Difference between revisions of "Palette Designer"
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* Be sure to set color #255 (Clear) to a neutral color that you are unlikely to confuse for a solid color used in your character or monster sprites. Try a deep grayish blue, for instance R:5 G:10 B:20. | * Be sure to set color #255 (Clear) to a neutral color that you are unlikely to confuse for a solid color used in your character or monster sprites. Try a deep grayish blue, for instance R:5 G:10 B:20. | ||
| − | * Experts use multiple palettes. If you can, try to figure out which colors you will actually use in your game. Which colors will make up your characters and weapons? Which will you use for monsters? If you reserve those colors, then you can easily swap out the remaining colors on a level-by-level basis for a more dynamic, colorful game -- or indeed alter sprite colors for dramatic or atmospheric effect. | + | * Experts use multiple palettes. If you can, try to figure out which colors you will actually use in your game. Which colors will make up your characters and weapons? Which will you use for monsters? If you reserve those colors in the same palette slots, then you can easily swap out the remaining colors on a level-by-level basis for a more dynamic, colorful game -- or indeed alter sprite colors for dramatic or atmospheric effect. |
[[Category: Formats and Tools]] | [[Category: Formats and Tools]] | ||
[[Category: First-party tools]] | [[Category: First-party tools]] | ||
[[Category: Recreational Software Designs]] | [[Category: Recreational Software Designs]] | ||
Revision as of 17:01, 16 July 2014
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Graphics Image Reader, Block Designer, Character Maker, Monster Maker, Map Maker, Integrator, Xferplay
Produces and edits .PAL format files. Programmed by Gregory Stone.
Version history
1994 - Version 3.00
Tips
- Be sure to set color #255 (Clear) to a neutral color that you are unlikely to confuse for a solid color used in your character or monster sprites. Try a deep grayish blue, for instance R:5 G:10 B:20.
- Experts use multiple palettes. If you can, try to figure out which colors you will actually use in your game. Which colors will make up your characters and weapons? Which will you use for monsters? If you reserve those colors in the same palette slots, then you can easily swap out the remaining colors on a level-by-level basis for a more dynamic, colorful game -- or indeed alter sprite colors for dramatic or atmospheric effect.