Difference between revisions of "Category:Alex Reimann Cunha Lima"
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| − | {{Quote|My name is Alex Reimann Cunha Lima. I am a student of the fifth period of the course of Science of Computer UFFS along with my cell-mate Michel Soares Tartas. I started designing on paper digital games (draw sprites, prepare plot, create characters etc) in 1989, as soon as my brother told me about a medieval game with which he had had contact in an arcade (later I learned that it was the game ''Golden Axe'' SEGA). In 1991, I discovered that it was possible to develop games with the help of a computer: I saw news in magazines Super Interesting and Science | + | {{Quote|My name is Alex Reimann Cunha Lima. I am a student of the fifth period of the course of Science of Computer UFFS along with my cell-mate Michel Soares Tartas. I started designing on paper digital games (draw sprites, prepare plot, create characters etc) in 1989, as soon as my brother told me about a medieval game with which he had had contact in an arcade (later I learned that it was the game ''Golden Axe'' SEGA). In 1991, I discovered that it was possible to develop games with the help of a computer: I saw news in magazines [https://en.wikipedia.org/wiki/Superinteressante Super Interesting] and [https://en.wikipedia.org/wiki/Ci%C3%AAncia_Hoje Science Today] about the existence of a program called '''Game-Maker''', the Recreational Software Designs, which would serve that end. So eager to have access to a computer, continued to design on paper digital games. This lasted until 1993, when my parents bought the first PC family. It was an excellent microcomputer: had one 80386SX microprocessor 40Mhz and 4MB of RAM, more than necessary for the creation of games I had in mind. Soon, from reading the source code of the games Gorillas and Nibbles, my brother and I started developing games in QBasic. Later (1996), with access to assemblers, could create games (and game engines) with better performance (in assembly 8086), until finally, with internet access (1998) and a better computer (Pentium 166 Mhz with 32MB RAM), got a free C compiler (DJGPP) and a library of games (Allegro), and therefore the possibility of creating more raised games.<br /><br /> |
After some time, in 2009 I began to review some digital games that I had tried to run on 80386, but could not for lack of power of the personal computer at the time. One, ''System Shock'', left me a bit frustrated because despite great sound, had immersion in first person but had no control style ''Quake'' (aka mouselook), with which I have grown accustomed. For this reason, I created you a patch to enable mouselook and other features. This return to the lineup of digital games encouraged me to continue the course of Computer Science (which I had left in 2003), and consequently opened the possibility of turning a hobby into a profession.|Alex Reimann Cunha Lima, |Apresentação e Flex no Linux|, fronteiratec.com}} | After some time, in 2009 I began to review some digital games that I had tried to run on 80386, but could not for lack of power of the personal computer at the time. One, ''System Shock'', left me a bit frustrated because despite great sound, had immersion in first person but had no control style ''Quake'' (aka mouselook), with which I have grown accustomed. For this reason, I created you a patch to enable mouselook and other features. This return to the lineup of digital games encouraged me to continue the course of Computer Science (which I had left in 2003), and consequently opened the possibility of turning a hobby into a profession.|Alex Reimann Cunha Lima, |Apresentação e Flex no Linux|, fronteiratec.com}} | ||
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[[Category: Game-Maker artists|Lima]] | [[Category: Game-Maker artists|Lima]] | ||
[[Category: Victims of Entropy|Lima]] | [[Category: Victims of Entropy|Lima]] | ||
| + | [[Category: Contacted users|Lima]] | ||
[[Category: Brazil|Lima]] | [[Category: Brazil|Lima]] | ||
| − | [[Category: | + | [[Category: Users at large]] |
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Latest revision as of 07:22, 29 June 2016
My name is Alex Reimann Cunha Lima. I am a student of the fifth period of the course of Science of Computer UFFS along with my cell-mate Michel Soares Tartas. I started designing on paper digital games (draw sprites, prepare plot, create characters etc) in 1989, as soon as my brother told me about a medieval game with which he had had contact in an arcade (later I learned that it was the game Golden Axe SEGA). In 1991, I discovered that it was possible to develop games with the help of a computer: I saw news in magazines Super Interesting and Science Today about the existence of a program called Game-Maker, the Recreational Software Designs, which would serve that end. So eager to have access to a computer, continued to design on paper digital games. This lasted until 1993, when my parents bought the first PC family. It was an excellent microcomputer: had one 80386SX microprocessor 40Mhz and 4MB of RAM, more than necessary for the creation of games I had in mind. Soon, from reading the source code of the games Gorillas and Nibbles, my brother and I started developing games in QBasic. Later (1996), with access to assemblers, could create games (and game engines) with better performance (in assembly 8086), until finally, with internet access (1998) and a better computer (Pentium 166 Mhz with 32MB RAM), got a free C compiler (DJGPP) and a library of games (Allegro), and therefore the possibility of creating more raised games.
After some time, in 2009 I began to review some digital games that I had tried to run on 80386, but could not for lack of power of the personal computer at the time. One, System Shock, left me a bit frustrated because despite great sound, had immersion in first person but had no control style Quake (aka mouselook), with which I have grown accustomed. For this reason, I created you a patch to enable mouselook and other features. This return to the lineup of digital games encouraged me to continue the course of Computer Science (which I had left in 2003), and consequently opened the possibility of turning a hobby into a profession.
— Alex Reimann Cunha Lima, Apresentação e Flex no Linux, fronteiratec.com
Links[edit]
Articles / Interviews[edit]
- Apresentação e Flex no Linux (fronteiratec.com)
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