Difference between revisions of "Undersea Exploration Game"
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}}"One [unfinished game] was an undersea exploration game. I believe it was during a Seaquest phase. I think I tried to cheat the feeling of moving under water by messing with the friction or the force of the tiles (I can't quite remember the parameters). I think I tried to convince myself that the lousy controls and the frustration of constantly colliding with the scenery provided the challenge that made the game fun. They didn't and it wasn't, and I ended up losing interest." | }}"One [unfinished game] was an undersea exploration game. I believe it was during a Seaquest phase. I think I tried to cheat the feeling of moving under water by messing with the friction or the force of the tiles (I can't quite remember the parameters). I think I tried to convince myself that the lousy controls and the frustration of constantly colliding with the scenery provided the challenge that made the game fun. They didn't and it wasn't, and I ended up losing interest." | ||
| + | == Links == | ||
| + | |||
| + | * [http://gamasutra.com/blogs/EJRTairne/20140205/192183/James_W_Morris_Learning_to_Game_Gaming_to_Learn.php Learning to Game, Gaming to Learn] (Gamasutra) | ||
[[Category: Incomplete games]] | [[Category: Incomplete games]] | ||
Revision as of 22:44, 4 February 2014
Release type: Incomplete
Release date: ?
Levels: ?
Author: James W. Morris
Website: JamesWMorris.com
Related games: ?
"One [unfinished game] was an undersea exploration game. I believe it was during a Seaquest phase. I think I tried to cheat the feeling of moving under water by messing with the friction or the force of the tiles (I can't quite remember the parameters). I think I tried to convince myself that the lousy controls and the frustration of constantly colliding with the scenery provided the challenge that made the game fun. They didn't and it wasn't, and I ended up losing interest."
Links
- Learning to Game, Gaming to Learn (Gamasutra)