Difference between revisions of "List of Game-Maker tools"
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| Produce and edit character animations, events, properties, and key bindings. | | Produce and edit character animations, events, properties, and key bindings. | ||
| [[Recreational Software Designs]] | | [[Recreational Software Designs]] | ||
+ | |||
+ | |- | ||
+ | | 1989 | ||
+ | | style="background-color:#000000;" | [[File:Xferplay-AutoAnimate.gif|64px|center|link=Autodesk Animator]] | ||
+ | | style="font-size:125%;" | ''[[Autodesk Animator]]'' | ||
+ | | .FLI, .GIF | ||
+ | | Create animations and draw imagery for integration into a finished game. | ||
+ | | Autodesk | ||
|- | |- |
Revision as of 07:47, 7 June 2016
The nitty-gritty technical side of development. To be greatly expanded, eventually.
Page status as of 06/7/2016:
- List incomplete
- Table sorting needs debugging (title)
- .GIF images need to be replaced with .PNGs
- Maybe implement Counter extension
Date | Screen | Tool | Formats | Use | Author |
---|---|---|---|---|---|
1991 | Game-Maker | The wrapper interface that binds together all of RSD's individual development tools. | Recreational Software Designs | ||
1991 | Palette Designer | .PAL | Produce and edit 256-color indexed palettes for use with in-game picture elements. | Recreational Software Designs | |
1991 | Block Designer | .BBL, .CBL, .MBL | Produce and edit picture blocks for use in maps and character/monster sprites. Set block properties. | Recreational Software Designs | |
1991 | Monster Maker | .MON | Produce and edit monster (non-character) sprites; set animation, behavior, properties. | Recreational Software Designs | |
1991 | Map Maker | .MAP | Produce and edit game maps, using background blocks; place starting points for monsters. | Recreational Software Designs | |
1991 | Sound Designer | .SND, .VOC, .CMF | Build sound sets; produce and edit PC speaker sounds; format music files. | Recreational Software Designs | |
1991 | Character Maker | .CHR | Produce and edit character animations, events, properties, and key bindings. | Recreational Software Designs | |
1989 | Autodesk Animator | .FLI, .GIF | Create animations and draw imagery for integration into a finished game. | Autodesk | |
1991 | Graphics Image Reader | .GIF, .BKD, .BBL, .PAL | Format .GIF images for use in splash screens; import imagery to block and palette sets. | Recreational Software Designs | |
1987 | AdLib Visual Composer | .ROL (.CMF) | Compose music files for conversion and integration into a finished game. | Ad Lib, Inc. | |
1991 | Integrator | .GAM | Compile all game elements together; structure and sequence content. | Recreational Software Designs | |
1991 | Xferplay | .EXE | The common game engine that parses and translates all elements into a playable game. | Recreational Software Designs |
Subcategories
Provenance |