Difference between revisions of "Character Maker"
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* If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames. | * If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames. | ||
* Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block. | * Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block. | ||
| + | * You can use the plus and minus keys to change the frame delay by ten ticks at a time. | ||
* If you need to blank a key assignment, assign the move to a reserved key (F1, for instance). | * If you need to blank a key assignment, assign the move to a reserved key (F1, for instance). | ||
* If you need to blank the top block of a frame, click on the blank space to the left of the button palette. | * If you need to blank the top block of a frame, click on the blank space to the left of the button palette. | ||
Revision as of 07:47, 16 January 2012
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Monster Maker, Map Maker, Integrator, Xferplay
Produces and edits .CHR format files. Programmed by Oliver Stone.
Version history
1994 - Version 3.00
Tips
- The first frame of the idle animation is a throwaway. Whenever a character cuts short an animation and reverts to idle, it will skip the first frame of the idle sequence -- so whatever you want to do with your idle animation, begin with frame #2.
- If you intend a fluid repeating animation, make sure that the first frame moves as many pixels as the later frames.
- Use the background grid to judge character movement from frame to frame. Twenty pixels equals one block.
- You can use the plus and minus keys to change the frame delay by ten ticks at a time.
- If you need to blank a key assignment, assign the move to a reserved key (F1, for instance).
- If you need to blank the top block of a frame, click on the blank space to the left of the button palette.
- Unless you click to place a block on the grid, any flipping or rotating of the block will be ignored.