Difference between revisions of "Andy in Asunderland"
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: The version [that survives] was way before another crash. I had made a world map for the first world, hacked intro screens for each level (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes. | : The version [that survives] was way before another crash. I had made a world map for the first world, hacked intro screens for each level (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes. | ||
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+ | == Links == | ||
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+ | <videoflash>TJUxJDEfZRs</videoflash> | ||
== Downloads == | == Downloads == |
Revision as of 18:08, 2 January 2012
Release type: Incomplete
Release date: N/A (Begun 1996)
Levels: 6
Author: Roger Levy
Website: rogerlevy.net
Related games: N/A
An unfinished and damaged platformer by Roger Levy, patched together into a sort of working order.
Background
Roger Levy:
- I played Yoshi's Island and was inspired to make an action adventure game, and came up with Andy in Asunderland about a blonde boy in jeans and a T-shirt that gets sucked into a wormhole that appears in his back yard randomly, and everything in the dimension on the other side is pretty trippy.
- The version [that survives] was way before another crash. I had made a world map for the first world, hacked intro screens for each level (LEVEL 1-1, LEVEL 1-2, etc - it was drawn like chalk on a chalkboard and looked very nice), and a plan for what each world was going to be and kind of a story involving these "coin-head" characters with X's for eyes.
Links
Downloads
- Andy in Asunderland (123 kB)