Difference between revisions of "Icemare with Sgt. Super"
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'''Registration price:''' $20<br /> | '''Registration price:''' $20<br /> | ||
'''Related games:''' ''[[Penguin Pete]]'' | '''Related games:''' ''[[Penguin Pete]]'' | ||
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+ | Much as ''[[Pipes]]'' is to ''[[Pipemare]]'', ''[[Icemare]]'' is to ''[[Penguin Pete]]''. | ||
+ | One wonders about the relationship between Sgt. Super and Jaxon Zoose. | ||
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− | ==Story== | ||
Trapped in arctic ice flows, a nuclear powered submarine is torn apart, its sections strewn about on the arctic ocean floor and numerous huge icebergs. | Trapped in arctic ice flows, a nuclear powered submarine is torn apart, its sections strewn about on the arctic ocean floor and numerous huge icebergs. |
Revision as of 06:04, 17 June 2016
Release type: Shareware
Release date: 1992 (original release)
Levels: 10
Author: Gary Acord
Website: Acord Games
Registration bonus: Icemare 2 and Icemare 3, hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club
Registration price: $20
Related games: Penguin Pete
FULL ENTRY COMING SOON!
Much as Pipes is to Pipemare, Icemare is to Penguin Pete.
One wonders about the relationship between Sgt. Super and Jaxon Zoose.
Contents
Story
Trapped in arctic ice flows, a nuclear powered submarine is torn apart, its sections strewn about on the arctic ocean floor and numerous huge icebergs.
Sgt. Super has been recruited by Earth's Super Powers to undertake the rather dangerous task of finding & recovering the lost sections of the submarine from the icy waters & regions. After Sgt. Super gets the 8 submarine pieces, he'll be able to board the ship & reach the game's final scenes.
Instructions
Use the following keys to move Sgt. Super.
- ARROWS move up, down, left or right.
- Z - jump left.
- X - jump right.
- SPACE BAR - throw harpoon.
- M - throws snowballs.
- B - drops bombs, if you have any.
- N - jump up and back down, killing some monsters.
- P - pick up objects.
- D - drop objects.
Power level of weapons is:
- Harpoon (lowest)
- Killing Jump
- Snowball
- Bomb (highest)
Touch a bomb and you acquire it. Food (such as algae, fish, some starfish, some crabs) increase hit points.
Items such as mines and pebbles increase score. Gold increases money. Hearts add a life.
You can also use the numeric keypad (set NumLock to on). 4,6,8, and 2 move left, right, up, and down. 7 jumps left, 9 jumps right. The 'j' key jumps straight up.
Credits
Resources
The entire game, save the character sprite, is largely based on Joan Stone's Penguin Pete. Some of the tile properties are different, and there have been some small alterations to the maps.
Availability
Distributed through contemporary bulletin boards, through the author's Website, and through several third-party mirror archives.
Archive History
On November 7, 2010, Demu.org maintainer Swizzle pointed out the archive of Gary Acord material on the site -- which was swiftly added to the Game-Maker Archive.
Links
Interviews / Articles
- Inside the Mind of Gary Acord (Gamasutra)
Listings
Misc. Links
Downloads
- Icemare with Sgt. Super (439 kB)
- Overworld Map (? kB)
- Maze 1 Map (? kB)
- Maze 2 Map (? kB)
- Maze 3 Map (? kB)
- Maze 4 Map (? kB)
- Maze 5 Map (? kB)
- Maze 6 (and ending) Map (? kB)
- Underwater Map (?4 kB)