Difference between revisions of "Character Maker"
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==Tips== | ==Tips== | ||
| + | * If you need to blank a key assignment, assign the move to a reserved key (F1, for instance). | ||
* If you need to blank the top block of a frame, click on the blank space to the left of the button palette. | * If you need to blank the top block of a frame, click on the blank space to the left of the button palette. | ||
| − | * | + | * Unless you click to place a block on the grid, any flipping or rotating of the block will be ignored. |
* Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block. | * Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block. | ||
* If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames. | * If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames. | ||
Revision as of 05:52, 29 November 2011
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Monster Maker, Map Maker, Integrator, Xferplay
Produces and edits .CHR format files. Programmed by Oliver Stone.
Version history
1994 - Version 3.00
Tips
- If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
- If you need to blank the top block of a frame, click on the blank space to the left of the button palette.
- Unless you click to place a block on the grid, any flipping or rotating of the block will be ignored.
- Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
- If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.