile, the game can’t directly tie success to monster deaths. The solution here is for each monster to leave behind a tiny bubble; collect all the bubbles to open a chest. Use the money from the chest in a vending machine, and the machine opens, allowing access to the next level. A problem is in the power levels of enemies.&lt;br /&gt;
&lt;br /&gt;
Any item left over from a monster death would also, technically, be a monster; it would just be a monster with positive rather than negative qualities. If the monster had a lower power level than the character, it would die on contact, passing to the player its positive qualities — such as increasing a counter. It wouldn't do to make every monster of a lower power level, as the player could simply ram them to defeat them; the point here is to shoot bubbles at them to disable them. Yet if one of these higher-level monsters were to touch the reward bubbles, it would defeat those bubbles and cause them to disappear.&lt;br /&gt;
&lt;br /&gt;
[[File:FishMap1.png|thumb|320px|Level 1-1 of ''Glubada Pond'']]&lt;br /&gt;
[[File:GlubEnemies.gif|center]]&lt;br /&gt;
&lt;br /&gt;
This was a dangerous situation. If there were only so many monsters, and thus only so many reward bubbles, what would happen if some of those bubbles vanished before the player could collect them? Basically, the player would be stuck. One solution might be to overload the level with monsters, or even allow them to respawn, and only ask for so-many bubbles to progress. That isn’t ideal either, as Game-Maker has no option to reset counters either on character death or on leaving an area. So if you were to die, or rack up bubbles in an early level, you would build up a backlog that you could trade in later to zoom right through the levels.&lt;br /&gt;
&lt;br /&gt;
The game never really works out the problems, so in that respect it is flawed. It is possible both to get stuck without bubbles and to mine bubbles for later. Despite the inelegance, the game finds its own flow and basically works. The faults almost open up a strategic element. It’s a strange game, though.&lt;br /&gt;
&lt;br /&gt;
Some of the menus were created or altered by [[Gregory Stone]].&lt;br /&gt;
&lt;br /&gt;
[[File:FishMap6.png|thumb|320px|Level 2-3 of ''Glubada Pond'']]&lt;br /&gt;
&lt;br /&gt;
:'''''- EJR Tairne'''''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
You are a happy fish, living in Glubada Pond.  Still, you wish you could have more room to play around in -- the pond just isn't big enough.  You decide to wander off, in search of the largest body of water you can find.  It shouldn't bee too hard with the magical vending machines lying around.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:FishMap2.png|thumb|320px|Level 1-2 of ''Glubada Pond'']]&lt;br /&gt;
&lt;br /&gt;
Up, down, left, right -- Swim those ways&lt;br /&gt;
&lt;br /&gt;
End (1), PgDn (3) -- Swim to the lower-left and right&lt;br /&gt;
&lt;br /&gt;
Home (7), PgUp (9) -- Jump/swim to the upper-left or right&lt;br /&gt;
&lt;br /&gt;
5 -- Pick up some items&lt;br /&gt;
&lt;br /&gt;
[Space] -- Fire&lt;br /&gt;
&lt;br /&gt;
[Enter] Use bottle item&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
[[File:FishMap4.png|thumb|320px|Level 2-1 of ''Glubada Pond'']]&lt;br /&gt;
&lt;br /&gt;
Small full bottle with straw -- Gives you five HP&lt;br /&gt;
&lt;br /&gt;
Nearly empty, bobbing bottle with straw -- Gives you one HP&lt;br /&gt;
&lt;br /&gt;
Large full bottle -- This is a potion storage unit; press [enter] to take a bottle from it&lt;br /&gt;
&lt;br /&gt;
Small full bottle without straw -- One bottle for your potion storage unit&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
[[File:FishMap5.png|thumb|320px|Level 2-2 of ''Glubada Pond'']]&lt;br /&gt;
&lt;br /&gt;
When you shoot an enemy, you enclose him in a bubble. If you shoot him again, you burst the bubble.&lt;br /&gt;
&lt;br /&gt;
To finish a round, kill all of the enemies in the round and collect the bubbles left behind. When you have enough bubbles, you can open the treasure chest. Use the gold from the chest in the coin-operated transportation device to leave the round.&lt;br /&gt;
&lt;br /&gt;
The only way to get to some places is to jump out of the water.&lt;br /&gt;
&lt;br /&gt;
Feel free to edit or add to this game at will. Add your name to the credits if you do. Hey, you deserve it! But don't delete any of the names on the list, please.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
[[File:FishMap3.png|thumb|320px|Level 1-3 of ''Glubada Pond'']]&lt;br /&gt;
&lt;br /&gt;
Graphics, sound, animation, and all that stuff -- Eric-Jon Waugh&lt;br /&gt;
&lt;br /&gt;
Menus -- Gregory Stone, Eric-Jon Waugh&lt;br /&gt;
&lt;br /&gt;
Some round/monster ideas -- Strahd&lt;br /&gt;
&lt;br /&gt;
Motivation -- Oliver Stone&lt;br /&gt;
&lt;br /&gt;
Inspiration -- That fish in the lake which always seems to be looking at me&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
This game is distributed as gameware with Game-Maker 3.0.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
''Glubada Pond'' was retained as part of the archive from the game's inception. &lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;7vEqHe6hpLY&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight]&lt;br /&gt;
* [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://archive.org/details/GlubadaPond_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/GlubadaPond_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/glubada.php Play ''Glubada Pond'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/glubada.zip Glubada Pond]''''' (779.2 kB)&lt;br /&gt;
* [[Media:FishMap1.png|Level 1-1 map]] (47.3 kB) &lt;br /&gt;
** [[Media:FishMap2.png|Level 1-2 map]] (47.3 kB) &lt;br /&gt;
** [[Media:FishMap3.png|Level 1-3 map]] (57.5 kB)&lt;br /&gt;
* [[Media:FishMap4.png|Level 2-1 map]] (37 kB) &lt;br /&gt;
** [[Media:FishMap5.png|Level 2-2 map]] (44 kB) &lt;br /&gt;
** [[Media:FishMap6.png|Level 2-3 map]] (95 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Demo games]]&lt;br /&gt;
[[Category: A-J Games]]&lt;br /&gt;
[[Category: Free-floating]]&lt;br /&gt;
[[Category: side-scrolling]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: Accomplishments]]&lt;br /&gt;
[[Category: Game-Maker 3.0 CD]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Maine]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Crullo:_Adventures_of_a_Donut&amp;diff=23397</id>
		<title>Crullo: Adventures of a Donut</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Crullo:_Adventures_of_a_Donut&amp;diff=23397"/>
		<updated>2017-08-06T12:24:30Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Crullo: Adventures of a Donut'''''&lt;br /&gt;
|file=[[File:crullotitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[:Category:Demo games|Demo game]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]] (original release)[[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[A-J Games]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}The premise here is pure whimsy. After ''[[Glubada Pond]]'', I settled on a more traditional platform adventure. Instead of a fish shooting bubbles, we have a doughnut shooting raspberry jelly. Not exactly deep thoughts here, but hey. &lt;br /&gt;
&lt;br /&gt;
With the theme established, the rest of the game was a matter of screwing around with tools. This may be the first game where I did all the visuals in [[Deluxe Paint]], and the result is anything but subtle: piles of random blocks decorated with gradient fills. Likewise for the sound I pulled out an old Radio Shack keyboard that had been gathering dust since the late ’80s. Whether or not the notion is appropriate to a game about a doughnut, all the sounds are musical, or at least synthesized.&lt;br /&gt;
&lt;br /&gt;
[[File:CrulloMons.gif|center]]&lt;br /&gt;
&lt;br /&gt;
The game, then, has a strange atmosphere. The sound effects give it a cold, mournful, and sterile sound. The visuals are noisy and hard to differentiate. The only thing in keeping with the theme is the monsters; for foes the levels are littered with more savory bakery items: bagels, croissants, English muffins. It's unclear what the monsters are up to, and they have little personality or behavior. They're just sort of there, as obstacles.&lt;br /&gt;
&lt;br /&gt;
[[File:CrulloShot.gif|thumb|320px|Avoiding a croissant in ''Crullo: Adventures of a Donut'']]&lt;br /&gt;
&lt;br /&gt;
The levels are also scattered with monster-based lifts, which serve to carry the player's character across chasms and up cliffs. One problem is that the monster behavior is far from precise, so the lifts spend as much or more time pressing against walls at the start and end of their route as they do trundling along the space between. Result: lots and lots of waiting. Another problem is a Game-Maker thing; when riding on a monster, the monster doesn't carry the character. Rather, the character has to keep walking along in time. Kind of awkward and unfortunate. &lt;br /&gt;
&lt;br /&gt;
[[File:CrulloBads.png|center]]&lt;br /&gt;
&lt;br /&gt;
The level design received a similar vigor. I chose a block set, settled on a starting and an end point, and drew random, winding tunnels and passages and rooms to connect the two. There's the odd secret passage or geographical feature, but there's no assurance that the geometry will match the character’s movements and abilities. The theory seems to be, if it's possible to progress then it's all fine.&lt;br /&gt;
&lt;br /&gt;
Some of the menus were created or altered by [[Gregory Stone]].&lt;br /&gt;
&lt;br /&gt;
:'''''- EJR Tairne'''''&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:DonutMap4.png|thumb|320px|Level 4 of ''Crullo: Adventures of a Donut'']]&lt;br /&gt;
&lt;br /&gt;
Crullo and Crulla were living happily in a comfy little midtown bakery, when an evil witch came in and bought Crulla for a magic spell.&lt;br /&gt;
&lt;br /&gt;
Dismayed, Crullo went chasing after her, but they disappeared. Once he had finished sobbing, Crullo remembered that the witch had said something about living in a castle. There were four castles in the area, though -- Sand, Stone, Water, and Wood.&lt;br /&gt;
&lt;br /&gt;
Which had she gone to? Crullo realized he had to search all four. Well, if he had to, he had to.&lt;br /&gt;
&lt;br /&gt;
But first, out of the bakery. Crullo hopped off the shelf and rolled out of the building. Luckily, the clerk's back had been turned. Dodging an army of policemen, Crullo made it to the closest castle, the one of sand. Trembling slightly, he entered the building.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:DonutMap1.png|thumb|320px|Level 1 of ''Crullo: Adventures of a Donut'']]&lt;br /&gt;
  ____________________________&lt;br /&gt;
 |    KEY     |    FUNCTION   |&lt;br /&gt;
  ---------------------------- &lt;br /&gt;
  Home (7)    = Jump to the left&lt;br /&gt;
  Up Arrow    = Jump upwards&lt;br /&gt;
  PgUp (9)    = Jump to the right&lt;br /&gt;
  Left Arrow  = Roll to the left&lt;br /&gt;
  Right Arrow = Roll to the right&lt;br /&gt;
  Down Arrow  = Duck&lt;br /&gt;
  Space Bar   = Squirt jelly&lt;br /&gt;
  ____________________________ &lt;br /&gt;
 |   RING     |    POWER      |&lt;br /&gt;
  ---------------------------- &lt;br /&gt;
  Glass       = 100 points&lt;br /&gt;
  Gold        = 1 life point&lt;br /&gt;
  Silver      = 10 points&lt;br /&gt;
  Gem Studded = Extra life&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Everything: [[Eric-Jon Waugh]]&lt;br /&gt;
&lt;br /&gt;
Edit this at your leisure. If I may say so, this would be a great game to test your new characters in before putting them in your own game. For practice, you might want to add more levels to this game, such as a fire castle, where the walls are all burning and flickering. Maybe an air castle, with invisible walls and clouds as background. Or possibly a steel castle, with all kinds of peculiar gizmos in it.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
''A sidescrolling platformer where you take the role of a doughnut in love. One of six games I developed for a certain [[Recreational Software Designs]], the designers of the toolsets and engine that I used for my games. ''&lt;br /&gt;
&lt;br /&gt;
