Difference between revisions of "Character Maker"
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'''Author:''' [[Recreational Software Designs]]<br /> | '''Author:''' [[Recreational Software Designs]]<br /> | ||
'''Related tools:''' [[Palette Designer]], [[Block Designer]], [[Monster Maker]], [[Map Maker]], [[Integrator]], [[Xferplay]] | '''Related tools:''' [[Palette Designer]], [[Block Designer]], [[Monster Maker]], [[Map Maker]], [[Integrator]], [[Xferplay]] | ||
| − | }}.CHR format | + | }}Produces and edits .CHR format files. Programmed by Oliver Stone. |
| + | |||
| + | ==Version history== | ||
| + | |||
| + | 1994 - Version 3.00 | ||
==Tips== | ==Tips== | ||
Revision as of 05:35, 29 November 2011
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Monster Maker, Map Maker, Integrator, Xferplay
Produces and edits .CHR format files. Programmed by Oliver Stone.
Version history
1994 - Version 3.00
Tips
- If you need to blank the top block of a frame, click on the blank space to the left of the button palette.
- If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
- Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
- If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.