Difference between revisions of "Adventure"
From The Game-Maker Archive
Jump to navigationJump to searchLine 49: | Line 49: | ||
[[Category: New discoveries]] | [[Category: New discoveries]] | ||
[[Category: On Target Programming]] | [[Category: On Target Programming]] | ||
+ | [[Category: Games needing maps]] |
Revision as of 19:33, 2 August 2014
Release type: Incomplete
Release date: 1995
Levels: 5
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A
Contents
Instructions
Quickly press the appropriate key when an object or path begins to flash yellow. The correct key depends on context; if the danger demands that the adventurer move to the right to avoid disaster, then the player should tap the right arrow. Likewise for the other three cardinal directions. If the danger is immediate and demands a special action, then the space bar or Enter serves as an action button.
Think quickly and act wisely!
Credits
Game designed by Alan Caudel.
Links
Downloads
- Adventure (93 kB)