''It's a little rough, as I was using a comparatively primitive version of the tools during its design. Some retroactive tweaks to the menus and a few other features were provided by Gregory Stone, the lead programmer. I'm not as crazy as I could be about the changes. But there they are; this is the finished game.''&lt;br /&gt;
&lt;br /&gt;
''Don't ask me why I used cheesy synthesizer noises for all of the soud effects in the game. I honestly couldn't tell you, at this point.''&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Crullo is distributed with Game-Maker 3.0, as well as several of its demo incarnations -- including the '''[[:Category: CD-ROM Today - Disc 12|''CD-ROM Today'' Disc #12]]'''[[Category: CD-ROM Today - Disc 12]] (June 1995).&lt;br /&gt;
&lt;br /&gt;
Also available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995) and&lt;br /&gt;
* Beachware's '''[[:Category: 1000 Games for Windows and DOS|1000 Games for Windows and DOS]]'''[[Category: 1000 Games for Windows and DOS]] (November 1995).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
''Crullo'' was retained as part of the archive from the game's inception.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;syyAR9-aptU&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight]&lt;br /&gt;
* [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/CrulloAdventuresofaDonut_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/CrulloAdventuresofaDonut_1020 demu.org entry]&lt;br /&gt;
* [http://www.ag.ru/games/crullo_adventures_of_the_donut Absolute Games entry] (Russian)&lt;br /&gt;
* [https://games.mail.ru/pc/games/crullo_adventures_of_the_donut/ games.mail.ru entry] (Russian)&lt;br /&gt;
* [http://www.game-ost.com/games/8015/crullo_adventures_of_the_donut/reviews.php Entry at Game-OST.com] (???)&lt;br /&gt;
&lt;br /&gt;
=== Social Media / Discussion ===&lt;br /&gt;
&lt;br /&gt;
* [http://gathering.tweakers.net/forum/list_message/33996168#33996168 DOSBox for Android discussion]&lt;br /&gt;
* [http://neogaf.com/forum/showthread.php?t=606161&amp;amp;page=2 Games that no one has played on NeoGAF except you] (NeoGAF.com)&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=YffkeKEjFqw Mysterious cutscenes (YouTube)]&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/crullo.php Play ''Crullo'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/crullo.zip Crullo: Adventures of a Donut]''''' (460.8 kB)&lt;br /&gt;
* [[Media:DonutMap1.png|Level 1 (sand) map]] (509 kB)&lt;br /&gt;
* [[Media:DonutMap2.png|Level 2 (stone) map]] (388.7 kB)&lt;br /&gt;
* [[Media:DonutMap3.png|Level 3 (water) map]] (466.9 kB)&lt;br /&gt;
* [[Media:DonutMap4.png|Level 4 (wood) map]] (185.2 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Demo games]]&lt;br /&gt;
[[Category: A-J Games]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Accomplishments]]&lt;br /&gt;
[[Category: Game-Maker 3.0 CD]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Maine]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Peach_the_Lobster&amp;diff=23396</id>
		<title>Peach the Lobster</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Peach_the_Lobster&amp;diff=23396"/>
		<updated>2017-08-06T12:24:15Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Peach the Lobster'''''&lt;br /&gt;
|file=[[File:peachtitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[:Category:Demo games|Demo game]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 10&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[A-J Games]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Demo]]''&lt;br /&gt;
}}I designed this game for the [[Game-Maker]] 3.0 [http://en.wikipedia.org/wiki/CD-ROM CD-ROM]. The idea was that [[RSD]] deserved its own mascot, to help give the company an identity. The solution: throw a lobster in a track suit, and rip off the general design of another mascot game.&lt;br /&gt;
&lt;br /&gt;
It's unclear what happened to Peach’s other six limbs. Maybe they’re under his clothes?&lt;br /&gt;
&lt;br /&gt;
By the summer of '94 I was comfortable with importing graphics from [[Deluxe Paint]], and indeed a bit more skilled at it. I even managed to pay some attention to the theme and storyline. Yet I was just as distracted by the process as on ''[[Crullo: Adventures of a Donut|Crullo]]'', and so made some strange errors of judgment. &lt;br /&gt;
&lt;br /&gt;
All of the monsters are one block tall, and Peach is two blocks tall. His only attack is with a claw gun, which shoots from above the waist. This means that, all things being equal, there is no way to hit the enemies. Oh, if you screw around and fight with the game you can eventually kill them. It's just a nuisance to do.&lt;br /&gt;
&lt;br /&gt;
[[File:peach01.png|thumb|320px|The grasslands of ''Peach the Lobster'']]&lt;br /&gt;
[[File:PeachMons.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Again when designing the levels the game pays little attention to the character’s abilities. If a jump requires the player to hammer on the jump keys and glitch out the game, apparently I saw no problem with that — so long as the jump was possible in the end. If it was possible to avoid an enemy, even if it was nearly impossible to do so, then that was enough.&lt;br /&gt;
&lt;br /&gt;
So the game is tough, and mostly due to avoidable design flaws rather than a healthy challenge. Even so, RSD seemed to like it. Late in the year, they put out a [[Game-Maker Demo|Game-Maker demo]] that consisted of a slideshow squeezed into the opening moments of ''Peach''. ''Peach'' also became a starting point for several late-era users, and developed enough of its own life to become a [http://www.dosbox.com/comp_list.php?showID=4019&amp;amp;letter=P test case] for DOSBox, and receive an unsolicited [http://www.mobygames.com/game/dos/peach-the-lobster entry] on MobyGames.&lt;br /&gt;
&lt;br /&gt;
:'''''- EJR Tairne'''''&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Peach the Lobster series{{!}}(Overview)|Peach the Lobster|Peach the Lobster II|[[Peach the Lobster series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
The land of Norumbega was a generally happy one.  Almost all of the regions got along well -- the country, city, sea, caverns . . .pretty much everything -- except for the Dark Quarter.&lt;br /&gt;
&lt;br /&gt;
This is the land where the evil Fang Duck dwells. Suddenly, around a year ago, an urge stuck him to take over all of Norumbega and populate it with his minions, the ducks.&lt;br /&gt;
&lt;br /&gt;
As war was virtually unknown in Norumbega, it seemed as if no one had the power to stop Fang Duck. That's where Peach stepped in.&lt;br /&gt;
&lt;br /&gt;
[[File:Peach.png|center]]&lt;br /&gt;
&lt;br /&gt;
Peach's coastal home, populated by land crustacions, received word of the invasion much after the fact. For some reason or another, Fang Duck missed this community entirely.&lt;br /&gt;
&lt;br /&gt;
Dismayed at the news, the community leaders called on Peach, the fastest land lobster in Norumbega, to sneak in and oust Fang Duck. Fang Duck would not expect any attack; he would assume that he had destroyed all his adversaries.&lt;br /&gt;
&lt;br /&gt;
Armed with a claw gun, not really a weapon, but the closest thing to it, Peach started his journey.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Peach 1-2.png|thumb|320px|Level 1-2 of ''Peach the Lobster'']]&lt;br /&gt;
&lt;br /&gt;
Get items  by  shooting  a monitor  with  your  claw gun. The  item will be released and fly to you.&lt;br /&gt;
&lt;br /&gt;
=== Movement techniques ===&lt;br /&gt;
&lt;br /&gt;
To slide, run and duck.  You can scoot under  things  using this technique. If you need to reach  high  objects,  you can jump high by  pressing all the jump keys rapidly.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
100 Points Monitor: Gives you 100 points (duh!)&lt;br /&gt;
&lt;br /&gt;
Shell: Gives you one Hit Point&lt;br /&gt;
&lt;br /&gt;
Shell Monitor: Five Hit Points&lt;br /&gt;
&lt;br /&gt;
Lobster: Gives you a life&lt;br /&gt;
&lt;br /&gt;
[[File:PeachItems.gif|center]]&lt;br /&gt;
&lt;br /&gt;
=== Rounds ===&lt;br /&gt;
&lt;br /&gt;
'''Grasslands:''' The main territory of Norumbega. There are many species of flowers and plants here; rolling hills and waterfalls abound; and this is the safest place in Norumbega. In 1-2 you will encounter suspension bridges.&lt;br /&gt;
&lt;br /&gt;
'''Atland:''' The sunken original civilization of Norumbega. A thousand years ago, for mysterious reasons, this entire section of land sank into the ocean. Watch out for idols, and in 2-2, be wary of where the current brings you.&lt;br /&gt;
&lt;br /&gt;
'''Norumbegan Caverns:''' The ground Norumbega is on is riddled with natural caverns. Long ago, someone filled them with everburn torches. No one knows why. 3-2 takes place on the windy mountaintops.&lt;br /&gt;
&lt;br /&gt;
'''The Techno-Castle:''' This is Fang Duck's fortress. While the technology here isn't all that advanced, it gets the job done. Be careful of stray lasers and techno-ducks.&lt;br /&gt;
&lt;br /&gt;
'''Fang Duck's Lair:''' ????&lt;br /&gt;
&lt;br /&gt;
Well, that's it -- go play the game!&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Character, background, monsters, sound, general idea: [[Eric-Jon Waugh]]&lt;br /&gt;
&lt;br /&gt;
Help with monster/round ideas: Strahd&lt;br /&gt;
&lt;br /&gt;
Several BBL's for Round three: [[James Faux]].&lt;br /&gt;
&lt;br /&gt;
Concept of a lobster in shoes: Mom&lt;br /&gt;
&lt;br /&gt;
And Fang Duck, too: Mom&lt;br /&gt;
&lt;br /&gt;
Programming / Game Engine: RSD's GameMaker V3.00&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
This game is distributed as gameware with [[:Category:Game-Maker_3.0_CD|Game-Maker 3.0]], as well as several of its demo incarnations -- including the '''[[:Category: CD-ROM Today - Disc 12|''CD-ROM Today'' Disc #12]]'''[[Category: CD-ROM Today - Disc 12]] (June 1995), in its ''[[Game-Maker Demo]]'' incarnation.&lt;br /&gt;
&lt;br /&gt;
The game also seems to have been made available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* '''[[:Category: Mustang - 203 Games|Mustang - 203 Games]]'''[[Category: Mustang - 203 Games]] (January 1995), &lt;br /&gt;
* '''[[:Category: Action-Games Top-Selektion|Action-Games Top-Selektion]]'''[[Category: Action-Games Top-Selektion]] (199x), and&lt;br /&gt;
* '''[[:Category: Taifun Collection CD A|Taifun Collection CD A]]'''[[Category: Taifun Collection CD A]] (????).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
''Peach the Lobster'' was retained as part of the archive from the game's inception. &lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;gN-JYY1SQ7I&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight]&lt;br /&gt;
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-10-integrator/ The Integrator (DIYGamer)]&lt;br /&gt;
* [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/dos/peach-the-lobster MobyGames entry]&lt;br /&gt;
* [http://archive.org/details/PeachtheLobster_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/PeachtheLobster_1020 demu.org entry]&lt;br /&gt;
* [http://www.gameclassification.com/EN/games/34545-Peach-the-Lobster/index.html Game Classification entry]&lt;br /&gt;
* [http://m.squakenet.com/download/peach-the-lobster/15811/ Squake.net entry]&lt;br /&gt;
** &amp;quot;Claw-fully good platforming fun!&amp;quot;&lt;br /&gt;
* [http://legendsworld.net/adventure/game/12161 Adventure Legends entry]&lt;br /&gt;
&lt;br /&gt;
==== Abandonware/ROM sites ====&lt;br /&gt;
&lt;br /&gt;
* [http://www.doperoms.com/roms/dos/Peach%2520The%2520Lobster%2520%25281994%2529%2528A%2520To%2520J%2520Games%2529.zip.html/598454/Peach%20The%20Lobster%20(1994)(A%20To%20J%20Games).zip.html Dope ROMs entry]&lt;br /&gt;
* [http://www.emuparadise.me/Abandonware_Games/Peach_The_Lobster_(1994)(A_To_J_Games)/94412 Emuparadise entry]&lt;br /&gt;
* [http://www.gratisspelletjesdownloaden.com/game-download/1738/Peach-The-Lobster Gratis Spelletjes Downloaden entry]&lt;br /&gt;
* [http://www.theisozone.com/downloads/pc/dos-games/peach-the-lobster-usa/ The ISO Zone entry]&lt;br /&gt;
* [http://www.myabandonware.com/game/peach-the-lobster-2vq My Abandonware entry]&lt;br /&gt;
* [http://www.old-games.com/download/8061/peach-the-lobster old-games.com entry]&lt;br /&gt;
* [http://www.old-games.ru/game/4094.html old-games.ru entry]&lt;br /&gt;
