Difference between revisions of "Category:Ron Cavagnaro"

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Designer of several ambitious games, all lost to time and entropy.
 
Designer of several ambitious games, all lost to time and entropy.
  
: I actually made some pretty involved games, that would have been pretty popular. I made a Christmas game where you had to lead sheep to the exit, similar to ''Lemmings'' except you are a character guiding the sheep!  
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: I actually made some pretty involved games, that would have been pretty popular. I made [[Christmas Sheep Game|a Christmas game]] where you had to lead sheep to the exit, similar to ''Lemmings'' except you are a character guiding the sheep!  
  
 
The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them.
 
The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them.

Revision as of 08:16, 3 April 2014

Designer of several ambitious games, all lost to time and entropy.

I actually made some pretty involved games, that would have been pretty popular. I made a Christmas game where you had to lead sheep to the exit, similar to Lemmings except you are a character guiding the sheep!

The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them.

I also made a bloody RPG game called Armadillos. It was more like action-RPG, Zelda-type. ("Did it actually involve armadillos?" -ed) Yes. it was so cool.
I now remember my huge project; I was actually working on an RPG like Phantasy Star II! It was called Bounty Hunter, and it was so cool. I think I used batch files to progress a storyline. Really cool stuff.

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Pages in category "Ron Cavagnaro"

The following 3 pages are in this category, out of 3 total.