Difference between revisions of "Terra"

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'''Related games:''' ''[[Skate Board]]'', ''[[Raven]]''
 
'''Related games:''' ''[[Skate Board]]'', ''[[Raven]]''
 
}}{{PendingHeader}}{{Disambig|RSD|Terrain}}
 
}}{{PendingHeader}}{{Disambig|RSD|Terrain}}
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When John Brandon designed ''[[Skate Board]]'' what he intended was a performance piece, where the player noodles around open terrain and gets points for style. What he wound up with was more of an exploration platformer. From there, John went on to chase his ideal in games like ''[[Skatenig]]'' while his brother Robert built on what John actually accomplished in ''Skate Board''. ''Terra'' is the culmination of that path.
  
 
Game three of the "SkateGhoul Trilogy", which also includes ''[[Skate Board]]'' and ''[[Raven]]''.
 
Game three of the "SkateGhoul Trilogy", which also includes ''[[Skate Board]]'' and ''[[Raven]]''.

Revision as of 09:49, 12 July 2016

Pending.png
Terra
TerraTitle.png

Release type: Incomplete
Release date: 2001
Levels: 19
Author: Robert Brandon
Related games: Skate Board, Raven


THIS ARTICLE IS INCOMPLETE
FULL ENTRY COMING SOON!



Not to be mistaken for RSD's Terrain.

When John Brandon designed Skate Board what he intended was a performance piece, where the player noodles around open terrain and gets points for style. What he wound up with was more of an exploration platformer. From there, John went on to chase his ideal in games like Skatenig while his brother Robert built on what John actually accomplished in Skate Board. Terra is the culmination of that path.

Game three of the "SkateGhoul Trilogy", which also includes Skate Board and Raven.

Follows through on latent elements in Skate Board. Result is sort of an exploration platformer, in the vein of Seiklus. Sort of a precursor to a Nifflas or cly5m game.

Huge, labyrinthine levels to explore; some lock-and-key action. The "trick" moves are used for practical navigation; ollies permit extensive platforming, and board slides let SkateGhoul slip beneath low-hanging spikes.

Borrows a bit from Fox World -- another attempt at taking an existing game and turning it into an adventure platformer. Also, similar level selection area.

Nothing really to do except to explore, but the world does a pretty good job at rewarding that. Levels are mostly flat colors and shapes, but arranged in a reasonably consistent way to make a solid aesthetic. Each level feels distinct, with its own color scheme and architectural details. Neat lamp posts, for instance.

Some occasionally peculiar physics, as with certain areas with mysterious updrafts or gravity bubbles.

SkateGhoulSprite.png

Story

N/A

Instructions

Searching for freedom, in Terra

CONTROLS

For best results, please use the numerical keypad.

  • 4, 6: Skate left, right
  • 7, 8, 9: Ollie Left, Up, Right

TRICKS

  • 0 Ins: Board Slide
  • Enter: 5-0 Grind (Do on rails)
  • +: Spin
  • *: Kickflip
  • -: Nosebone

Credits

Designed by

Robert Brandon

Engine and Tools by

Recreational Software Designs

Edited by

EJR Tairne

Background

John Brandon:

Game by my brother using graphics I created for Skate Board, and some new background graphics he created for this concept. I guess it was part maze game, and part side scroller. Knowing my brother, the levels are probably actually completable.

Rob Brandon:

This is the game that incorporated the hacky particle system previously mentioned on a Reddit thread:
So for a hacky particle effect, you could make a tiny monster that moved in a random direction while playing an animation (such as white->yellow->red->black for a flame-like thing) and would automatically die at the end of its animation. You'd then set some map tile to emit them and enjoy.
...yeah. Not amazing.

Availability

Prior to this archive's online presence, this game is not known to be publicly available.

Archive history

On January 21st 2010, Rob Brandon pseudonymously responded to a Reddit thread with a passing comment about Game-Maker (in particular, about Terra. When pressed about his history with the software, he replied that all of his games were stored on a couple of defunct computers, either inaccessible or destroyed.

Over 31 months later on August 23th 2012, John Brandon commented on a YouTube clip that he had found an archive of his and his brother's old games. The next day he composed a long e-mail describing the contents of a jumbled collection of gameware files, adding up to an ostensible sixteen games. All of the games were in pieces, many of them incomplete.

Over the next five months, through regular consultation, the games were all reassembled as well as the materials would permit. The games were reconstructed or otherwise recovered on the following dates:

Links

Downloads