* [http://playdosgamesonline.com/peach-the-lobster.html Play DOS Games Online entry]&lt;br /&gt;
* [http://www.super-emulation.com/abandonwares/dos_p-Peach-The-Lobster-(1994)(A-To-J-Games) super-emulation.com entry]&lt;br /&gt;
* [http://www.xtcabandonware.com/game/2346/peach-the-lobster XTCAbandonware entry]&lt;br /&gt;
** &amp;quot;Terrible platform game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Social Media / Discussion ===&lt;br /&gt;
&lt;br /&gt;
* [http://twitter.com/hihidanni/status/483384049114038272 hihidanni (6:58 PM - 29 Jun 2014)] (twitter)&lt;br /&gt;
&lt;br /&gt;
=== Other links ===&lt;br /&gt;
&lt;br /&gt;
* [http://duckfeed.tv/abjectsuffering/95 Abject Suffering, episode #95: Peach the Lobster]&lt;br /&gt;
* [http://www.dosbox.com/comp_list.php?showID=4019&amp;amp;letter=P DOSBox compatibility]&lt;br /&gt;
* [http://www.poetv.com/video.php?vid=93614 Portal of Evil TV]&lt;br /&gt;
* [http://www.youtube.com/watch?v=6XNTcHxUiNE Older clip] (YouTube)&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/peach.php Play ''Peach the Lobster'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/peach125.zip Peach the Lobster v1.25]''''' (932.7 kB)&lt;br /&gt;
* ''[http://www.aderack.com/game-maker/downloads/PEACH10.zip Peach the Lobster v1.0]'' (750 kB)&lt;br /&gt;
* [[Media:Peach 1-1.png|Level 1-1 map]] (303 kB) &lt;br /&gt;
** [[Media:Peach 1-2.png|Level 1-2 map]] (167 kB)&lt;br /&gt;
* [[Media:Peach 2-1.png|Level 2-1 map]] (601 kB)&lt;br /&gt;
** [[Media:Peach 2-2.png|Level 2-2 map]] (482 kB)&lt;br /&gt;
* [[Media:Peach 3-1.png|Level 3-1 map]] (159 kB)&lt;br /&gt;
** [[Media:Peach 3-2.png|Level 3-2 map]] (96 kB)&lt;br /&gt;
* [[Media:Peach 4-1.png|Level 4-1 map]] (411 kB)&lt;br /&gt;
** [[Media:Peach 4-2.png|Level 4-2 map]] (230 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Demo games]]&lt;br /&gt;
[[Category: A-J Games]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Platformers]]&lt;br /&gt;
[[Category: Character games]]&lt;br /&gt;
[[Category: Tributes]]&lt;br /&gt;
[[Category: Accomplishments]]&lt;br /&gt;
[[Category: Game-Maker 3.0 CD]]&lt;br /&gt;
[[Category: Peach the Lobster series]]&lt;br /&gt;
[[Category: Eponymous titles]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Maine]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Space_Cadet&amp;diff=23395</id>
		<title>Space Cadet</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Space_Cadet&amp;diff=23395"/>
		<updated>2017-08-06T12:23:54Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Space Cadet'''''&lt;br /&gt;
|file=[[File:spacetitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' ~1993-[[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 3&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Matthew Groves]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://www.mgroves.com/ mgroves.com]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' sequels ''[[Space Cadet 2]]'' and ''[[Space Cadet 3]]'', hint mini-books, 1-year subscription to bimonthly newsletter&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $10&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Space Cadet 2]]'', ''[[Space Cadet 3]]''&lt;br /&gt;
}}{{Disambig|Gary Acord|Spacecraft}}&lt;br /&gt;
&lt;br /&gt;
In some ways ''Space Cadet'' is par for the [[Game-Maker]] space shooter course. It's a bit of a patchwork, that more or less colors inside the lines set by RSD's engine. The game design involves roaming around an inscrutable maze in a sort of a cross between a lunar lander and a Space Invader. For the visuals [[Matthew Groves]] employed his best MS Paint skills; for the music he raided Sierra’s ''Space Quest''. The space bar fires lasers at monsters yanked from, I believe, ''[[Penguin Pete]]''.&lt;br /&gt;
&lt;br /&gt;
And yet, the game has charm. And it plays well. The laser in particular has a satisfying crunch. Part of that comes from the sound, part from the visuals, and part from the timing of the animation. Movement is precise. Groves seems to have paid actual attention to the difficulty balance (unusually for a Game-Maker game). Stereo visualizer bars serve as spikes. What seem to be old 1950s B-movie posters animate in the background. There’s little sense of nonsense about this game, and yet a huge sense of playfulness. &lt;br /&gt;
&lt;br /&gt;
This is one of those cases where sensibility and design judgment trump ambition. ''Space Cadet'' may not break the mold, but it feels like Groves had fun in designing it, and that reflects on the player's experience.&lt;br /&gt;
&lt;br /&gt;
The game has two follow-ups, ostensibly available to registered parties. &lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Space Cadet series{{!}}(Overview)|Space Cadet|Space Cadet 2|[[Space Cadet series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:spacadet.png|thumb|320px|Level 1 of ''Space Cadet'']]&lt;br /&gt;
&lt;br /&gt;
In a distant, far off galaxy, there lived a man named Don. Don was a Space Cadet who dreamed about being an ace StarFighter, but alas, he was too young. &lt;br /&gt;
&lt;br /&gt;
One day, then planet of Kwendor was taken over by Daiwn, the king of Galia. Daiwn was an evil ruler and was not satisfied in his  conquest, so he kidnapped Don's niece. Nobody dared  join in Don's quest to  recuse his niece. Not even  his brother. &lt;br /&gt;
&lt;br /&gt;
[[File:CadetPoster.png|center]]&lt;br /&gt;
&lt;br /&gt;
So begins the game where you help to get Don to the evil mini-men-in-the-moon who are  Daiwn's top guardians on Kwendor. Good luck, and may the force be with you!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
The control of Don's ship is fairly easy. '''Arrow keys''' or '''joystick''' to move around.  The fire button is '''space''' and the blasters will shoot in  the last direction you moved in.  (Or '''joystick button 1''')&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
[[File:SCadet2.png|thumb|320px|Level 2 of ''Space Cadet'']]&lt;br /&gt;
&lt;br /&gt;
'''Design and Programming'''&lt;br /&gt;
     &lt;br /&gt;
: [[Matthew Groves]]&lt;br /&gt;
: [[Game-Maker]]&lt;br /&gt;
&lt;br /&gt;
'''Artist'''&lt;br /&gt;
 &lt;br /&gt;
: Matthew Groves&lt;br /&gt;
: Game-Maker&lt;br /&gt;
&lt;br /&gt;
'''Sound Effects'''&lt;br /&gt;
&lt;br /&gt;
: Matthew Groves&lt;br /&gt;
&lt;br /&gt;
'''Opening Music '''&lt;br /&gt;
&lt;br /&gt;
: This is the theme song to ''Space Quest III'' but it was downloaded as PD software, and if you've played ''Space Quest III'', you can tell this is not the actual song. I will however give some credit to Sierra for making such a great song. If you haven't played ''Space Quest III'', it is a great game and I hope  you get to play it.&lt;br /&gt;
  &lt;br /&gt;
'''Backround Music'''&lt;br /&gt;
&lt;br /&gt;
: Anonymous Authors&lt;br /&gt;
&lt;br /&gt;
'''Alpha-Testing'''&lt;br /&gt;
&lt;br /&gt;
: Jeffrey Bussey&lt;br /&gt;
: Matthew Groves&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
This game seems to have been made available on several shareware compilation CD-ROMs. More precise details TBD.&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Added to the archive on July 25, 2010; located on a now-defunct CD-ROM Web archive, by searching Google for '''GMTITLE.GIF''' and '''GMSONG1.CMF'''.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;eSMpmbemjP0&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/12/lost-space-matthew-groves/ Lost in Space with Matthew D. Groves (DIYGamer)]&lt;br /&gt;
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-13-world-wide-haystack/ The World Wide Haystack (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/SpaceCadet_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/SpaceCadet_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/scadet.php Play ''Space Cadet'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/space.zip Space Cadet]''''' (172.4 kB)&lt;br /&gt;
* [[Media:SCadet1.png|Level 1 map]] (53 kB) &lt;br /&gt;
* [[Media:SCadet2.png|Level 2 map]] (109.3 kB) &lt;br /&gt;
* [[Media:SCadet3.png|Level 3 map]] (74.4 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Matthew Groves]]&lt;br /&gt;
[[Category: Nonlinear]]&lt;br /&gt;
[[Category: Free-floating]]&lt;br /&gt;
[[Category: Shooters]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Space Cadet series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Ohio]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Hurdles&amp;diff=23394</id>
		<title>Hurdles</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Hurdles&amp;diff=23394"/>
		<updated>2017-08-06T12:23:25Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Hurdles'''''&lt;br /&gt;
|file=[[File:hurdles-title.png|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' February 28, [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 10 (in demo version)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Roland Ludlam]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Website:''' [http://www.studiowalljump.com/ Studio Walljump]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Complete game&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}There are at least half a dozen failed attempts to twist [[Game-Maker]]’s engine into allowing a traditional space shooter. Despite the odd moment of [[Ego Force | brilliance]], none of those attempts has been successful. In his simplicity, and in his slightly shifted goals, “13 Year Old Wiz Kid” [[Roland Ludlam]] almost makes it work.&lt;br /&gt;
&lt;br /&gt;
Ludlam describes ''Hurdles'' as “A game of timing, and skill.” Although it takes the basic form of a shooter, there is no actual shooting — rather like a side-scrolling ''F-Zero'' or ''OutRun''. Instead, the game consists almost entirely of dodging back and forth to avoid obstacles and collect bonuses. The dodging itself is a bit unconventional; to move up and down, you use the left and right arrows.&lt;br /&gt;
&lt;br /&gt;
Also notable is that the intended goal is not so much to finish the game as it is to collect as many points as possible — a bit of a novelty for Game-Maker. ''Hurdles'' may in fact be unique on that point. (So to speak.) Game-Maker has a built-in high score table, and score is one of the major default counters, yet the engine tends to lend itself more to action-adventure games than to arcade action, making the score table a bit extraneous.&lt;br /&gt;
&lt;br /&gt;
[[File:hurdles.png|thumb|320px|Hurtling to destiny in ''Hurdles'']]&lt;br /&gt;
&lt;br /&gt;
The game is one of a handful to include an in-game menu system; hit start, and the game dumps you into a stage select screen. Available are stages 0-3, with 0 being a sort of training level, and — for the utter novelty of it — a music test. Ludlam put some not-insignificant effort into the latter, with custom visuals — some of them digitized from photographs — to accompany each [[.CMF]] file. Why he bothered, considering that none of the music is original, is unclear. Splendid show of effort, though!&lt;br /&gt;
&lt;br /&gt;
For the main challenge, Ludlam provides dozens of lives. The goal, again, is to be challenging but not necessarily to limit the player’s progress. And the game is tough, and fast-paced. Every level seems to be built with hard right-leaning gravity that the engine just barely keeps up with and that gives the player just enough reflex time to dodge around obstructions. Each level is distinct, and some of the visuals are rather gorgeous. You’ll even find the odd bit of faux parallex scrolling.&lt;br /&gt;
&lt;br /&gt;
Despite all this effort, Ludlam seemed to have little interest in presentation. He didn’t bother with a story or a title screen. It’s all about the content here — and the content is some of the most original, for its part, you’ll find in a Game-Maker game.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:HurdlesMaps.png|thumb|320px|Pick a course to glory in ''Hurdles'']]&lt;br /&gt;
&lt;br /&gt;
''Hurdles'', A game of timing, and Skill.&lt;br /&gt;
&lt;br /&gt;
Roland Ludlam.&lt;br /&gt;
&lt;br /&gt;
To play ''Hurdles'' is very simple. Roll up by pressing the '''left''' key, and roll down by pressing the '''right''' key. The goal in this demo of the full game is to reach the end of the three courses, and collect as many points as possible.&lt;br /&gt;
&lt;br /&gt;
