Difference between revisions of "Ninja"

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As in ''[[Stickman!!! Die]]'', a wide range of attacks; the stronger attacks totally obviate the weaker ones. All you need to use, really, is the laser.  
 
As in ''[[Stickman!!! Die]]'', a wide range of attacks; the stronger attacks totally obviate the weaker ones. All you need to use, really, is the laser.  
  
It picks up when you find the shuriken. Level two is way more interesting, with the cityscape.
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It picks up when you find the shuriken. Level two is way more interesting, with the cityscape. The clipping is a bit weird, with buildings not always solid where it seems like they should be, and solid where it seems like they shouldn't. Complicates leaping from roof to roof, which otherwise would seem like a secondary path or a strategic technique.
 
 
  
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As with navigation, combat involves no strategy to speak of. Enemies don't have particular attack patterns; they're just tossed at the player en masse, to overwhelm.
  
  

Revision as of 17:56, 7 February 2016

Ninja
NinjaTitle.gif

Release type: Freeware
Release date: 1996
Levels: 2
Author: Yurik Nestoly
Website: DummyDuck.com
Related games: none

FULL ENTRY COMING SOON!


Ninja is a side scroller game where you control a ninja who fights his way through a building.

NinjaSprite.gif


Tiny characters. It's cute how, as in Kung-Fu Master, when you strike most opponents they diagonally fly off the screen.

As in Stickman!!! Die, a wide range of attacks; the stronger attacks totally obviate the weaker ones. All you need to use, really, is the laser.

It picks up when you find the shuriken. Level two is way more interesting, with the cityscape. The clipping is a bit weird, with buildings not always solid where it seems like they should be, and solid where it seems like they shouldn't. Complicates leaping from roof to roof, which otherwise would seem like a secondary path or a strategic technique.

As with navigation, combat involves no strategy to speak of. Enemies don't have particular attack patterns; they're just tossed at the player en masse, to overwhelm.



Story

N/A

Instructions

  • Spacebar: Slash
  • A: Fire purple beam
  • ,/.: Shadow jump-kick left/right
  • M: Throw shuriken (with item)
  • `: Upward slash (with item)
  • P/D: Pick up/Drop Items

On numerical keypad:

  • 7/8/9: Jump left/up/right
  • 4/6: Run left/right
  • 1/2/3: Creep left/down/right

Credits

Designed by Yurik Nestoly.

Availability

This game is not known to have been distributed in any form, prior to its addition to the Archive.

Archive History

After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:

Links

Tiny ninjas, future worlds.

Downloads