Difference between revisions of "Christmas Sheep Game"

From The Game-Maker Archive
Jump to navigationJump to search
(Created page with "{{box |header='''''Christmas Sheep Game''''' |file=290px|border |text= '''Release type:''' Unknown<br /> '''Release date:''' N/A<br /> '''Levels:''' 1<br...")
 
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{box
+
{{Lost}}{{box
 
|header='''''Christmas Sheep Game'''''
 
|header='''''Christmas Sheep Game'''''
 
|file=[[File:unknown.png|290px|border]]
 
|file=[[File:unknown.png|290px|border]]
Line 8: Line 8:
 
'''Author:''' [[Ron Cavagnaro]]<br />
 
'''Author:''' [[Ron Cavagnaro]]<br />
 
'''Related games:''' N/A
 
'''Related games:''' N/A
}}
+
}}{{LostHeader}}
  
 +
An ambitious ''Lemmings''-style strategy game by Ron Cavagnaro, now lost to time...
  
 
== Background ==
 
== Background ==
Line 17: Line 18:
 
The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them.
 
The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them.
  
 
[[Category: Unknown games]]
 
 
[[Category: Ron Cavagnaro]]
 
[[Category: Ron Cavagnaro]]
 +
[[Category: Victims of Entropy]]
 +
[[Category: New York]]
 +
[[Category: United States]]

Latest revision as of 17:00, 21 June 2016

Lost.png
Christmas Sheep Game
Unknown.png

Release type: Unknown
Release date: N/A
Levels: 1
Author: Ron Cavagnaro
Related games: N/A


THIS GAME IS THOUGHT TO BE LOST
IF YOU KNOW MORE, PLEASE CONTACT


An ambitious Lemmings-style strategy game by Ron Cavagnaro, now lost to time...

Background[edit]

I actually made some pretty involved games, that would have been pretty popular. I made a Christmas game where you had to lead sheep to the exit, similar to Lemmings except you are a character guiding the sheep!

The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them.