Difference between revisions of "Dusk Rose"
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After the defeat of Evelsherk Zachan, Princess Dusk Rose sets out on a procession from Royal City to the far-flung town of Bastion, under strict armed guard. Dusk Rose resents the captivity, and longs to escape under cover of night, to offset the stuff and pomp of court life with some real stimulation. When the guards' backs are turned, she dons her leathers and tiptoes away from the glow of the campfire... | After the defeat of Evelsherk Zachan, Princess Dusk Rose sets out on a procession from Royal City to the far-flung town of Bastion, under strict armed guard. Dusk Rose resents the captivity, and longs to escape under cover of night, to offset the stuff and pomp of court life with some real stimulation. When the guards' backs are turned, she dons her leathers and tiptoes away from the glow of the campfire... | ||
+ | |||
+ | == Instructions == | ||
+ | |||
+ | Priority 1: Escape from camp. | ||
+ | |||
+ | '''On the numerical keypad:''' | ||
+ | |||
+ | * 4, 6: Walk left, right | ||
+ | * 7, 8, 9: Jump left, up, right | ||
+ | * 2: Duck | ||
+ | * /, 0: Climb up, down (left) | ||
+ | * *, .: Climb up, down (right) | ||
+ | * Enter: Attack (melee) | ||
+ | * Space: Attack (projectile) | ||
+ | * H: Hide in shadows | ||
+ | * P: Pick up items | ||
+ | * D: Drop items | ||
== Credits == | == Credits == |
Revision as of 09:21, 5 July 2011
Release type: Incomplete
Release date: N/A (begun in 1993)
Levels: 3
Author: Don'Pan Software
Related games: Cireneg's Rings, Sample
Spin-off of Cireneg's Rings.
Contents
Story
After the defeat of Evelsherk Zachan, Princess Dusk Rose sets out on a procession from Royal City to the far-flung town of Bastion, under strict armed guard. Dusk Rose resents the captivity, and longs to escape under cover of night, to offset the stuff and pomp of court life with some real stimulation. When the guards' backs are turned, she dons her leathers and tiptoes away from the glow of the campfire...
Instructions
Priority 1: Escape from camp.
On the numerical keypad:
- 4, 6: Walk left, right
- 7, 8, 9: Jump left, up, right
- 2: Duck
- /, 0: Climb up, down (left)
- *, .: Climb up, down (right)
- Enter: Attack (melee)
- Space: Attack (projectile)
- H: Hide in shadows
- P: Pick up items
- D: Drop items
Credits
Design, graphics, sound: Aderack
Testing: M.O.S.H.
Game engine: Recreational Software Designs
Links