Difference between revisions of "Roll the Dice"

From The Game-Maker Archive
Jump to navigationJump to search
(Added an explanation of the game.)
(Added picture of Version 1, altered to show gameplay mechanics)
Line 39: Line 39:
  
 
[[File:RtD1.png|320px|thumb|Version 1 of Alan Caudel's ''Roll the Dice'']]
 
[[File:RtD1.png|320px|thumb|Version 1 of Alan Caudel's ''Roll the Dice'']]
 +
 +
[[File:Roll the dice rough draft.PNG|320px|thumb|Version 1 of ''Roll the Dice'' altered to make the gameplay mechanics apparent.]]
 +
  
 
<videoflash>OEP0jHvIVco</videoflash>
 
<videoflash>OEP0jHvIVco</videoflash>

Revision as of 13:23, 11 June 2013

Roll the Dice
RtDTitle.png

Release type: TBA
Latest build date: 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Dummy Duck 7

THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


Version 2 of Alan Caudel's Roll the Dice

Roll the dice to choose your play.


In the rough draft version of this game, your character was spinning die that started in a hand in the middle of the screen. When the player presses enter, the die moves one step to the right, and is pulled along a tunnel. The tunnel has several "gates" made up rapidly changing blocks which will either pull the character up or down, depending on what state the block was in when you first touched it. After passing through several "gates", the character ends up on one of the six exits. The number shown on that exit corresponds with the number of the room that you enter.

The newer version of the game is still unfinished. The gameplay mechanic is still pretty much the same, but it has several cosmetic differences. First of all, the character starts out appearing as a closed hand. When the enter button is pressed, the character does a quick animation of the hand opening, shoots out a monster that looks like the rolling die, then the character turns clear and moves one block to the right, and is pulled along the tunnel, just like in the rough draft version. Underneath where the character used to be, there remains a background block that looks like the opened hand. The numbered exits have been hidden to match with the rest of the background. Each room has an intro animation of a close up of the die landing on the number that corresponds to the room you are entering. The final result simply looks like a hand that is closed until you press enter, then it opens up and a die rolls out, then when the die stops rolling, you see a close-up of the number it landed on, and you enter the room with that number. It's a complicated effect, but I tried to make it look simple.

This gameplay mechanic could be expanded on in many ways, to make games with semi-randomized elements. If I make a newer version of this game, I would like to make the playing piece on the game board move to different locations around the board depending on the gameplay.








Links

Version 1 of Alan Caudel's Roll the Dice
Version 1 of Roll the Dice altered to make the gameplay mechanics apparent.


Rough draft of the game, altered to make the game play mechanics more visible.