Difference between revisions of "Category:Angelo Felix"
| (23 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| − | [[File:shanna1.png|thumb|320px|Sunflowers in ''Shanna'']] | + | {{featured}}[[Category:Feature games|Felix, Angelo]][[File:shanna1.png|thumb|320px|Sunflowers in ''Shanna'']] |
| − | + | '''Angelo B. Felix.''' It's unclear if he created more than the one game, which could be downloaded from the [[Frontline BBS]]. Felix himself seems to have run a BBS in Puerto Rico. | |
| − | [[Category:Game-Maker artists]] | + | {{Quote|Oh darn! I forgot about that game. Yes I did, it was a lot of fun making, I named it after my daughter Shanna.<br /><br /> |
| + | |||
| + | I need to try and find those games, I'm sure I have them stored somewhere.|Angelo Felix,| |conversation, Facebook, October 2010}} | ||
| + | |||
| + | {{Quote|I should have kept the Game Maker box - still possible it may be laying around in storage somewhere. I think the Game Maker kit came with a set of default sprites and graphics; the idea to Game-Maker was to get the end user quickly up and running with your own games. Later, if you decided, you could take more time and make your own graphics. <br /><br /> | ||
| + | |||
| + | Probably, a lot of the graphics and sprites you see in Shanna were taken from the kit that Game Maker came in. I also might have altered them (which was allowed), I think the most original was the character sprite, I remember spending a lot of time on that one (I think the graphics were original too). <br /><br /> | ||
| + | |||
| + | I actually played Shanna for a while today and as remembering some of what I did to make it (after over 10 years!). Some of the routines you see were hackish as I was told by the makers of the box, it couldn't be done yet. For example the 'upward floating score on kill' was not conventional, took me a long time to figure out a way to get it to work.|Angelo Felix,| |conversation, AXClassic.com, December 2011}} | ||
| + | |||
| + | == Registration information == | ||
| + | |||
| + | : Angelo B. Felix | ||
| + | : P.O. Box 138, Ramey | ||
| + | : Aguadilla, Puerto Rico 00604 | ||
| + | |||
| + | == Sites == | ||
| + | |||
| + | * [http://www.axclassic.com/ AX Classic] | ||
| + | * [http://nahunta.org/ Nahunta.org] | ||
| + | <!-- * [http://www.facebook.com/profile.php?id=1535972589 Facebook page] --> | ||
| + | |||
| + | == Interviews / Articles == | ||
| + | |||
| + | * [http://www.diygamer.com/2010/06/gamemaker-archive-easy-lifting/ Easy Lifting (DIYGamer)] | ||
| + | |||
| + | [[Category: Game-Maker artists|Felix, Angelo]] | ||
| + | [[Category: Contacted users|Felix, Angelo]] | ||
| + | [[Category: Frontline BBS|Felix, Angelo]] | ||
| + | [[Category: Puerto Rico|Felix, Angelo]] | ||
| + | [[Category: DIYGamer|Felix]] | ||
Latest revision as of 17:22, 7 September 2016
Angelo B. Felix. It's unclear if he created more than the one game, which could be downloaded from the Frontline BBS. Felix himself seems to have run a BBS in Puerto Rico.
Oh darn! I forgot about that game. Yes I did, it was a lot of fun making, I named it after my daughter Shanna.
I need to try and find those games, I'm sure I have them stored somewhere.
— Angelo Felix, conversation, Facebook, October 2010
I should have kept the Game Maker box - still possible it may be laying around in storage somewhere. I think the Game Maker kit came with a set of default sprites and graphics; the idea to Game-Maker was to get the end user quickly up and running with your own games. Later, if you decided, you could take more time and make your own graphics.
Probably, a lot of the graphics and sprites you see in Shanna were taken from the kit that Game Maker came in. I also might have altered them (which was allowed), I think the most original was the character sprite, I remember spending a lot of time on that one (I think the graphics were original too).
I actually played Shanna for a while today and as remembering some of what I did to make it (after over 10 years!). Some of the routines you see were hackish as I was told by the makers of the box, it couldn't be done yet. For example the 'upward floating score on kill' was not conventional, took me a long time to figure out a way to get it to work.
— Angelo Felix, conversation, AXClassic.com, December 2011
Registration information
- Angelo B. Felix
- P.O. Box 138, Ramey
- Aguadilla, Puerto Rico 00604
Sites
Interviews / Articles
Media in category "Angelo Felix"
The following 8 files are in this category, out of 8 total.
- Lance.png 232 × 40; 2 KB
- Shanna-compare.png 237 × 167; 20 KB
- Shanna-title.gif 320 × 200; 2 KB
- Shanna-Try1-try1.png 2,000 × 2,000; 268 KB
- Shanna1.png 624 × 392; 22 KB
- Shanna2.png 624 × 392; 80 KB
- ShannaMons.gif 160 × 80; 2 KB
- ShannaSprite.gif 240 × 40; 1 KB