[[File:Hurdlecraft.png|center]]&lt;br /&gt;
&lt;br /&gt;
Hurdles requires VGA, and about 512 K. SB and joystick are also available. To enable joystick, press '''F8''' during play. '''Button 1''' rolls up, '''2''' rolls down,&lt;br /&gt;
&lt;br /&gt;
Have fun. It's tough!&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
'''Coding''': Game-Maker 2.0&lt;br /&gt;
&lt;br /&gt;
'''Graphics and Animation''': [[Roland Ludlam]]&lt;br /&gt;
&lt;br /&gt;
'''Sound''': Roland Ludlam&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
[[File:HurdleSongs.png|thumb|320px|Exploring the soundscape of ''Hurdles'']]&lt;br /&gt;
&lt;br /&gt;
Ludlam was 13 years old when he designed ''Hurdles''. For all its apparent innovation, he makes no secret about its origins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;OK, so here’s the confession: the ''Hurdles'' idea was stolen completely from the speeder level stage in ''Battletoads'' from the NES. I’m (still!) a huge NES fan, and have to say that NES games are my favorite games. ''Battletoads'' had this great area where you did exactly what I tried to mimic in ''Hurdles'' for a short while. I loved it and thought it deserved to be expanded into more than just a tiny sub-stage.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As usual for Game-Maker, the technical limitations defined the end product as strongly as the initial idea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Unfortunately, I was totally bummed about the fact that Game Maker’s map size only allowed for a short level in ''Hurdles'' before it would wrap around on itself. If I had my way the levels would have been much longer. Oh well! I totally made a level that [wrapped around diagonally]! But ended up tossing it out for some reason. I think it might have been possible to see the previous area you’d passed through down below or something.&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Similarly the score element arose out of playtesting, and was introduced as a workaround to a design oversight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I put the points in because after I finished it initially, I found that people would just cheat and buzz through the level on the top or bottom and avoid the obstacles. Rather than try to prevent that and make them die, I decided to provide incentive to ‘do it right’.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other novel elements seem to have arisen more ambiguously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Wish I could remember [the sound test]. I think I did it mainly as a joke. I was just tinkering with GM and wanted to try to fake a mouse pointer, so that’s what I did it for.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game as distributed is, effectively, finished. Ludlam never bothered with a title screen or storyline. &amp;quot;I made a few other games that had stories, but Hurdles was just really about the arcade gameplay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game escaped into the ether the way that so many other Shareware games did, through a single upload and the enthusiasm of a few individuals. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I interacted a little with a few of the sysops in the area and on a whim, asked if I could upload my game to the user area so that other users could play it. He was delighted and prepared that file. Little did I know it would then make its way onto shareware CDs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it turns out, the ''Hurdles'' saga may not be over yet. When pressed, Ludlam has expressed some interest in revisiting the concept. &amp;quot;It would be pretty awesome to remake ''Hurdles'' in Blitz3D [...] and I doubt it would take long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Chicago Computer Broker's '''[[:Category: Current Shareware Volume 2|Current Shareware Volume 2]]'''[[Category: Current Shareware Volume 2]] (June 1994),&lt;br /&gt;
* '''[[:Category: MegaCD-ROM 5|MegaCD-ROM #5]]'''[[Category: MegaCD-ROM 5]] (October 1994),&lt;br /&gt;
* CMS Distributing's '''[[:Category: Ultimate Gameware CD-ROM|Ultimate Gameware CD-ROM]]'''[[Category: Ultimate Gameware CD-ROM]] (October 1994),&lt;br /&gt;
* '''[[:Category: Adventures in Heaven 2|Adventures in Heaven 2]]'''[[Category: Adventures in Heaven 2]] (1994), &lt;br /&gt;
* '''[[:Category: Night Owl Games Disc 2|Night Owl Games Disc 2]]'''[[Category: Night Owl Games Disc 2]] (1994),&lt;br /&gt;
* '''[[:Category: ShareWare Heaven 3|ShareWare Heaven 3]]'''[[Category: ShareWare Heaven 3]] (1994),&lt;br /&gt;
* Power User Software's '''[[:Category: So Much Shareware 4|So Much Shareware 4]]'''[[Category: So Much Shareware 4]] (1994),&lt;br /&gt;
* From Super Oz Software's '''[[:Category: Sprint Games and Entertainment 6|Sprint Games and Entertainment 6]]'''[[Category: Sprint Games and Entertainment 6]] (February 1995),&lt;br /&gt;
* '''[[:Category: 101: Only the Best Games 3|101: Only the Best Games #3]]'''[[Category: 101: Only the Best Games 3]] (August 1995),&lt;br /&gt;
* Walnut Creek's '''[[:Category: Giga Games 3|Giga Games 3]]'''[[Category: Giga Games 3]] (August 1995),&lt;br /&gt;
* International Software Values' '''[[:Category: Best of Mega Games|Best of Mega Games]]'''[[Category: Best of Mega Games]] (1996),&lt;br /&gt;
* Walnut Creek's '''[[:Category: Giga Games 5|Giga Games 5]]'''[[Category: Giga Games 5]] (April 1997),&lt;br /&gt;
* International Software Values' '''[[:Category: 10 Tons of Games Mega Collection 1|10 Tons of Games Mega Collection 1]]'''[[Category: 10 Tons of Games Mega Collection 1]] (June 1997), and&lt;br /&gt;
* '''[[:Category: Zodiac Super OZ CD|Zodiac Super OZ CD]]'''[[Category: Zodiac Super OZ CD]] (November 1997).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Added to the archive on July 27, 2010; located on a CD-ROM archived on [http://cd.textfiles.com cd.textfiles.com], by searching Google for '''SNDBLAST.DRV''' and '''CONFIG.DAT'''.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;UM7doHs5dmI&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://gamasutra.com/blogs/EJRTairne/20140705/219608/Roland_Ludlam_on_Liight_and_the_Hurdles_of_GameMaking.php Roland Ludlam on Liight and the Hurdles of Game-Making] (Gamasutra)&lt;br /&gt;
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-13-world-wide-haystack/ The World Wide Haystack (DIYGamer)]&lt;br /&gt;
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/dos/hurdles MobyGames entry]&lt;br /&gt;
* [https://archive.org/details/Hurdles_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Hurdles_1020 demu.org entry]&lt;br /&gt;
* [http://www.uselesssoftware.com/download/hurdle65-zip Useless Software Archive entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/hurdles.php Play ''Hurdles'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/hurdles.zip Hurdles]''''' (242.8 kB)&lt;br /&gt;
* [[Media:HurdlesMaps.png|All course maps]] (63 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Roland Ludlam]]&lt;br /&gt;
[[Category: Side-scrolling]]&lt;br /&gt;
[[Category: Nonlinear]]&lt;br /&gt;
[[Category: Racers]]&lt;br /&gt;
[[Category: In-game menus]]&lt;br /&gt;
[[Category: Experimental]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Vermont]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Reptalia&amp;diff=23393</id>
		<title>Reptalia</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Reptalia&amp;diff=23393"/>
		<updated>2017-08-06T12:23:07Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Reptalia'''''&lt;br /&gt;
|file=[[File:reptaliatitle.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' March 31, [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 7 &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Antares Bros.]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Complete game + custom character&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $10-19.00&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Time After Time]]''&lt;br /&gt;
}}The second game in the ''New Age Warrior'' series, ''Reptalia'' is, as with its predecessor ''[[Time After Time]]'', a result of the entrepreneurial pairing of Paul Callahan and James Russell, and one of the oddest [[Game-Maker]] games out there. &lt;br /&gt;
&lt;br /&gt;
With an easy game development kit at hand, Callahan and Russell chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock militiaman's body to roam around a desert and shoot things.&lt;br /&gt;
&lt;br /&gt;
[[File:REP-NAW.png|center]]&lt;br /&gt;
&lt;br /&gt;
Along with the games of [[Sheldon Chase]] and [[Marty Valenti]], the ''New Age Warrior'' games are amongst the few examples of digitization at show in a Game-Maker game. They are also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. &lt;br /&gt;
&lt;br /&gt;
Of the two games, ''Reptalia'' is the stronger. Unlike its predecessor, there is a certain amount of event and legitimate exploration to the design, and the gameworld is filled with distinctive structures that allow the player to navigate fairly easily. The attacks and the enemy threats are also more dramatic than in ''Time After Time''.&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Time After Time|Reptalia|New Age Warrior series{{!}}(Overview)|[[New Age Warrior series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:reptalia.png|thumb|320px|A tight fit in ''Reptalia'']]&lt;br /&gt;
&lt;br /&gt;
(YOUR NAME HERE), The famous &amp;quot;New Age Warrior&amp;quot;, has been dropped on the island of Reptalia to investigate many strange disappearences at a top secret biological testing site. &lt;br /&gt;
&lt;br /&gt;
There you find a new race of semi-intelligent reptiles preparing for war against the human race under the guidance and domination of a powerful lizard king. &lt;br /&gt;
&lt;br /&gt;
You must battle your way through their barbarous lands  to the palace of the lizard  king and destroy him and  thereby prevent the certain catastrophe that will follow if he is not stopped. &lt;br /&gt;
&lt;br /&gt;
GOOD LUCK!... You'll need it!&lt;br /&gt;
&lt;br /&gt;
(Jungles, caverns, palace of the Lizard King, and more levels are in the full version  naturally.)&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:RepMap1.png|thumb|320px|Level 1 of ''Reptalia'']]&lt;br /&gt;
&lt;br /&gt;
Button '''one''' and '''two''' control shooting on keyboard and joystick. Use '''arrow keys''' for keyboard movement. '''P''' is for pickups, '''D''' for drop offs. '''F1''' is the general help menu. &lt;br /&gt;
&lt;br /&gt;
'''HINTS:''' goodies are  hidden, you must seek them  out. Grenades are limited, keep enough to blow your way through the demon doors! Make sure your Sound Blaster path is correct so  that you can hear my .voc  files. You may have to recopy the game to the hard drive to remedy it.&lt;br /&gt;
&lt;br /&gt;
YES! YOU OR SOMEONE YOU KNOW CAN ACTUALLY BE IN THE GAME! Imagine yourself as the hero battling your way through the barbarous lands of ''REPTALIA'' or dispatching the bizarre minions of Dr. Vladimir Von Technoface in ''TIME AFTER TIME''! It's fun! It's new! We invite you to experience a new level of game playing action. &lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Game idea and graphics shared by two wonderful fellas. Me (Jim Russell) and my pal, Paul Callahan. Enjoy.&lt;br /&gt;
&lt;br /&gt;
Thanks to all the people at [[Recreational Software Designs]] for their great Game-Maker software which is the engine that drives this game. Thanks to Haruyasu Yoshizaki for the free use of his [[LHarc]] software.&lt;br /&gt;
&lt;br /&gt;
All [[.CMF|CMF]] files included with this software are given freely without charge, and are included for the users enjoyment.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Chicago Computer Broker's '''[[:Category: Current Shareware Volume 2|Current Shareware Volume 2]]'''[[Category: Current Shareware Volume 2]] (July 1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Windows 2|Software Vault: Windows 2]]'''[[Category: Software Vault: Windows 2]] (December 1994),&lt;br /&gt;
* Terry Blount's '''[[:Category: Cream of the Crop 4|Cream of the Crop #4]]'''[[Category: Cream of the Crop 4]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: The Ruby Collection|Software Vault: The Ruby Collection]]'''[[Category: Software Vault: The Ruby Collection]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995), &lt;br /&gt;
