Difference between revisions of "Monster Maker"
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* When plotting monster movement, every click of the line represents one block of distance. So if your path goes three clicks left then three right, it will move three blocks to the left then return to its starting position. | * When plotting monster movement, every click of the line represents one block of distance. So if your path goes three clicks left then three right, it will move three blocks to the left then return to its starting position. | ||
* Often monsters do not die exactly on cue, so when plotting a timed monster death try extending the duration of the final animation frame a few ticks beyond the monster's calculated lifespan. Otherwise, before death the monster might wrap back around to the first frame for a tick or two. | * Often monsters do not die exactly on cue, so when plotting a timed monster death try extending the duration of the final animation frame a few ticks beyond the monster's calculated lifespan. Otherwise, before death the monster might wrap back around to the first frame for a tick or two. | ||
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+ | == Links == | ||
+ | |||
+ | * [http://www.gamasutra.com/blogs/EJRTairne/20130504/176610/The_Making_and_Unmaking_of_a_GameMaker_Maker.php The Making and Unmaking of a Game-Maker Maker] (Gamasutra) | ||
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[[Category: Formats and Tools]] | [[Category: Formats and Tools]] | ||
[[Category: First-party tools]] | [[Category: First-party tools]] | ||
[[Category: Recreational Software Designs]] | [[Category: Recreational Software Designs]] |
Revision as of 11:05, 15 May 2013
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Character Maker, Map Maker, Integrator, Xferplay
.Produces and edits .MON format files. Programmed by Oliver Stone.
Version history
1994 - Version 3.00
Tips
- When plotting monster movement, every click of the line represents one block of distance. So if your path goes three clicks left then three right, it will move three blocks to the left then return to its starting position.
- Often monsters do not die exactly on cue, so when plotting a timed monster death try extending the duration of the final animation frame a few ticks beyond the monster's calculated lifespan. Otherwise, before death the monster might wrap back around to the first frame for a tick or two.
Links
- The Making and Unmaking of a Game-Maker Maker (Gamasutra)