Difference between revisions of "The Complete Bone Adventures"
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Alan Caudel: | Alan Caudel: | ||
: There was a 3rd Level which was never completed. It was a snow level, and if I remember correctly it had a maze in the snow kind of inspired by the ''[[Penguin Pete]]'' style. In the comics, the Rat Creatures (the bad guys) were huge compared to the main character. I tried in Level 2 to get around that by keeping them hiding in the bushes, and then a 2 block monster animation made it look like they would jump out, but it never actually moved. I wanted the monsters to move freely around the map, so I had to come up with something. In the snow level I drew them kinda buried up to their neck in snow, so you only saw their head peeking up. This allowed me to make them as single monster blocks which could roam freely around the snow level. It was kind of a cheat, but it worked well enough. Looking back, I kind of wish I had made one level with a full sized multi-block monster which moved in a set direction that you just had to run away from. But it would probably have to have been indestructible so the blocks wouldn't come apart. I think it could have worked. | : There was a 3rd Level which was never completed. It was a snow level, and if I remember correctly it had a maze in the snow kind of inspired by the ''[[Penguin Pete]]'' style. In the comics, the Rat Creatures (the bad guys) were huge compared to the main character. I tried in Level 2 to get around that by keeping them hiding in the bushes, and then a 2 block monster animation made it look like they would jump out, but it never actually moved. I wanted the monsters to move freely around the map, so I had to come up with something. In the snow level I drew them kinda buried up to their neck in snow, so you only saw their head peeking up. This allowed me to make them as single monster blocks which could roam freely around the snow level. It was kind of a cheat, but it worked well enough. Looking back, I kind of wish I had made one level with a full sized multi-block monster which moved in a set direction that you just had to run away from. But it would probably have to have been indestructible so the blocks wouldn't come apart. I think it could have worked. | ||
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== Links == | == Links == |
Revision as of 08:44, 23 October 2015
Release type: Incomplete
Release date: June 25, 1996
Levels: 10
Author: Alan Caudel
Website: DummyDuck.com
Related games: Bone!
A tribute to Jeff Smith's Bone comic.
Instructions
Level 1:
Escape the locusts. Move your party with the arrow keys, preferably on the numerical keypad. Leap with the 9/PgUp key.
Level 2:
Find your way through the forest, avoiding all pitfalls. Move with the arrow keys, and punch in four directions with the I/J/K/M keys.
Credits
Game designed by Alan Caudel.
Background
Alan Caudel:
- There was a 3rd Level which was never completed. It was a snow level, and if I remember correctly it had a maze in the snow kind of inspired by the Penguin Pete style. In the comics, the Rat Creatures (the bad guys) were huge compared to the main character. I tried in Level 2 to get around that by keeping them hiding in the bushes, and then a 2 block monster animation made it look like they would jump out, but it never actually moved. I wanted the monsters to move freely around the map, so I had to come up with something. In the snow level I drew them kinda buried up to their neck in snow, so you only saw their head peeking up. This allowed me to make them as single monster blocks which could roam freely around the snow level. It was kind of a cheat, but it worked well enough. Looking back, I kind of wish I had made one level with a full sized multi-block monster which moved in a set direction that you just had to run away from. But it would probably have to have been indestructible so the blocks wouldn't come apart. I think it could have worked.
Links
Downloads
- The Complete Bone Adventures (120 kB)
- Bone (older version) (89 kB)
- Level 1 map (35 kB)
- Level 2 map (96 kB)