* Beachware's '''[[:Category: 1000 Games for Windows and DOS|1000 Games for Windows and DOS]]'''[[Category: 1000 Games for Windows and DOS]] (November 1995), and&lt;br /&gt;
* '''[[:Category: Game Empire|Game Empire]]'''[[Category: Game Empire]] (1995).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Added to the archive on July 25, 2010. Located on demu.org during a methodical search for possible Game-Maker games.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;1SExDnPChOc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/diygamer/GMA-2010-07-25---12-opportunism.html Cut-and-Paste Opportunism] (DIYGamer -mirror)&lt;br /&gt;
* [http://www.napostriouf.com/en/reptalia/ Reptalia] (Nap'n'Retrogaming)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/Reptalia_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/Reptalia_1020 demu.org entry]&lt;br /&gt;
* [http://levi-g.com/niche/game-empire/reptalia/ Game Empire blog]&lt;br /&gt;
* [https://www.youtube.com/watch?v=M1vwYQ_TkCY SWE: Game Empire (PC) 24: New Additions, Part 5] (YouTube)&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/reptalia.php Play ''Reptalia'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/reptalia.zip Reptalia]''''' (381.9 kB)&lt;br /&gt;
* [[Media:RepMap0.png|Level 0 map]] (23.1 kB) &lt;br /&gt;
* [[Media:RepMap1.png|Level 1 - Easy map]] (365.6 kB) &lt;br /&gt;
** [[Media:RepMap2.png|Level 2 - Easy map]] (346.3 kB) &lt;br /&gt;
** [[Media:RepMap3.png|Level 3 - Easy map]] (399.8 kB) &lt;br /&gt;
* [[Media:RepMap1a.png|Level 1 - Hard map]] (379.8 kB) &lt;br /&gt;
** [[Media:RepMap2a.png|Level 2 - Hard map]] (411.9 kB) &lt;br /&gt;
** [[Media:RepMap3a.png|Level 3 - Hard map]] (406.8 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Antares Bros.]]&lt;br /&gt;
[[Category: Paul Callahan]]&lt;br /&gt;
[[Category: James Russell]]&lt;br /&gt;
[[Category: Nonlinear]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: Sequels]]&lt;br /&gt;
[[Category: digitized graphics]]&lt;br /&gt;
[[Category: Insertion games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: New Age Warrior series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Massachusetts]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Time_After_Time&amp;diff=23392</id>
		<title>Time After Time</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Time_After_Time&amp;diff=23392"/>
		<updated>2017-08-06T12:22:51Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Time After Time'''''&lt;br /&gt;
|file=[[File:tat.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' March 31, [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5 &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Antares Bros.]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Complete game + custom character&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $10-19.00&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' ''[[Reptalia]]''&lt;br /&gt;
}}''Time After Time'', aka ''New Age Warrior'', is a result of the entrepreneurial pairing of Paul Callahan and James Russell. With an easy game development kit at hand, Callahan and Russel chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock militiaman's body to explore some back roads and roam around a dungeon.&lt;br /&gt;
&lt;br /&gt;
[[File:TAT-NAW.png|center]]&lt;br /&gt;
&lt;br /&gt;
Along with the games of [[Sheldon Chase]] and [[Marty Valenti]], ''Time After Time'' and its sequel ''[[Reptalia]]'' are amongst a rare few examples of digitization in a Game-Maker game. They are also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, as a piece of design, ''Time After Time'' is kind of lousy. The controls are confusing and unresponsive, the collision is strange, and the terrain is tedious to navigate.&lt;br /&gt;
&lt;br /&gt;
Still, there is a certain weird brilliance to the business strategy. Furthermore, most of the visuals are original. The dungeon design is even sort of experimental. Although its isometric perspective doesn't quite work, it's nice to see a little ambition. &lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|New Age Warrior series{{!}}(Overview)|Time After Time|Reptalia|[[New Age Warrior series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:tat.png|thumb|320px|The Antares Bros.' ''Time After Time'']]&lt;br /&gt;
&lt;br /&gt;
Adam, you have been chosen from the elite group of &amp;quot;New Age Warriors&amp;quot; to try to stop the demented Doctor Vladimir Von Technoface from realizing his dream of world domination. Our operatives have discovered that he is a Genetic Physisist, who has been cloning bizzare mutant creations. He has found the secret of time travel and plans to use it to collect the genetic samples needed to realize his wild plans.&lt;br /&gt;
&lt;br /&gt;
First he will travel to Nazi Germany (1945) to take samples of Hitler's brain. Next, Medevil Europe (565) to find the Breath of the Dragon. Then he will seek, in the Jurrasic Period, (145,000,000 B.C.) the  mighty Tyrannosaurus Rex. Onward, traveling to the future (3500) he will need their technology to finish his monstrosity.&lt;br /&gt;
&lt;br /&gt;
Finally, upon his return to this time he will create an invincible army and take over the entire world.&lt;br /&gt;
&lt;br /&gt;
Adam, you will start near the enterance of his underground complex. The  fate of the whole world is in your hands please don't let us down ! GOOD LUCK !&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:TaTMap2.png|thumb|320px|The main dungeon in ''Time After Time'']]&lt;br /&gt;
&lt;br /&gt;
Use numbers 1 through 9 on the keyboard for 8 direction movement. Press the &amp;quot;F&amp;quot; key while moving to shoot. Press &amp;quot;D&amp;quot; to bludgeon monsters who are in  your face.&lt;br /&gt;
&lt;br /&gt;
The joystick supports moving in 8 directions, shooting in four. Button one shoots. Use button two for bludgeoning.&lt;br /&gt;
&lt;br /&gt;
Press F1 for help or to pause while game is in play. Press F2 for status.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
This game was created by: Paul Callahan and James Russell &lt;br /&gt;
&lt;br /&gt;
AND YOU CAN BE IN IT !!!&lt;br /&gt;
&lt;br /&gt;
Thanks to all the people at Recreational Software Designs for their great Gamemaker software which is the engine that drives this game. Thanks to Haruyasu Yoshizaki for the free use of his LHarc software.&lt;br /&gt;
&lt;br /&gt;
All CMF files included with this software are given freely without charge, and are included for the users enjoyment.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Chicago Computer Broker's '''[[:Category: Current Shareware Volume 2|Current Shareware Volume 2]]'''[[Category: Current Shareware Volume 2]] (July 1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Windows 2|Software Vault: Windows 2]]'''[[Category: Software Vault: Windows 2]] (December 1994),&lt;br /&gt;
* Terry Blount's '''[[:Category: Cream of the Crop 4|Cream of the Crop #4]]'''[[Category: Cream of the Crop 4]] (1994),&lt;br /&gt;
* PC-Ohio BBS's '''[[:Category: Shareware Extravagana 4|Shareware Extravagana 4]]'''[[Category: Shareware Extravagana 4]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: The Ruby Collection|Software Vault: The Ruby Collection]]'''[[Category: Software Vault: The Ruby Collection]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995), &lt;br /&gt;
* '''[[:Category: Game Empire|Game Empire]]'''[[Category: Game Empire]] (May 1995),&lt;br /&gt;
* Beachware's '''[[:Category: 1000 Games for Windows and DOS|1000 Games for Windows and DOS]]'''[[Category: 1000 Games for Windows and DOS]] (November 1995), &lt;br /&gt;
* International Software Values' '''[[:Category: Best of Mega Games|Best of Mega Games]]'''[[Category: Best of Mega Games]] (1996),&lt;br /&gt;
* International Software Values' '''[[:Category: 10 Tons of Games Mega Collection 1|10 Tons of Games Mega Collection 1]]'''[[Category: 10 Tons of Games Mega Collection 1]] (June 1997).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Added to the archive on July 25, 2010. Located on demu.org during a methodical search for possible Game-Maker games.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;pQDjobwheQE&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-12-cutandpaste-opportunism/ Cut-and-Paste Opportunism (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://archive.org/details/TimeAfterTime_846 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/TimeAfterTime_846 demu.org entry]&lt;br /&gt;
* [http://www.mobygames.com/game/time-after-time MobyGames entry]&lt;br /&gt;
* [http://leileilol.mancubus.net/leiware/download.php?view.63 New Age Warrior] ('90s Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/tat.php Play ''Time After Time'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/tat.zip Time After Time]''''' (288.1 kB)&lt;br /&gt;
* [[Media:TaTMap0.png|Level 0 map]] (7.0 kB) &lt;br /&gt;
* [[Media:TaTMap1.png|Level 1 map]] (7.3 kB) &lt;br /&gt;
* [[Media:TaTMap2.png|Level 2 - Easy map]] (188.6 kB) &lt;br /&gt;
* [[Media:TaTMap2a.png|Level 2 - Hard map]] (185.6 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Antares Bros.]]&lt;br /&gt;
[[Category: Paul Callahan]]&lt;br /&gt;
[[Category: James Russell]]&lt;br /&gt;
[[Category: Nonlinear]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Action-adventure]]&lt;br /&gt;
[[Category: digitized graphics]]&lt;br /&gt;
[[Category: Insertion games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: New Age Warrior series]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Massachusetts]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Robo_Wars&amp;diff=23391</id>
		<title>Robo Wars</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Robo_Wars&amp;diff=23391"/>
		<updated>2017-08-06T12:22:34Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Robo Wars'''''&lt;br /&gt;
|file=[[File:robowars-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1994]][[Category: 1994]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' More levels + Free game&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}{{Disambig|Alan Caudel|Robo-Wars}}&lt;br /&gt;
&lt;br /&gt;
A top-down action game, wrapped in a sci-fi techno setting and controlled with the arrow keys and the space bar. A sort of action-adventure spin on ''Robotron'', except without the control scheme. &lt;br /&gt;
&lt;br /&gt;
Although the game stays well within the limits of Game-Maker’s back-of-the-box feature set, it's probably the most playable of [[Sherwood Forest Software|Sherwood]]'s games. The controls are limited, but serviceable. In particular the character moves quickly and shoots well. Although the enemies are fast, everywhere, and difficult to avoid, they have a limited lifespan and the player can switch off most of their respawn points. As a result it's possible to make some progress and feel a sense of accomplishment. &lt;br /&gt;
&lt;br /&gt;
The sound effects, though partially borrowed from [[Sheldon Chase]], add personality and texture. The visuals, though simple, are clean enough. Just add in some Eugene Jarvis style four-way firing, and you'd have a kind of decent little action game. Although not as thematically interesting, it would probably be a more pleasing play than either ''[[Die Blarney!]]'' or ''[[Progress or Congress]]'', each of which has a sort of similar setup.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:robowars.png|thumb|320px|Sherwood Forest's ''Robo Wars'']]&lt;br /&gt;
&lt;br /&gt;
The time is many years from now. It is sometime in the 22nd century. Not only have robots taken over the world but they are now engaging in war. You are a fighter in the Robowars. &lt;br /&gt;
&lt;br /&gt;
[[File:RoboWarrior.png|center]]&lt;br /&gt;
&lt;br /&gt;
Our adventure begins when you are transported aboard the base of the enemy robots. You must fight your way through the different levels of the ship. &lt;br /&gt;
&lt;br /&gt;
Armed with your internal defense mechanisms you are capable of blowing up the other robots. &lt;br /&gt;
&lt;br /&gt;
Find the transporters of each level, and make it to the next level. To win, you must fight your way out of the enemy robot's ship.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:RoboWars1.png|thumb|320px|Level 1 of ''Robo Wars'']]&lt;br /&gt;
