Difference between revisions of "List of Game-Maker tools"
From The Game-Maker Archive
Jump to navigationJump to search(7 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | These are the tools with which you design a Game-Maker game. This section is to be greatly expanded, eventually. | + | These are [[:Category:Formats_and_Tools|the tools]] with which you design a Game-Maker game. This section is to be greatly expanded, eventually. |
+ | |||
+ | If you have trouble loading this page, see '''[[:Category: Formats and Tools]]'''. | ||
{|class="wikitable sortable" style="color:black;" | {|class="wikitable sortable" style="color:black;" | ||
Line 12: | Line 14: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Wrapper.png| | + | | style="background-color:#000000;" | [[File:Wrapper.png|80px|center|link=Game-Maker]] |
| style="font-size:125%;" | ''[[Game-Maker]]'' | | style="font-size:125%;" | ''[[Game-Maker]]'' | ||
| style="background-color:#dddddd;" | | | style="background-color:#dddddd;" | | ||
Line 20: | Line 22: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Paldesign.png| | + | | style="background-color:#000000;" | [[File:Paldesign.png|80px|center|link=Palette Deigner]] |
| style="font-size:125%;" | ''[[Palette Designer]]'' | | style="font-size:125%;" | ''[[Palette Designer]]'' | ||
| .PAL | | .PAL | ||
Line 28: | Line 30: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Blockdesign.png| | + | | style="background-color:#000000;" | [[File:Blockdesign.png|80px|center|link=Block Deigner]] |
| style="font-size:125%;" | ''[[Block Designer]]'' | | style="font-size:125%;" | ''[[Block Designer]]'' | ||
| .BBL, .CBL, .MBL | | .BBL, .CBL, .MBL | ||
Line 36: | Line 38: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Monmaker.png| | + | | style="background-color:#000000;" | [[File:Monmaker.png|80px|center|link=Monster Maker]] |
| style="font-size:125%;" | ''[[Monster Maker]]'' | | style="font-size:125%;" | ''[[Monster Maker]]'' | ||
| .MON | | .MON | ||
Line 44: | Line 46: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Mapmaker.png| | + | | style="background-color:#000000;" | [[File:Mapmaker.png|80px|center|link=Map Maker]] |
| style="font-size:125%;" | ''[[Map Maker]]'' | | style="font-size:125%;" | ''[[Map Maker]]'' | ||
| .MAP | | .MAP | ||
Line 52: | Line 54: | ||
|- | |- | ||
| 1990 | | 1990 | ||
− | | style="background-color:#000000;" | [[File:BMaster.png| | + | | style="background-color:#000000;" | [[File:BMaster.png|80px|center|link=Blaster Master]] |
| style="font-size:125%;" | ''[[Blaster Master]]'' | | style="font-size:125%;" | ''[[Blaster Master]]'' | ||
| .VOC | | .VOC | ||
Line 60: | Line 62: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Charmaker.png| | + | | style="background-color:#000000;" | [[File:Charmaker.png|80px|center|link=Sound Designer]] |
| style="font-size:125%;" | ''[[Sound Designer]]'' | | style="font-size:125%;" | ''[[Sound Designer]]'' | ||
| .SND, .VOC, .CMF | | .SND, .VOC, .CMF | ||
Line 68: | Line 70: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Snddesign.png| | + | | style="background-color:#000000;" | [[File:Snddesign.png|80px|center|link=Character Maker]] |
| style="font-size:125%;" | ''[[Character Maker]]'' | | style="font-size:125%;" | ''[[Character Maker]]'' | ||
| .CHR | | .CHR | ||
Line 76: | Line 78: | ||
|- | |- | ||
| 1989 | | 1989 | ||
− | | style="background-color:#000000;" | [[File:AutoAnimate.gif| | + | | style="background-color:#000000;" | [[File:AutoAnimate.gif|80px|center|link=Autodesk Animator]] |
| style="font-size:125%;" | ''[[Autodesk Animator]]'' | | style="font-size:125%;" | ''[[Autodesk Animator]]'' | ||
| .FLI, .GIF | | .FLI, .GIF | ||
Line 84: | Line 86: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Gireader.png| | + | | style="background-color:#000000;" | [[File:Gireader.png|80px|center|link=Graphics Image Reader]] |
| style="font-size:125%;" | ''[[Graphics Image Reader]]'' | | style="font-size:125%;" | ''[[Graphics Image Reader]]'' | ||
| .GIF, .BKD, .BBL, .PAL | | .GIF, .BKD, .BBL, .PAL | ||
