Difference between revisions of "Character Maker"

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}}.CHR format
 
}}.CHR format
  
TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK TEXT BLOCK
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==Tips==
 +
 
 +
* If you need to blank the top block of a frame, click on the blank space to the left of the button palette.
 +
* If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
 +
* Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
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* If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.
  
 
[[Category: Formats and Tools]]
 
[[Category: Formats and Tools]]
 
[[Category: First-party tools]]
 
[[Category: First-party tools]]
 
[[Category: Recreational Software Designs]]
 
[[Category: Recreational Software Designs]]

Revision as of 05:48, 29 November 2011

Character Maker
Charmaker.png

Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Monster Maker, Map Maker, Integrator, Xferplay

.CHR format

Tips

  • If you need to blank the top block of a frame, click on the blank space to the left of the button palette.
  • If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
  • Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
  • If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.