Difference between revisions of "Palette Designer"

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* Be sure to set color #255 (Clear) to a neutral color that you are unlikely to confuse for a solid color used in your character or monster sprites. Try a deep grayish blue, for instance R:5 G:10 B:20.
 
* Be sure to set color #255 (Clear) to a neutral color that you are unlikely to confuse for a solid color used in your character or monster sprites. Try a deep grayish blue, for instance R:5 G:10 B:20.
* Experts use multiple palettes for a more dynamic, colorful game. If you can, try to figure out which colors you will actually use in your game. Which colors will make up your characters and weapons? Which will you use for monsters? If you reserve those colors in the same palette slots, then on a level-by-level basis you easily can change up the colors in the remaining slots -- or indeed alter sprite colors for dramatic or atmospheric effect.
+
* Experts use multiple palettes for a more dynamic, colorful game. If you can, try to narrow down the most important colors for your game. Which colors will make up your characters and weapons? Which will you use for monsters? If you reserve those colors in the same static palette slots, then on a level-by-level basis you easily can change up the colors in the remaining slots -- or indeed alter sprite colors for dramatic or atmospheric effect.
  
 
[[Category: Formats and Tools]]
 
[[Category: Formats and Tools]]
 
[[Category: First-party tools]]
 
[[Category: First-party tools]]
 
[[Category: Recreational Software Designs]]
 
[[Category: Recreational Software Designs]]

Revision as of 17:05, 16 July 2014

Palette Designer
Paldesign.png

Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Graphics Image Reader, Block Designer, Character Maker, Monster Maker, Map Maker, Integrator, Xferplay

Produces and edits .PAL format files. Programmed by Gregory Stone.

Version history

1994 - Version 3.00

Tips

  • Be sure to set color #255 (Clear) to a neutral color that you are unlikely to confuse for a solid color used in your character or monster sprites. Try a deep grayish blue, for instance R:5 G:10 B:20.
  • Experts use multiple palettes for a more dynamic, colorful game. If you can, try to narrow down the most important colors for your game. Which colors will make up your characters and weapons? Which will you use for monsters? If you reserve those colors in the same static palette slots, then on a level-by-level basis you easily can change up the colors in the remaining slots -- or indeed alter sprite colors for dramatic or atmospheric effect.