Difference between revisions of "Crystal Quest: Thal's Quest for the Crystals"
Line 24: | Line 24: | ||
very strong magical powers. | very strong magical powers. | ||
− | + | In the past, there were three | |
continents in Landria each | continents in Landria each | ||
with its own king. Each of | with its own king. Each of | ||
these three kings had one | these three kings had one | ||
crystal. | crystal. | ||
− | + | ||
+ | One unfortunate day, an evil | ||
gargoyle came to the kingdom | gargoyle came to the kingdom | ||
of Landria and stole the | of Landria and stole the | ||
Line 45: | Line 46: | ||
Landria. | Landria. | ||
− | + | The kings have chosen you, | |
their bravest knight to | their bravest knight to | ||
journey about the land and | journey about the land and | ||
Line 59: | Line 60: | ||
kingdom. | kingdom. | ||
− | + | Since this game is shareware | |
you will only be able to | you will only be able to | ||
retrieve the four pieces of | retrieve the four pieces of | ||
Line 65: | Line 66: | ||
complete your quest. | complete your quest. | ||
− | + | To receive your own personal | |
copy of the registered | copy of the registered | ||
version of "Thal's Quest for | version of "Thal's Quest for | ||
Line 85: | Line 86: | ||
from fellow adventurers. | from fellow adventurers. | ||
− | + | May luck be with you! | |
− | |||
==Instructions== | ==Instructions== | ||
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Key - Opens door | Key - Opens door | ||
− | Red Skeleton key - Opens red | + | Red Skeleton key - Opens red doors. |
− | |||
− | Blue Skeleton key - Opens blue | + | Blue Skeleton key - Opens blue doors. |
− | |||
− | Crystal Pieces - Unlock doors | + | Crystal Pieces - Unlock doors on pier to access boat. |
− | on pier to access boat. | ||
− | Hearts - Give you an extra | + | Hearts - Give you an extra hit point. |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | "1 Up" - Gives you an extra life. | ||
==Credits== | ==Credits== | ||
− | + | Designers: Martin Salomon, Robin Ward | |
− | |||
− | |||
− | |||
− | |||
− | Designers: Martin Salomon | ||
− | |||
Graphics: Robin Ward | Graphics: Robin Ward |
Revision as of 05:00, 2 June 2011
Story
You begin your adventure in the land of Landria.
It is said that all the magic in Landria can be controlled by three magical crystals. Whomever possesses these three crystals will control very strong magical powers.
In the past, there were three continents in Landria each with its own king. Each of these three kings had one crystal.
One unfortunate day, an evil gargoyle came to the kingdom of Landria and stole the crystals from the kings so that he could be ruler and control the land. He used the powers of the crystals to increase his own strength and make himself more powerful. He then broke each of the three magic crystals into four pieces and hid the twelve pieces all across the three continents of Landria.
The kings have chosen you, their bravest knight to journey about the land and retrieve all the pieces of the crystals from their hiding places on the continents. Then, using the power instilled in the crystals, overpower and destroy the gargoyle. Finally, return the crystals to each of the kings of your kingdom.
Since this game is shareware you will only be able to retrieve the four pieces of one crystal, and not fully complete your quest.
To receive your own personal copy of the registered version of "Thal's Quest for the Crystals" and fulfill the journey of honour and glory, please send $10 plus $2 shipping and handling to:
M&R Inc. 156 Kirk Drive Thornhill, Ont. L3T 3L4 Canada
If you have any problems, comments, or questions, please don't hesitate to send me a letter. I love hearing from fellow adventurers.
May luck be with you!
Instructions
Move Thal using the Cursor Keys on the Numeric Pad and shoot by hitting the space bar. Hitting F2 will show you your status.
Objects and what they do:
Key - Opens door
Red Skeleton key - Opens red doors.
Blue Skeleton key - Opens blue doors.
Crystal Pieces - Unlock doors on pier to access boat.
Hearts - Give you an extra hit point.
"1 Up" - Gives you an extra life.
Credits
Designers: Martin Salomon, Robin Ward
Graphics: Robin Ward
Sound: Martin Salomon
Testing: Jason Kogan