Difference between revisions of "Fireworks"
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'''Website:''' [http://rogerlevy.net/ rogerlevy.net]<br /> | '''Website:''' [http://rogerlevy.net/ rogerlevy.net]<br /> | ||
'''Related games:''' ''[[KonoTest]]'' | '''Related games:''' ''[[KonoTest]]'' | ||
− | }} | + | }}Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from ''[[KonoTest]]''. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title. |
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+ | For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as spread out around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect. | ||
+ | == Background == | ||
+ | Roger Levy: | ||
+ | : My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (''Fireworks''). | ||
+ | == Availability == | ||
+ | Prior to this archive's online presence, this game is not known to be publicly available. | ||
+ | == Archive history == | ||
− | + | In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive. | |
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== Links == | == Links == | ||
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* '''''[http://www.aderack.com/game-maker/downloads/firework.zip Fireworks]''''' (76.2 kB) | * '''''[http://www.aderack.com/game-maker/downloads/firework.zip Fireworks]''''' (76.2 kB) | ||
+ | [[Category: Game-Maker games]] | ||
[[Category: Incomplete games]] | [[Category: Incomplete games]] | ||
[[Category: Roger Levy]] | [[Category: Roger Levy]] |
Revision as of 20:24, 10 July 2014
Release type: Incomplete
Release date: N/A (Begun 1997)
Levels: 1
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest
Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from KonoTest. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.
For a player there's nothing really to do in this game. For e Game-Maker user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as spread out around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.
Background
Roger Levy:
- My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (Fireworks).
Availability
Prior to this archive's online presence, this game is not known to be publicly available.
Archive history
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.
Links
Downloads
- Fireworks (76.2 kB)