Difference between revisions of "The Adam's Birthday Saga Continues"

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A year on, another birthday, and now a firm grounding in the tools at hand; the second ''[[Adam's Birthday]]'' game is a huge leap over the first, if just as rapidly assembled.  
 
A year on, another birthday, and now a firm grounding in the tools at hand; the second ''[[Adam's Birthday]]'' game is a huge leap over the first, if just as rapidly assembled.  
  
As with ''[[Adam's Birthday Game]]'', ''Continues'' uses just a few resources: a single character, wandering a single map, built of just a few types of background tiles and populated with three consciously slapdash monster types.  
+
As with [[Adam's Birthday Game|the previous game]], ''Continues'' uses just a few resources: a single character, wandering a single map, built of just a few types of background tiles and populated with three consciously slapdash monster types.  
  
 
[[File:Adam93Sprite.gif|center]]
 
[[File:Adam93Sprite.gif|center]]

Revision as of 18:00, 31 July 2016

Pending.png
Adam's Birthday Game
Adam93.gif

Release type: Freeware
Release date: November 17, 1993
Levels: 6
Author: Alan Caudel
Website: DummyDuck.com
Related games: Adam's Birthday Game, Adam's B-Day 3: The Saga Continues, Adam 97, Adam 98, Adam 99, Adam 2000,


THIS ARTICLE IS INCOMPLETE
FULL ENTRY COMING SOON!



Not to be mistaken for Alan Caudel's Adam's B-Day 3: The Saga Continues.

AKA Adam 93.

A year on, another birthday, and now a firm grounding in the tools at hand; the second Adam's Birthday game is a huge leap over the first, if just as rapidly assembled.

As with the previous game, Continues uses just a few resources: a single character, wandering a single map, built of just a few types of background tiles and populated with three consciously slapdash monster types.

Adam93Sprite.gif

Splashes of grand, strangely aimed ambition.

Warping around a single map. Monsters are just sort of there. Design mostly focuses on background animations and properties (gravity, change on contact, etc.).

Have to find the sword. Lots of hidden traps/warps, in that NES way. Guillotine Gallery.

Pretty complex, expressive animation.

Good lord, that in-game ending animation...

The "smash" business.

Also oddball humor.

Story

Avoiding danger in Adam's Birthday Saga Continues

Many months ago, in a state far, far away...

         ADAM'S 
        BIRTHDAY
       EPISODE II     
 THE TYNERMAN STRIKES BACK

Adam Tyner, after finding his present last year, has come upon yet another birthday. Knowing that he was entitled to a present, he searched far and wide to find it. He asked Alan to help him find it. Days later he found a note that said "I found your present in a castle, but I can't get out because of the numerous traps, and badniks. If you can make it through the castle, I'll give you your present! -ALAN."

HAPPY BIRTHDAY !!!

Instructions

The world of Adam's Birthday Saga Continues

How To Play Adam 2!

To move, I suggest using the numbered keypad. Take a wild Guess how to move.

       7 8 9
        \I/
       4- -6
         I
         2

Special Moves

P - Pick up items
D - Drop items
space - Throw sword (find it first)
Up - Enter hidden doors, climb ladders
Down - go down ladders
Hold Left and tap Left Jump - Speed running left
Hold Right and tap Right Jump - Speed running right
S - smash yourself

Try to find all the secrets you can! You earn money that way!

Credits

This game is designed exclusively for Mr. Adam Tyner by none other than the world's greatest game maker -

Alan Caudel

with his notorious helper Dummy Duck and his friends.

Please play this game as much as you wish with our best wishes. For help or technical assistance please send $5000.00 for 5 minutes on our Toll-free hotline. Or if you don't have $5000, call anyway and maybe we can help you.

Have Fun.

Availability

This game is not known to have been distributed in any form, prior to its addition to the Archive.

Archive History

On October 20, 2010, Caudel posted a comment to a YouTube video of Peach the Lobster, under the name dummyduckrulz; following up the conversation, on June 29, 2011 he provided a link to a collection of games recently uncovered by Adam Tyner. This initial archive included:

Links

Downloads