Difference between revisions of "Category:Flip Industries"

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{{quote|... my first foray into game creation was done using RSD’s Game-Maker 3.0 (circa 1994).  I quickly found it to be way to constrictive and needed a lower level programming language.|Flip Industries, |Fist Full of Potions|, "Interview: Flip Industries"; August 2012}}
 
{{quote|... my first foray into game creation was done using RSD’s Game-Maker 3.0 (circa 1994).  I quickly found it to be way to constrictive and needed a lower level programming language.|Flip Industries, |Fist Full of Potions|, "Interview: Flip Industries"; August 2012}}
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== Links ==
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* [http://flipindustries.tk/ Web site]
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* [http://www.fistfullofpotions.com/interviews/interview-flip-industries/ Interview: Flip Industries] (Fist Full of Potions)
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* [http://www.youtube.com/user/xFlipIndustriesx/videos YouTube channel]
  
 
[[Category: Game-Maker artists]]
 
[[Category: Game-Maker artists]]

Latest revision as of 19:39, 15 July 2016

Developer of the Super Kid Icarus Flash game. Cut teeth on RSDGM. More info as it comes.

... my first foray into game creation was done using RSD’s Game-Maker 3.0 (circa 1994). I quickly found it to be way to constrictive and needed a lower level programming language.

— Flip Industries, Fist Full of Potions, "Interview: Flip Industries"; August 2012

Links[edit]

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