&lt;br /&gt;
To play this game you must get from the bottom level to the exit that is found in the upper level. &lt;br /&gt;
&lt;br /&gt;
You move your robot by using the four main '''arrow keys''', or by using the joystick.&lt;br /&gt;
&lt;br /&gt;
Pressing the '''spacebar''' will make your robot shoot death rays that are capable of blasting the enemy robots.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of squares to look for. One is a '''power outlet'''. Running over this sqaure will add points to your robot strength. Each of these squares is good for one &amp;quot;power-up&amp;quot;. The other square is the '''transporter'''. It will transport you to the next level.&lt;br /&gt;
&lt;br /&gt;
Look out for the '''robo-generators'''. These machines will construct robot enemies that will come after you.&lt;br /&gt;
&lt;br /&gt;
That is about all we can tell you about how to play the game.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
''Robo Wars'' is a product from Sherwood Forest Software.&lt;br /&gt;
&lt;br /&gt;
Rob Sherwood, Pres.&lt;br /&gt;
&lt;br /&gt;
Dan Whalen, Art Director&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 2-06: Programming|PSL Monthly #2-06: Programming]]'''[[Category: PSL Monthly 2-06: Programming]] (June 1994),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 2-07: Games|PSL Monthly #2-07: Games]]'''[[Category: PSL Monthly 2-07: Games]] (July 1994),&lt;br /&gt;
* '''[[:Category: Adventures in Heaven 2|Adventures in Heaven 2]]'''[[Category: Adventures in Heaven 2]] (1994), and&lt;br /&gt;
* '''[[:Category: ShareWare Heaven 3|ShareWare Heaven 3]]'''[[Category: ShareWare Heaven 3]] (1994).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Added to the archive on July 25, 2010. Located on one of many CD-ROMs hosted on cd.textfiles.org, during a search for Game-Maker file types.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;Yt2P46E1B6Q&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-12-cutandpaste-opportunism/ Cut-and-Paste Opportunism (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/RoboWars_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/RoboWars_1020 demu.org entry]&lt;br /&gt;
* [http://www.uselesssoftware.com/download/robowars-zip Useless Software Archive entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/robowars.php Play ''Robo Wars'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/robowars.zip Robo Wars]''''' (249.2 kB)&lt;br /&gt;
* [[Media:RoboWars1.png|Level 1 map]] (70.7 kB) &lt;br /&gt;
* [[Media:RoboWars2.png|Level 2 map]] (80.2 kB) &lt;br /&gt;
* [[Media:RoboWars3.png|Level 3 map]] (77.5 kB) &lt;br /&gt;
* [[Media:RoboWars4.png|Level 4 map]] (74.9 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Sherwood Forest Software]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Pennsylvania]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Rob Sherwood]]&lt;br /&gt;
[[Category: Dan Whalen]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Rocket_Fighter&amp;diff=23390</id>
		<title>Rocket Fighter</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Rocket_Fighter&amp;diff=23390"/>
		<updated>2017-08-06T12:22:20Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Rocket Fighter'''''&lt;br /&gt;
|file=[[File:rocket-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1993]][[Category: 1993]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Free game or two + current catalog&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}{{Disambig|Matt Bell|Rocket}}&lt;br /&gt;
&lt;br /&gt;
''[[Rocket Fighter]]'' tries to sell itself as a space shooter, and (not unusually for [[Game-Maker]]) kind of misses the mark. Perhaps of interest is ''Rocket Fighter'''s huge open maps, and basically free roaming design. The player's ship constantly drifts up the screen, as in a typical top-down shooter. Despite this, the player can turn around entirely or fly straight to the left or right. &lt;br /&gt;
&lt;br /&gt;
The arrow keys move, and the space bar shoots in the last direction pressed. Running into certain background features -- planets, specks of dust -- will increase the player's hit points, score, or other counters. Typically for [[Sherwood Forest Software|Sherwood]]'s games, there seems no end and little sense to the enemies. They just keep swarming, and moving erratically. &lt;br /&gt;
&lt;br /&gt;
As in ''[[Air-Strike 42]]'', the level objectives are completely opaque. The levels all seem to be variations on the same starfield, and the links between levels are unmarked. This means that you basically have to fly over every tile in the map, hoping to hit the gateway to the next level. Huzzah.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
You belong to the elite corps of Rocket Fighters, as a matter of fact you are the resident ace of the group. Your mission is to warp through the galaxy as you take out the various enemies of the Alliance. Armed with only the laser cannon in your ship, you must make the spaceways safe for mankind.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:rocket.png|thumb|320px|Sherwood Forest's ''Rocket Fighter'']]&lt;br /&gt;
&lt;br /&gt;
Welcome to ''Rocket Fighter''. You are the pilot of the red fighter ship. You can control the ship by using the four main '''arrow keys''', or the joystick. &lt;br /&gt;
&lt;br /&gt;
[[File:RedFighter.png|center]]&lt;br /&gt;
&lt;br /&gt;
Your ship is equipped with a laser cannon which you can fire by either the '''spacebar''', or the fire button.&lt;br /&gt;
&lt;br /&gt;
The idea is to fly around space, blasting the enemy ships while you look for the '''space-warp'''. When you find the warp, fly into it, and be transported to the next level, where the ships are faster, and they fly in harder patterns.&lt;br /&gt;
&lt;br /&gt;
After five levels are all cleared, you can rest as the hero of the galaxy.&lt;br /&gt;
&lt;br /&gt;
Good luck, and good flying.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
''Rocket Fighter'' is from your friends at Sherwood Forest Software. We are the nut hut responsible for such games as ''Attack of the Killer Dandelions'', ''Airstrike 42'', ''[[Big Bob's Drive-In]]'', and ''Melvin Freebush'', just to name a few.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly: November 1993|PSL Monthly: November 1993]]'''[[Category: PSL Monthly: November 1993]] (November 1993),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 2-01: Games|PSL Monthly #2-01: Games]]'''[[Category: PSL Monthly 2-01: Games]] (January 1994),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 2-07: Games|PSL Monthly #2-07: Games]]'''[[Category: PSL Monthly 2-07: Games]] (July 1994),&lt;br /&gt;
* '''[[:Category: Adventures in Heaven 2|Adventures in Heaven 2]]'''[[Category: Adventures in Heaven 2]] (1994),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly Volume 3-01: Games|PSL Monthly Volume #3-01: Games]]'''[[Category: PSL Monthly Volume 3-01: Games]] (January 1995),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 3-10: Education|PSL Monthly #3-10: Education]]'''[[Category: PSL Monthly 3-10: Education]] (August 1995), and&lt;br /&gt;
* International Software Values' '''[[:Category: 10 Tons of Games Mega Collection 1|10 Tons of Games Mega Collection 1]]'''[[Category: 10 Tons of Games Mega Collection 1]] (June 1997).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
This game was added to the Archive on July 25, 2010. A search for common Game-Maker file types located the game on one of several CD-ROMs hosted on cd.archive.org.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;IWTkXVV_jhI&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/diygamer/GMA-2010-07-25---12-opportunism.html Cut-and-Paste Opportunism] (DIYGamer.com - archive)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.archive.org/details/RocketFighter_1020 archive.org entry]&lt;br /&gt;
* [http://www.demu.org/resource/RocketFighter_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/rfighter.php Play ''Rocket Fighter'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/rocket.zip Rocket Fighter]''''' (232.0 kB)&lt;br /&gt;
* [[Media:RFighter1.png|Level 1 map]] (66 kB) &lt;br /&gt;
* [[Media:RFighter2.png|Level 2 map]] (71.9 kB) &lt;br /&gt;
* [[Media:RFighter3.png|Level 3 map]] (69.2 kB) &lt;br /&gt;
* [[Media:RFighter4.png|Level 4 map]] (64.5 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Sherwood Forest Software]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Shooters]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Pennsylvania]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Rob Sherwood]]&lt;br /&gt;
[[Category: Dan Whalen]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Big_Bob%27s_Drive-In&amp;diff=23389</id>
		<title>Big Bob's Drive-In</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Big_Bob%27s_Drive-In&amp;diff=23389"/>
		<updated>2017-08-06T12:22:03Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Big Bob's Drive-In'''''&lt;br /&gt;
|file=[[File:drive-in-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1992]][[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Free game or two + current catalog&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}A top-down arcade action game, controlled with the arrow keys and the space bar. ''[[Big Bob’s Drive-In]]'' has a 1950s diner setting, which rationalizes attacks as food orders and monsters as customers. As with several [[Sherwood Forest]] titles, ''Big Bob's'' is a difficult game to play. The controls are less than intuitively mapped. The levels are enormous and labyrinthine, with few markings to lead the player forward. At least the enemies stick to easy-to-predict patterns, unlike some of their other games.&lt;br /&gt;
&lt;br /&gt;
''Big Bob's'' also exhibits Sherwood's trademark copy-paste level design, where several or all of a game's levels are exactly the same aside from enemy placement and perhaps a few small features. &lt;br /&gt;
&lt;br /&gt;
The visuals at least are stylized and charming. The premise, defending one's self by satisfying customers, is unusual. In a way it's a shame that the execution comes off so poorly, as there's a glimmer of inspiration in here.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
The time, the mid-fifties. The place, Big Bob's Drive-In. The job, feed the customers.&lt;br /&gt;
&lt;br /&gt;
You are Skatin Stacy, the top waitress at Big Bob's Drive-In. It is a busy night here at Big Bob's, and the customers are everywhere. &lt;br /&gt;
&lt;br /&gt;
[[File:Stacy.png|center]]&lt;br /&gt;
&lt;br /&gt;
You have to see that all the people get the food that they want, and make sure to satisfy all the customers. If they get a hold of you, they will take you for a spin that you might not enjoy.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:drive-in.png|thumb|320px|Giving orders in ''Big Bob's Drive-In'']]&lt;br /&gt;
&lt;br /&gt;
The object of the game is to successfully make it through all five screens of the game the screens consist of the drive-in known as Big Bob's as well as the parking lot. You start in the entrance way of Big Bob's, and travel all the way to the flashing star in the parking lot on field five.&lt;br /&gt;
&lt;br /&gt;
You can move Stacy by using the four main arrow keys. You must satisfy the many customers in the drive-in by dropping food in their path to stop them. You can do this by pushing the following keys:&lt;br /&gt;
&lt;br /&gt;
* S: Soda&lt;br /&gt;
* F: French fries&lt;br /&gt;
* H: Hamburgers&lt;br /&gt;
* B: Super burger&lt;br /&gt;
&lt;br /&gt;
Some customers are not too particular what they get,  just about anything will be satisfying to them. Some of the customers want some of the food, and not the other. So you must be careful what you give them. also you have a limited supply of all items so be conserevative with your food or you will not have enough to finish the game. &lt;br /&gt;
&lt;br /&gt;
In the last screen (the  parking lot, you will be given super burgers, these  are the only defense against the cars you must face down as you search for the shining star that lets you win the  game.&lt;br /&gt;
&lt;br /&gt;
Good luck, and have fun.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
