Difference between revisions of "Havok"

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'''Author:''' [[James Faux]]<br />
 
'''Author:''' [[James Faux]]<br />
 
'''Related games:''' none<br />
 
'''Related games:''' none<br />
}}[[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center>
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}}Presumably [[James Faux]] intended ''Havok'' as an epic shooter of some sort. One gets the impression that it was another test run for a game like ''[[Ego Force]]''. As it is, the game consists entirely of a selection interface.
 
 
 
 
 
 
 
 
 
 
 
 
  
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[[File:Havok.gif|center]]
  
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Between two angled grid planes, we see a choice of three episodes. The first appears to involve Greek or Roman ruins; the second involves a city on a clear day in the middle of the desert; the third seems to involve a dark mountain or volcano. All three scenarios lie at the end of a long road, angled similarly to the grid planes above and below.
  
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Were this a Yu Suzuki game, there would be little question where the design would go from here. Given the limitations of [[RSD]]'s [[Game-Maker]], one must wonder exactly what was up Faux's sleeve.
  
 
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Although the game consists of no more than a selection cursor and three options, none of which may be selected, the selection cursor moves irregularly. Keep moving it to the left, and the cursor will slowly begin to slide down the screen.
 
 
 
 
 
 
 
 
 
 
An incomplete sketch of a selection interface. The full game was probably on the drawing board at some point.
 
 
 
[[File:Havok.gif|center]]
 
  
 
==Links==
 
==Links==
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* [[Media:HavokMap.png|Game map]] (12.1 kB)  
 
* [[Media:HavokMap.png|Game map]] (12.1 kB)  
  
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[[Category: Game-Maker games]]
 
[[Category: Incomplete games]]
 
[[Category: Incomplete games]]
 
[[Category: James Faux]]
 
[[Category: James Faux]]
 
[[Category: In-game menus]]
 
[[Category: In-game menus]]
 
[[Category: Old discoveries]]
 
[[Category: Old discoveries]]

Revision as of 11:19, 31 May 2011

Havok
HavokTitle.gif

Release type: Incomplete
Release date: N/A (begun in March, 1995)
Levels: 1
Author: James Faux
Related games: none

Presumably James Faux intended Havok as an epic shooter of some sort. One gets the impression that it was another test run for a game like Ego Force. As it is, the game consists entirely of a selection interface.

Havok.gif

Between two angled grid planes, we see a choice of three episodes. The first appears to involve Greek or Roman ruins; the second involves a city on a clear day in the middle of the desert; the third seems to involve a dark mountain or volcano. All three scenarios lie at the end of a long road, angled similarly to the grid planes above and below.

Were this a Yu Suzuki game, there would be little question where the design would go from here. Given the limitations of RSD's Game-Maker, one must wonder exactly what was up Faux's sleeve.

Although the game consists of no more than a selection cursor and three options, none of which may be selected, the selection cursor moves irregularly. Keep moving it to the left, and the cursor will slowly begin to slide down the screen.

Links

Havok

Downloads