Difference between revisions of "Andy in Asunderland"

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: I played ''Yoshi's Island'' and was inspired to make an action adventure game, and came up with ''Andy in Asunderland'' about a blonde boy in jeans and a T-shirt that gets sucked into a wormhole that appears in his back yard randomly, and everything in the dimension on the other side is pretty trippy.   
 
: I played ''Yoshi's Island'' and was inspired to make an action adventure game, and came up with ''Andy in Asunderland'' about a blonde boy in jeans and a T-shirt that gets sucked into a wormhole that appears in his back yard randomly, and everything in the dimension on the other side is pretty trippy.   
  
: The version I sent you was way before another crash.  I had made a world map for the first world, hacked intro screens for each level  (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes.
+
: The version [that survives] was way before another crash.  I had made a world map for the first world, hacked intro screens for each level  (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes.
  
 
== Downloads ==
 
== Downloads ==

Revision as of 13:48, 2 January 2012

Andy in Asunderland
Andy-Title.gif

Release type: Incomplete
Release date: N/A (Begun 1996)
Levels: 6
Author: Roger Levy
Website: rogerlevy.net
Related games: N/A

FULL ENTRY COMING SOON!





An unfinished and damaged platformer by Roger Levy, patched together into a sort of working order.

Andy-Sprite.gif




Background

Level one of Andy in Asunderland

Roger Levy:

I played Yoshi's Island and was inspired to make an action adventure game, and came up with Andy in Asunderland about a blonde boy in jeans and a T-shirt that gets sucked into a wormhole that appears in his back yard randomly, and everything in the dimension on the other side is pretty trippy.
The version [that survives] was way before another crash. I had made a world map for the first world, hacked intro screens for each level (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes.

Downloads