''Big Bob's Drive-In'' is another fine game from the nut bunch at Sherwood Forest Software. &lt;br /&gt;
&lt;br /&gt;
The current line-up is (as always), Rob Sherwood, Dan Whalen, and the Zoo Crew that tests all these games before we ship them.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly: November 1993|PSL Monthly: November 1993]]'''[[Category: PSL Monthly: November 1993]] (November 1993),&lt;br /&gt;
* The Chicago Computer Broker's '''[[:Category: Games 1994|Games 1994]]'''[[Category: Games 1994]] (April 1994),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 2-07: Games|PSL Monthly #2-07: Games]]'''[[Category: PSL Monthly 2-07: Games]] (July 1994),&lt;br /&gt;
* '''[[:Category: Adventures in Heaven 2|Adventures in Heaven 2]]'''[[Category: Adventures in Heaven 2]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Platinum|Software Vault: Platinum]]'''[[Category: Software Vault: Platinum]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: The Ruby Collection|Software Vault: The Ruby Collection]]'''[[Category: Software Vault: The Ruby Collection]] (1994),&lt;br /&gt;
* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly Volume 3-01: Games|PSL Monthly Volume #3-01: Games]]'''[[Category: PSL Monthly Volume 3-01: Games]] (January 1995),&lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 3-10: Education|PSL Monthly #3-10: Education]]'''[[Category: PSL Monthly 3-10: Education]] (August 1995),&lt;br /&gt;
* '''[[:Category: Game Empire|Game Empire]]'''[[Category: Game Empire]] (1995), &lt;br /&gt;
* Public Software Library's '''[[:Category: PSL Monthly 4-08: Games, Sound|PSL Monthly #4-08: Games, Sound]]'''[[Category: PSL Monthly 4-08: Games, Sound]] (1996),&lt;br /&gt;
* '''[[:Category: Softkey Entertainment Pack|Softkey Entertainment Pack]]'''[[Category: Softkey Entertainment Pack]] (1996), and&lt;br /&gt;
* International Software Values' '''[[:Category: 10 Tons of Games Mega Collection 1|10 Tons of Games Mega Collection 1]]'''[[Category: 10 Tons of Games Mega Collection 1]] (June 1997).&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
''Big Bob's Drive-In'' was added to the archive on July 25, 2010. It was located on one of several shovelware CD-ROMs hosted on cd.archive.org (see [[#Availability]]), during ongoing research for the Game-Maker Archive article series at DIYGamer.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;hBAqBXzAkxg&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/diygamer/GMA-2010-07-25---12-opportunism.html Cut-and-Paste Opportunism (DIYGamer)] (archived)&lt;br /&gt;
* [http://www.napostriouf.com/en/big-bobs-drive-in/ Big Bob's Drive-In] (Nap'n'Retrogaming)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/big-bobs-drive-in MobyGames entry]&lt;br /&gt;
* [https://archive.org/details/BigBobsDriveIn_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/BigBobsDriveIn_1020 demu.org entry]&lt;br /&gt;
* [http://www.myabandonware.com/game/big-bobs-drive-in-2qi My Abandonware entry]&lt;br /&gt;
* [http://www.old-games.com/download/7267/big-bob-s-drive-in old-games.com entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=t1lTZB7ahj0&amp;amp;t=518 Chili Con Comrades vs. ''Big Bob's Drive-In''] (YouTube)&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/drivein.php Play ''Big Bob's Drive-In'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/drive-in.zip Big Bob's Drive-In]''''' (146.6 kB)&lt;br /&gt;
* [[Media:BigBob's1.png|Level 1 map]] (125.1 kB) &lt;br /&gt;
* [[Media:BigBob's2.png|Level 2 map]] (127.9 kB) &lt;br /&gt;
* [[Media:BigBob's3.png|Level 3 map]] (188.0 kB) &lt;br /&gt;
* [[Media:BigBob's4.png|Level 4 map]] (188.8 kB) &lt;br /&gt;
* [[Media:BigBob's5.png|Level 5 map]] (93.2 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Sherwood Forest Software]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Action games]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Pennsylvania]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Rob Sherwood]]&lt;br /&gt;
[[Category: Dan Whalen]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Shootout_at_Dodge&amp;diff=23388</id>
		<title>Shootout at Dodge</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Shootout_at_Dodge&amp;diff=23388"/>
		<updated>2017-08-06T12:21:47Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box&lt;br /&gt;
|header='''''Shootout at Dodge'''''&lt;br /&gt;
|file=[[File:dodge-title.gif|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' [[1992]][[Category: 1992]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 12&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Free game + current catalog&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' none&lt;br /&gt;
}}A mixed perspective action adventure, controlled with the arrow keys and the space bar. ''[[Shootout at Dodge]]'' has a wild west setting, and a kind of neat side-scrolling overworld or map screen. Enter the doors to be thrust into convoluted top-down mazes, with dangers swarming on all sides. At the end of every level is a large star; collect them all (or finish the same level ten times in a row) to enter the mine shaft and find your way toward the game's conclusion.&lt;br /&gt;
&lt;br /&gt;
With its multiple interconnected levels and sort of nonlinear structure, ''Dodge'' is probably [[Sherwood Forest]]'s most ambitious game -- or at least one of the most. Visually the game is clean and rather charming, as is the story and character background. As Sherwood used a very early version of Game-Maker, the game is very silent; no music or digitized sound effects. ''Dodge'' would do well with a twangy soundtrack, and some over-the-top gunfire and screams.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
[[File:dodge00.png|thumb|320px|Dodge City]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Dodge City, the wildest, wooliest cattle town this side of the Pecos. The town is crawling with the men of the Butch Cameron Gang. And your job is to clean the town up.&lt;br /&gt;
&lt;br /&gt;
[[File:Mellow.png|center]]&lt;br /&gt;
&lt;br /&gt;
You are Marshall Mellow. The folks think you're soft, and would like to see you over a fire at the campsite. But if you can make it through all the business places in Dodge, and put these black hats in Boot Hill without having to stay there yourself, you just might win the respect of the the town. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
[[File:dodge.png|thumb|320px|Dodging bullets in ''Shootout at Dodge'']]&lt;br /&gt;
&lt;br /&gt;
To control the sheriff in the game you move him by pushing the appropriate arrow, or by pushing the joystick in the proper direction. The man is capable of going '''up''', '''down''', '''left''', or '''right'''. Pressing the '''spacebar''' will shoot bullets in the direction of the last direction the man was going.&lt;br /&gt;
&lt;br /&gt;
You enter a building by going to the doorway of that building. Once there, the only way out is through the back door, and you have to dodge or kill the bad guys to get there.&lt;br /&gt;
&lt;br /&gt;
In the buildings you will find various objects. The '''bullets''' and '''wanted posters''' will add points to your score. The '''badges''' (stars) will add a new life. Everything else is just something that is in your way.&lt;br /&gt;
&lt;br /&gt;
You can always leave town by heading '''east'''. If you go to the east of the old mine, the game will end. But you really should visit all the places in Dodge before you do that.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
''Shootout at Dodge'' is another fine game from the people at Sherwood Forest Shareware. We are the folks who brought you ''Airstrike &amp;quot;42&amp;quot;'', ''Attack of the Killer Dandelions'', ''Mystery Manor'', and many other games for your computer enjoyment.&lt;br /&gt;
&lt;br /&gt;
Sherwood Forest Shareware is Rob Sherwood, chief cook and guy who bosses everybody else around. Dan Whalen, the art director, who is learning to do with a mouse what he used to do with pencils. And all the other people who can be found at S.F.S.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
Available on several shareware compilation CD-ROMs, including Walnut Creek's '''[[:Category: Giga Games 5|Giga Games 5]]'''[[Category: Giga Games 5]] (April 1997)&lt;br /&gt;
&lt;br /&gt;
== Archive History ==&lt;br /&gt;
&lt;br /&gt;
Added to the archive on July 25, 2010. Located on the Giga Games 5 CD-ROM, as hosted on cd.textfiles.org, during a search for Game-Maker file types.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;ttdWiPqwj_8&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.aderack.com/diygamer/GMA-2010-07-25---12-opportunism.html Cut-and-Paste Opportunism] (DIYGamer -mirror)&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/ShootoutatDodge_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/ShootoutatDodge_1020 demu.org entry]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/dodge.php Play ''Shootout at Dodge'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/dodge.zip Shootout at Dodge]''''' (165.6 kB)&lt;br /&gt;
* [[Media:Dodge00.png|Dodge map]] (11.5 kB) &lt;br /&gt;
** [[Media:Dodge01.png|General Store map]] (57.2 kB) &lt;br /&gt;
** [[Media:Dodge02.png|Assay Office map]] (82.8 kB) &lt;br /&gt;
** [[Media:Dodge03.png|Lucky Star Hotel map]] (60.1 kB) &lt;br /&gt;
** Ma's Place map (? kB) &lt;br /&gt;
** [[Media:Dodge05.png|Lusty Lil's Saloon map]] (80.2 kB) &lt;br /&gt;
** [[Media:Dodge06.png|Bank map]] (67.7 kB) &lt;br /&gt;
** [[Media:Dodge07.png|Wells Fargo map]] (84.2 kB) &lt;br /&gt;
** [[Media:Dodge08.png|Blacksmith's map]] (154.3 kB) &lt;br /&gt;
** [[Media:Dodge09.png|Mine map]] (109.9 kB) &lt;br /&gt;
** [[Media:Dodge10.png|Boot Hill map]] (167.3 kB) &lt;br /&gt;
** [[Media:Dodge11.png|Undertaker's map]] (17.7 kB) &lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games]]&lt;br /&gt;
[[Category: Shareware]]&lt;br /&gt;
[[Category: Sherwood Forest Software]]&lt;br /&gt;
[[Category: Nonlinear]]&lt;br /&gt;
[[Category: Top-down]]&lt;br /&gt;
[[Category: Action-adventure]]&lt;br /&gt;
[[Category: New discoveries]]&lt;br /&gt;
[[Category: Complete games]]&lt;br /&gt;
[[Category: Games needing maps]]&lt;br /&gt;
[[Category: Compilation CD-ROMs]]&lt;br /&gt;
[[Category: Pennsylvania]]&lt;br /&gt;
[[Category: United States]]&lt;br /&gt;
[[Category: Rob Sherwood]]&lt;br /&gt;
[[Category: Dan Whalen]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
	<entry>
		<id>https://aderack.com/game-maker/index.php?title=Barracuda:_Secret_Mission_1&amp;diff=23387</id>
		<title>Barracuda: Secret Mission 1</title>
		<link rel="alternate" type="text/html" href="https://aderack.com/game-maker/index.php?title=Barracuda:_Secret_Mission_1&amp;diff=23387"/>
		<updated>2017-08-06T12:21:26Z</updated>

		<summary type="html">&lt;p&gt;MikeMazeguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{featured}}{{box&lt;br /&gt;
|header='''''Barracuda: Secret Mission 1'''''&lt;br /&gt;
|file=[[File:bcuda-title.png|290px|border]]&lt;br /&gt;
|text=&lt;br /&gt;
'''Release type:''' [[Shareware]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Release date:''' September 7, [[1992]] [[Category: 1992|Barracuda 1]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Levels:''' 13&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Author:''' [[Mark A. Janelle]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration bonus:''' Any available updates + sequel, ''Barracuda 2''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Registration price:''' $15-30&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Related games:''' [[Barracuda II: The Escape]], [[Barracuda 3]]&lt;br /&gt;
}}''Barracuda'' is a curiously straight-faced adventure-sim action-exploration... thing. Basically, nuclear warheads threaten to blow up the Western world; you need to seek them out on the sea floor, then dive to retrieve them. Wind your way into labyrinthine shipwrecks, find your treasures, then escape unharmed. &lt;br /&gt;
&lt;br /&gt;
This is a hugely ambitious game by [[Game-Maker]] standards, involving large environments and several different play modes. The only thing that ''Barracuda'' lacks is the features added by subsequent updates to Game-Maker -- digital sound effects and interstitial presentations. Nevertheless, Janelle cobbled together his own solutions. &lt;br /&gt;
