Difference between revisions of "Cube"
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− | An unfinished puzzle game. To quote Joshua Turcotte: | + | {{Unknown}}{{box |
+ | |header='''''Cube''''' | ||
+ | |file=[[File:unknown.png|290px|border]] | ||
+ | |text= | ||
+ | '''Release type:''' [[Unknown]]<br /> | ||
+ | '''Release date:''' N/A<br /> | ||
+ | '''Levels:''' ~25-50<br /> | ||
+ | '''Author:''' [[Josh Turcotte]]<br /> | ||
+ | '''Website:''' [http://www.jeturcotte.com/ JET's Stupid Blog!]<br /> | ||
+ | '''Related games:''' ? | ||
+ | }}{{UnknownHeader}} | ||
+ | |||
+ | An unfinished puzzle game. To quote [[Joshua Turcotte]]: | ||
: I did just find an oaktag folder here that contains another complete mapping out of an unrelated game concept called ''Cube''; some 25 or 50 4-room levels inside of each of which is a puzzle to be solved given objects available. I may have even detailed that before ''[[Orb|ORB]]'', and yet here it is. | : I did just find an oaktag folder here that contains another complete mapping out of an unrelated game concept called ''Cube''; some 25 or 50 4-room levels inside of each of which is a puzzle to be solved given objects available. I may have even detailed that before ''[[Orb|ORB]]'', and yet here it is. | ||
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: ''Cube''’s documentation details a grid of 20×20 rooms, with 4 rooms per ‘level’ (looking a bit like ''Tetris'' pieces on the map.) Each level has a puzzle, some items, etc… and some of those carry over from level to level. So there’s a map, there’s a handwritten page for every level, every object is detailed, there’s even lists of graphics and animations needed. I’m not entirely sure this was designed with Game-Maker in mind, though it might have been. | : ''Cube''’s documentation details a grid of 20×20 rooms, with 4 rooms per ‘level’ (looking a bit like ''Tetris'' pieces on the map.) Each level has a puzzle, some items, etc… and some of those carry over from level to level. So there’s a map, there’s a handwritten page for every level, every object is detailed, there’s even lists of graphics and animations needed. I’m not entirely sure this was designed with Game-Maker in mind, though it might have been. | ||
− | ==Links== | + | == Links == |
+ | |||
* [http://www.diygamer.com/2010/09/interview-orb-author-joshua-turcotte/ Old Chests, Forgotten Maps, and the Frozen North (DIYGamer)] | * [http://www.diygamer.com/2010/09/interview-orb-author-joshua-turcotte/ Old Chests, Forgotten Maps, and the Frozen North (DIYGamer)] | ||
− | [[Category:Josh Turcotte]][[Category: | + | [[Category: Incomplete games]] |
+ | [[Category: Josh Turcotte]] | ||
+ | [[Category: Top-down]] | ||
+ | [[Category: Puzzle games]] | ||
+ | [[Category: Victims of Entropy]] | ||
+ | [[Category: Maine]] | ||
+ | [[Category: United States]] |
Latest revision as of 12:19, 21 June 2016
Release type: Unknown
Release date: N/A
Levels: ~25-50
Author: Josh Turcotte
Website: JET's Stupid Blog!
Related games: ?
THIS GAME IS CURRENTLY MISSING
IF YOU KNOW MORE, PLEASE CONTACT
IF YOU KNOW MORE, PLEASE CONTACT
An unfinished puzzle game. To quote Joshua Turcotte:
- I did just find an oaktag folder here that contains another complete mapping out of an unrelated game concept called Cube; some 25 or 50 4-room levels inside of each of which is a puzzle to be solved given objects available. I may have even detailed that before ORB, and yet here it is.
- Never got around to inputting [the game into Game-Maker]; it’s just miraculous to me that I still have all the designs for it kicking around in an oaktag folder, especially after so many moves… there it is, intact. Looking back I’d probably find many of the ‘puzzles’ to be more or less, you know, young-teen level, but even so.
- Cube’s documentation details a grid of 20×20 rooms, with 4 rooms per ‘level’ (looking a bit like Tetris pieces on the map.) Each level has a puzzle, some items, etc… and some of those carry over from level to level. So there’s a map, there’s a handwritten page for every level, every object is detailed, there’s even lists of graphics and animations needed. I’m not entirely sure this was designed with Game-Maker in mind, though it might have been.