Difference between revisions of "Mister Spiff I"
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'''Related games:''' ''[[Mister Spiff II]]'', ''[[Mister Spiff III: Freeze! Mother! Freeze!]]'', ''[[Mister Spiff IV]]'' | '''Related games:''' ''[[Mister Spiff II]]'', ''[[Mister Spiff III: Freeze! Mother! Freeze!]]'', ''[[Mister Spiff IV]]'' | ||
}} [[Category:Pending articles|Mister Spiff 1]]<center>'''FULL ENTRY COMING SOON!'''</center> | }} [[Category:Pending articles|Mister Spiff 1]]<center>'''FULL ENTRY COMING SOON!'''</center> | ||
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Revision as of 08:39, 1 July 2011
Release type: Unknown
Release date: ~1992-1994
Levels: 17
Author: Adam Tyner
Related games: Mister Spiff II, Mister Spiff III: Freeze! Mother! Freeze!, Mister Spiff IV
Contents
Story
Radio Transmission U.S.S. Cornbird November 17, 3025
5:23 A.M.
- "...approaching third quadrant...only three light years until destination, pleasure planet Huskaphid."
6:41 A.M.
- "...hostile air craft approaching! Make, design unknown."
7:19 A.M.
- "...the aliens are coming on board and taking over..."
7:22 A.M.
- "...NOOOOO!!!!!"
Commander Tanksfer Damemry's office November 17, 3025 7:43 A.M.
- "Are there any ships still out there? One? Whose is it?"
(Drumroll please!)
MISTER SPIFF!
Mister Spiff, AKA Lawrence Arabia Spiff, is a bumbling playboy just goes wherever he wants and usually finds trouble. This time, Mister Spiff is on the planet Nilbog (Inside Joke -- watch Troll II. "They're eating my mom!"). ANYway, on the planet Nilbog, Mister Spiff must try to find a mechanic good enough to fix his DSHDS-0589- LDIJGDIRLGHREOIHGROI-340875049387543573420 model spaceship. The only mechanic there is conveniently on the other side of the planet, so yas gotsta fight if yas wants to get there (read that with a Popeye voice). Have fun!
Instructions
Controlling Mister Spiff (Map):
Use the arrow keys to move Mister Spiff on the light yellow path. Just walk to a destination to play.
Controlling Mister Spiff (Side view):
Use the numeric keypad for best results.
- Left = Walk left
- Right = Walk right
- Home = Jump left
- Up = Jump up
- PgUp = Jump right
- End = Roll left
- Down = Roll down
- PgDn = Roll right
- P = Pick up the gun
- Enter = Fire in the last direction pressed
To fire, you must have the rifle in the ship that is the first thing past the 'Easy' sign. Use 'P' to pick it up.
Controlling Mister Spiff (On Runway):
Use the arrow keys to move. Enter fires, unless you are the blue alien ship. The blue alien ship can't fire in this level, but can turn invisible by pressing Enter.
Controlling Mister Spiff (Rocket):
Use the arrow keys to move. Use Enter to fire. The grey ship fires a spray of weapon fire. The blue ship fires one blast at a time.
Credits
MISTER SPIFF I V. 2.0
by Adam Tyner and Alan Caudel
Alan Caudel was a great help. Although I (Adam Tyner) did most of the programming, without Alan I wouldn't have known how to make a game like this. Alan also gave me the idea for the first animation in our last release, Star Avenger. He also programmed the cool Fire Axe demo you can play by touching your broken ship.
Mister Spiff was the first game of its kind I had ever programmed. This version you are playing is vastly different from 1.0 graphically. Although the graphics in 1.0 were, well, extremely inferior to this version, I liked the gameplay and decided to just redo some graphics. I hope you've enjoyed the face-lift I've given it.
(Oh, all you Questor players who want Q1 to get a face-lift, too -- sorry, I've tryed it, but I can't draw anything un-cartoony too well. Alan's better than I am, so maybe he'll make one soon. Speaking of Alan and RPGs, his Fire Axe game is trudging along, but still looks great. I think it'll be our best selling game ever when he finishes it (for reference, he sent me the character select and two levels, one of which is included with this, back in July 1993).
Anyway, thanks for caring. Enjoy the game!
-Adam Tyner
- Aspiring programmer currently programming in his bedroom
Links