&lt;br /&gt;
[[File:Barracuda-sprites.png|center]]&lt;br /&gt;
&lt;br /&gt;
You start off as a blip on a map screen. You move with agonizing slowness in any of the four cardinal directions, half a grid square at a time. All the while, waterspouts randomly swirl around the map. If they hit your ship, well, too bad for you. There's no avoiding them, because once you hit the arrow key the game moves you at the rate it feels like moving you. Still, it all looks clean and professional. And it's certainly unusual.&lt;br /&gt;
&lt;br /&gt;
Once you reach an &amp;quot;X&amp;quot; on the map, the game switches to a side-scrolling procedural submarine section. You dive, dive, dive, dive, dodge the mines, dive, dive, dive, dive, dive, and dive, and then scour the sea floor for a wreck to enter. Along the way your sub can shoot torpedoes at the local wildlife, to unknown efficacy. This section is more of a slow-paced bit of exploration. Again, there's no faulting the presentation; ponderous as it may be, it looks and feels great. &lt;br /&gt;
&lt;br /&gt;
Finally you arrive at a wreck, and the view shifts again. Now the game involves searching the wreck with a too-fragile diver. Health equates with air. If you get snagged on barbed wire and start to bleed out, you can find replacement air tanks to heal yourself. Makes as much sense as pork chops in a trash can.&lt;br /&gt;
&lt;br /&gt;
[[File:bcuda3.png|thumb|320px|Getting lost in Mark A. Janelle's ''Barracuda'']]&lt;br /&gt;
&lt;br /&gt;
Even compared to the sub the diver moves slowly. And the areas inside the ships are enormous mazes. They seem to follow no known engineering logic, consisting of one murky corridor after another. It all looks pretty much the same. Then once you find what you're looking for, you need to make your way all the way back to the entrance. Which is... realistic.&lt;br /&gt;
&lt;br /&gt;
The shareware version of ''Barracuda'' is an unusual collage. Long before Game-Maker supported interstitial [[.FLI]] files, Janelle hacked together custom [[Deluxe Paint]] animations and a text-mode wrapper, to lend the game an intro and outro, and the industry standard registration bugs. &lt;br /&gt;
&lt;br /&gt;
To add to the professional presentation, Janelle put together his own loader, using [[LHarc]] compression to archive the game's files then to invisibly unpack them on load and repack them on exit. So instead of a directory full of [[.MAP]] and [[.CHR]] files, he presented a small number of mysterious data files, an executable, and some supplementary text files. Much tidier, and a function often requested out of the box by Game-Maker uses.&lt;br /&gt;
&lt;br /&gt;
Stiff and ponderous as it may be, ''Barracuda'' is one of the most significant and technically inventive games in the Game-Maker library, and on those merits is worth a look.&lt;br /&gt;
&lt;br /&gt;
{{SeriesNav|Barracuda series{{!}}(Overview)|Barracuda|Barracuda II|[[Barracuda series]]}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
[[File:bcuda2.png|thumb|320px|Diving down, down down in Mark A. Janelle's ''Barracuda'']]&lt;br /&gt;
&lt;br /&gt;
CLASSIFIED....&lt;br /&gt;
&lt;br /&gt;
: The United States sent an F117A to intercept a fleet fleet of Iraq ships. They were beleived to be transporting peices to build a nuclear weapon.  All ships were sunk, of course. &lt;br /&gt;
&lt;br /&gt;
YOUR MISSION....&lt;br /&gt;
&lt;br /&gt;
: Recover the pieces before the Iraqi warships do!!  You must not fail, the free world depends on you!  From this point on you will be called &amp;quot;BARRACUDA&amp;quot;.  We have placed marker buoys in the location of the ship wrecks.&lt;br /&gt;
&lt;br /&gt;
: You must hurry.   The Iraqi ships are in the area.  Once you dive in your sub, contact us by pressing your [F1] button on your panel.&lt;br /&gt;
  &lt;br /&gt;
GOOD LUCK...BARRACUDA&lt;br /&gt;
&lt;br /&gt;
DEPARTMENT CHIEF MARK A. JANELLE&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
[[File:bcuda1.png|thumb|320px|Plotting a course in Mark A. Janelle's ''Barracuda'']]&lt;br /&gt;
&lt;br /&gt;
'''ARROW KEYS''' move character / JOYSTICK moves character&lt;br /&gt;
&lt;br /&gt;
'''[SPACE]''' fires sub torpedo / JOYSTICK BUTTON 1 fires sub torpedo &lt;br /&gt;
&lt;br /&gt;
'''[P]'''   Pick Up Items. Or... JOYSTICK DOWN + BUTTON 1&lt;br /&gt;
&lt;br /&gt;
'''[D]'''   Drop Items.  Or... JOYSTICK DOWN + BUTTON 2&lt;br /&gt;
&lt;br /&gt;
Barracuda!  Be sure to  'pick' up  ANYTHING  you  can, and be sure to  search  the surroundings.    You  must  find  four items to stop the bomb!&lt;br /&gt;
&lt;br /&gt;
Find  these  items:   &lt;br /&gt;
: CONTROL PANEL &lt;br /&gt;
: GUIDANCE SYSTEM&lt;br /&gt;
: ROCKET BOOSTER  &lt;br /&gt;
: NUCLEAR WARHEAD&lt;br /&gt;
&lt;br /&gt;
Good  Luck  and remember,  you have to beat the IRAQIS!&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
DESIGN, GRAPHICS, ANIMATION: Mark A. Janelle&lt;br /&gt;
&lt;br /&gt;
SUPPORT FILES: Jim Lund, Ron Cote&lt;br /&gt;
&lt;br /&gt;
SPECIAL THANKS TO: Recreational Software Designs, Computer Worx&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[File:bcudaCorrupt.png|thumb|320px|The corruption of Mark A Janelle's ''Barracuda'']]&lt;br /&gt;
&lt;br /&gt;
''Barracuda'' was originally distributed as a set of archived files with an executable and some [[Deluxe Paint]] .ANM animations tacked onto the front end (along with some text-mode [[shareware]] nag messages). This version was relatively hard to pick apart. Some years later, Janelle offered the game up to [[RSD]] for distribution with the CD release of Game-Maker 3.0. &lt;br /&gt;
&lt;br /&gt;
[[File:BarracudaEarlyDiver.gif|center]]&lt;br /&gt;
&lt;br /&gt;
This version of ''Barracuda'' had many subtle changes: the diver sprite was swapped for a completely different and more fully animated one; a few background blocks were tweaked to rationalize collision issues; all the wrapper animations were removed; and somewhere along the way nearly all of the background block sets and maps became corrupted. &lt;br /&gt;
&lt;br /&gt;
The game would play fine, and would start normally enough. If you kept to the right areas of the right levels, nothing seemed all that amiss. Maybe the seas seemed a little lonely; weren't there fish in this game? If there are no threats, then why does the sub have weapons?&lt;br /&gt;
&lt;br /&gt;
For distribution here, the map files and the relevant background tiles have been extracted from the earlier version of ''Barracuda'' and substituted in the CD gameware edition.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bcuda1-2.png|thumb|320px|Level 1-2 of ''Barracuda'']]&lt;br /&gt;
&lt;br /&gt;
[[Mark A. Janelle|Janelle]] seems to have reached some sort of exclusive distribution deal with [[Recreational Software Designs | RSD]], as early copies of Game-Maker include the shareware version of ''Barracuda'' on an unlabeled stand-alone 5-1/4&amp;quot; floppy diskette. The later Game-Maker 3.0 CD release also includes the adjusted Gameware version of ''Barracuda'' (minus the intro, and with altered spritework) as a sample game.&lt;br /&gt;
&lt;br /&gt;
During the early 1990s the game was available for download from GameLynk's [[Frontline BBS]].&lt;br /&gt;
&lt;br /&gt;
The game is also available on several shareware compilation CD-ROMs, including:&lt;br /&gt;
* Power User Software's '''[[:Category: So Much Shareware! Three|So Much Shareware! Three]]'''[[Category: So Much Shareware! Three]] (November 1993),&lt;br /&gt;
* Chestnut Software's '''[[:Category: Deathstar Arcade Battles|Deathstar Arcade Battles]]'''[[Category: Deathstar Arcade Battles]] (1993),&lt;br /&gt;
* Dr. CD-ROM's '''[[:Category: Dr. Shareware Gold|Dr. Shareware Gold]]'''[[Category: Dr. Shareware Gold]] (1993),&lt;br /&gt;
* '''[[:Category: Micro Haus Black Box 5|Micro Haus Black Box #5]]'''[[Category: Micro Haus Black Box 5]] (1993),&lt;br /&gt;
* Chicago Computer Broker's '''[[:Category: Games 1994|Games 1994]]'''[[Category: Games 1994]] (April 1994),&lt;br /&gt;
* STG Computer Limited's '''[[:Category: Gamefest|Gamefest]]'''[[Category: Gamefest]] (August 1994),&lt;br /&gt;
* '''[[:Category: 101 Games|101 Games]]'''[[Category: 101 Games]] (October 1994),&lt;br /&gt;
* CMS Distributing's '''[[:Category: Ultimate Gameware CD-ROM|Ultimate Gameware CD-ROM]]'''[[Category: Ultimate Gameware CD-ROM]] (October 1994), and&lt;br /&gt;
* From Super Oz Software's '''[[:Category: Sprint Games and Entertainment 6|Sprint Games and Entertainment 6]]'''[[Category: Sprint Games and Entertainment 6]] (February 1995).&lt;br /&gt;
&lt;br /&gt;
== Archive history ==&lt;br /&gt;
&lt;br /&gt;
''Barracuda'' was introduced to the archive with the purchase of Game-Maker 1.02 in September 1992.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;NOGNx9EYyGw&amp;lt;/videoflash&amp;gt; &amp;lt;videoflash&amp;gt;FwKylqnAzn0&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interviews / Articles ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-11-mark-janelle/ Mark A. Janelle (DIYGamer)]&lt;br /&gt;
&lt;br /&gt;
=== Listings ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.mobygames.com/game/dos/barracuda-secret-mission-1 MobyGames entry]&lt;br /&gt;
* [https://archive.org/details/BarracudaSecretMission1_1020 archive.org entry]&lt;br /&gt;
* [http://demu.org/resource/BarracudaSecretMission1_1020 demu.org entry]&lt;br /&gt;
* [http://www.squakenet.com/download/barracuda-secret-mission-1/17881/ Squakenet entry]&lt;br /&gt;
* [http://www.myabandonware.com/game/barracuda-secret-mission-1-3vc My Abandonware entry]&lt;br /&gt;
** &amp;quot;If you like naval, puzzle-solving, spy / espionage, download, install and enjoy&amp;quot;&lt;br /&gt;
* [http://annarchive.com/dos_shareware.html Anna Anthropy's ⒶNNARCHIVE list]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Links ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.aderack.com/game-maker/java/barracuda.php Play ''Barracuda'' online]'''&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
[[File:gamelynk.png|thumb|320px|You'd better register...]]&lt;br /&gt;
&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/bcuda1.zip Barracuda: Secret Mission 1 (Shareware Edition)]''''' (307.2 kB)&lt;br /&gt;
* '''''[http://www.aderack.com/game-maker/downloads/bcuda30.zip Barracuda: Secret Mission 1 (Gameware Edition)]''''' (180.7 kB)&lt;br /&gt;
* [[Media:bcudaIntroMap.png|Cutscene intro map]] (7.5 kB)&lt;br /&gt;
* [[Media:SeaChart.png|Sea Chart]] (26.9 kB)&lt;br /&gt;
** [[Media:bcuda1-1.png|Level 1-1 map]] (19.9 kB)&lt;br /&gt;
*** [[Media:bcuda1-2.png|Level 1-2 map]] (54.4 kB)&lt;br /&gt;
*** [[Media:bcuda1-3.png|Level 1-3 map]] (18.1 kB)&lt;br /&gt;
** [[Media:bcuda2-1.png|Level 2-1 map]] (16.3 kB)&lt;br /&gt;
*** [[Media:bcuda2-2.png|Level 2-2 map]] (153.7 kB)&lt;br /&gt;
*** [[Media:bcuda2-3.png|Level 2-3 map]] (29.2 kB)&lt;br /&gt;
** [[Media:bcuda3-1.png|Level 3-1 map]] (17.6 kB)&lt;br /&gt;
*** [[Media:bcuda3-2.png|Level 3-2 map]] (367.6 kB)&lt;br /&gt;
*** [[Media:bcuda3-3.png|Level 3-3 map]] (133.8 kB)&lt;br /&gt;
** [[Media:bcuda4-1.png|Level 4-1 map]] (16.8 kB)&lt;br /&gt;
*** [[Media:bcuda4-2.png|Level 4-2 map]] (19.0 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category: Game-Maker games|Barracuda 1]]&lt;br /&gt;
[[Category: Shareware|Barracuda 1]]&lt;br /&gt;
[[Category: Demo games|Barracuda 1]]&lt;br /&gt;
[[Category: Mark A. Janelle|Barracuda 1]]&lt;br /&gt;
[[Category: Nonlinear|Barracuda 1]]&lt;br /&gt;
[[Category: Varied perspective|Barracuda 1]]&lt;br /&gt;
[[Category: Sims|Barracuda 1]]&lt;br /&gt;
[[Category: In-game cinematics|Barracuda 1]]&lt;br /&gt;
[[Category: Experimental|Barracuda 1]]&lt;br /&gt;
[[Category: Old discoveries|Barracuda 1]]&lt;br /&gt;
[[Category: Game-Maker 3.0 CD|Barracuda 1]]&lt;br /&gt;
[[Category: Frontline BBS|Barracuda 1]]&lt;br /&gt;
[[Category: Barracuda series|Barracuda 1]]&lt;br /&gt;
[[Category: Eponymous titles|Barracuda 1]]&lt;br /&gt;
[[Category: Complete games|Barracuda 1]]&lt;br /&gt;
[[Category: Compilation CD-ROMs|Barracuda 1]]&lt;br /&gt;
[[Category: Maine|Barracuda 1]]&lt;br /&gt;
[[Category: United States|Barracuda 1]]&lt;br /&gt;
[[Category: DIYGamer]]&lt;/div&gt;</summary>
		<author><name>MikeMazeguy</name></author>
		
	</entry>
</feed>