Difference between revisions of "Havok"
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Prior to this archive's online presence, this game is not known to be publicly available. | Prior to this archive's online presence, this game is not known to be publicly available. | ||
− | == Archive | + | == Archive History == |
This game has been part of the archive from within hours of its inception, courtesy of the author's SiNiSTRY BBS. | This game has been part of the archive from within hours of its inception, courtesy of the author's SiNiSTRY BBS. |
Revision as of 11:34, 22 October 2015
Release type: Incomplete
Release date: N/A (begun in March, 1995)
Levels: 1
Author: James Faux
Related games: none
Presumably James Faux intended Havok as an epic shooter of some sort. One gets the impression that it was another test run for a game like Ego Force. As it is, the game consists entirely of a selection interface.
Between two angled grid planes, we see a choice of three episodes. The first appears to involve Greek or Roman ruins; the second involves a city on a clear day in the middle of the desert; the third seems to involve a dark mountain or volcano. All three scenarios lie at the end of a long road, angled similarly to the grid planes above and below.
Were this a Yu Suzuki game, there would be little question where the design would go from here. Given the limitations of RSD's Game-Maker, one must wonder exactly what was up Faux's sleeve.
Although the game consists of no more than a selection cursor and three options, none of which may be selected, the selection cursor moves irregularly. Keep moving it to the left, and the cursor will slowly begin to slide down the screen.
Instructions
Use the arrow keys to move the selection cursor left and right.
Credits
Graphics, design, animation: OmegAkira
Availability
Prior to this archive's online presence, this game is not known to be publicly available.
Archive History
This game has been part of the archive from within hours of its inception, courtesy of the author's SiNiSTRY BBS.
Links