Difference between revisions of "List of Game-Maker tools"
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− | + | These are [[:Category:Formats_and_Tools|the tools]] with which you design a Game-Maker game. This section is to be greatly expanded, eventually. | |
− | + | If you have trouble loading this page, see '''[[:Category: Formats and Tools]]'''. | |
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{|class="wikitable sortable" style="color:black;" | {|class="wikitable sortable" style="color:black;" | ||
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| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Wrapper.png| | + | | style="background-color:#000000;" | [[File:Wrapper.png|80px|center|link=Game-Maker]] |
| style="font-size:125%;" | ''[[Game-Maker]]'' | | style="font-size:125%;" | ''[[Game-Maker]]'' | ||
| style="background-color:#dddddd;" | | | style="background-color:#dddddd;" | | ||
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|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Paldesign.png| | + | | style="background-color:#000000;" | [[File:Paldesign.png|80px|center|link=Palette Deigner]] |
| style="font-size:125%;" | ''[[Palette Designer]]'' | | style="font-size:125%;" | ''[[Palette Designer]]'' | ||
| .PAL | | .PAL | ||
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|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Blockdesign.png| | + | | style="background-color:#000000;" | [[File:Blockdesign.png|80px|center|link=Block Deigner]] |
| style="font-size:125%;" | ''[[Block Designer]]'' | | style="font-size:125%;" | ''[[Block Designer]]'' | ||
| .BBL, .CBL, .MBL | | .BBL, .CBL, .MBL | ||
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|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Monmaker.png| | + | | style="background-color:#000000;" | [[File:Monmaker.png|80px|center|link=Monster Maker]] |
| style="font-size:125%;" | ''[[Monster Maker]]'' | | style="font-size:125%;" | ''[[Monster Maker]]'' | ||
| .MON | | .MON | ||
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| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Mapmaker.png| | + | | style="background-color:#000000;" | [[File:Mapmaker.png|80px|center|link=Map Maker]] |
| style="font-size:125%;" | ''[[Map Maker]]'' | | style="font-size:125%;" | ''[[Map Maker]]'' | ||
| .MAP | | .MAP | ||
| Produce and edit game maps, using background blocks; place starting points for monsters. | | Produce and edit game maps, using background blocks; place starting points for monsters. | ||
| [[Recreational Software Designs]] | | [[Recreational Software Designs]] | ||
+ | |||
+ | |- | ||
+ | | 1990 | ||
+ | | style="background-color:#000000;" | [[File:BMaster.png|80px|center|link=Blaster Master]] | ||
+ | | style="font-size:125%;" | ''[[Blaster Master]]'' | ||
+ | | .VOC | ||
+ | | Record digital sounds for incorporation into sound sets. | ||
+ | | Gary Maddox | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Charmaker.png| | + | | style="background-color:#000000;" | [[File:Charmaker.png|80px|center|link=Sound Designer]] |
| style="font-size:125%;" | ''[[Sound Designer]]'' | | style="font-size:125%;" | ''[[Sound Designer]]'' | ||
| .SND, .VOC, .CMF | | .SND, .VOC, .CMF | ||
Line 67: | Line 70: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Snddesign.png| | + | | style="background-color:#000000;" | [[File:Snddesign.png|80px|center|link=Character Maker]] |
| style="font-size:125%;" | ''[[Character Maker]]'' | | style="font-size:125%;" | ''[[Character Maker]]'' | ||
| .CHR | | .CHR | ||
| Produce and edit character animations, events, properties, and key bindings. | | Produce and edit character animations, events, properties, and key bindings. | ||
| [[Recreational Software Designs]] | | [[Recreational Software Designs]] | ||
+ | |||
+ | |- | ||
+ | | 1989 | ||
+ | | style="background-color:#000000;" | [[File:AutoAnimate.gif|80px|center|link=Autodesk Animator]] | ||
+ | | style="font-size:125%;" | ''[[Autodesk Animator]]'' | ||
+ | | .FLI, .GIF | ||
+ | | Create animations and draw imagery for integration into a finished game. | ||
+ | | Autodesk | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Gireader.png| | + | | style="background-color:#000000;" | [[File:Gireader.png|80px|center|link=Graphics Image Reader]] |
| style="font-size:125%;" | ''[[Graphics Image Reader]]'' | | style="font-size:125%;" | ''[[Graphics Image Reader]]'' | ||
| .GIF, .BKD, .BBL, .PAL | | .GIF, .BKD, .BBL, .PAL | ||
| Format .GIF images for use in splash screens; import imagery to block and palette sets. | | Format .GIF images for use in splash screens; import imagery to block and palette sets. | ||
