Difference between revisions of "Twister, argh!"
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'''Website:''' [http://web.archive.org/web/20050427041625/http://www.geocities.com/timessquare/2809/games.html On Target Programming]<br /> | '''Website:''' [http://web.archive.org/web/20050427041625/http://www.geocities.com/timessquare/2809/games.html On Target Programming]<br /> | ||
'''Related games:''' ''[[Trees]]'', ''[[Godzilla]]'' | '''Related games:''' ''[[Trees]]'', ''[[Godzilla]]'' | ||
− | }}[[ | + | }}In ''Twister, argh!'', a loose adaptation of the 1996 summer blockbuster, Nestoly hits on something genuinely interesting and functional. As in Roland Ludlam's ''[[Hurdles]]'', ''argh'' is sort of a shooter without the shooting. All emphasis is on dodging, while ceaselessly racing in one direction. Whereas Game-Maker quickly shows its limitations in facilitating multi-directional action, games like ''[[Dead Awakening]]'' prove it more than adequate at supporting action along a single vector. |
+ | [[File:TwisterSprite.gif|center]] | ||
+ | The premise here also more than justifies some of the mechanistic oddities that a game of this sort would be nature attract. You're racing against a tornado, so of course there will be random airborn hazards to dodge. You're in a flimsy automobbile, racing for your life against one of the most destructive forces in nature, so of course your vehicle is going to keep going forward no matter what. If it slams into something, of course the truck will crumble, fatally. | ||
+ | [[File:TwisterScreen.gif|thumb|320px|Around and around a round in ''Twister, argh!'']] | ||
+ | The controls are a little twitchy and the levels could take some refinement -- you can see how Alan Caudel's ''Trees'' might have added some flash to support the raw arcade-style design here -- but Nestoly picked the right game to bring to completion. There is a spark here of something really special and different; with just a few nudges and some gloss, ''Twister, argh!'' could be a showcase for twitch action design under RSD's engine. | ||
+ | Everyone involved seemed to sense the promise. The attention to secret levels, the collaboration, the focused effort to push the game through to some form of completion. If it's not quite where it could be, that seems to come from an eagerness to just get it done and move on to the next big idea -- an impulse familiar to any young artist. | ||
+ | {{SeriesNav|Twister series{{!}}(Overview)|Twister, argh!|Trees|[[Twister series]]}} | ||
+ | == Story == | ||
+ | N/A | ||
− | + | == Instructions == | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | * Right arrow: Speed up | ||
+ | * Left arrow: Slow down | ||
+ | * Up arrow: Jump upward | ||
+ | * Down arrow: Dodge downward | ||
+ | == Credits == | ||
+ | AAAHHHHH!!!! You've reached the end to my game movie adaptation. This is my first truly completed game. OH MY! See, I've made quite a few games on [[Alan Caudel|Alan]]'s computer but never exactly finished a game. Hope you enjoyed this game. It seemed a bit easy to me though, then again I cheated, tee hee hee. I must say that if you actually read this far into the credits you sure have a lot of time oh yer' hands, gahyuck!!!! Did you find the secret stage? | ||
+ | == Availability == | ||
+ | This game is not known to have been distributed in any form, prior to its addition to the Archive. | ||
+ | == Archive History == | ||
− | + | After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following: | |
− | + | {| style="color:black;" | |
+ | | | ||
+ | * ''[[Alan!]]'' | ||
+ | * ''[[Alan B-Day]]'' | ||
+ | * ''[[Alan '95]]'' | ||
+ | * ''[[Alan '96]]'' | ||
+ | * ''[[Bear Fun Show]]'' | ||
+ | * ''[[Benny]]'' | ||
+ | * ''[[Bone!]]'' | ||
+ | | | ||
+ | * ''[[CGA Hell]]'' | ||
+ | * ''[[Doom]]'' | ||
+ | * ''[[Off The Page]]'' | ||
+ | * ''[[DD4: Canadian Boxing Day]]'' | ||
+ | * ''[[Frisbounce]]'' | ||
+ | * ''[[Godzilla]]'' | ||
+ | * ''[[Hamsterman]]'' | ||
+ | | | ||
+ | * ''[[Jon '95]]'' | ||
+ | * ''[[Kozmo Kat]]'' | ||
+ | * ''[[The Legend of Budd]]'' | ||
+ | * ''[[Mr. Berkel Derkel!]]'' | ||
+ | * ''[[Mister Spiff IV]]'' | ||
+ | * ''[[Nathan Rocks]]'' | ||
+ | * ''[[Ninja]]'' | ||
