Difference between revisions of "Palette Designer"
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1994 - Version 3.00 | 1994 - Version 3.00 | ||
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| + | ==Tips== | ||
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| + | * Be sure to set color #255 (Clear) to a neutral color that you are unlikely to confuse for a solid color used in your character or monster sprites. Try a deep grayish blue, for instance R:5 G:10 B:20. | ||
[[Category: Formats and Tools]] | [[Category: Formats and Tools]] | ||
[[Category: First-party tools]] | [[Category: First-party tools]] | ||
[[Category: Recreational Software Designs]] | [[Category: Recreational Software Designs]] | ||
Revision as of 06:18, 29 November 2011
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Graphics Image Reader, Block Designer, Character Maker, Monster Maker, Map Maker, Integrator, Xferplay
Produces and edits .PAL format files. Programmed by Gregory Stone.
Version history
1994 - Version 3.00
Tips
- Be sure to set color #255 (Clear) to a neutral color that you are unlikely to confuse for a solid color used in your character or monster sprites. Try a deep grayish blue, for instance R:5 G:10 B:20.