+ | | [[Recreational Software Designs]] | ||
+ | |||
+ | |- | ||
+ | | 1987 | ||
+ | | style="background-color:#000000;" | [[File:VisualComposer.png|80px|center|link=AdLib Visual Composer]] | ||
+ | | style="font-size:125%;" | ''[[AdLib Visual Composer]]'' | ||
+ | | .ROL (.CMF) | ||
+ | | Compose music files for conversion and integration into a finished game. | ||
+ | | Ad Lib, Inc. | ||
+ | |||
+ | |- | ||
+ | | [[1991]] | ||
+ | | style="background-color:#000000;" | [[File:Integrator.png|80px|center|link=Integrator]] | ||
+ | | style="font-size:125%;" | ''[[Integrator]]'' | ||
+ | | .GAM | ||
+ | | Compile all game elements together; structure and sequence content. | ||
+ | | [[Recreational Software Designs]] | ||
+ | |||
+ | |- | ||
+ | | [[1991]] | ||
+ | | style="background-color:#000000;" | [[File:Xferplay-config.png|80px|center|link=Xferplay]] | ||
+ | | style="font-size:125%;" | ''[[Xferplay]]'' | ||
+ | | .EXE | ||
+ | | The common game engine that parses and translates all elements into a playable game. | ||
| [[Recreational Software Designs]] | | [[Recreational Software Designs]] | ||
|} | |} | ||
− | + | == Other tools == | |
− | + | ||
− | + | {| style="color:black; " | |
+ | | style="vertical-align:top;" | | ||
+ | '''Visual''' | ||
+ | * '''[[Deluxe Paint]]''' | ||
+ | * '''[[NeoPaint]]''' | ||
+ | * '''[[Metamorf]]''' | ||
+ | * '''[[Graphic Workshop]]''' | ||
+ | | style="vertical-align:top;" | | ||
+ | '''Sound''' | ||
+ | * '''[[GoldWave]]''' | ||
+ | * '''[[WinDAT]]''' | ||
+ | * '''[[AdLib_Visual_Composer#Links|ROL2CMF]]''' | ||
+ | | style="vertical-align:top;" | | ||
+ | '''Technical''' | ||
+ | * '''[[LHarc]]''' | ||
+ | |} | ||
== Subcategories == | == Subcategories == | ||
{| style="color:black;" | {| style="color:black;" | ||
− | | | + | | style="vertical-align:top;" | |
'''Provenance''' | '''Provenance''' | ||
* '''[[:Category: First-party tools|First-party tools]]''' | * '''[[:Category: First-party tools|First-party tools]]''' | ||
* '''[[:Category: Third-party tools|Third-party tools]]''' | * '''[[:Category: Third-party tools|Third-party tools]]''' | ||
+ | * '''[[:Category: Formats and Tools|All tools]]''' | ||
|} | |} | ||
[[Category:Top-level categories]] | [[Category:Top-level categories]] | ||
+ | [[Category: DIYGamer]] |
Latest revision as of 17:32, 7 September 2016
These are the tools with which you design a Game-Maker game. This section is to be greatly expanded, eventually.
If you have trouble loading this page, see Category: Formats and Tools.
Date | Screen | Tool | Formats | Use | Author |
---|---|---|---|---|---|
1991 | Game-Maker | The wrapper interface that binds together all of RSD's individual development tools. | Recreational Software Designs | ||
1991 | Palette Designer | .PAL | Produce and edit 256-color indexed palettes for use with in-game picture elements. | Recreational Software Designs | |
1991 | Block Designer | .BBL, .CBL, .MBL | Produce and edit picture blocks for use in maps and character/monster sprites. Set block properties. | Recreational Software Designs | |
1991 | Monster Maker | .MON | Produce and edit monster (non-character) sprites; set animation, behavior, properties. | Recreational Software Designs | |
1991 | Map Maker | .MAP | Produce and edit game maps, using background blocks; place starting points for monsters. | Recreational Software Designs | |
1990 | Blaster Master | .VOC | Record digital sounds for incorporation into sound sets. | Gary Maddox | |
1991 | Sound Designer | .SND, .VOC, .CMF | Build sound sets; produce and edit PC speaker sounds; format music files. | Recreational Software Designs | |
1991 | Character Maker | .CHR | Produce and edit character animations, events, properties, and key bindings. | Recreational Software Designs | |
1989 | Autodesk Animator | .FLI, .GIF | Create animations and draw imagery for integration into a finished game. | Autodesk | |
1991 | Graphics Image Reader | .GIF, .BKD, .BBL, .PAL | Format .GIF images for use in splash screens; import imagery to block and palette sets. | Recreational Software Designs | |
1987 | AdLib Visual Composer | .ROL (.CMF) | Compose music files for conversion and integration into a finished game. | Ad Lib, Inc. | |
1991 | Integrator | .GAM | Compile all game elements together; structure and sequence content. | Recreational Software Designs | |
1991 | Xferplay | .EXE | The common game engine that parses and translates all elements into a playable game. | Recreational Software Designs |
Other tools[edit]
Visual |
Sound |
Technical |
Subcategories[edit]
Provenance |