+ | | | ||
+ | * ''[[Palladia: The Game]]'' | ||
+ | * ''[[Power Budd!]]'' | ||
+ | * ''[[Power Flux]]'' | ||
+ | * ''[[Robo-Wars]]'' | ||
+ | * ''[[Ski]]'' | ||
+ | * ''[[Star Avenger]]'' | ||
+ | * ''[[Star Avenger III]]'' | ||
+ | | | ||
+ | * ''[[Star Avenger 4]]'' | ||
+ | * ''[[Star Wars]]'' | ||
+ | * ''[[Stickman!!! Die]]'' | ||
+ | * ''[[Stickman Die!!]]'' | ||
+ | * ''[[Trees]]'' | ||
+ | * ''[[Twister, argh!]]'' | ||
+ | * ''[[What the...?!?]]'' | ||
+ | |} | ||
== Links == | == Links == | ||
− | |||
− | |||
<videoflash>iJvR49Do5wU</videoflash> | <videoflash>iJvR49Do5wU</videoflash> | ||
Line 48: | Line 99: | ||
* '''''[http://www.aderack.com/game-maker/downloads/twister.zip Twister, argh!]''''' (110 kB) | * '''''[http://www.aderack.com/game-maker/downloads/twister.zip Twister, argh!]''''' (110 kB) | ||
− | + | [[Category: Game-Maker games]] | |
− | [[Category: | ||
[[Category: Yurik Nestoly]] | [[Category: Yurik Nestoly]] | ||
[[Category: Freeware]] | [[Category: Freeware]] | ||
Line 57: | Line 107: | ||
[[Category: Tributes]] | [[Category: Tributes]] | ||
[[Category: New discoveries]] | [[Category: New discoveries]] | ||
+ | [[Category: On Target Programming]] | ||
+ | [[Category: Twister series]] | ||
+ | [[Category: Complete games]] | ||
+ | [[Category: Games needing maps]] | ||
+ | [[Category: Florida]] | ||
+ | [[Category: United States]] |
Latest revision as of 19:21, 18 August 2016
Release type: Freeware
Release date: 1996
Levels: 7
Author: Yurik Nestoly
Website: On Target Programming
Related games: Trees, Godzilla
In Twister, argh!, a loose adaptation of the 1996 summer blockbuster, Nestoly hits on something genuinely interesting and functional. As in Roland Ludlam's Hurdles, argh is sort of a shooter without the shooting. All emphasis is on dodging, while ceaselessly racing in one direction. Whereas Game-Maker quickly shows its limitations in facilitating multi-directional action, games like Dead Awakening prove it more than adequate at supporting action along a single vector.
The premise here also more than justifies some of the mechanistic oddities that a game of this sort would be nature attract. You're racing against a tornado, so of course there will be random airborn hazards to dodge. You're in a flimsy automobbile, racing for your life against one of the most destructive forces in nature, so of course your vehicle is going to keep going forward no matter what. If it slams into something, of course the truck will crumble, fatally.
The controls are a little twitchy and the levels could take some refinement -- you can see how Alan Caudel's Trees might have added some flash to support the raw arcade-style design here -- but Nestoly picked the right game to bring to completion. There is a spark here of something really special and different; with just a few nudges and some gloss, Twister, argh! could be a showcase for twitch action design under RSD's engine.
Everyone involved seemed to sense the promise. The attention to secret levels, the collaboration, the focused effort to push the game through to some form of completion. If it's not quite where it could be, that seems to come from an eagerness to just get it done and move on to the next big idea -- an impulse familiar to any young artist.
Previous | Current | Next |
---|---|---|
(Overview) | Twister, argh! | Trees |
Twister series |
Story[edit]
N/A
Instructions[edit]
- Right arrow: Speed up
- Left arrow: Slow down
- Up arrow: Jump upward
- Down arrow: Dodge downward
Credits[edit]
AAAHHHHH!!!! You've reached the end to my game movie adaptation. This is my first truly completed game. OH MY! See, I've made quite a few games on Alan's computer but never exactly finished a game. Hope you enjoyed this game. It seemed a bit easy to me though, then again I cheated, tee hee hee. I must say that if you actually read this far into the credits you sure have a lot of time oh yer' hands, gahyuck!!!! Did you find the secret stage?
Availability[edit]
This game is not known to have been distributed in any form, prior to its addition to the Archive.
Archive History[edit]
After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:
Links[edit]
Downloads[edit]
- Twister, argh! (110 kB)