Difference between revisions of "Category:Information"
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[[Recreational Software Designs]]’ [[Game-Maker]] was a boxed design suite from the early 1990s. It offered aspiring pre-Web designers the world over their first taste of game development. And for its era, it was darned powerful: [[VGA]] graphics, [[Sound Blaster]] sound, infinitely huge games. There were some strict limitations and quirks, but at the time there wasn’t much else like it — and it sure beat breaking out ''Lode Runner'' for the hundredth time, plus the graph paper and pencil to record your levels. | [[Recreational Software Designs]]’ [[Game-Maker]] was a boxed design suite from the early 1990s. It offered aspiring pre-Web designers the world over their first taste of game development. And for its era, it was darned powerful: [[VGA]] graphics, [[Sound Blaster]] sound, infinitely huge games. There were some strict limitations and quirks, but at the time there wasn’t much else like it — and it sure beat breaking out ''Lode Runner'' for the hundredth time, plus the graph paper and pencil to record your levels. | ||
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| + | The program consisted of two basic elements: the actual executable file that functioned as the actual “game”, which called upon all of the user-specified graphical and sound and design elements to give itself a face; and the Game-Maker package itself, which consisted of a bunch of design utilities tied together with a text mode wrapper. The package also came with a wealth of demo material, most of it by the lead programmer and his brother; some of it public domain material, gathered from who-knows-where. | ||
Revision as of 16:06, 10 June 2010
Recreational Software Designs’ Game-Maker was a boxed design suite from the early 1990s. It offered aspiring pre-Web designers the world over their first taste of game development. And for its era, it was darned powerful: VGA graphics, Sound Blaster sound, infinitely huge games. There were some strict limitations and quirks, but at the time there wasn’t much else like it — and it sure beat breaking out Lode Runner for the hundredth time, plus the graph paper and pencil to record your levels.
The program consisted of two basic elements: the actual executable file that functioned as the actual “game”, which called upon all of the user-specified graphical and sound and design elements to give itself a face; and the Game-Maker package itself, which consisted of a bunch of design utilities tied together with a text mode wrapper. The package also came with a wealth of demo material, most of it by the lead programmer and his brother; some of it public domain material, gathered from who-knows-where.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Information"
The following 8 pages are in this category, out of 8 total.