Line 92: | Line 94: | ||
|- | |- | ||
| 1987 | | 1987 | ||
− | | style="background-color:#000000;" | [[File:VisualComposer.png| | + | | style="background-color:#000000;" | [[File:VisualComposer.png|80px|center|link=AdLib Visual Composer]] |
| style="font-size:125%;" | ''[[AdLib Visual Composer]]'' | | style="font-size:125%;" | ''[[AdLib Visual Composer]]'' | ||
| .ROL (.CMF) | | .ROL (.CMF) | ||
Line 100: | Line 102: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Integrator.png| | + | | style="background-color:#000000;" | [[File:Integrator.png|80px|center|link=Integrator]] |
| style="font-size:125%;" | ''[[Integrator]]'' | | style="font-size:125%;" | ''[[Integrator]]'' | ||
| .GAM | | .GAM | ||
Line 108: | Line 110: | ||
|- | |- | ||
| [[1991]] | | [[1991]] | ||
− | | style="background-color:#000000;" | [[File:Xferplay-config.png| | + | | style="background-color:#000000;" | [[File:Xferplay-config.png|80px|center|link=Xferplay]] |
| style="font-size:125%;" | ''[[Xferplay]]'' | | style="font-size:125%;" | ''[[Xferplay]]'' | ||
| .EXE | | .EXE | ||
Line 129: | Line 131: | ||
* '''[[GoldWave]]''' | * '''[[GoldWave]]''' | ||
* '''[[WinDAT]]''' | * '''[[WinDAT]]''' | ||
+ | * '''[[AdLib_Visual_Composer#Links|ROL2CMF]]''' | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
'''Technical''' | '''Technical''' | ||
Line 141: | Line 144: | ||
* '''[[:Category: First-party tools|First-party tools]]''' | * '''[[:Category: First-party tools|First-party tools]]''' | ||
* '''[[:Category: Third-party tools|Third-party tools]]''' | * '''[[:Category: Third-party tools|Third-party tools]]''' | ||
+ | * '''[[:Category: Formats and Tools|All tools]]''' | ||
|} | |} | ||
[[Category:Top-level categories]] | [[Category:Top-level categories]] | ||
+ | [[Category: DIYGamer]] |
Latest revision as of 18:32, 7 September 2016
These are the tools with which you design a Game-Maker game. This section is to be greatly expanded, eventually.
If you have trouble loading this page, see Category: Formats and Tools.
Date | Screen | Tool | Formats | Use | Author |
---|---|---|---|---|---|
1991 | Game-Maker | The wrapper interface that binds together all of RSD's individual development tools. | Recreational Software Designs | ||
1991 | Palette Designer | .PAL | Produce and edit 256-color indexed palettes for use with in-game picture elements. | Recreational Software Designs | |
1991 | Block Designer | .BBL, .CBL, .MBL | Produce and edit picture blocks for use in maps and character/monster sprites. Set block properties. | Recreational Software Designs | |
1991 | Monster Maker | .MON | Produce and edit monster (non-character) sprites; set animation, behavior, properties. | Recreational Software Designs | |
1991 | Map Maker | .MAP | Produce and edit game maps, using background blocks; place starting points for monsters. | Recreational Software Designs | |
1990 | Blaster Master | .VOC | Record digital sounds for incorporation into sound sets. | Gary Maddox | |
1991 | Sound Designer | .SND, .VOC, .CMF | Build sound sets; produce and edit PC speaker sounds; format music files. | Recreational Software Designs | |
1991 | Character Maker | .CHR | Produce and edit character animations, events, properties, and key bindings. | Recreational Software Designs | |
1989 | Autodesk Animator | .FLI, .GIF | Create animations and draw imagery for integration into a finished game. | Autodesk | |
1991 | Graphics Image Reader | .GIF, .BKD, .BBL, .PAL | Format .GIF images for use in splash screens; import imagery to block and palette sets. | Recreational Software Designs | |
1987 | AdLib Visual Composer | .ROL (.CMF) | Compose music files for conversion and integration into a finished game. | Ad Lib, Inc. | |
1991 | Integrator | .GAM | Compile all game elements together; structure and sequence content. | Recreational Software Designs | |
1991 | Xferplay | .EXE | The common game engine that parses and translates all elements into a playable game. | Recreational Software Designs |
Other tools[edit]
Visual |
Sound |
Technical |
Subcategories[edit]
Provenance |