Difference between revisions of "Undersea Exploration Game"
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|header='''''Undersea Exploration Game''''' | |header='''''Undersea Exploration Game''''' | ||
|file=[[File:unknown.png|290px|border]] | |file=[[File:unknown.png|290px|border]] | ||
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'''Website:''' [http://www.jameswmorris.com/ JamesWMorris.com]<br /> | '''Website:''' [http://www.jameswmorris.com/ JamesWMorris.com]<br /> | ||
'''Related games:''' ? | '''Related games:''' ? | ||
| − | }} | + | }}{{LostHeader}} |
| + | "One [unfinished game] was an undersea exploration game. I believe it was during a Seaquest phase. I think I tried to cheat the feeling of moving under water by messing with the friction or the force of the tiles (I can't quite remember the parameters). I think I tried to convince myself that the lousy controls and the frustration of constantly colliding with the scenery provided the challenge that made the game fun. They didn't and it wasn't, and I ended up losing interest." | ||
| + | |||
| + | == Links == | ||
| + | |||
| + | * [http://gamasutra.com/blogs/EJRTairne/20140205/192183/James_W_Morris_Learning_to_Game_Gaming_to_Learn.php Learning to Game, Gaming to Learn] (Gamasutra) | ||
[[Category: Incomplete games]] | [[Category: Incomplete games]] | ||
| − | |||
[[Category: James W. Morris]] | [[Category: James W. Morris]] | ||
[[Category: Adventure games]] | [[Category: Adventure games]] | ||
| + | [[Category: Exploration game]] | ||
[[Category: Victims of Entropy]] | [[Category: Victims of Entropy]] | ||
| + | [[Category: Washington]] | ||
| + | [[Category: United States]] | ||
Latest revision as of 18:37, 21 June 2016
Release type: Incomplete
Release date: ?
Levels: ?
Author: James W. Morris
Website: JamesWMorris.com
Related games: ?
THIS GAME IS THOUGHT TO BE LOST
IF YOU KNOW MORE, PLEASE CONTACT
IF YOU KNOW MORE, PLEASE CONTACT
"One [unfinished game] was an undersea exploration game. I believe it was during a Seaquest phase. I think I tried to cheat the feeling of moving under water by messing with the friction or the force of the tiles (I can't quite remember the parameters). I think I tried to convince myself that the lousy controls and the frustration of constantly colliding with the scenery provided the challenge that made the game fun. They didn't and it wasn't, and I ended up losing interest."
Links[edit]
- Learning to Game, Gaming to Learn (Gamasutra)