Difference between revisions of "Character Maker"
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}}.CHR format | }}.CHR format | ||
− | + | ==Tips== | |
+ | |||
+ | * If you need to blank the top block of a frame, click on the blank space to the left of the button palette. | ||
+ | * If you need to blank a key assignment, assign the move to a reserved key (F1, for instance). | ||
+ | * Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block. | ||
+ | * If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames. | ||
[[Category: Formats and Tools]] | [[Category: Formats and Tools]] | ||
[[Category: First-party tools]] | [[Category: First-party tools]] | ||
[[Category: Recreational Software Designs]] | [[Category: Recreational Software Designs]] |
Revision as of 05:48, 29 November 2011
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Monster Maker, Map Maker, Integrator, Xferplay
.CHR format
Tips
- If you need to blank the top block of a frame, click on the blank space to the left of the button palette.
- If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
- Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
- If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.