Difference between revisions of "Character Maker"

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==Tips==
 
==Tips==
  
 +
* If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
 
* If you need to blank the top block of a frame, click on the blank space to the left of the button palette.  
 
* If you need to blank the top block of a frame, click on the blank space to the left of the button palette.  
* If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).  
+
* Unless you click to place a block on the grid, any flipping or rotating of the block will be ignored.  
 
* Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
 
* Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
 
* If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.
 
* If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.

Revision as of 05:52, 29 November 2011

Character Maker
Charmaker.png

Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Monster Maker, Map Maker, Integrator, Xferplay

Produces and edits .CHR format files. Programmed by Oliver Stone.

Version history

1994 - Version 3.00

Tips

  • If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
  • If you need to blank the top block of a frame, click on the blank space to the left of the button palette.
  • Unless you click to place a block on the grid, any flipping or rotating of the block will be ignored.
  • Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
  • If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.